3/30/16 Sandi Gillam & Ron Gillam Intervention to improve comprehension and production of discourse skills for school-age children Translating theory into evidenced-based practice 2 Disclosures n Financial n n n Ron Gillam is a co-author of the Test of Narrative Language (with Nils Pearson), Dynamic Assessment of Narratives (with Linda Miller and Liz Peña), Sandi and Ron Gillam are co-authors of SKILL: Supporting Knowledge in Language and Literacy Nonfinancial n Sandi Gillam is the ASHA Vice President for Clinical Practice n Ron Gillam is her devoted husband Today’s Presentation n Describe a contextualized language instruction program designed to improve discourse comprehension and production for several special populations of preschool children: n Those with language and learning impairments n Those with autism spectrum disorder n Those who are learning English as a second language n Those who are at risk for academic failure n Review cognitive and language development that affects narration n Discuss procedures for reducing cognitive and memory load to strengthen discourse comprehension and production 3 At the culmination of this session, participants will be able to: n Describe aspects of cognition and language that contribute to narration n Describe story grammar elements used in contextualized instruction n Describe ways to improve the complexity and quality of children’s narratives n Describe ways to improve children’s use of mental state and causal language in discourse 1 3/30/16 4 What is Narration?! n Accounts of real or imagined events! n series of actions or events that unfold over time according to causal principles! n Five critical aspects! actions directed toward goals! n Sequential order is established and maintained! n Causal relationships! n Consistent with well-established patterns of discourse! n Perspective! n Agent 5 Why are narratives important? n Narratives settings occur often in preschool and school n Narratives require the integration of knowledge of multiple language domains (semantics, syntax, pragmatics) n Oral narrative development has clear ties to: (Fujiki et al., 2008) n Early literacy (Cook & O’Brien, 2014; Vandewalle et al., 2012; Zucker et al., 2013) n Socialization 6 Common Core State Standards n As early as first grade, students are expected to be able to retell stories including key details, and to demonstrate their understanding of the central messages or lessons contained therein (CCSS.ELA-Literacy.RL.1.2; CCSS, 2010). n By 2nd grade, students are required to describe how characters respond to the events and challenges they face, which requires knowledge of isolated story elements (character, setting, initiating events), but also the causal relationships between the goals and motivations of characters and the subsequent actions that they take (CCSS.ELA-Literacy.RL.2.3). n These proficiencies require sophisticated discourse level competencies that involve the use of complex cognitive processes. 2 3/30/16 7 n Students must be able to describe characters, settings, and major events in stories, using key details (CCSS.ELALiteracy.RL.1.2); n to acknowledge differences in points of view of characters (CCSS.ELA-Literacy.RL. 2.5) n to describe character traits, motivations and feelings (CCSS.ELA-Literacy.RL.3.3) n and to describe character’s “thoughts, words and actions” (CCSS.ELA-Literacy.RL. 4.3) The Language of Narration n Macrostructure – story structure n Episodes n Story n propositions Microstructure – language structure n Sentence complexity and types of dependent clauses n Number n Narrative content n Causal relationships n Coherence 9 Story Grammar Elements (propositions) n Setting n Initiating Event [time and place] [take off]* n Internal Response [feelings] n Plan [thoughts] n Attempts [Actions]* n Consequence [landing]* n Reaction/Ending [wrap up] 3 3/30/16 The Lost Dog – Episode 1 Initiating Eventto pet her dog, Fluffy. One day, Sally went Attempt When she went to the backyard, she didn’t Attempt see Fluffy. Sally yelled, “Fluffy, come here!” Fluffy didn’t come. Sally looked all over the backyard for Fluffy. She saw a big hole in the fence. Fluffy was gone. Consequence The Lost Dog – Episode 2 Initiating Event Sally ran into the house and told her mom Internal Response that FluffyPlan was gone. She started crying because she was so sad. Her mom said, “Oh Attempt no! We have to go look for her.” Sally and her Consequence mom ran down the street yelling for Fluffy. Just then, Fluffy came running Reaction toward them. They took Fluffy back home. Sally was very happy to have Fluffy back. Sally and her mom fixed the hole in the fence so Fluffy wouldn’t get out again. Ending/Moral Cognitive Development Related to Narration n Short-term memory n n Immediate recall of information Working memory n n n Ability to hold multiple pieces of information in an active state while performing a cognitive task Holding propositions in an active state while adding new ones Long-term memory n n Scripts: Situation models for common events n Who does what in what order n Who says what to whom and in what manner Recognizing proposition similarities across stories 4 3/30/16 Development of Temporal Concepts n Emergence of talk about displaced events (past and future) – late age 3 n Narrating autobiographical memories through memory conversations – age 4 n Ability to construct correctly ordered sequences of everyday events – ages 4 and 5 n Sequence terminology (before, after, next) – common in the input to children at age 4, used in stories by 5- and 6-yearolds n Clock terminology (3 hours passed before…) not understood or used until age 7 Development of Causal Concepts n Sensitivity to simple causal structure of motion – 7 months of age (Saxe, Tzelnic, & Carey, 2005) n Causal predictions and causal explanations – beginning at 2 years of age (Gopnik et al., 2004) n Causality n n n n n n In response to questions such as, What should he do? Sequence – 3-year-olds Physical – 4-year-olds Motivation – 6-year-olds Psychological operations – 8-year-olds High levels of variability – perceptual, conceptual, linguistic, and contextual factors Development of Text Structure n Details (descriptions and actions): n n Very common between 3 and 4 years Rare after age 5 n Descriptions: 3–4 Sally liked her dog and she liked her mom. The dog liked Sally and the mom. The dog was nice. n Action sequences: 3–4 The dog got something to eat. He ran around the yard. He jumped up on the girl. The girl laughed. 5 3/30/16 Development of Text Structure Text organization (basic episodes – IE, At, Con) n n n n Begins to appear between 3 and 4 years 50% of stories told by 5-year-olds Basic episodes: 4 Sally went to pet her dog in the backyard, but he wasn’t there. Sally and her mom looked for him all down the street. They found him and took him home. Conceptual frameworks (beyond the basic episode) n n n 50% of stories told by 5-year-olds 90% of stories told by 7-year-olds n Complete episodes: 5–7 n Complex episodes: 6–7 Development of Sentence Complexity n Tense 3- to 4-year-olds tend to mark tense (present, past, future) consistently in conversation but not in narration n Stories are usually told in past tense, but mixed tense is common until age 7 n n Syntactic devices 3: Simple coordination (and) n Sequential markers (then, after, next): 4- to 9-year-olds n Subordinating clauses (while, because, since): 7- to 9-year-olds (>10% of clauses) n Relative clauses: Canonical (SVO) before non-canonical word order n (Berman, 1988; Berman & Slobin, 1994; Heath, 1983; Hudson, 2006; Kemper, 1984; Peterson & McCabe, 1992; Rice, 2010; Stein & Glenn, 1979; Tapiero, van den Broek, & Quintana, 2002) Micro-Macro Integration n Basic lexical and grammatical development in conversation (3) n Period of high variability as children learn discourse rules and begin to use a variety of story propositions (4–5) n Children use more single-episode stories that follow canonical organization (6–7) n Gradually, children begin to use complex vocabulary and sentence structures within stories with chained and centerembedded episodes (7–9) 6 3/30/16 Factors That Contribute to Complexity n Memory limitations n n n n n Coordinating clauses common but fewer subordinating clauses Content limitations n n Sequences of highly predictable events (and, then) are easier Perceptual and physically related causal relations are easier than motivation and psychological relationships Linguistic limitations n n Shorter stories with little planning are easier Conceptual limitations Stories about highly familiar events will be easier to comprehend and produce than stories about unfamiliar events Structural limitations n Stories with details (descriptions/actions) are easier than basic episodes, which are easier than complete and complex episodes Cultural Similarities n The complexity of oral narratives produced by African-American children is similar to those produced by same-age EuropeanAmerican children (Curenton, 2011; Reese et al., 2010) n When the two groups are carefully matched for SES (GardnerNeblett & Iruka, 2015) n n When traditional stories are modeled before elicitation (Gillam et al., 2012) Middle class Hispanic, European-American, African-American, and Asian children tend to tell stories that are comparable (GardnerNeblett & Iruka, 2015) Economic Differences n Economic factors contribute to differences in narration n n n Latino-American and African-American children are more likely to come from lower-SES homes, which has been linked to vocabulary development (Gardner-Neblett & Iruka, 2015; Snyder & Dillow, 2013) and literacy (Lonigan et al., 2013; Snyder & Dillow, 2013) Book sharing differences related to low SES that affect narration n Less access to books at home n Read books with parents less frequently n Exposed to less complex language (Raikes et al., 2006; Rowe, Pan, & Ayoub, 2005) When SES is controlled, many language differences related to narration disappear (Gardner-Neblett & Iruka, 2015) 7 3/30/16 Linguistic Differences n Linguistic factors contribute to differences in narration n Structural features of children’s stories differ somewhat across languages during the preschool and early school-age years (Berman & Slobin, 1994; Encisco, 2011; Green, 2010; Miller et al., 2014) n Bilingual children with higher amounts of experience with English tend to tell more complex stories in English than Spanish (Squires et al., 2014) n Children’s general language knowledge in Spanish mediates the literate language experiences they have in English Cultural Differences (SES Controlled) n African-American children added more fantasy elements to their stories n European-American children provided more information about character relationships n Latino children were more likely to name the characters in their stories (Gorman et al., 2011) What do we know? n Children with language impairment are often “poor comprehenders” n Answer fewer comprehension questions (explicit, implicit) n Recall fewer story details n Have more difficulty identifying and resolving anomalies in text n Less successful in genera@ng inferences n Macrostructure Difficulties (less sensitive to text structure) variability across stories n Fewer story grammar propositions n Lower holistic scores n Greater n Microstructure Difficulties n Vocabulary n Complex sentences n Grammaticality n Incomplete references to characters and story contexts n Conjunctions 8 3/30/16 What do we DO?? n A focus on isolated language skills (morphology, phonological awareness, vocabulary, inferencing..) will not translate into functional outcomes n Why not? Example – 002 Discussion: What changed? How did it happen? Narra@ve discourse instruc@on n Why does teaching story structure (story elements + causal framework) translate into func@onal outcomes? n Imposes an organiza@onal framework upon exis@ng “fuzzy knowledge” and amorphous representa@ons of story elements & structures that children must then “accommodate” into their exis@ng schema n It is through the accommoda@on process that the new framework is clearly established and stabilized n Unlocks the poten@al the child already possesses 9 3/30/16 Profiles of learners n Some knowledge of story structure (elements, causality); not stable n Amorphous n No knowledge of story structure knowledge of story structure There once was a twelve year old Melissa Wilson had been working on how to practice soccer and football. Her most favorite was soccer. She used to play with her best friend Ung, he was named after his head. His parents thought that it was a great name for him because he was born without any hair. So they named him Ung, known for the boy, the last avatar or known as the last air bender. Melissa was practicing on her soccer lesson, then Ung suddenly fell down and just broke his leg. Then she tried to run past, and she jumped way over him. And she almost tripped, but she didn't trip. And then Melissa suddenly tripped when she made a goal, and she won the game. It was the actual game. So Melissa helped the wounded boy as he was going to be driven to the hospital. Amorphous representation of SGEs One girl and a girl were playing football. And the orange shirt girl fell over. And the other girl tripped on her. And then they did it all day. Until then the black girl he jumped over the orange girl. Which was true in> Then she made a goal. They love playing football. The end. (Unspecified characters 004) 10 3/30/16 Virtually NO knowledge of SGEs n There’s n And n They’re n And a lot of kids and parents at the beach they like to be at the beach. trying to find seashells they’re getting wet. n 002s_videos (first clip) 32 Critical Components in Narrative Discourse Instruction 1) Teaching story grammar elements and the causal and temporal connections between them 2) Providing multiple opportunities for students to practice using tier 2 vocabulary and complex morphology and syntax in authentic discussions Using language facilitation strategies to model targets 3) Incorporating visual icons, graphic organizers, pictographic planning, retelling, and parallel story development to reduce cognitive load and support learning and generalization 4) Theore@cally sound learning principles of narra@ve instruc@on n Explicit ü n Explicit ü instruction in story structure (Macrostructure) Explicit instruction in story elements + Explicit instruction in causal connections (why?) instruction in language structures (Microstructure) (eg., mental verbs, causal adverbs, coordinated & subordinated conjunctions) Procedures: 1. Practice in authentic contexts (wordless then literature) 2. From whole-to-part-to-whole (activate world knowledge but place focus on “discourse”) 3. Practice answering questions and generating stories a. Reduce cognitive load (eg., graphic organizers, icons, verbal and/or gestural cues) b. Provide scaffolded experiences (most to less support) 11 3/30/16 Narra@ve discourse instruc@on n Why does teaching story structure (story elements + causal framework) translate into func@onal outcomes? n Imposes an organiza@onal framework upon exis@ng “fuzzy knowledge” and amorphous representa@ons of story elements & structures that children must then “accommodate” into their exis@ng schema n It is through the accommoda@on process that the new framework is clearly established and stabilized Supporting Knowledge in Language and Literacy n Phase 1: Teaching Story Elements n Learn and use critical story elements for simple, 1 episode stories – graphic organizers for support n Phase 2: Connecting and Elaborating Stories n Teach linguistic structure, content and vocabulary necessary for creating more elaborate stories n Phase 3: Creating and Editing Stories n Create, edit/revise, retell multi-episode stories with and without graphic organizers Study Delivery Dosage Elements Effect size 1 RCT Individual 20 min of narr (100 total), 5x/wk, 4 weeks = 33.33 hours Multiple targets, pictographic planning, retelling, parallel stories, literature units, recasting 0.04 2– Small Quasi-Exp Group 50 min, 3x wk, 6 weeks = 6 hours All of above + reading and 0.43 writing 3 Small Quasi-Exp Group 90 min, 4x/ wk,4 weeks = 24 hours No written language, explicit training on SGPs (Berman, 1988), wordless picture books, 1.41 4 RCT 40 min, 2x/ wk,6 weeks = 8 hours Comprehension units 1.45 Small Group 12 3/30/16 90 003 Spontaneous Follow Up 35 MISL 30 70 25 60 MISL Score Number of Different Words Treatment Baseline 80 50 20 40 15 30 10 20 NDW 10 5 0 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 002 Spontaneous 200 35 180 30 Number of Different Words 160 MISL 140 25 MISL Score 120 20 100 15 80 60 10 40 5 20 NDW 0 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 Treatment Baseline 50 MISL 40 Follow Up 006 Spontaneous 25 NDW 20 MISL Score 35 30 15 25 20 10 15 10 5 5 0 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 Spontaneous 007 70 30 60 25 Number of Different Words 50 MISL 40 15 30 10 20 5 10 0 20 MISL Score Number of Different Words 45 NDW 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 13 3/30/16 Reduce demands on memory, and load Icons, reduce cognitive load Character Plan Reduce cogni@ve load by using graphic organizers (and/or gestures, verbal cues) story_board_story board 10/2/11 7:15 PM Page 1 Supporting Knowledge in Language & Literacy Character Setting Take-off Feelings Plan Action Complication Plan Again Action Complication Plan Again Action Landing Wrap-Up New schemas for processing and organizing informaBon Copyright © 2011 by Utah State University 14 3/30/16 Story Structure Instruction Reduce cognitive load by providing instruction in groups Reduce cogni@ve load using key words, phrases to cue SGEs Character Person, animal, toy, many, name A character is a person, animal, toy (etc..) How many characters can a story have? Our characters need names. SeDng Place, city, @me of day, many Seang can be a place, @me or city. What “@me” of day or night was the story? How many seang elements can a story have? Take-­‐off Scary, funny, problem, All of a sudden Name something _____ that gets the story going. Might say “All of a sudden…” to cue. Feelings How did the character FEEL about the take-­‐ off? Plan Decided, wanted, planned, thought What did the character THINK about doing? What did he WANT to do? AcBon Use SO and BECAUSE to explain ac@ons in response to Ini@a@ng Events (take offs) What did the character DO because of the take-­‐0ff? ComplicaBon Ah-­‐Oh Might say “Ah – Oh!” to cue. Something got in the way. Landing The problem was solved when… Finally.. What happened to make the story end? What did the character(s) do to solve the problem? Wrap-­‐up In the end… Remind us about what happened and how do you think the character(s) felt about it? Supporting Knowledge in Language & Literacy Phase 1: Teaching Story Grammar Elements Phase 2: Elaboration: Making Stories Sparkle Phase 3: Independent Storytelling 15 3/30/16 Phase I Phase I: Teaching Story Grammar Elements Character Setting Initiating Event • Agents • Time & Place • Take Off Internal Response • Feelings Plan • Thoughts Attempts • Actions Consequence • Landing Explicit Instruction of Story Elements Phase 47 I n Story Element introduction (Whole) with dogs n Introduce the whole story with icons n Example: 3 Hungry Mice n Camping Trouble n Lessons: (Part) n Character, setting, initiating event (take off), internal response (feeling), plan, action, consequence n Co-telling (Camping Trouble) (Whole) n Re-telling (with Bingo cards) n Parallel story development n Parallel story re-telling n Literature Unit n Mini-lesson (before, after) 3/30/16 n Strategies to reduce cognitive load n Language facilitation techniques (70% and higher, gradually reduced over time; Gillam et al., 2008) n Explicit instruction in microstructure n Icons, key phrases, graphic organizers, working in groups 16 3/30/16 Session Check: 1. Use language facilitation techniques for 70-75% of child utterances a. Demonstrations+# i. Definition:#repeated#but#variable#use#of#a#sentence#or#text#pattern# ii. Example:## 1. Sentence#pattern:#The#girl#walked#home.#The#cat#walked#home.# Everyone#walked#home#[emphasizing#the#past#tense#‘ed]# 2. Text#pattern:#The#girl#saw#the#spaceship#(take#off).#She#went#to# meet#the#aliens#(action).#They#became#friends#(consequence).# The#boy#found#a#boat#on#the#lake#(take#off).#He#went#to#get#in# the#boat#(action).#He#rode#around#on#the#lake#all#day# (consequence).# b. Expansions## i. Definition:#contingent#verbal#responses#that#increase#the#length#or# complexity#of#the#child's#utterance.# ii. Example:#Child:#Doggy.#Teacher:#That#is#a#doggy.#[The#utterance#is# contingent#because#it#incorporates#the#word#the#child#used;#doggy;#It# is#an#expansion#because#it#increased#the#length#of#the#utterance.]# c. Expatiations+# i. Definition:##Contingent#verbal#responses#that#add#new#but#relevant# information#to#the#child's#utterance# ii. Example:#Child:#Doggy.#Teacher:#That#is#a#friendly#doggy.#[The# utterance#is#contingent#because#it#incorporates#the#word#the#child# used;#doggy;#It#is#an#expatiation#because#it#added#new#information#to# the#child’s#utterance.]# d. Vertical+structures:## i. Definition:##Clinician/teacher#asks#questions#to#construct#a# syntactically#complete#sentence.## ii. Example:#Child:#doggy.#Teacher:#What#is#the#doggy’s#name?#Child:# Bubba.#Teacher:#The#doggy’s#name#is#Bubba.# e. Prompts+–#Questions:## i. Definition:##Comments#and#questions#that#serve#to#extend#what#the# student#has#said#or#written.# ii. Example:##Child:#doggy.#Teacher:#What#does#the#doggy#like#to#do?## Note:#Recast#grammatical#errors#that#children#make#modeling#the#correct# usage.#You#may#choose#to#ask#the#child#to#repeat#the#sentence#correctly,#but#this# imitation#practice#is#not#necessary.### 1. Example:#Child:#Doggy#eat#cake.#Teacher:#Yes,#the#doggy#ate#the# cake.#Yum.# 2. Tie “Take off” story element to 1) feelings, plans, actions, complication, landing 3. Use “why” questions as much as possible and where appropriate. 4. Follow the IOC as closely as possible 5. Have a copy of the Key Teaching Phrases handy Story element instruction n Camping Trouble with Dogs n Read story, highlighting the story elements as you go n Ask comprehension questions about the story elements n Example: Three Hungry Mice (demonstration) 51 Individual lessons for each story element n n Character Example n Talk about who, what characters can be n n Discuss the characters in the wordless book (Camping Trouble with Dogs) Discuss whether they have names n Summarization review questions Each story element is taught in the same way n Whole, part, whole strategy 17 3/30/16 52 n Co-telling n Re-telling n Bingo n Parallel story development n Parallel story retelling (with and without icons) n Literature Unit n Mini-lesson (before-after) n Comprehension extension activity Phase I Exit Checklist In order to move to Phase II, a student must be able to: n iden@fy by name, all of the icons, n give sa@sfactory examples and/or defini@ons for each one, n be able to create a story (using a storyboard) that contains all of the elements with minimal assistance, n and answer comprehension ques@ons related to the story elements. Phase II Phase 2: Stabilization of Story Structure and Explicit instruction on multiple linguistic targets (elaborated noun phrases, adverbs, mental verbs, linguistic verbs, subordinated and coordinated clauses, causal language) 18 3/30/16 Phase II Elaboration: Making Stories Sparkle n Introduc@on to elabora@on n Comparison of simple & elaborated stories n Dialogue n Elabora@on using Plan, Ac@on, Complica@on, Sequences (PACS) n Prac@cing complexity using PACS through parallel story development n Parallel Story Retelling w/Icons n Parallel Story Retelling w/No Icons n Elabora@ng on Ac@on with adverbs n Ac@on adverbs Mini-­‐lesson Comprehension Literature Unit n Tacky the Penguin n Strategies to reduce cognitive load n Language facilitation techniques (70% and higher, gradually reduced over time; Gillam et al., 2008) n Icons, key phrases, graphic organizers, working in groups Story 1 Story 2 Character Hamster, girl, dog, cat Snoopy where are you, Ouch SeDng House, cage, home Snoopy, Jenn, Jack, Fluffy; Added dialogue “go away from my family, ouch” Utah, RedWood forest, in the middle of the night Take-­‐Off Snoopy snuck out Snoopy snuck out Feelings Sad, happy Afraid, surprised, shocked, disappointed, angry Plan Yell for snoopy Yell, look, go home to see if he was there AcBon Yell Yell, look, go home ComplicaBon Dog fell on cat; got in way of yelling for Snoopy Jack fell on Fluffy, gopher bit Jenn’s nose, Jack barked at birds; got in the way of ac@ons to find Snoopy Landing Snoopy was found Snoopy was found Wrap-­‐Up Happy that Snoopy was home Happy Snoopy was home, decided to lock his cage in future 19 3/30/16 Story Review for PACS What was their first plan? [Answer: decided to Yell for Snoopy]. What action did they take? [They yelled for Snoopy.] n Then what happened? Was there a complication? [Answer: yes, Jack fell on top of Fluffy and got in the way of their yelling.] n How did they “plan again?” [Answer: decided to LOOK for Snoopy in the forest]. What action did they take? [Answer: they looked and looked in the forest for Snoopy]. n Then what happened? Was there a complication? [Answer: Yes, a whole bunch of complications got in the way of their LOOKING for Snoopy]. Note* talk briefly about the complications. n Turn to page 11; Did they make another plan? (Answer: Yes, they decided to go home and see if Snoopy was there]. What action did they take? [Answer: They walked home to see if Snoopy was there]. n Did the story land when they got home? [Answer: Yes, they found Snoopy sitting on the couch eating popcorn. Snoopy ran away, they yelled and looked for him, then they found him at the house! Thank goodness!] Landing! n Parallel story development Say, Character “The first square on your grid has a character icon or symbol in it. Let’s think up some characters for our story. When kids brainstorm the characters, say, “Let’s think of a name(s) for our character (s). Most characters have names. Draw a quick picture of the character(s) and write their names under their pictures on the board. Give the children just a minute to draw and write on their grid. Setting. Say, “The next square on your grid has a setting icon or symbol in it. Let’s think up some setting words for our story. [As children are brainstorm], say, “Let’s think of a city for our story to be in. [brainstorm cities nearby]. Most stories are set at a certain time of day or night. What time of day or night should our story be set in? [allow brainstorming]. [Draw a quick picture of the setting elements, represent time of day with a sun and a clock, and time of night, with a moon and a clock] and write their names under their pictures on the board. Give the children just a minute to draw and write on their grid. ] PracBcing complexity using PACS through parallel story development ObjecBve: To teach children how to elaborate on the plans they include in their stories. Materials: plan & plan again icons, StoryBoard w/one complica@on and two plans (one plan, one plan again) Parallel Story Retelling w/Icons then without Instructions: Pass out story grammar “Bingo” cards and tokens. Tokens are to be used to place over the icons once a child has included that story element in their re-tell of the story. Each child should take turns telling the story while the other children “mark” the story elements on their Bingo cards. Some elements will have more than one token on them. One child tells the story using story grid, and the other children monitor the story, placing tokens on the Bingo icons. The Teacher should hold up any icon that represents a story grammar element that the child telling the story has forgotten. 20 3/30/16 Elabora@ng on Ac@on Elabora@ng on Seang Mini-­‐lesson for Seang Elabora@ng on Feelings Feelings Mini-­‐Lesson using “Ver@cal Structuring” Action mini-lesson Objective: To give children practice using adverbs that related to actions in stories. Materials: Action and story sparkle icons; single scenes Key adverbs: quietly, quickly, loudly, tightly, slowly The gorilla is holding on to the horse. How is holding on? Tightly! Or loosely? The horse is running. How is he running? Quickly or slowly? [Make sentences with the words.] Setting minilesson Objective: To give children practice elaborating on settings in stories. Materials: setting icon, story sparkle icon, single scenes Look at this picture. Let’s make up a setting for it. Where do you think the baby could be? [Answer: Facilitate a conversation to assist children in generating multiple, descriptive words to describe the settings; be sure to encourage the use of specific names for cities, states, locations] 21 3/30/16 Ver@cal structuring u.sing feeling words Teacher: The children dug a really deep hole in the snow. How do you think they feel? Child: thrilled, exited Teacher: Why do you think they are so excited? Child: because they found a treasure in the hold Teacher: The children are excited because they dug a deep hole in the snow. 65 n Literature Unit n Phase II, lesson 9 Literature Unit: pre-­‐story presenta@on. n Phase II, lesson 9 Literature Unit: vocabulary 22 3/30/16 Picture walk with icons (retelling): n Ask the children to retell the story page by page. n Highlight and discuss vocabulary and story grammar elements. n Hold up the appropriate icons as children talk about each page to highlight story elements. n Highlight the “main” character (Miss Nelson and/or Viola Swamp). n Highlight the setting. n Highlight the problem in the story. pg 9, Tell me about Tacky’s shirt pgs 12-13, Tell me about Tacky’s song pgs 16-17, What do the hunters look like? pg 27, What was Tacky’s dive like? n Video, 005 “reading” Tacky (embedded vocabulary instruction) 36 m 23 3/30/16 Phase&II&Exit&form& In&order&to&move&to&Phase&III,&a&student&must&be&able&to&create&a&story&(using&a&complex&storyboard)&that& contains&all&of&the&elements&with&minimal&assistance,&answer&comprehension&questions&related&to&the& story&elements,&and&recall&important&details&in&the&story.& & Student&Summary&&__________________________&&&Date&_________________________________& & Ask$child$to$create$story$using$Storyboard$ Answers$comprehension$ Story$recall$ (below)$ questions:$ Includes&at&least&1& Includes&because,& Identifies&at&least&1& Recalls&at&least&1& when&or&so&in&story character&by&name& & Character& & character& & & Includes&at&least&1& Includes&2&or&more& Identifies&at&least&1&Setting& Recalls&at&least&1&Setting& setting&using&proper& feeling&words&in& & & name& & story& & Includes&2&or&more& Recalls&at&least&one&Take& Includes&takeHoff& & Take&off& mental/linguistic& off& (ghost chasing)& verbs&in&story& & (ghost chasing, scaring ghost)& Includes&feelings&of& Includes&1&or&more& Recalls&at&least&1&feeling& Feelings& characters&that&are& adverb&in&story& & word& (afraid, scared of ghost, happy clearly&RELATED&to&the& ghost was gone)& (afraid, scared of ghost, take&off& & happy ghost was gone)& Includes&plans&of& Includes&an& Plan& Recalls&at&least&1&Plan& characters&that&are& elaborated&noun& (to get away, to hide, to scare (to get away, to hide, to clearly&RELATED&to&the& phrase&(ie.,&big& ghost)& scare ghost)& horse,&big,&white& take&off& & horse)& & Includes&actions&of& & Recalls&at&least&2&actions& Action& characters&that&are& (states any action related to clearly&RELATED&to&the& getting the ghost to go away, (states any action related take&off& & or escaping from ghost)& to getting the ghost to go away, or escaping from ghost)& Includes&a&complication& & Recalls&the&complication& Complication& & (ghost wouldn’t leave)& (ghost wouldn’t leave)& Includes&a&landing&that& & Landing& Recalls&the&Landing& clearly&RELATES&to&the& (ghost leaves)& (ghost leaves)& take&off& & Summarizes&the&story& & & WrapHup& and&includes&character’s& (happy because they were feelings&about&the& safe, ghost gone, good team)& events& & & & Phase II Exit Checklist Phase III: Becoming Independent Story Tellers Phase 3: Metacognitive instruction (internalizing story structure and linguistic targets) Literature Comprehension Unit (Miss Nelson is Missing) If-­‐ then with Miss Nelson Using the self-­‐scoring story board/rubric w/Miss Nelson Co-­‐creaBng sequenced stories Using the self-­‐scoring story board/rubric to edit co-­‐created stories from sequenced pictures Co-­‐creaBng stories from single scenes Using the self-­‐scoring story board/rubric to edit co-­‐created stories from single scenes CreaBng independent stories from single scenes (or prompts) Using the self-­‐scoring story board/rubric to edit independent stories n Lesson 1: Literature Unit n Pre-story presentation n Word review n Picture walk n Comprehension questions n Story retelling (with and without icons) 24 3/30/16 n Lesson 1: Literature Unit n Pre-story presentation n Word review n Picture walk n Comprehension questions n Story retelling (with and without icons) n Mini-lesson (if-then) 74 Using the self-­‐scoring story board/rubric w/Miss Nelson Co-­‐creaBng sequenced stories Using the self-­‐scoring story board/rubric to edit co-­‐created stories from sequenced pictures Co-­‐creaBng stories from single scenes Using the self-­‐scoring story board/rubric to edit co-­‐created stories from single scenes CreaBng independent stories from single scenes (or prompts) Video example (on CD Rom) Summary n A relatively short intervention (20 weeks) n Rapid changes in length and complexity of stories (for students who started in the lower group) n Notable improvements in: organization n Establishment of causal coherence n Use of mental state and causal language n Story 25 3/30/16 Take home n It’s not the teaching of story grammar elements that improves comprehension and composition of narrative discourse n It is the explicit teaching of story structure (SGE + causal connections) that is the key to successful outcomes. n Results in functional, long-term outcomes related to academic, social and career status 26