Overview Object design is situated between system design and implementation. Object design is not very well understood and if not well done, leads to a bad system implementation. In this lecture, we describe a selection of transformations to illustrate a disciplined approach to implementation to avoid system degradation. 1. 2. 3. Operations on the object model: Optimizations to address performance requirements Implementation of class model components: Realization of associations Realization of operation contracts Realizing entity objects based on selected storage strategy Mapping the class model to a storage schema COP 3331 Object-Oriented Analysis and Design 1 Characteristics of Object Design Activities Developers perform transformations to the object model to improve its modularity and performance. Developers transform the associations of the object model into collections of object references, because programming languages do not support the concept of association. If the programming language does not support contracts, the developer needs to write code for detecting and handling contract violations. Developers often revise the interface specification to accommodate new requirements from the client. All these activities are error prone, due to coordination requirements. COP 3331 Object-Oriented Analysis and Design 2 State of the Art of Model-based Software Engineering The Vision During object design we would like to implement a system that realizes the use cases specified during requirements elicitation and system design. The Reality Different developers usually handle contract violations differently. Undocumented parameters are often added to the API to address a requirement change. Additional attributes are usually added to the object model, but are not handled by the persistent data management system, possibly because of a miscommunication. Many improvised code changes and workarounds that eventually yield to the degradation of the system. Architectural Decay COP 3331 Object-Oriented Analysis and Design 3 Model transformations Forward engineering Refactoring Model transformation Reverse engineering Model space COP 3331 Object-Oriented Analysis and Design Source code space 4 Model Transformation Example Object design model before transformation LeagueOwner +email:Address Object design model after transformation: Player Advertiser +email:Address +email:Address User +email:Address LeagueOwner COP 3331 Advertiser Object-Oriented Analysis and Design Player 5 Refactoring Example: Pull Up Field public class User { private String email; } public class Player { private String email; //... } public class LeagueOwner { private String eMail; //... } public class Advertiser { private String email_address; //... } COP 3331 public class Player extends User { //... } public class LeagueOwner extends User { //... } public class Advertiser extends User { //... } Object-Oriented Analysis and Design 6 Refactoring Example: Pull Up Constructor Body public class Player extends User { public Player(String email) { this.email = email; } } public class User { public User(String email) { this.email = email; } } public class Player extends User { public Player(String email) { super(email); } } public class LeagueOwner extends User{ public LeagueOwner(String email) { this.email = email; } } public class LeagueOwner extends User { public LeagueOwner(String email) { super(email); } } public class Advertiser extendsUser{ public Advertiser(String email) { this.email = email; } } public class Advertiser extends User { public Advertiser(String email) { super(email); } } public class User { private String email; } COP 3331 Object-Oriented Analysis and Design 7 Forward Engineering Example Object design model after transformation LeagueOwner +maxNumLeagues:int User +email:String +notify(msg:String) Source code after transformation public class User { private String email; public String getEmail() { return email; } public void setEmail(String value){ email = value; } public void notify(String msg) { // .... } /* Other methods omitted */ } COP 3331 public class LeagueOwner extends User { private int maxNumLeagues; public int getMaxNumLeagues() { return maxNumLeagues; } public void setMaxNumLeagues (int value) { maxNumLeagues = value; } /* Other methods omitted */ } Object-Oriented Analysis and Design 8 Other Mapping Activities Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables COP 3331 Object-Oriented Analysis and Design 9 Collapsing an object without interesting behavior Object design model before transformation Person SocialSecurity number:String Object design model after transformation Person SSN:String COP 3331 Object-Oriented Analysis and Design 10 Delaying expensive computations Object design model before transformation Image filename:String data:byte[] paint() Object design model after transformation Image filename:String paint() ImageProxy filename:String paint() COP 3331 image 1 Object-Oriented Analysis and Design 0..1 RealImage data:byte[] paint() 11 Other Mapping Activities Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables COP 3331 Object-Oriented Analysis and Design 12 Realization of a unidirectional, one-to-one association Object design model before transformation Advertiser 1 1 Account Source code after transformation public class Advertiser { private Account account; public Advertiser() { account = new Account(); } public Account getAccount() { return account; } } COP 3331 Object-Oriented Analysis and Design 13 Bidirectional one-to-one association Object design model before transformation Advertiser 1 1 Account Source code after transformation public class Advertiser { /* The account field is initialized * in the constructor and never * modified. */ private const Account account; public Advertiser() { account = new Account(this); } public Account getAccount() { return account; } } // “const” available in C++ COP 3331 public class Account { /* The owner field is initialized * during the constructor and * never modified. */ private Advertiser owner; public Account(owner:Advertiser) { this.owner = owner; } public Advertiser getOwner() { return owner; } } Object-Oriented Analysis and Design 14 Bidirectional, one-to-many association Object design model before transformation 1 Advertiser * Account Source code after transformation public class Advertiser { private Set accounts; public Advertiser() { accounts = new HashSet(); } public void addAccount(Account a) { accounts.add(a); a.setOwner(this); } public void removeAccount(Account a) { accounts.remove(a); a.setOwner(null); } } public class Account { private Advertiser owner; public void setOwner(Advertiser newOwner) { if (owner != newOwner) { Advertiser old = owner; owner = newOwner; if (newOwner != null) newOwner.addAccount(this); if (oldOwner != null) old.removeAccount(this); } } } COP 3331 Object-Oriented Analysis and Design 15 Bidirectional, many-to-many association Object design model before transformation Tournament * {ordered} * Player Source code after transformation public class Tournament { public class Player { private List players; private List tournaments; public Tournament() { public Player() { players = new ArrayList(); tournaments = new ArrayList(); } } public void addPlayer(Player p) public void addTournament(Tournament { t) { if (!players.contains(p)) { if (!tournaments.contains(t)) { players.add(p); tournaments.add(t); p.addTournament(this); t.addPlayer(this); } } } } } } COP 3331 Object-Oriented Analysis and Design 16 Bidirectional qualified association Object design model before transformation League * * Player nickName Object design model after forward engineering League nickName * 0..1 Player Source code after forward engineering COP 3331 Object-Oriented Analysis and Design 17 Bidirectional qualified association (continued) Source code after forward engineering public class League { private Map players; public class Player { private Map leagues; public void addPlayer (String nickName, Player p) { if (!players.containsKey(nickName)) { players.put(nickName, p); p.addLeague(nickName, this); } } } public void addLeague (String nickName, League l) { if (!leagues.containsKey(l)) { leagues.put(l, nickName); l.addPlayer(nickName, this); } } } COP 3331 Object-Oriented Analysis and Design 18 Transformation of an association class Object design model before transformation Statistics +getAverageStat(name) +getTotalStat(name) +updateStats(match) Tournament * Player * Object design model after transformation: 1 class and two binary associations Statistics +getAverageStat(name) +getTotalStat(name) +updateStats(match) 1 1 Tournament COP 3331 * Object-Oriented Analysis and Design Player * 19 Other Mapping Activities Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables COP 3331 Object-Oriented Analysis and Design 20 Exceptions as building blocks for contract violations Many object-oriented languages, including Java do not include built-in support for contracts. However, we can use their exception mechanisms as building blocks for signaling and handling contract violations In Java we use the try-throw-catch mechanism Example: Let us assume the acceptPlayer() operation of TournamentControl is invoked with a player who is already part of the Tournament. In this case acceptPlayer() should throw an exception of type KnownPlayer. See source code on next slide COP 3331 Object-Oriented Analysis and Design 21 The try-throw-catch Mechanism in Java public class TournamentControl { private Tournament tournament; public void addPlayer(Player p) throws KnownPlayerException { if (tournament.isPlayerAccepted(p)) { throw new KnownPlayerException(p); } //... Normal addPlayer behavior } } public class TournamentForm { private TournamentControl control; private ArrayList players; public void processPlayerApplications() { // Go through all the players for (Iteration i = players.iterator(); i.hasNext();) { try { // Delegate to the control object. control.acceptPlayer((Player)i.next()); } catch (KnownPlayerException e) { // If an exception was caught, log it to the console ErrorConsole.log(e.getMessage()); } } } } COP 3331 Object-Oriented Analysis and Design 22 Implementing a contract For each operation in the contract, do the following Check precondition: Check the precondition before the beginning of the method with a test that raises an exception if the precondition is false. Check postcondition: Check the postcondition at the end of the method and raise an exception if the contract is violoated. If more than one postcondition is not satisfied, raise an exception only for the first violation. Check invariant: Check invariants at the same time as postconditions. Deal with inheritance: Encapsulate the checking code for preconditions and postconditions into separate methods that can be called from subclasses. COP 3331 Object-Oriented Analysis and Design 23 A complete implementation of the Tournament.addPlayer() contract «invariant» getMaxNumPlayers() > 0 «precondition» !isPlayerAccepted(p) Tournament -maxNumPlayers: int +getNumPlayers():int +getMaxNumPlayers():int +isPlayerAccepted(p:Player):boolean +addPlayer(p:Player) «precondition» getNumPlayers() < getMaxNumPlayers() COP 3331 Object-Oriented Analysis and Design «postcondition» isPlayerAccepted(p) 24 Heuristics for Mapping Contracts to Exceptions Be pragmatic, if you don’t have enough time. Omit checking code for postconditions and invariants. Usually redundant with the code accomplishing the functionality of the class Not likely to detect many bugs unless written by a separate tester. Omit the checking code for private and protected methods. Focus on components with the longest life Focus on Entity objects, not on boundary objects associated with the user interface. Reuse constraint checking code. Many operations have similar preconditions. Encapsulate constraint checking code into methods so that they can share the same exception classes. COP 3331 Object-Oriented Analysis and Design 25 Other Mapping Activities Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables COP 3331 Object-Oriented Analysis and Design 26 Mapping an object model to a relational database UML object models can be mapped to relational databases: Some degradation occurs because all UML constructs must be mapped to a single relational database construct - the table. UML mappings Each class is mapped to a table Each class attribute is mapped onto a column in the table An instance of a class represents a row in the table A many-to-many association is mapped into its own table A one-to-many association is implemented as buried foreign key Methods are not mapped COP 3331 Object-Oriented Analysis and Design 27 Mapping the User class to a database table User +firstName:String +login:String +email:String User table id:long firstName:text[25] COP 3331 login:text[8] Object-Oriented Analysis and Design email:text[32] 28 Primary and Foreign Keys Any set of attributes that could be used to uniquely identify any data record in a relational table is called a candidate key. The actual candidate key that is used in the application to identify the records is called the primary key. The primary key of a table is a set of attributes whose values uniquely identify the data records in the table. A foreign key is an attribute (or a set of attributes) that references the primary key of another table. COP 3331 Object-Oriented Analysis and Design 29 Example for Primary and Foreign Keys Primary key User table firstName login email “alice” “am384” “am384@mail.org” “john” “js289” “john@mail.de” “bob” “bd” “bobd@mail.ch” Candidate key Candidate key League table name login “tictactoeNovice” “am384” “tictactoeExpert” “am384” “chessNovice” “js289” Foreign key referencing User table COP 3331 Object-Oriented Analysis and Design 30 Buried Association Associations with multiplicity one can be implemented using a foreign key. For one-to-many associations we add a foreign key to the table representing the class on the “many” end. For all other associations we can select either class at the end of the association. COP 3331 Object-Oriented Analysis and Design 31 Buried Association Associations with multiplicity “one” can be implemented using a foreign key. Because the association vanishes in the table, we call this a buried association. For one-to-many associations we add the foreign key to the table representing the class on the “many” end. For all other associations we can select either class at the end of the association. LeagueOwner 1 * LeagueOwner table id:long League table ... COP 3331 League id:long Object-Oriented Analysis and Design ... owner:long 32 Another Example for Buried Association Transaction Portfolio * transactionID Foreign Key Transaction Table transactionID COP 3331 portfolioID Object-Oriented Analysis and Design portfolioID ... Portfolio Table portfolioID ... 33 Mapping Many-To-Many Associations In this case we need a separate table for the association City * Serves * cityName Airport airportCode airportName Separate table for “Serves” association Primary Key Airport Table City Table airportCode IAH HOU ALB MUC HAM cityName Houston Albany Munich Hamburg COP 3331 airportName Intercontinental Hobby Albany County Munich Airport Hamburg Airport Object-Oriented Analysis and Design Serves Table cityName airportCode IAH Houston HOU Houston ALB Albany MUC Munich HAM Hamburg 34 Mapping the Tournament/Player association as a separate table Tournament * * Player Tournament table id name 23 novice 24 expert ... Player table TournamentPlayerAssociation table tournament COP 3331 player 23 56 23 79 Object-Oriented Analysis and Design 35 id name 56 alice 79 john ... Realizing Inheritance Relational databases do not support inheritance Two possibilities to map UML inheritance relationships to a database schema With a separate table (vertical mapping) The attributes of the superclass and the subclasses are mapped to different tables By duplicating columns (horizontal mapping) There is no table for the superclass Each subclass is mapped to a table containing the attributes of the subclass and the attributes of the superclass COP 3331 Object-Oriented Analysis and Design 36 Realizing inheritance with a separate table User name Player credits LeagueOwner maxNumLeagues User table id name 56 zoe 79 john ... role LeagueOwner Player LeagueOwner table id 56 maxNumLeagues Player table ... 12 COP 3331 Object-Oriented Analysis and Design id credits 79 126 37 ... Realizing inheritance by duplicating columns User name LeagueOwner maxNumLeagues Player credits LeagueOwner table id name 56 zoe Player table maxNumLeagues ... id name credits 12 79 john 126 COP 3331 Object-Oriented Analysis and Design 38 ... Comparison: Separate Tables vs Duplicated Columns The trade-off is between modifiability and response time How likely is a change of the superclass? What are the performance requirements for queries? Separate table mapping We can add attributes to the superclass easily by adding a column to the superclass table Searching for the attributes of an object requires a join operation. Duplicated columns Modifying the database schema is more complex and error-prone Individual objects are not fragmented across a number of tables, resulting in faster queries COP 3331 Object-Oriented Analysis and Design 39 Heuristics for Transformations For a given transformation use the same tool If you are using a CASE tool to map associations to code, use the tool to change association multiplicities. Keep the contracts in the source code, not in the object design model By keeping the specification as a source code comment, they are more likely to be updated when the source code changes. Use the same names for the same objects If the name is changed in the model, change the name in the code and or in the database schema. Provides traceability among the models Have a style guide for transformations By making transformations explicit in a manual, all developers can apply the transformation in the same way. COP 3331 Object-Oriented Analysis and Design 40 Realizing Associations (data structures) 1–1 1 1 : class member variable 1 1 : classes w. mutual references 1 many vector, list, deque ordered_set, hash_set ordered_map, hash_map (hash_table), assoc_array many many multimap (relation) COP 3331 Object-Oriented Analysis and Design 41 Summary Undisciplined changes => degradation of the system model Architectural Decay Four mapping concepts were introduced Model transformation improves the compliance of the object design model with a design goal Forward engineering improves the consistency of the code with respect to the object design model Refactoring improves the readability or modifiability of the code Reverse engineering attempts to discover the design from the code. We reviewed model transformation and forward engineering techniques: Optiziming the class model Mapping associations to collections Mapping contracts to exceptions Mapping class model to storage schemas COP 3331 Object-Oriented Analysis and Design 42 Supplemental Slides Start Here COP 3331 Object-Oriented Analysis and Design 43 More Terminology Roundtrip Engineering Forward Engineering + Reverse Engineering Inventory analysis: Determine the Delta between Object Model and Code Together-J and Rationale provide tools for reverse engineering Reengineering Used in the context of project management: Providing new functionality (customer dreams up new stuff) in the context of new technology (technology enablers) Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 44 Statistics as a product in the Game Abstract Factory Game Tournament createStatistics() ChessGame TicTacToeGame Statistics update() getStat() TTTStatisticsChessStatisticsDefaultStatistics COP 3331 Object-Oriented Analysis and Design 45 N-ary association class Statistics Statistics relates League, Tournament, and Player Statistics 1 * 1 1 0..1 Game 0..1 League COP 3331 Object-Oriented Analysis and Design 0..1 Tournament 0..1 Player 46 Realization of the Statistics Association TournamentControl StatisticsView StatisticsVault Statistics update(match,playe update(match) getStatNames() getStatNames(game) getStat(name) getStat(name,game,player) getStat(name,league,player) getStat(name,tournament,player) Game createStatistics() COP 3331 Object-Oriented Analysis and Design 47 StatisticsVault as a Facade TournamentControl StatisticsView StatisticsVault update(match) getStatNames(game) getStat(name,game,player) getStat(name,league,player) Statistics update(match,player) getStatNames() getStat(name) Game getStat(name,tournament,player) createStatistics() COP 3331 Object-Oriented Analysis and Design 48 Public interface of the StatisticsVault class public class StatisticsVault { public void update(Match m) throws InvalidMatch, MatchNotCompleted {...} public List getStatNames() {...} public double getStat(String name, Game g, Player p) throws UnknownStatistic, InvalidScope {...} public double getStat(String name, League l, Player p) throws UnknownStatistic, InvalidScope {...} public double getStat(String name, Tournament t, Player p) throws UnknownStatistic, InvalidScope {...} } COP 3331 Object-Oriented Analysis and Design 49 Database schema for the Statistics Association Statistics table id:long scope:long scopetype:long player:long StatisticCounters table id:long name:text[25] value:double Game table id:long League table ... id:long COP 3331 Object-Oriented Analysis and Design Tournament table ... id:long 50 ... Restructuring Activities Realizing associations Revisiting inheritance to increase reuse Revising inheritance to remove implementation dependencies Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 51 Realizing Associations Strategy for implementing associations: Be as uniform as possible Individual decision for each association Example of uniform implementation 1-to-1 association: Role names are treated like attributes in the classes and translate to references 1-to-many association: "Ordered many" : Translate to Vector "Unordered many" : Translate to Set Qualified association: Translate to Hash table Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 52 Unidirectional 1-to-1 Association Object design model before transformation ZoomInAction MapArea Object design model after transformation ZoomInAction MapArea -zoomIn:ZoomInAction +getZoomInAction() +setZoomInAction(action) Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 53 Bidirectional 1-to-1 Association Object design model before transformation ZoomInAction 1 MapArea 1 Object design model after transformation ZoomInAction -targetMap:MapArea +getTargetMap() +setTargetMap(map) Bernd Bruegge & Allen Dutoit MapArea -zoomIn:ZoomInAction +getZoomInAction() +setZoomInAction(action) Object-Oriented Software Engineering: Conquering Complex and Changing Systems 54 1-to-Many Association Object design model before transformation Layer 1 * LayerElement Object design model after transformation Layer LayerElement -layerElements:Set +elements() +addElement(le) +removeElement(le) Bernd Bruegge & Allen Dutoit -containedIn:Layer +getLayer() +setLayer(l) Object-Oriented Software Engineering: Conquering Complex and Changing Systems 55 Qualification Object design model before transformation Scenario simname * 0..1 SimulationRun Object design model after transformation Scenario -runs:Hashtable +elements() +addRun(simname,sr:SimulationRun) +removeRun(simname,sr:SimulationRun) Bernd Bruegge & Allen Dutoit SimulationRun -scenarios:Vector +elements() +addScenario(s:Scenario) +removeScenario(s:Scenario) Object-Oriented Software Engineering: Conquering Complex and Changing Systems 56 Increase Inheritance Rearrange and adjust classes and operations to prepare for inheritance Abstract common behavior out of groups of classes If a set of operations or attributes are repeated in 2 classes the classes might be special instances of a more general class. Be prepared to change a subsystem (collection of classes) into a superclass in an inheritance hierarchy. Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 57 Building a super class from several classes Prepare for inheritance. All operations must have the same signature but often the signatures do not match: Some operations have fewer arguments than others: Use overloading (Possible in Java) Similar attributes in the classes have different names: Rename attribute and change all the operations. Operations defined in one class but no in the other: Use virtual functions and class function overriding. Abstract out the common behavior (set of operations with same signature) and create a superclass out of it. Superclasses are desirable. They increase modularity, extensibility and reusability improve configuration management Turn the superclass into an abstract interface if possible Use Bridge pattern Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 58 Object Design Areas 1. Service specification Describes precisely each class interface 2. Component selection Identify off-the-shelf components and additional solution objects 3. Object model restructuring Transforms the object design model to improve its understandability and extensibility 4. Object model optimization Transforms the object design model to address performance criteria such as response time or memory utilization. Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 59 Design Optimizations Design optimizations are an important part of the object design phase: The requirements analysis model is semantically correct but often too inefficient if directly implemented. Optimization activities during object design: 1. Add redundant associations to minimize access cost 2. Rearrange computations for greater efficiency 3. Store derived attributes to save computation time As an object designer you must strike a balance between efficiency and clarity. Optimizations will make your models more obscure Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 60 Design Optimization Activities 1. Add redundant associations: What are the most frequent operations? ( Sensor data lookup?) How often is the operation called? (30 times a month, every 50 milliseconds) 2. Rearrange execution order Eliminate dead paths as early as possible (Use knowledge of distributions, frequency of path traversals) Narrow search as soon as possible Check if execution order of loop should be reversed 3. Turn classes into attributes Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 61 Implement Application domain classes To collapse or not collapse: Attribute or association? Object design choices: Implement entity as embedded attribute Implement entity as separate class with associations to other classes Associations are more flexible than attributes but often introduce unnecessary indirection. Abbott's textual analysis rules Every student receives a number at the first day in in the university. Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 62 Optimization Activities: Collapsing Objects Matrikelnumber Student ID:String Student Matrikelnumber:String Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 63 To Collapse or not to Collapse? Collapse a class into an attribute if the only operations defined on the attributes are Set() and Get(). Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 64 Design Optimizations (continued) Store derived attributes Example: Define new classes to store information locally (database cache) Problem with derived attributes: Derived attributes must be updated when base values change. There are 3 ways to deal with the update problem: Explicit code: Implementor determines affected derived attributes (push) Periodic computation: Recompute derived attribute occasionally (pull) Active value: An attribute can designate set of dependent values which are automatically updated when active value is changed (notification, data trigger) Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 65 Optimization Activities: Delaying Complex Computations Image filename:String data:byte[] width() height() paint() Image filename:String width() height() paint() ImageProxy filename:String width() height() paint() Bernd Bruegge & Allen Dutoit image 1 0..1 RealImage data:byte[] width() height() paint() Object-Oriented Software Engineering: Conquering Complex and Changing Systems 66 Increase Inheritance Rearrange and adjust classes and operations to prepare for inheritance Generalization: Finding the base class first, then the sub classes. Specialization: Finding the the sub classes first, then the base class Generalization is a common modeling activity. It allows to abstract common behavior out of a group of classes If a set of operations or attributes are repeated in 2 classes the classes might be special instances of a more general class. Always check if it is possible to change a subsystem (collection of classes) into a superclass in an inheritance hierarchy. Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 67 Generalization: Building a super class from several classes You need to prepare or modify your classes for generalization. All operations must have the same signature but often the signatures do not match: Some operations have fewer arguments than others: Use overloading (Possible in Java) Similar attributes in the classes have different names: Rename attribute and change all the operations. Operations defined in one class but no in the other: Use virtual functions and class function overriding. Superclasses are desirable. They increase modularity, extensibility and reusability improve configuration management Many design patterns use superclasses Try to retrofit an existing model to allow the use of a design pattern Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 68 Implement Associations Two strategies for implementing associations: 1. Be as uniform as possible 2. Make an individual decision for each association Example of a uniform implementation (often used by CASE tools) 1-to-1 association: Role names are treated like attributes in the classes and translate to references 1-to-many association: Always Translate into a Vector Qualified association: Always translate into to Hash table Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 69