Outline • Communications in Distributed Systems • Communication Primitives – Review

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Outline
• Communications in Distributed Systems
– Review
• Communication Primitives
– Message Passing Model
– Remote Procedure Calls
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Distributed Systems
• A distributed system is a collection of
independent computers that appears to its
users as a single coherent system
– Independent computers mean that they do not
share memory or clock
– The computers communicate with each other by
exchanging messages over a communication
network
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Distributed Systems – cont.
Wide Area Networks
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Distributed Systems – cont.
Local Area Networks
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ISO OSI Reference Model
• Layers, interfaces, and protocols in the OSI model
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Socket Programming
• Review
–
–
–
–
IP
TCP
UDP
Port
• Server Design Issues
– Iterative vs. concurrent server
– Stateless vs. stateful server
– Multithreaded server
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An Iterative Server
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A Multithreaded Server
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Communication Primitives
• Communication primitives are the high-level
constructs
– Programs use the underlying network by calling
these primitives
– Communication primitives play a significant role
in the effective usage of distributed systems
• They influence a programmer’s choice of algorithms
as well the performance of the programs
– Message passing model and remote procedure
calls are two widely models for communication
primitives
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The Message Passing Model
• The message passing model provides two
basic communication primitives
– Send and receive
– Send has two logical parameters, a message and
its destination
– Receive has two logical parameters, the source
and a buffer for storing the message
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Semantics of Send and Receive Primitives
• There are several design issues regarding send and
receive primitives
– Buffered or un-buffered
– Blocking vs. non-blocking primitives
• With blocking primitives, the send does not return control
until the message has been sent or received and the receive
does not return control until a message is copied to the buffer
• With non-blocking primitives, the send returns control as the
message is copied and the receive signals its intention to
receive a message and provide a buffer for it
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Semantics of Send and Receive Primitives – cont.
• Synchronous vs. asynchronous primitives
– With synchronous primitives, a SEND primitive
is blocked until a corresponding RECEIVE
primitive is executed
– With asynchronous primitives, a SEND primitive
does not block if there is no corresponding
execution of a RECEIVE primitive
• The messages are buffered
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Semantics of Send and Receive Primitives – cont.
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Semantics of Send and Receive Primitives – cont.
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Semantics of Send and Receive Primitives – cont.
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Problems with Message Passing Model
• While it is highly flexible, programmers must
handle the details using such a model
– Pairing of responses with request messages
– Data representation
– Naming (the address of the remote machine or the
server)
– Taking care of communication and system failures
– The programs can be time-dependent, making it
impossible to reproduce errors and debug
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Remote Procedure Call
• RPC is designed to hide all the details from
programmers
– Overcome the difficulties with message-passing
model
• It extends the conventional local procedure
calls to calling procedures on remote computers
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Conventional Procedure Call
a)
b)
Parameter passing in a local procedure call: the stack before the call to read
The stack while the called procedure is active
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Client and Server Stubs
• Principle of RPC between a client and server program.
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Steps of a Remote Procedure Call
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Client procedure calls client stub in normal way
Client stub builds message, calls local OS
Client's OS sends message to remote OS
Remote OS gives message to server stub
Server stub unpacks parameters, calls server
Server does work, returns result to the stub
Server stub packs it in message, calls local OS
Server's OS sends message to client's OS
Client's OS gives message to client stub
Stub unpacks result, returns to client
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Steps of a Remote Procedure Call – cont.
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Remote Procedure Call – cont.
• Design issues
– Structure
• Mostly based on stub procedures
– Binding
• Through a binding server
• The client specifies the machine and service required
– Parameter and result passing
• Representation issues
• By value and by reference
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Passing Value Parameters (1)
• Steps involved in doing remote computation through RPC
2-8
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Passing Value Parameters (2)
a)
b)
c)
Original message on the Pentium
The message after receipt on the SPARC
The message after being inverted. The little numbers in
boxes indicate the address of each byte
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Parameter Specification and Stub Generation
a)
b)
A procedure
The corresponding message.
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Remote Procedure Call – cont.
• Design issues – continued
– Error handling, semantics, and correctness
•
•
•
•
“At least once” semantics
“Exactly once” semantics
“At most once” semantics
Correctness conditions
– Other issues
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Error Handling
•
a)
b)
c)
A server in client-server communication
Normal case
Crash after execution
Crash before execution
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Asynchronous RPC (1)
a)
b)
The interconnection between client and server in a traditional RPC
The interaction using asynchronous RPC
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Asynchronous RPC (2)
• A client and server interacting through two
asynchronous RPCs
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Example: DCE RPC
• Distributed Computing Environment (DCE)
– By Open Software Foundation (OSF, now called
Open Group)
– DCE is a true middleware system
• Designed as a layer of abstraction between existing
operating systems and distributed applications
• Provide a number of services
– Distributed file service, directory service, security service,
distributed time service
• Support UNIX, Windows NT
– A highly representative RPC system
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Writing a Client and a Server
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Binding a Client to a Server
• Client-to-server binding in DCE.
2-15
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Remote Object Invocation
• Extend RPC principles to objects
– The key feature of an object is that it encapsulates
data (called state) and the operations on those data
(called methods)
– Methods are made available through an interface
– The separation between interfaces and the objects
implementing these interfaces allows us to place an
interface at one machine, while the object itself
resides on another machine
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Distributed Objects
• Common organization of a remote object with
client-side proxy.
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Binding a Client to an Object
Distr_object* obj_ref;
obj_ref = …;
obj_ref-> do_something();
//Declare a systemwide object reference
// Initialize the reference to a distributed object
// Implicitly bind and invoke a method
(a)
Distr_object obj_ref;
Local_object* obj_ptr;
obj_ref = …;
obj_ptr = bind(obj_ref);
obj_ptr -> do_something();
//Declare a systemwide object reference
//Declare a pointer to local objects
//Initialize the reference to a distributed object
//Explicitly bind and obtain a pointer to the local proxy
//Invoke a method on the local proxy
(b)
a)
b)
An example with implicit binding using only global
references
An example with explicit binding using global and local
references
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Parameter Passing
• The situation when passing an object by reference or by
value.
2-18
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Java RMI
• Java distributed-object model
– Aimed for high degree distribution transparency
but not entirely
• Java remote method invocation
– There are differences between local and remote
objects
• Local objects are passed by value while remote
objects are passed by reference
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Next Time
• We will talk about Chapter 5, “Theoretical
Foundations”
– Please read the chapter ahead of time as the
algorithms are kind of difficult to follow
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