Is this the first time this course has been offered?

advertisement
College of the Redwoods
EXPERIMENTAL COURSES
PROPOSAL AND OUTLINE
DATE: 10/12/05
COURSE DISCIPLINE AND NUMBER: CIS88
COURSE TITLE: Introduction to Game Programming with Flash
Is this the first time this course has been offered?
TOTAL UNITS:
TOTAL HOURS:
[Lecture Units 1
[Lecture Hours: 18
Lab Units:
Lab Hours:
The second time?
]
]
MAXIMUM CLASS SIZE: 20
DESCRIPTION OF SELECTED TOPIC:
The description should clearly state the scope of the course, its level, and what student goals the course is designed
to fulfill.
An introduction to ActionScript programming for basic game development in Flash for web
delivery.
COURSE LEARNING OUTCOMES:
What should the students be able to do as a result of taking this course? State some of the objectives in terms of
specific, measurable student accomplishments.



Integrate graphics, audio, and animation into the Flash timeline.
Write basic ActionScript to control movement and basic gameplay functionality.
Design and develop a basic game and publish the game for web-based delivery.
COURSE CONTENT:
Attach a copy of the course syllabus (including description, policies, and schedule of instruction and
assignments).




The Flash development interface.
ActionScript basics for gameplay interaction and object control.
Asset compatability.
Flash process for publishing games on the web.
REPRESENTATIVE LEARNING ACTIVITIES:
What will the students be doing (i.e. listening to lectures, participating in discussions and/or group activities,
attending a field trip, etc.)? Relate the activities directly to the Course Learning Outcomes.
 Participating in classroom lecture/discussions.
 Researching existing Flash games online and evaluating game intent, audience, and
content.
 Creating animations, timelines, and develop ActionScripts for game projects.
 Completing homework assignments outside of class.
Approved: February 11, 2005
Aca Senate Approval: March 2, 2005
Page 1
May 29, 2016
ASSESSMENT TASKS:
How will the students show evidence of achieving the Course Learning Outcomes?
 Identifying the components, menus, panels, and functionality of the Flash authoring




interface.
Selecting appropriate asset formats for Flash compatability.
Recognizing basic ActionScript errors and identifying syntax corrections.
Following step-by-stop processes for web-ready Flash projects.
Complete game development projects that include integrated graphics, audio,
aniamtion, and ActionScript into Flash timelines.
PREREQUISITES:
No
Yes
Course:
Rationale for Prerequisite?
Describe representative skills without which the student would be highly unlikely to succeed.
COREQUISITE:
No
Yes
Rationale for Corequisite?
Course:
RECOMMENDED PREPARATION:
No
Yes
Rationale for Recommended Preparation?
Course: DM10 and CIS12
DM10 provides background in digital asset file types and file management. CIS12
provides background in general programming fundamentals. Students will be able to go
farther with their game projects with this background although the minimal necessary
background information will be provided in this CIS88.
EXAMPLES OF APPROPRIATE TEXTS OR OTHER READINGS: Title, Author, and Date are required.
Author
Title
Murray, Everett-Church
Macromedia Flash MX 2004 Game Programming
Author
Title
Date
Author
Title
Date
Author
Title
Date
Date
2004
Other Appropriate Readings:
Online and lab intranet tutorials.
Submitted by: Dave
Harris, Clyde Johnson_
Submitting Division/Center Review Sydney Larson
Tel. Ext.4368, 4372
Date: 10/12/05
Date: 10/20/05
CURRICULUM COMMITTEE USE ONLY
Approved by Curriculum Committee: No
Academic Senate Approval Date: 11/4/05
Approved: February 11, 2005
Academic Senate Approved: March 2, 2005
Yes
Date: 10/28/05
Page 2
May 29, 2016
FOR VPAA USE ONLY
PROGRAM AND COURSE NUMBER CIS-88
Intro to Game Programming with Flash
TECHNICAL INFORMATION
1. Department: INFSC Information Science
16. CoRequisite Course: none
2. Subject: CIS
17. Recommended Preparation: DM-10 & CIS-12
Course No: 88
3. Credit Type: D Credit Degree Applicable
18. Maximum Class Size: 30
4. Min/Maximum Units: 1.0 to
19. Repeat/Retake: UN Unlimited retake policy
variable units
5. Course Level: D Possibly Occupational
20. Count Retakes for Credit:
yes
no
6. Academic Level: UG Undergraduate
21. Only Pass/No Pass:
yes
no
7. Grade Scheme: UG Undergraduate
22. Allow Pass/No Pass:
yes
no
8. Short Title: Intro to Game Prgming w/Flash
23. VATEA Funded Course:
yes
no
9. Long Title: Introduction to Game Programming with
Flash
24. Accounting Method: PAC Positive Attendance/CR
25. Disability Status: N Not a Special Class
10. National ID (CIP): 11.0101
26. Billing Method: T-Term
11. Local ID (TOPS): 070100
27. Billing Period: R-Reporting Term
12. Course Types:
 Level One Basic Skills: NBS Not Basic Skills

Level Two Work Experience:
NWE Not Coop Work Experience

Level Three:
28. Billing Credits: 1.0
29. Purpose: I Occupational Ed
30. Articulation No. (CAN):
Placeholder for GE OR
31. Articulation Seq. (CAN):
DOES NOT APPLY
32. Transfer Status: B Transfers to CSU only

Level Four: If GE : Choose One:
33. Equates to another course?
course number.
13. Instructional Method: LEC Lecture and/or Discussion
14. Inst Ld (TLUs): 1.5
Contact Hours: 18
15. Prerequisite: none
Particular Comments for Printed Schedule.
.
Curriculum Committee Approval: October 28, 2005
Approved: February 11, 2005
Academic Senate Approved: March 2, 2005
Page 3
May 29, 2016
Download