Java Software Solutions Lewis and Loftus Graphics -- Introduction • The use of graphics is common among modern software systems • Java has strong API support for graphics in the java.awt (abstract windowing toolkit) package • Chapter 7 focuses on: – – – – – Chapter 7 the coordinate system for Java graphics the use of color drawing shapes such as lines, ovals, rectangles, etc. the use of fonts basic animation techniques Copyright 1997 by John Lewis and William Loftus. All rights reserved. 1 Java Software Solutions Lewis and Loftus The Graphics Class • An object of the Graphics class represents a particular drawing surface • It defines a graphics context in which drawn shapes will be rendered • The Graphics class contains methods for drawing various shapes and controlling visual aspects like font and color • An applet has a graphics context, which is automatically passed to the paint method when it is called Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 2 Java Software Solutions Lewis and Loftus The Coordinate System • A simple two-dimensional coordinate system exists for each graphics context (or drawing surface) • Each point on the coordinate system represents a single pixel • The top left corner of the area is coordinate <0, 0> • A drawing surface has a particular width and height • Anything drawn outside of that area will not be visible • See Coordinates.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 3 Java Software Solutions Lewis and Loftus The Coordinate System <0, 0> X x y <x, y> <width-1, height-1> Y Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 4 Java Software Solutions Lewis and Loftus Color • The Color class is used to define and manage the color in which shapes are drawn • Colors are defined by their RGB value, which defines the relative contribution of the primary colors red, green, and blue • Each drawing surface has a foreground color and a background color • The setColor method of the Graphics class defines the foreground color, and the setBackground method of the component (the applet) sets the background color Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 5 Java Software Solutions Lewis and Loftus Color • The Color class contains several predefined colors, defined as public, static constants • See Nature.java • Many other colors can be defined using the constructor of the Color class • Over 16 million colors can be defined, but humans cannot distinguish between many similar colors • Furthermore, the hardware of most systems has limitations to the color options available Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 6 Java Software Solutions Lewis and Loftus XOR Mode • Drawing in normal mode causes shapes of the same color to blend together • Drawing in XOR mode causes the overlapping portions of the shapes to be rendered in a contrasting color • This effect can be used to "erase" a shape by redrawing it in the same color in the same spot while in XOR mode • See XOR_Demo.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 7 Java Software Solutions Lewis and Loftus Drawing Shapes • The Graphics class contains methods for drawing several specific shapes: lines, ovals, rectangles, arcs, polygons, and polylines • Most shapes can be drawn filled or unfilled • A line, drawn with the drawLine method, is always one pixel wide and cannot be filled Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 8 Java Software Solutions Lewis and Loftus Ovals • An oval is defined by its bounding rectangle: width height • The methods that draw an oval take four parameters, all integers: drawOval (x, y, width, height) fillOval (x, y, width, height) Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 9 Java Software Solutions Lewis and Loftus Ovals • The first two parameters are the <x, y> coordinate of the top-left corner of the bounding rectangle • The third and fourth parameters specify the width and height of the bounding rectangle • The drawOval method draws an unfilled oval and the fillOval method draws a filled (opaque) oval • See Ovals.java and Rotating_Disk.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 10 Java Software Solutions Lewis and Loftus Rectangles • Rectangles can be drawn – filled or unfilled – with squared or rounded corners – with a slight three-dimensional effect or not • The primary parameters for all rectangle drawing methods define the upper left corner of the rectangle and its width and height • The shape of the rounded corner of a rounded rectangle are defined by an arc width and height Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 11 Java Software Solutions Lewis and Loftus Rectangles • A three dimensional rectangle is shown using a small highlight on two sides of the rectangle • The highlight appears on the bottom and right or the top and left as specified by a boolean parameter to the 3D drawing methods • See Rectangles.java, Rounded_Rectangles.java, and Three_D_Rectangles.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 12 Java Software Solutions Lewis and Loftus Arcs • An arc is defined as a segment of an oval • The first four parameters to the arc drawing methods define the bounding rectangle of the oval (top left corner, width, and height) • The other two parameters define the start angle and the arc angle • The start angle indicates where the arc begins and the arc angle determines how far the arc sweeps across its defining oval • See Arc.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 13 Java Software Solutions Lewis and Loftus Arcs • The start angle can be specified using both positive and negative values: 90 -270 45 -315 0 360 -360 180 -180 270 -90 Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 14 Java Software Solutions Lewis and Loftus Arcs • An arc angle can also be positive or negative • A positive arc angle sweeps counterclockwise, and a negative arc angle sweeps clockwise • Therefore, the same arc can be specified using four different combinations of start and arc angles • Arcs can also be filled or unfilled • See Arcs.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 15 Java Software Solutions Lewis and Loftus Polygons • A polygon is a multisided figure defined by a series of ordered points • Line segments connecting the points form the polygon • The points are defined by corresponding arrays of x and y coordinate values, and can already be incorporated into an object of the Polygon class • Polygons are closed, forming a line segment from the last point back to the first • See Polygons.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 16 Java Software Solutions Lewis and Loftus Polylines • A polyline is similar to a polygon except that it is not closed • That is, there is no line segment from the last point back to the first unless explicitly specified • They are convenient for specifying certain kinds of complex shapes • Polylines cannot be filled • See Polylines.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 17 Java Software Solutions Lewis and Loftus Fonts • A font defines the look of each character when it is printed or drawn • The Font class provides methods for specifying fonts in a Java program • Each computer system supports a specific set of fonts • See Font_Lister.java • The setFont method defines the current font for a program Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 18 Java Software Solutions Lewis and Loftus Fonts • A font is defined using the Font class constructor and a combination of: – font name – font style: plain, bold, italic, or bold+italic – font size, in points • Constants are defined in the Font class to specify the font style • See Entropy.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 19 Java Software Solutions Lewis and Loftus Animations • Simple animations can be accomplished by drawing a shape, then erasing it, then drawing it again in a slightly altered position • Erasing can be accomplished through careful use of XOR mode • Timing must be controlled so that the animation does not move too fast • See Bouncing_Ball.java Chapter 7 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 20 Java Software Solutions Lewis and Loftus Inheritance -- Introduction • Another fundamental object-oriented technique is called inheritance, which, when used correctly, supports reuse and enhances software designs • Chapter 8 focuses on: – the concept of inheritance – inheritance in Java – the protected modifier – adding and modifying methods through inheritance – creating class hierarchies Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 1 Java Software Solutions Lewis and Loftus Inheritance • Inheritance allows a software developer to derive a new class from an existing one • The existing class is called the parent class, or superclass, or base class • The derived class is called the child class or subclass. • As the name implies, the child inherits characteristics of the parent • In programming, the child class inherits the methods and data defined for the parent class Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 2 Java Software Solutions Lewis and Loftus Inheritance • Inheritance relationships are often shown graphically, with the arrow pointing to the parent class: Vehicle Car • Inheritance should create an is-a relationship, meaning the child is-a more specific version of the parent Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 3 Java Software Solutions Lewis and Loftus Deriving Subclasses • In Java, the reserved word extends is used to establish an inheritance relationship class Car extends Vehicle { // class contents } • See Words.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 4 Java Software Solutions Lewis and Loftus The protected Modifier • The visibility modifiers determine which class members get inherited and which do not • Variables and methods declared with public visibility are inherited, and those with private visibility are not • But public variables violate our goal of encapsulation • The protected visibility modifier allows a member to be inherited, but provides more protection than public does • The details of each modifier are given in Appendix F Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 5 Java Software Solutions Lewis and Loftus The super Reference • Constructors are not inherited, even though they have public visibility • Yet we often want to use the parent's constructor to set up the "parent's part" of the object • The super reference can be used to refer to the parent class, and is often used to invoke the parent's constructor • See Words2.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 6 Java Software Solutions Lewis and Loftus Defined vs. Inherited • A subtle feature of inheritance is the fact that even if a method or variable is not inherited by a child, it is still defined for that child • An inherited member can be referenced directly in the child class, as if it were declared in the child class • But even members that are not inherited exist for the child, and can be referenced indirectly through parent methods • See Eating.java and School.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 7 Java Software Solutions Lewis and Loftus Overriding Methods • A child class can override the definition of an inherited method in favor of its own • That is, a child can redefine a method it inherits from its parent • The new method must have the same signature as the parent's method, but can have different code in the body • The object type determines which method is invoked • See Messages.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 8 Java Software Solutions Lewis and Loftus Overloading vs. Overriding • Don't confuse the concepts of overloading and overriding • Overloading deals with multiple methods in the same class with the same name but different signatures • Overriding deals with two methods, one in a parent class and one in a child class, that have the same signature • Overloading lets you define a similar operation in different ways for different data • Overriding lets you define a similar operation in different ways for different object types Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 9 Java Software Solutions Lewis and Loftus The super Reference Revisited • The super reference can be used to invoke any method from the parent class • This ability is often helpful when using overridden methods • The syntax is: super.method(parameters) • See Firm.java and Accounts.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 10 Java Software Solutions Lewis and Loftus Class Hierarchies • A child class of one parent can be the parent of another child, forming class hierarchies: Business Retail_Business Macy's Chapter 8 Service_Business K-Mart Copyright 1997 by John Lewis and William Loftus. All rights reserved. Kinko's 11 Java Software Solutions Lewis and Loftus Class Hierarchies • Two children of the same parent are called siblings • Good class design puts all common features as high in the hierarchy as is reasonable • Class hierarchies often have to be extended and modified to keep up with changing needs • There is no single class hierarchy that is appropriate for all situations • See Accounts2.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 12 Java Software Solutions Lewis and Loftus The Object Class • All objects are derived from the Object class • If a class is not explicitly defined to be the child of an existing class, it is assumed to be the child of the Object class • The Object class is therefore the ultimate root of all class hierarchies • The Object class contains a few useful methods, such as toString(), which are inherited by all classes • See Test_toString.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 13 Java Software Solutions Lewis and Loftus References and Inheritance • An object reference can refer to an object of its class, or to an object of any class related to it by inheritance • For example, if the Holiday class is used to derive a child class called Christmas, then a Holiday reference could actually be used to point to a Christmas object: Holiday day; day = new Christmas(); Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 14 Java Software Solutions Lewis and Loftus References and Inheritance • Assigning a predecessor object to an ancestor reference is considered to be a widening conversion, and can be performed by simple assignment • Assigning an ancestor object to a predecessor reference can also be done, but it is considered to be a narrowing conversion and must be done with a cast • The widening conversion is the most useful Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 15 Java Software Solutions Lewis and Loftus Polymorphism • A polymorphic reference is one which can refer to one of several possible methods • Suppose the Holiday class has a method called celebrate, and the Christmas class overrode it • Now consider the following invocation: day.celebrate(); • If day refers to a Holiday object, it invokes Holiday's version of celebrate; if it refers to a Christmas object, it invokes that version Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 16 Java Software Solutions Lewis and Loftus Polymorphism • In general, it is the type of the object being referenced, not the reference type, that determines which method is invoked • See Messages2.java • Note that, if an invocation is in a loop, the exact same line of code could execute different methods at different times • Polymorphic references are therefore resolved at runtime, not during compilation Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 17 Java Software Solutions Lewis and Loftus Polymorphism • Note that, because all classes inherit from the Object class, an Object reference can refer to any type of object • A Vector is designed to store Object references • The instanceOf operator can be used to determine the class from which an object was created • See Variety.java Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 18 Java Software Solutions Lewis and Loftus Polymorphism • See Firm2.java Staff_Member Employee Hourly Chapter 8 Volunteer Executive Copyright 1997 by John Lewis and William Loftus. All rights reserved. 19 Java Software Solutions Lewis and Loftus Enhanced Class Design -- Introduction • We now examine several features of class design and organization that can improve reusability and system elegance • Chapter 9 focuses on: – abstract classes – formal Java interfaces – packages Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 1 Java Software Solutions Lewis and Loftus Abstract Classes • An abstract class cannot be instantiated • It is used in a class hierarchy to organize common features at appropriate levels • An abstract method has no implementation, just a name and signature • An abstract class often contains abstract methods • Any class that contains an abstract method is by definition abstract Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 2 Java Software Solutions Lewis and Loftus Abstract Classes • The modifier abstract is used to define abstract classes and methods • The children of the abstract class are expected to define implementations for the abstract methods in ways appropriate for them • If a child class does not define all abstract methods of the parent, then the child is also abstract • An abstract class is often too generic to be of use by itself Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 3 Java Software Solutions Lewis and Loftus Abstract Classes • See Dinner.java Food Beans Chapter 9 Franks Copyright 1997 by John Lewis and William Loftus. All rights reserved. Pepperoni 4 Java Software Solutions Lewis and Loftus Abstract Classes • See Printer.java File Binary_File Text_File Image_File Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 5 Java Software Solutions Lewis and Loftus Abstract Classes • An abstract method cannot be declared as final, because it must be overridden in a child class • An abstract method cannot be declared as static, because it cannot be invoked without an implementation • Abstract classes are placeholders that help organize information and provide a base for polymorphic references Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 6 Java Software Solutions Lewis and Loftus Interfaces • We've used the term interface to mean the set of service methods provided by an object • That is, the set of methods that can be invoked through an object define the way the rest of the system interacts, or interfaces, with that object • The Java language has an interface construct that formalizes this concept • A Java interface is a collection of constants and abstract methods Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 7 Java Software Solutions Lewis and Loftus Interfaces • A class that implements an interface must provide implementations for all of the methods defined in the interface • This relationship is specified in the header of the class: class class-name implements interface-name { } • See Soap_Box.java Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 8 Java Software Solutions Lewis and Loftus Interfaces • An interface can be implemented by multiple classes • Each implementing class can provide their own unique version of the method definitions • An interface is not a class, and cannot be used to instantiate an object • An interface is not part of the class hierarchy • A class can be derived from a base class and implement one or more interfaces Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 9 Java Software Solutions Lewis and Loftus Interfaces • Unlike interface methods, interface constants require nothing special of the implementing class • Constants in an interface can be used in the implementing class as if they were declared locally • This feature provides a convenient technique for distributing common constant values among multiple classes • See File_Protection.java Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 10 Java Software Solutions Lewis and Loftus Interfaces • An interface can be derived from another interface, using the extends reserved word • The child interface inherits the constants and abstract methods of the parent • Note that the interface hierarchy and the class hierarchy are distinct • A class that implements the child interface must define all methods in both the parent and child Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 11 Java Software Solutions Lewis and Loftus Interfaces • An interface name can be used as a generic reference type name • A reference to any object of any class that implements that interface is compatible with that type • For example, if Philosopher is the name of an interface, it can be used as the type of a parameter to a method • An object of any class that implements Philosopher can be passed to that method Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 12 Java Software Solutions Lewis and Loftus Interfaces • Note the similarities between interfaces and abstract classes • Both define abstract methods that are given definitions by a particular class • Both can be used as generic type names for references • However, a class can implement multiple interfaces, but can only be derived from one class • See Printer2.java Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 13 Java Software Solutions Lewis and Loftus Interfaces • A class that implements multiple interfaces specifies all of them in its header, separated by commas • The ability to implement multiple interfaces provides many of the features of multiple inheritance, the ability to derive one class from two or more parents • Java does not support multiple inheritance • See Readable_Files.java Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 14 Java Software Solutions Lewis and Loftus Packages • A Java package is a collection of classes • The classes in a package may or may not be related by inheritance • A package is used to group similar and interdependent classes together • The Java API is composed of multiple packages • The import statement is used to assert that a particular program will use classes from a particular package Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 15 Java Software Solutions Lewis and Loftus Packages • A programmer can define a package and add classes to it • The package statement is used to specify that all classes defined in a file belong to a particular package • The syntax of the package statement is: package package-name; • It must be located at the top of a file, and there can be only one package statement per file Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 16 Java Software Solutions Lewis and Loftus Packages • The classes must be organized in the directory structure such that they can be found when referenced by an import statement • There is a CLASSPATH environment variable on each computer system that determines where to look for classes when referenced • See Simple_IO_Test.java Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 17 Java Software Solutions Lewis and Loftus Packages • The import statement specifies particular classes, or an entire package of classes, that can be used in that program • Import statements are not necessary; a class can always be referenced by its fully qualified name in-line • See Simple_IO_Test2.java • If two classes from two packages have the same name and are used in the same program, they must be referenced by their fully qualified name Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 18 Java Software Solutions Lewis and Loftus Packages • As a rule of thumb, if you will use only one class from a package, import that class specifically • See Simple_IO_Test3.java • If two or more classes will be used, use the * wildcard character in the import statement to provide access to all classes in the package Chapter 9 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 19 Java Software Solutions Lewis and Loftus Graphical User Interfaces -- Introduction • Users have become accustomed to using a graphical user interface (GUI) through which they interact with a program • Java provides strong support for building GUIs through the java.awt package • Chapter 10 focuses on: – – – – Chapter 10 GUI components event-driven programming containers and component hierarchies layout managers Copyright 1997 by John Lewis and William Loftus. All rights reserved. 1 Java Software Solutions Lewis and Loftus GUI Elements • The key elements of a Java graphical user interface are: – GUI components – layout managers – event processing • GUI components, such as text fields and buttons, are the screen elements that a user manipulates with the mouse and keyboard • Layout managers govern how the components appear on the screen • Events signal important user actions, like a mouse click Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 2 Java Software Solutions Lewis and Loftus Event-Driven Programming • Programs with GUIs must respond to events, generated by GUI components, that indicate that specific actions have occurred • A special category of classes, called listeners, wait for events to occur • Therefore, a GUI program is composed of: – the code that presents the GUI to the user – the listeners that wait for events to occur – the specific code that is executed when events occur Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 3 Java Software Solutions Lewis and Loftus Event-Driven Programming • There is a listener interface defined for each event type • Each listener interface contains the abstract methods required to respond to specific events • A listener class implements a particular listener interface • Listeners are "added" to a particular GUI component • When a component generates an event, the method corresponding to that event is executed in the listener • See Mimic.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 4 Java Software Solutions Lewis and Loftus The GUI Program Model Listeners Handle events Add listeners GUI Event effects Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. Programspecific 5 Java Software Solutions Lewis and Loftus Event Interfaces • Multiple listeners can be added to a component • Multiple components can be processed by the same listener • Furthermore, one listener class can implement multiple listener interfaces • Therefore one class can listen for many types of events • See Events.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 6 Java Software Solutions Lewis and Loftus Containers • A container is a special category of GUI components that group other components • All containers are components, but not all components are containers • An applet is a container • Therefore, buttons, text fields, and other components can be added to an applet to be displayed • Each container has an associated layout manager to control the way components in it are displayed Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 7 Java Software Solutions Lewis and Loftus Containers • Some containers must be attached to another graphical surface: – panel – applet • An applet is attached to a browser or appletviewer window • Other containers can be moved independently: – window – frame – dialog Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 8 Java Software Solutions Lewis and Loftus Containers Component Container Window Panel Applet Chapter 10 Frame Copyright 1997 by John Lewis and William Loftus. All rights reserved. Dialog 9 Java Software Solutions Lewis and Loftus Component Hierarchies • A GUI is created when containers and other components are put together • The relationships between these components form a component hierarchy • For example, an applet can contain panels which contain other panels which contain buttons, etc. • See Rings_Display.java • Careful design of the component hierarchy is important for visually pleasing and consistent GUIs Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 10 Java Software Solutions Lewis and Loftus GUI Components • There are several GUI components that permit specific kinds of user interaction: – – – – – – Chapter 10 labels text fields text areas lists buttons scrollbars Copyright 1997 by John Lewis and William Loftus. All rights reserved. 11 Java Software Solutions Lewis and Loftus Labels • A label defines a line of text displayed on a GUI • Labels are static in the sense that they cannot be selected or modified by the human user once added to a container • A label is instantiated from the Label class • The Label class contains several constructors and methods for setting up and modifying a label's content and alignment Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 12 Java Software Solutions Lewis and Loftus Text Fields and Text Areas • A text field displays a single line of text in a GUI • It can be made editable, and provide a means to get input from the user • A text area is similar, but displays multiple lines of text • They are defined by the TextField and TextArea classes • A text area automatically has scrollbars on its bottom and right sides • See Fahrenheit.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 13 Java Software Solutions Lewis and Loftus Lists • A list, in the Java GUI sense, is used to display a list selectable strings • A list component can contain any number of strings and can be instantiated to allow multiple selections within it • The size of the list is specified by the number of visible rows or strings within it • A scrollbar will automatically appear on the right side of a list if the number of items exceed the visible area • A list is defined by the List class Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 14 Java Software Solutions Lewis and Loftus Buttons • The java.awt package supports four distinct types of buttons: – – – – Push buttons Choice Buttons Checkbox buttons Radio buttons • Each button type serves a particular purpose Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 15 Java Software Solutions Lewis and Loftus Push Button • A push button is a single button which can be created with or without a label • A system is usually designed such that when a push button is pressed, a particular action occurs • It is defined by the Button class Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 16 Java Software Solutions Lewis and Loftus Choice button • A choice button is a single button which displays a list of choices when pushed • The user can then scroll through and choose the appropriate option • The current choice is displayed next to the choice button • It is defined by the Choice class Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 17 Java Software Solutions Lewis and Loftus Checkbox button • A checkbox button can be toggled on or off • A set of checkbox buttons are often used to define a set of options as a group, though one can be used by itself • If used in a group, more than one option can be chosen at any one time • Defined by the Checkbox class Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 18 Java Software Solutions Lewis and Loftus Radio buttons • A radio button, like a checkbox button, is toggled on or off • Radio buttons must be grouped into a set, and only one button can be selected at any one time • When one button of a group is selected, the currently selected button in that group is automatically reset • They are used to select among a set of mutually exclusive options • Radio button sets are defined by the Checkbox and CheckboxGroup classes Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 19 Java Software Solutions Lewis and Loftus Scrollbars • A scrollbar is a slider that indicates a relative position or quantity • They are automatic on text areas and list components, but can be used independently • The position of the slider in the range corresponds to a particular numeric value in a range associated with the scrollbar • A scrollbar is defined by the Scrollbar class • See Zoom.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 20 Java Software Solutions Lewis and Loftus Layout Managers • There are five predefined layout managers in the java.awt package: – – – – – flow layout border layout card layout grid layout grid bag layout • Each container has a particular layout manager associated with it by default • A programmer can also create custom layout managers Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 21 Java Software Solutions Lewis and Loftus Flow Layout • Components are placed in a row from left to right in the order in which they are added • A new row is started when no more components can fit in the current row • The components are centered in each row by default • The programmer can specify the size of both the vertical and horizontal gaps between the components • Flow layout is the default layout for panels and applets • See Flow.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 22 Java Software Solutions Lewis and Loftus Grid Layout • Components are placed in a grid with a user-specified number of columns and rows • Each component occupies exactly one grid cell • Grid cells are filled left to right and top to bottom • All cells in the grid are the same size • See Grid.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 23 Java Software Solutions Lewis and Loftus Border Layout • Defines five locations each of which a component or components can be added – North, South, East, West, and Center • The programmer specifies the area in which a component should appear • The relative dimensions of the areas are governed by the size of the components added to them • See Border.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 24 Java Software Solutions Lewis and Loftus Border Layout North West Center East South Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 25 Java Software Solutions Lewis and Loftus Card Layout • Components governed by a card layout are "stacked" such that only one component is displayed on the screen at any one time • Components are ordered according to the order in which they were added to the container • Methods control which component is currently visible in the container • See Card.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 26 Java Software Solutions Lewis and Loftus Grid Bag Layout • Designed as a two-dimensional grid of columns and rows • However, not all cells in the grid are the same size • Components may span multiple columns and rows • Each component in a grid bag layout is associated with a set of constraints, defined by the GridBagConstraints class • A grid bag layout is the most versatile, and most complex, of the predefined layout managers • See Grid_Bag.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 27 Java Software Solutions Lewis and Loftus GUI Design • Careful design of a graphical user interface is key to a viable software system • To the user, the user interface is the system • For each situation, consider which components are best suited and how they should best be arranged • See Quotes.java Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 28