Course Form I. Summary of Proposed Changes Dept / Program School of Theatre & Dance Course Title Costume Design II Prefix and Course # U THTR 440 Short Title (max. 26 characters incl. spaces) Costume Design II Summarize the change(s) proposed Removing graduate increment II. Endorsement/Approvals Complete the form and obtain signatures before submitting to Faculty Senate Office Please type / print name Signature Requestor: Mike Monsos Phone/ email : x5138 Program Chair/Director: Other affected programs Dean: Date michael.monsos@umontana.edu Mark Dean mark.dean@umontana.edu Dr. Stephen Kalm stephen.kalm@umontana.edu Are other departments/programs affected by this modification Please obtain signature(s) from the because of Chair/Director of any such department/ (a) required courses incl. prerequisites or corequisites, program (above) before submission (b) perceived overlap in content areas (c) cross-listing of coursework III: To Add a New Course Syllabus and assessment information is required (paste syllabus into section V or attach). Course should have internal coherence and clear focus. Common Course Numbering Review (Department Chair Must Initial): YES NO Does an equivalent course exist elsewhere in the MUS? Check all relevant disciplines if course is interdisciplinary. (http://mus.edu/transfer/CCN/ccn_default.asp) If YES: Do the proposed abbreviation, number, title and credits align with existing course(s)? Please indicate equivalent course/campus. If NO: Course may be unique, but is subject to common course review. Be sure to include learning outcomes on syllabus or paste below. The course number may be changed at the system level. Exact entry to appear in the next catalog (Specify course abbreviation, level, number, title, credits, repeatability (if applicable), frequency of offering, prerequisites, and a brief description.) Justification: How does the course fit with the existing curriculum? Why is it needed? Are there curricular adjustments to accommodate teaching this course? Complete for UG courses (UG courses should be assigned a 400 number). Describe graduate increment - see procedure 301.30 http://umt.edu/facultysenate/committees/grad_council/procedures/default.aspx Complete for Co-convented courses Companion course number, title, and description (include syllabus of companion course in section V) See procedure 301.20 http://umt.edu/facultysenate/committees/grad_council/procedures/default.aspx. New fees and changes to existing fees are only approved once each biennium by the Board of Regents. The coordination of fee submission is administered by Administration and Finance. Fees may be requested only for courses meeting specific conditions according to Policy 940.12.1 http://mus.edu/borpol/bor900/940-12-1.pdf . Please indicate whether this course will be considered for a fee. YES NO If YES, what is the proposed amount of the fee? Justification: IV. To Delete or Change an Existing Course – check X all that apply Deletion Title Course Number Change From: Level U, UG, X From: UG G To: To: U Co-convened Description Change Repeatability Change in Credits From: Cross Listing (primary To: program initiates form) Prerequisites Is there a fee associated with the Yes course? 1. Current course information at it appears in catalog 2. Full and exact entry (as proposed) (http://www.umt.edu/catalog) UG 440 (DRAM 446) Costume Design II 3 cr. (R-9) Offered spring. Prereq., THTR 340 (DRAM 346). Advanced techniques in costume design; possible topics include design for dance, opera, large scale drama and musicals. U 440 Costume Design II 3 cr. (R-9) Offered spring. Prereq., THTR 340. Advanced techniques in costume design; possible topics include design for dance, opera, large scale drama and musicals. 3. If cross-listed course: secondary program & course number 4. If co-convened course: companion course number, title, and description (include syllabus of companion course in section V) See procedure 301.20 http://umt.edu/facultysenate/committees/grad_council/procedures/default.aspx. C 540 Graduate Costume Design 3 cr. (R-12) Offered autumn and spring. Prereq., consent of instr. Further advancement of techniques in costume design using script/character analysis, color/texture/form usage, and presentation. Possible designs for dance, opera, large-scale drama and musicals. Co-convenes with THTR 440. 5. Is this a course with MUS Common Course Numbering? http://mus.edu/transfer/CCN/ccn_default.asp If yes, please explain below whether this change will eliminate the course’s common course status. YES NO X No. 6. Graduate increment if level of course is changed to UG. Reference procedure 301.30: http://umt.edu/facultysenate/committees/ grad_council/procedures/default.aspx (syllabus required in section V) 7. Other programs affected by the change 8. Justification for proposed change Have you reviewed the graduate increment guidelines? Please check (X) space provided. We are removing the graduate increment for this course due to the concurrent proposals being made for co-convened graduate design courses. The course can then follow Grad Council’s requirements for a co-convening course. V. Syllabus/Assessment Information Required for new courses and course change from U to UG. Paste syllabus in field below or attach and send digital copy with form. THTR 440 Costume Design II, 3 Cr. Instructor: Laura Alvarez Office Hours: T TH 11:00-12:30 PARTV 040 laura.alvarez@umontana.edu PARTV 190, MW 11:10 am-12:30 pm COURSE DESCRIPTION: Advanced techniques in costume design; possible topics include design for dance, opera, large-scale drama and musicals. COURSE OBJECTIVES: 1. To further teach the importance of script and character analysis and how it relates to costume design. 2. To further develop the use of color, texture and form and how it relates to costume design. 3. To introduce the tools of costume design by learning appropriate use and choice of fabric. 4. To introduce the practice of staying within budget and working with costume shop manager on costume shop workload. 5. To increase the student’s knowledge of research and shopping skills. 6. Increasing the student’s ability to present their ideas for costumes through rendering and alternative idea presentations. 7. To further develop students costume design skills by developing the creative side of the brain. TEXTBOOK: Rebecca Cunningham’s The Magic Garment: Principles of Costume Design (required) REQUIRED SCRIPTS: Of Mice and Men-John Steinbeck Othello-William Shakespeare Desdemona: A Play about a Handkerchief-Paula Vogel Joseph and the Amazing Technicolor Dreamcoat-Andrew Lloyd Webber (will be provided by instructor)-student will need to purchase soundtrack All Theatre and Dance students must have an in-depth knowledge of the practices and procedures outlined in the School of Theatre & Dance Handbook. The Handbook is available online at http://www.umt/edu/theatredance/about/handbook. MATERIALS You will need a variety of art supplies for various projects within this class. Materials needed are: Sketch paper-preliminary sketches can be done on newsprint or sketch paper. Please do not use notebook or computer paper. Paper for Finished Renderings-you will need to purchase paper for your renderings. This paper should be heavy enough to withstand a variety of drawing and painting materials and should be able to withstand the use of water. A good pad of watercolor paper or Bristol board would be appropriate. Water-based Painting Mediums-you will also need to have a supply of water-based paints. I suggest watercolors, but you can use gouache or acrylics. Water colors can be either palette or tube. Brushes-you should purchase a decent set of water color brushes. I suggest a #4, #8, #12 brushes. These will give you different sizes for different effects. Pencils-you will need both drawing and colored pencils. You can use regular #2 pencils, art pencils or mechanical pencils for sketching. Colored pencils can also be used for renderings. Markers-you can also use markers, if appropriate for rendering. Visual Statement Materials-you will need to have many “found” materials to complete your visual statements for you projects. Just keep a collection of interesting items that could suggest visual statements about your projects, i.e.: rocks, beads, lace, fans, pictures, etc. CLASS POLICIES: Attendance- Class attendance in mandatory. Absences must be limited to reasons of illness or serious emergency, and the instructor must excuse these. Students are required at all times to notify the instructor in advance of being absent for any reason. If unable to locate the instructor, the students should leave a message on the instructor’s voice mail or email. Students are responsible for all materials covered in their absences and all assignments must be made up. A maximum of three absences-excused or unexcused- allowed after which final grade will be lowered by one letter grade per absence. Missing classes will greatly hinder student’s ability to proceed forward. Tardiness-A person is considered as tardy if they are not in class when class begins. Three instances of tardiness will count as one absence. Grading-The course work consists of a series of different projects. The combination of these items will equal your grade this course. Each project will receive a letter grade. Letter grades will be assigned and averaged according to the following scale to reach the course grade. Grades: A, B+, B, C+, C, C-, D+, D, D-, and F. Students with Disabilities-Students with disabilities or special need should see the instructor. Academic Misconduct and the Student Conduct Code: All students must practice academic honesty. Academic misconduct is subject to an academic penalty by the course instructor and/or disciplinary sanction by the University. All students need to be familiar with the Student Conduct Code. The Code is available for review online at www.umt.edu/SA/VPSA/Index.cfm/page/1321. PROJECTS AND GRADING Projects There will be a series of projects that will work to strengthen all the skills you will be learning in class. Projects include practical hands on paper work as well as artistic projects that will teach you to stretch and explore your creativity and thinking practices. All of these projects will help you to become a better artist, designer and communicator. Grading PROJECTS ARE DUE ON THEIR DUE DATE BY 5PM. Any projects turned in past the due date will be lowered one letter grade for each day they are late. The reason for this is because as a costume designer you must learn to meet the deadlines set out for you by the institution that has hired you. Missing deadlines in the real world creates a timeline that is not being met, therefore creating complications within the workroom. As a designer, you must learn discipline and time management as well as creativity. That is why all projects must be turned in on time, or your grade will suffer. Budgeting Project-Project worth 200 points This project will be announced in class Of Mice and Men-Project worth 400 points #1-Script Analysis-50 pts, Character Analysis-25 pts, Scene Breakdown-25 pts #2-Research-100 pts. #3-Preliminary sketches-50 pts, Clothing choices and research-50 pts #4-Completed renderings and Costume Plot -100 pts, Othello-Project worth 500 points #1-Script Analysis-50 pts, Character Analysis-25 pts, Scene Breakdown-25 pts #2-Research and concept statement-100 points #3-Preliminary sketches-50 pts, Revised research-50 pts, Preliminary fabric and color choice-100 pts #4-Completed renderings with swatches, Costume Plot-100 points Desdemona-worth 300 points #1- Script Analysis-50 pts, Character Analysis -25 pts, Scene Breakdown-25 pts, #2- Research and concept statement-50 pts, Preliminary sketches-50 pts #3-Fully swatched, working drawings due, Costume Plot -100 pts Joseph and the Amazing Technicolor Dreamcoat-worth 700 points #1- Script Analysis-50 pts, Character Analysis-25 pts, Scene Breakdown-25 pts #2-Research and concept statement-100 points #3-Preliminary sketches-Narrator, Jacob, Joseph, 12 Brothers, Wives and Characters of Act I-100 pts #4-Preliminary sketches-All characters of Act II-100 pts #5-Revised sketches and preliminary fabric and color choices-100 pts #6-Completed renderings with swatches, Costume Plot -100 pts, Completed budget-100 pts PROJECT TOTALS 2000 POINTS TENTATIVE CLASS SCHEDULE DATE TOPIC ASSIGNMENT PROJECTS DUE 1/23 Review syllabus Assign Of Mice and Men Understanding Costumes, Playscript Analysis Reading Assignment: Chapters 1-2 Scene Breakdown 1/28 1/30 2/4 2/6 2/11 2/13 Organization and Collaboration Discuss Of Mice and Men Research-Evocative and Primary Presentation methods Step #1 Of Mice and Men Reading Assignment: Chapter 3 Developing the Character Review Research Sketching and Rendering Techniques Studio Time in Class Step #2 Research Men Reading Assignment: Chapter 4 From Sketch to Costume Using Existing Clothing Step #3 Sketches Men Costume Plot Reading Assignment: Chapter 6 Rendering Techniques Review Prelim Sketches 2/18 2/20 Holiday-no class Review Renderings for Men 2/25 Designing large cast shows Discuss Othello Fabrics and Swatching Discuss Othello Research Statements 2/27 Reading Assignment: Chapter 5 Assign Othello Step #1 Othello Reading Assignment: Chapter 7-8 3/3 3/5 Fabrics and Manipulation Budgeting the Show Discuss Othello 3/10 3/11 Discuss Othello 1st half of class Discuss Othello 2nd half of class 3/17 3/19 Budgeting and the Costume Workroom Discuss Othello Finals 3/24 3/26 Spring Break-no class Spring Break-no class 3/31 4/2 Review Desdemona concept, research and sketches Designing for Musicals Assign Joseph 4/7 Review Desdemona working drawings Desdemona 4/9 Discuss Joseph Step #4 Of Mice and Men Assign Budget Exercise Step #2 Othello Step #3 Othello Step #3 Othello Assign Desdemona Step #4 Othello Step #1& #2 Desdemona Step #3 Step #1 Joseph 4/14 4/16 Discuss Joseph research and concept statements Getting the Show Together 4/21 4/23 Review Prelim sketches Act I Joseph Review Prelim sketches Act II Joseph 4/28 Review Revised Sketches and Fabric choices Group #1 Review Revised Sketches and Fabric choices Group #2 Step #5 Joseph Final 10:10-12:10 Finals for Joseph Due Budget Exercise Due Step #6 Joseph 4/30 5/5 THTR 540 Graduate Costume Design, 3 Cr. Instructor: Laura Alvarez Office Hours: T TH 11:00-12:30 Step #2 Joseph Step #3 Joseph Step #4 Joseph Step #5 Joseph PARTV 040 laura.alvarez@umontana.edu PARTV 190, MW 11:10 am-12:30 pm COURSE DESCRIPTION: Advanced techniques in costume design; possible topics include design for dance, opera, large-scale drama and musicals. COURSE OBJECTIVES: 1. To further teach the importance of script and character analysis and how it relates to costume design. 2. To further develop the use of color, texture and form and how it relates to costume design. 3. To introduce the tools of costume design by learning appropriate use and choice of fabric. 4. To introduce the practice of staying within budget and working with costume shop manager on costume shop workload. 5. To increase the student’s knowledge of research and shopping skills. 6. Increasing the student’s ability to present their ideas for costumes through rendering and alternative idea presentations. 7. To further develop students costume design skills by developing the creative side of the brain. TEXTBOOK: Rebecca Cunningham’s The Magic Garment: Principles of Costume Design (required) REQUIRED SCRIPTS: Of Mice and Men-John Steinbeck Othello-William Shakespeare Desdemona: A Play about a Handkerchief-Paula Vogel Joseph and the Amazing Technicolor Dreamcoat-Andrew Lloyd Webber (will be provided by instructor)-student will need to purchase soundtrack All Theatre and Dance students must have an in-depth knowledge of the practices and procedures outlined in the School of Theatre & Dance Handbook. The Handbook is available online at http://www.umt/edu/theatredance/about/handbook. MATERIALS You will need a variety of art supplies for various projects within this class. Materials needed are: Sketch paper-preliminary sketches can be done on newsprint or sketch paper. Please do not use notebook or computer paper. Paper for Finished Renderings-you will need to purchase paper for your renderings. This paper should be heavy enough to withstand a variety of drawing and painting materials and should be able to withstand the use of water. A good pad of watercolor paper or Bristol board would be appropriate. Water-based Painting Mediums-you will also need to have a supply of water-based paints. I suggest watercolors, but you can use gouache or acrylics. Water colors can be either palette or tube. Brushes-you should purchase a decent set of water color brushes. I suggest a #4, #8, #12 brushes. These will give you different sizes for different effects. Pencils-you will need both drawing and colored pencils. You can use regular #2 pencils, art pencils or mechanical pencils for sketching. Colored pencils can also be used for renderings. Markers-you can also use markers, if appropriate for rendering. Visual Statement Materials-you will need to have many “found” materials to complete your visual statements for you projects. Just keep a collection of interesting items that could suggest visual statements about your projects, i.e.: rocks, beads, lace, fans, pictures, etc. CLASS POLICIES: Attendance- Class attendance in mandatory. Absences must be limited to reasons of illness or serious emergency, and the instructor must excuse these. Students are required at all times to notify the instructor in advance of being absent for any reason. If unable to locate the instructor, the students should leave a message on the instructor’s voice mail or email. Students are responsible for all materials covered in their absences and all assignments must be made up. A maximum of three absences-excused or unexcused- allowed after which final grade will be lowered by one letter grade per absence. Missing classes will greatly hinder student’s ability to proceed forward. Tardiness-A person is considered as tardy if they are not in class when class begins. Three instances of tardiness will count as one absence. Grading-The course work consists of a series of different projects. The combination of these items will equal your grade this course. Each project will receive a letter grade. Letter grades will be assigned and averaged according to the following scale to reach the course grade. Grades: A, B+, B, C+, C, C-, D+, D, D-, and F. Students with Disabilities-Students with disabilities or special need should see the instructor. Academic Misconduct and the Student Conduct Code: All students must practice academic honesty. Academic misconduct is subject to an academic penalty by the course instructor and/or disciplinary sanction by the University. All students need to be familiar with the Student Conduct Code. The Code is available for review online at www.umt.edu/SA/VPSA/Index.cfm/page/1321. PROJECTS AND GRADING You are expected to complete all four design project as though submitting them in a professional setting—a regional theatre, national tour, or summer-stock setting. For every project, you must also have a written analysis of the play and its characters, costume research of the time period selected, a scene chart, a costume plot, and a complete set of costume renderings for each character. It is expected that these binders would provide sufficient information for a costume shop to start building the show on the day that binder is due. These professional elements will be graded along with your projects and are worth 100 points per project. Projects There will be a series of projects that will work to strengthen all the skills you will be learning in class. Projects include practical hands on paper work as well as artistic projects that will teach you to stretch and explore your creativity and thinking practices. All of these projects will help you to become a better artist, designer and communicator. Grading PROJECTS ARE DUE ON THEIR DUE DATE BY 5PM. Any projects turned in past the due date will be lowered one letter grade for each day they are late. The reason for this is because as a costume designer you must learn to meet the deadlines set out for you by the institution that has hired you. Missing deadlines in the real world creates a timeline that is not being met, therefore creating complications within the workroom. As a designer, you must learn discipline and time management as well as creativity. That is why all projects must be turned in on time, or your grade will suffer. Budgeting Project-Project worth 200 points This project will be announced in class Of Mice and Men-Project worth 500 points #1-Script Analysis-50 pts, Character Analysis-25 pts, Scene Breakdown-25 pts #2-Research-100 pts. #3-Preliminary sketches-50 pts, Clothing choices and research-50 pts #4-Completed renderings and Costume Plot -100 pts #5-Professional Binder-100 pts Othello-Project worth 600 points #1-Script Analysis-50 pts, Character Analysis-25 pts, Scene Breakdown-25 pts #2-Research and concept statement-100 points #3-Preliminary sketches-50 pts, Revised research-50 pts, Preliminary fabric and color choice-100 pts #4-Completed renderings with swatches, Costume Plot-100 points #5-Professional Binder-100 pts Desdemona-worth 400 points #1- Script Analysis-50 pts, Character Analysis -25 pts, Scene Breakdown-25 pts, #2- Research and concept statement-50 pts, Preliminary sketches-50 pts #3-Fully swatched, working drawings due, Costume Plot -100 pts #4-Professional Binder-100 pts Joseph and the Amazing Technicolor Dreamcoat-worth 800 points #1- Script Analysis-50 pts, Character Analysis-25 pts, Scene Breakdown-25 pts #2-Research and concept statement-100 points #3-Preliminary sketches-Narrator, Jacob, Joseph, 12 Brothers, Wives and Characters of Act I-100 pts #4-Preliminary sketches-All characters of Act II-100 pts #5-Revised sketches and preliminary fabric and color choices-100 pts #6-Completed renderings with swatches, Costume Plot -100 pts, Completed budget-100 pts #7-Professional Binder-100 pts PROJECT TOTALS 2400 POINTS TENTATIVE CLASS SCHEDULE DATE TOPIC ASSIGNMENT PROJECTS DUE 1/23 Review syllabus Assign Of Mice and Men Understanding Costumes, Playscript Analysis Reading Assignment: Chapters 1-2 Scene Breakdown 1/28 1/30 2/4 2/6 2/11 Organization and Collaboration Discuss Of Mice and Men Research-Evocative and Primary Presentation methods Step #1 Of Mice and Men Reading Assignment: Chapter 3 Developing the Character Review Research Sketching and Rendering Techniques Studio Time in Class Step #2 Research Men Reading Assignment: Chapter 4 Reading Assignment: Chapter 5 From Sketch to Costume Using Existing Clothing Step #3 Sketches Men Costume Plot Reading Assignment: Chapter 6 2/13 Rendering Techniques Review Prelim Sketches 2/18 2/20 Holiday-no class Review Renderings for Men 2/25 Designing large cast shows Discuss Othello Fabrics and Swatching Discuss Othello Research Statements 2/27 Assign Othello Step #4 Of Mice and Men Step #1 Othello Reading Assignment: Chapter 7-8 3/3 3/5 Fabrics and Manipulation Budgeting the Show Discuss Othello 3/10 3/11 Discuss Othello 1st half of class Discuss Othello 2nd half of class 3/17 3/19 Budgeting and the Costume Workroom Discuss Othello Finals 3/24 3/26 Spring Break-no class Spring Break-no class 3/31 4/2 Review Desdemona concept, research and sketches Designing for Musicals Assign Joseph Assign Budget Exercise Step #2 Othello Step #3 Othello Step #3 Othello Assign Desdemona 4/7 Review Desdemona working drawings Desdemona 4/9 Discuss Joseph Step #4 Othello Step #1& #2 Desdemona Step #3 Step #1 Joseph 4/14 4/16 Discuss Joseph research and concept statements Getting the Show Together 4/21 4/23 Review Prelim sketches Act I Joseph Review Prelim sketches Act II Joseph 4/28 Review Revised Sketches and Fabric choices Group #1 Review Revised Sketches and Fabric choices Group #2 Step #5 Joseph Final 10:10-12:10 Finals for Joseph Due Budget Exercise Due Step #6 Joseph 4/30 5/5 Step #2 Joseph Step #3 Joseph Step #4 Joseph Step #5 Joseph VI Department Summary (Required if several forms are submitted) In a separate document list course number, title, and proposed change for all proposals. VII Copies and Electronic Submission. After approval, submit original, one copy, summary of proposals and electronic file to the Faculty Senate Office, UH 221, camie.foos@mso.umt.edu. Revised 5-4-11