Outline • Announcement • Midterm Review • Distributed File Systems – continued – If we have time 5/29/2016 COP5611 1 Announcements • Please turn in your homework #3 at the beginning of class • The midterm will be on March 20 – This coming Thursday – It will be an open-book, open-note exam 5/29/2016 COP5611 2 Operating System • An operating system is a layer of software on a bare machine that performs two basic functions – Resource management • To manage resources so that they are used in an efficient and fair manner – User friendliness 5/29/2016 COP5611 3 Distributed Systems • A distributed system is a collection of independent computers that appears to its users as a single coherent system – Independent computers mean that they do not share memory or clock – The computers communicate with each other by exchanging messages over a communication network 5/29/2016 COP5611 4 Distributed Systems – cont. 5/29/2016 COP5611 5 Distributed Systems – cont. • Advantages – The computing power of a group of cheap workstations can be enormous • Decisive price/performance advantage over traditional time-sharing systems – – – – Resource sharing Enhanced performance Improved reliability and availability Modular expandability 5/29/2016 COP5611 6 Distributed System Architecture – cont. • Distributed systems are often classified based on the hardware – Multiprocessor systems – Homogenous multi-computer systems – Heterogeneous multi-computer systems 5/29/2016 COP5611 7 Distributed Operating Systems • Hardware for distributed systems is important, but the software largely determines what a distributed system looks like to a user • Distributed operating systems are much like the traditional operating systems – Resource management – User friendliness – The key concept is transparency 5/29/2016 COP5611 8 Distributed Operating Systems – cont. • In a truly distributed operating system, the user views the system as a virtual uniprocessor system even though physically it consists of multiple computers – In other words, the use of multiple computers and accessing remote data and resources should be invisible to the user 5/29/2016 COP5611 9 Overview of Different Kinds of Distributed Systems System Description Main Goal DOS Tightly-coupled operating system for multiprocessors and homogeneous multicomputers Hide and manage hardware resources NOS Loosely-coupled operating system for heterogeneous multicomputers (LAN and WAN) Offer local services to remote clients Middleware Additional layer atop of NOS implementing general-purpose services Provide distribution transparency 5/29/2016 COP5611 10 Multicomputer Operating Systems • General structure of a multicomputer operating system 5/29/2016 COP5611 11 Network Operating System 1-19 5/29/2016 COP5611 12 Middleware and Openness 1.23 • In an open middleware-based distributed system, the protocols used by each middleware layer should be the same, as well as the interfaces they offer to applications. 5/29/2016 COP5611 13 Comparison Between Systems Distributed OS Multiproc. Multicomp. Network OS Degree of transparency Very High High Low High Same OS on all nodes Yes Yes No No Number of copies of OS 1 N N N Basis for communication Shared memory Messages Files Model specific Resource management Global, central Global, distributed Per node Per node Scalability No Moderately Yes Varies Openness Closed Closed Open Open Item 5/29/2016 COP5611 Middlewarebased OS 14 Issues in Distributed Operating Systems • Absence of global knowledge – In a distributed system, due to the unavailability of a global memory and a global clock and due to unpredictable message delays, it is practically impossible to for a computer to collect up-to-date information about the global state of the distributed system – Therefore a fundamental problem is to develop efficient techniques to implement a decentralized system wide control – Another problem is how to order all the events 5/29/2016 COP5611 15 Issues in Distributed Operating Systems – cont. • Naming – Plays an important role in achieving location transparency – A name service maps a logical name into a physical address by making use of a table lookup, an algorithm, or a combination of both – In distributed systems, the tables may be replicated and stored at many places • Consider naming in a distributed file system 5/29/2016 COP5611 16 Issues in Distributed Operating Systems – cont. • Scalability – Systems generally grow with time, especially distributed systems – Scalability requires that the growth should not result in system unavailability or degraded performance – This puts additional constraints on design approaches 5/29/2016 COP5611 17 Issues in Distributed Operating Systems – cont. • Compatibility – Refers to the interoperability among the resources in a system – Three different levels • Binary level – All processors execute the same binary instruction repertoire – Virtual binary level • Execution level – Same source code can be compiled and executed properly • Protocol level – A common set of protocols 5/29/2016 COP5611 18 Issues in Distributed Operating Systems – cont. • Process synchronization – The synchronization of processes in distributed systems is difficult because of the unavailability of shared memory • It needs to synchronize processes running on different computers when they try to concurrently access a shared resource • This is the mutual exclusion problem as in classical operating systems 5/29/2016 COP5611 19 Issues in Distributed Operating Systems – cont. • Resource management – Resource management needs to make both local and remote resources available to uses in an effective manner – Data migration • Distributed file system • Distributed shared memory – Computation migration • Remote procedure call – Distributed scheduling 5/29/2016 COP5611 20 Issues in Distributed Operating Systems – cont. • Structuring – The distributed operating system requires some additional constraints on the structure of the underlying operating system – The collective kernel structure • An operating system is structured as a collection of processes that are largely independent of each other – Object-oriented operating system • The operating system’s services are implemented as objects 5/29/2016 COP5611 21 Clients and Servers • General interaction between a client and a server. 5/29/2016 COP5611 22 Layered Protocols • Layers, interfaces, and protocols in the OSI model. 5/29/2016 COP5611 23 Network Layer • The primary task of a network layer is routing • The most widely used network protocol is the connection-less IP (Internet Protocol) – Each IP packet is routed to its destination independent of all others • A connection-oriented protocol is gaining popularity – Virtual channel in ATM networks 5/29/2016 COP5611 24 Transport Layer • This layer is the last part of a basic network protocol stack – In other words, this layer can be used by application developers • An important aspect of this layer is to provide end-toend communication – The Internet transport protocol is called TCP (Transmission Control Protocol) – The Internet protocol also supports a connectionless transport protocol called UDP (Universal Datagram Protocol) 5/29/2016 COP5611 25 Sockets • Socket primitives for TCP/IP. 5/29/2016 Primitive Meaning Socket Create a new communication endpoint Bind Attach a local address to a socket Listen Announce willingness to accept connections Accept Block caller until a connection request arrives Connect Actively attempt to establish a connection Send Send some data over the connection Receive Receive some data over the connection Close Release the connection COP5611 26 Sockets – cont. • Connection-oriented communication pattern using sockets. 5/29/2016 COP5611 27 Socket Programming • Review – – – – IP TCP UDP Port • Server Design Issues – Iterative vs. concurrent server – Stateless vs. stateful server – Multithreaded server 5/29/2016 COP5611 28 A Multithreaded Server 5/29/2016 COP5611 29 The Message Passing Model • The message passing model provides two basic communication primitives – Send and receive – Send has two logical parameters, a message and its destination – Receive has two logical parameters, the source and a buffer for storing the message 5/29/2016 COP5611 30 Semantics of Send and Receive Primitives • There are several design issues regarding send and receive primitives – Buffered or un-buffered – Blocking vs. non-blocking primitives • With blocking primitives, the send does not return control until the message has been sent or received and the receive does not return control until a message is copied to the buffer • With non-blocking primitives, the send returns control as the message is copied and the receive signals its intention to receive a message and provide a buffer for it 5/29/2016 COP5611 31 Semantics of Send and Receive Primitives – cont. • Synchronous vs. asynchronous primitives – With synchronous primitives, a SEND primitive is blocked until a corresponding RECEIVE primitive is executed – With asynchronous primitives, a SEND primitive does not block if there is no corresponding execution of a RECEIVE primitive • The messages are buffered 5/29/2016 COP5611 32 Remote Procedure Call • RPC is designed to hide all the details from programmers – Overcome the difficulties with message-passing model • It extends the conventional local procedure calls to calling procedures on remote computers 5/29/2016 COP5611 33 Steps of a Remote Procedure Call – cont. 5/29/2016 COP5611 34 Remote Procedure Call – cont. • Design issues – Structure • Mostly based on stub procedures – Binding • Through a binding server • The client specifies the machine and service required – Parameter and result passing • Representation issues • By value and by reference 5/29/2016 COP5611 35 Remote Object Invocation • Extend RPC principles to objects – The key feature of an object is that it encapsulates data (called state) and the operations on those data (called methods) – Methods are made available through an interface – The separation between interfaces and the objects implementing these interfaces allows us to place an interface at one machine, while the object itself resides on another machine 5/29/2016 COP5611 36 Distributed Objects • Common organization of a remote object with client-side proxy. 5/29/2016 COP5611 37 Inherent Limitations of a Distributed System • Absence of a global clock – In a centralized system, time is unambiguous – In a distributed system, there exists no system wide common clock • In other words, the notion of global time does not exist – Impact of the absence of global time • Difficult to reason about temporal order of events • Makes it harder to collect up-to-date information on the state of the entire system 5/29/2016 COP5611 38 Inherent Limitations of a Distributed System • Absence of shared memory – An up-to-date state of the entire system is not available to any individual process • This information, however, is necessary to reason about the system’s behavior, debugging, recovering from failures 5/29/2016 COP5611 39 Lamport’s Logical Clocks • Logical clocks – For a wide of algorithms, what matters is the internal consistency of clocks, not whether they are close to the real time – For these algorithms, the clocks are often called logical locks • Lamport proposed a scheme to order events in a distributed system using logical clocks 5/29/2016 COP5611 40 Lamport’s Logical Clocks – cont. • Definitions – Happened before relation • Happened before relation () captures the causal dependencies between events • It is defined as follows – a b, if a and b are events in the same process and a occurred before b. – a b, if a is the event of sending a message m in a process and b is the event of receipt of the same message m by another process – If a b and b c, then a c, i.e., “” is transitive 5/29/2016 COP5611 41 Lamport’s Logical Clocks – cont. • Definitions – continued – Causally related events • Event a causally affects event b if a b – Concurrent events • Two distinct events a and b are said to be concurrent (denoted by a || b) if a b and b a • For any two events, either a b, b a, or a || b 5/29/2016 COP5611 42 Lamport’s Logical Clocks – cont. • Implementation rules – [IR1] Clock Ci is incremented between any two successive events in process Pi Ci := Ci + d ( d > 0) – [IR2] If event a is the sending of message m by process Pi, then message m is assigned a timestamp tm = Ci(a). On receiving the same message m by process Pj, Cj is set to Cj := max(Cj, tm + d) 5/29/2016 COP5611 43 An Example 5/29/2016 COP5611 44 Total Ordering Using Lamport’s Clocks • If a is any event at process Pi and b is any event at process Pj, then a => b if and only if either Ci (a) C j (b) or Ci (a) C j (b) and Pi Pj – Where is any arbitrary relation that totally orders the processes to break ties 5/29/2016 COP5611 45 A Limitation of Lamport’s Clocks • In Lamport’s system of logical clocks – If a b, then C(a) < C(b) – The reverse if not necessarily true if the events have occurred on different processes 5/29/2016 COP5611 46 A Limitation of Lamport’s Clocks 5/29/2016 COP5611 47 Vector Clocks • Implementation rules – [IR1] Clock Ci is incremented between any two successive events in process Pi Ci[i] := Ci[i] + d ( d > 0) – [IR2] If event a is the sending of message m by process Pi, then message m is assigned a timestamp tm = Ci(a). On receiving the same message m by process Pj, Cj is set to Cj[k] := max(Cj[k], tm[k]) 5/29/2016 COP5611 48 Vector Clocks – cont. 5/29/2016 COP5611 49 Vector Clocks – cont. • Assertion – At any instant, i, j : Ci [i] C j [i] • Events a and b are casually related if ta < tb or tb < ta. Otherwise, these events are concurrent • In a system of vector clocks, a b iff t t a 5/29/2016 COP5611 b 50 Causal Ordering of Messages • The causal ordering of messages tries to maintain the same causal relationship that holds among “message send” events with the corresponding “message receive” events – In other words, if Send(M1) -> Send(M2), then Receive(M1) -> Receive(M2) – This is different from causal ordering of events 5/29/2016 COP5611 51 Causal Ordering of Messages – cont. 5/29/2016 COP5611 52 Causal Ordering of Messages – cont. • The basic idea – It is very simple – Deliver a message only when no causality constraints are violated – Otherwise, the message is not delivered immediately but is buffered until all the preceding messages are delivered 5/29/2016 COP5611 53 Birman-Schiper-Stephenson Protocol 5/29/2016 COP5611 54 Schiper-Eggli-Sando Protocol 5/29/2016 COP5611 55 Schiper-Eggli-Sando Protocol – cont. 5/29/2016 COP5611 56 Schiper-Eggli-Sando Protocol – cont. 5/29/2016 COP5611 57 Local State • Local state – For a site Si, its local state at a given time is defined by the local context of the distributed application, denoted by LSi. • More notations – mij denotes a message sent by Si to Sj – send(mij) and rec(mij) denote the corresponding sending and receiving event. 5/29/2016 COP5611 58 Definitions – cont. 5/29/2016 COP5611 59 Definitions – cont. 5/29/2016 COP5611 60 Global State – cont. 5/29/2016 COP5611 61 Definitions – cont. Strongly consistent global state: A global state is strongly consistent if it is consistent and transitless 5/29/2016 COP5611 62 Global State – cont. 5/29/2016 COP5611 63 Chandy-Lamport’s Global State Recording Algorithm 5/29/2016 COP5611 64 Cuts of a Distributed Computation • A cut is a graphical representation of a global state – A consistent cut is a graphical representation of a consistent global state • Definition – A cut of a distributed computation is a set C={c1, c2, ...., cn}, where ci is a cut event at site Si in the history of the distributed computation 5/29/2016 COP5611 65 Cuts of a Distributed Computation – cont. 5/29/2016 COP5611 66 Cuts of a Distributed Computation – cont. 5/29/2016 COP5611 67 Cuts of a Distributed Computation – cont. 5/29/2016 COP5611 68 Cuts of a Distributed Computation – cont. 5/29/2016 COP5611 69 Cuts of a Distributed Computation – cont. 5/29/2016 COP5611 70 The Critical Section Problem • When processes (centralized or distributed) interact through shared resources, the integrity of the resources may be violated if the accesses are not coordinated – The resources may not record all the changes – A process may obtain inconsistent values – The final state of the shared resource may be inconsistent 5/29/2016 COP5611 71 Mutual Exclusion • One solution to the problem is that at any time at most only one process can access the shared resources – This solution is known as mutual exclusion – A critical section is a code segment in a process which shared resources are accessed • A process can have more than one critical section • There are problems which involve shared resources where mutual exclusion is not the optimal solution 5/29/2016 COP5611 72 The Structure of Processes • Structure of process Pi repeat entry section critical section exit section reminder section until false; 5/29/2016 COP5611 73 Requirements of Mutual Exclusion Algorithms • Freedom from deadlocks – Two or more sites should not endlessly wait for messages • Freedom from starvation – A site would wait indefinitely to execute its critical section • Fairness – Requests are executed in the order based on logical clocks • Fault tolerant – It continues to work when some failures occur 5/29/2016 COP5611 74 Performance Measure for Distributed Mutual Exclusion • The number of messages per CS invocation • Synchronization delay – The time required after a site leaves the CS and before the next site enters the CS – System throughput 1/(sd+E), where sd is the synchronization delay and E the average CS execution time • Response time – The time interval a request waits for its CS execution to be over after its request messages have been sent out 5/29/2016 COP5611 75 Performance Measure for Distributed Mutual Exclusion 5/29/2016 COP5611 76 A Centralized Algorithm • It is a simple solution – One site, called the control site, is responsible for granting permission to the CS execution – To request the CS, a site sends a REQUEST message to the control site • When a site is done with CS execution, it sends a RELEASE message to the control site – The control site queues up the requests for the CS and grant them permission 5/29/2016 COP5611 77 Distributed Solutions • Non-token-based algorithms – Use timestamps to order requests and resolve conflicts between simultaneous requests – Lamport’s algorithm and Ricart-Agrawala Algorithm • Token-based algorithms – A unique token is shared among the sites – A site is allowed to enter the CS if it possess the token and continues to hold the token until its CS execution is over; then it passes the token to the next site 5/29/2016 COP5611 78 Lamport’s Distributed Mutual Exclusion Algorithm • This algorithm is based on the total ordering using Lamport’s clocks – Each process keeps a Lamport’s logical clock • Each process is associated with a unique id that can be used to break the ties – In the algorithm, each process keeps a queue, request_queuei, which contains mutual exclusion requests ordered by their timestamp and associated id – Ri of each process consists of all the processes – The communication channel is assumed to be FIFO 5/29/2016 COP5611 79 Lamport’s Distributed Mutual Exclusion Algorithm – cont. 5/29/2016 COP5611 80 Lamport’s Distributed Mutual Exclusion Algorithm – cont. 5/29/2016 COP5611 81 Ricart-Agrawala Algorithm 5/29/2016 COP5611 82 A Simple Toke Ring Algorithm • When the ring is initialized, one process is given the token • The token circulates around the ring – It is passed from k to k+1 (modulo the ring size) – When a process acquires the token from its neighbor, it checks to see if it is waiting to enter its critical section • If so, it enters its CS – When exiting from its CS, it passes the token to the next • Otherwise, it passes the token to the next 5/29/2016 COP5611 83 Suzuki-Kasami’s Algorithm • Data structures – Each site maintains a vector consisting the largest sequence number received so far from other sites – The token consists of a queue of requesting sites and an array of integers, consisting of the sequence number of the request that a site executed most recently 5/29/2016 COP5611 84 Suzuki-Kasami’s Algorithm – cont. 5/29/2016 COP5611 85 Distributed Deadlock Detection • In distributed systems, the system state can be represented by a wait-for graph (WFG) – In WFG, nodes are processes and there is a directed edge from node P1 to node P2 if P1 is blocked and is waiting for P2 to release some resource – The system is deadlocked if there is a directed cycle or knot in its WFG – The problem is how to maintain the WFG and detect cycle/knot in the graph 5/29/2016 COP5611 86 Distributed Deadlock Detection – cont. • Centralized detection algorithms • Distributed deadlock algorithms – – – – – Path-pushing Edge-chasing Diffusion computation Global state detection You need to know the basic ideas but not the details about those algorithms 5/29/2016 COP5611 87 Agreement Protocols • In distributed systems, sites are often required to reach mutual agreement – In distributed database systems, data managers must agree on whether to commit or to abort a transaction – Reaching an agreement requires the sites have knowledge about values at other sites • Agreement when the system is free from failures • Agreement when the system is prone to failure 5/29/2016 COP5611 88 Agreement Problems • There are three well known agreement problems – Byzantine agreement problem – Consensus problem – Interactive consistency problem 5/29/2016 COP5611 89 Lamport-Shostak-Pease Algorithm 5/29/2016 COP5611 90 Lamport-Shostak-Pease Algorithm – cont. 5/29/2016 COP5611 91