1 SCREENWRITING – WEEK FIVE CHARACTER At least ONE Hero Main Character Character with whom the audience most identifies VOM drives plot forward On screen most of the time When off screen, other characters are talking about Hero and how to Help or Stop Usually introduced quickly in set-up Exception is “Outside Action Opening” Must actively pursue goal – Protagonist Drives Action Must determine own fate at end of story – no “Deus Ex Machina” CREATING HERO INDENTIFICATION Empathy – Identification with another’s situation, feelings, motives. Audience becomes the character psychologically We engage the audience through EMOTION The Character is the vehicle for experiencing EMOTION. Character is our seat on the roller-coaster ride. Audience must identify with Character if we want to ELICIT EMOTION. MEANS OF ESTABLISHING IDENTIFICATION SYMPATHY – The victim of undeserved misfortune. JEOPARDY – We identify with confrontation with danger. LIKABILITY – Show your character as well-liked by other characters. Doesn’t mean the Character is necessarily a good person. HUMOR – We identify with people who make us feel good. Who make us laugh. POWER – Not “superhero” power. Characters who are good at what they do. Establish Identification IMMEDIATELY. Make us identify before you reveal flaws. If we care, we identify with Character and you ELICIT OUR EMOTION. VISUAL OUTER MOTIVATION The essential foundation of screenplay. The source of forward movement to the story. “What’s going to happen?” “How will Character win?” 2 Answers the question “What’s the story about?” A VISIBLE goal with a clearly defined endpoint. Has a finish line. Creates satisfaction and emotional release. Revealed through action. We believe what we see and not what we’re told by a Character. Must be within Hero’s power to achieve. A reachable goal. Determines the PLOT of screenplay. When a script falters, it’s often because of an unclear, weak VOM. OUTER CONFLICT Whatever prevents the hero from achieving the VOM Source of EMOTION in the script. OBSTACLES the hero faces gives the script its EMOTION. Must come from other Characters and not SELF. It’s OUTER conflict, especially from the ANTAGONIST. May also come from NATURE. Must seem insurmountable. The Antagonist is smarter, more powerful, knows the Hero’s weaknesses, etc. THE NEED FOR COURAGE (Created by Outer Conflict) The Hero must face a life of death struggle. Hero puts everything on the line. Can be physical or emotional, but it must be TERRIFYING. FOUR CHARACTRE CATEGORIES HERO – (REVIEW) ANTAGONIST (Nemesis, Bad Guy, Villain, Rival, Enemy) Usually only one VOM is at cross-purposes to Protagonist Can be evil, opponent, or even a nice person The MAIN obstacle to hero’s VOM If removed from story this character would make it easiest for hero to achieve VOM LOVE YOUR ANTAGONIST – good antagonists make good movies REFLECTION CHARACTER Helps and supports Hero achieve goal The sidekick – most closely aligned with hero Gives hero someone to open soul to Holds up A MIRROR to hero. Challenges hero to look at him/herself ROMANCE CHARACTER Love interest character 3 The object of at least part of the Hero’s VOM Pursued by hero romantically Alternately supports and opposes the hero’s VOM. Takes on qualities of Antagonist and Reflection OTHER CHARACTER TYPES CAN INCLUDE: Mentor, Shapeshifter, comedic relief and others CHARACTER DEVELOPMENT AGE: by decade ROLE: Job, Occupation LONGING: Stated desire that hero want at beginning of story. May express desire but do not yet have the courage to pursue it. VISIBLE OUTER MOTIVATION: Goal, want, desire. As a result of longing, there evolves a clear, visible goal. Gradually consumes hero. INNER MOTIVATION: (Emotional Need) Why the character wants their goal. The reason they are in your story. An invisible goal the hero thinks will lead to greater feelings of self-worth. Optional level of exploration. Revealed through dialogue. WOUND: An unresolved source of continuing pain. Usually occurred prior to beginning of story. Revealed where you think best. Wound is healed in climax. Leads to: BELIEF: In how a character thinks the world works. Belief in who they are. Leads to: EMOTIONAL FEAR: You’re afraid to step outside your comfort zone and confront the source of the wound. Leads to: IDENTITY: “I’ll do whatever it takes to achieve my goal, just don’t ask me to ___________. Because that’s just not me.” Identity comes from things we are attached to that we think makes up who we are. It’s the MASK we show the world to protect ourselves from pain. There is your FALSE-SELF (Your Identity) and your TRUE-SELF (Your essence). The struggle over Identity leads to: INNER CONFLICT: Whatever your hero is doing to avoid revealing their fear The means of avoiding the emotional fear If you face your fear, you overcome your inner conflict. 4 Inner conflict prevents hero from achieving true-self worth In pursuit of VOM, hero finds courage to face inner conflict and overcome rising obstacles Inner conflict is embodied by the Antagonist. Hero’s weakest point is Antagonist’s strongest Revealed to hero by The Reflection Character CHARACTER ARC (GROWTH) AND THEME CHARACTER ARC: The inner journey that the hero takes that parallels the outer journey of the VOM. That change is character arc and is the basis of THEME. The process of recognizing, confronting, and overcoming the Inner Conflict Occurs as a result of facing (courage) the outer conflict Must occur gradually Often involves reassessing the Inner Motivation ROMANCE is the reward for overcoming the Inner Conflict THEME: The Character Arc made universal. A universal statement of how we should live out lives that is played out in plot. Made clear in climax. Character Arc applied to audience A universal statement of the path to INDIVIDUATION. (Jungian philosophy: “The gradual integration and unification of the self through the resolution of successive layers of psychological conflict.”) This is your STORY.