Systems Engineering Analysis Littoral Undersea Warfare in 2025 1 SEA-8 Tasking 2 Bottom Line Up Front Systems engineering principles Insights and conclusions: 1) No perfect system 2) Reaction time 3) Persistent systems 4) Kill-Chain Timeline (KCT) tradeoffs 5) Undersea Joint Engagement Zones (UJEZ) Results qualified and quantified during brief 3 Systems Engineering Design Process Design & Analysis Alternatives Generation Modeling & Analysis Problem Definition Decision Making Needs Analysis Alternative Scoring Objectives Analysis Decision Implementation Planning for Action Execution Assessment & Control Needs Analysis Obj Analysis Alt Generation Modeling Analysis 4 Conclusions SEA-8 Problem Statement SEA-8 .. design a system that denies enemy undersea forces (submarine and UUV) effective employment against friendly forces within the littorals during the 2025 timeframe. Needs Analysis Obj Analysis Alt Generation Modeling Analysis 5 Conclusions Problem Definition Phase Needs Analysis Primitive Need Stakeholder Acknowledgements System Decomposition Input-Output Modeling Functional Analysis Requirements Generation Effective Need Needs Analysis Obj Analysis Alt Generation Problem Definition Needs Analysis Objectives Analysis Modeling Analysis 6 Conclusions Stakeholder Acknowledgements NUWC UW, APL BOEING NPS R&A LLNL NAVSEA FASWC NSCT NSWG SPAWAR COMSUBDEVRON 12 WHOI GENERAL DYNAMICS NUWC FOSTER MILLER NORTHRUP STRATCOM GRUMMAN ONR PEO SHIPS BOEING COMSUBLANT PEO IWS SWDG PEO LMW N77 SPAWAR NSWC PACFLT COMSUBPAC Needs Analysis Obj Analysis Alt Generation Modeling Analysis 7 Conclusions Littoral Defined Littorals: Defined as waters within 100nm of any oceanic shoreline. Needs Analysis Obj Analysis Alt Generation Modeling Analysis 8 Conclusions ASW Timeline 3/10/30 72hrs 10 Days 30 Days Seize the Initiative Denial sustained for follow-on actions Begin ASW Operations 1 2 3 4 Needs Analysis 5 6 7 8 9 Obj Analysis 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Alt Generation Modeling Analysis 9 Conclusions Littoral ASW Points Littoral ASW Threat Needs Analysis Air Independent Propulsion Submarines Fuel Cell Technology Submarines Nuclear Powered Submarines Diesel Powered Submarines Unmanned Undersea Vehicles Obj Analysis Alt Generation Modeling Analysis 10 Conclusions Objectives Analysis Phase Objectives Analysis Functional Objectives Measures of Effectiveness Measures of Performance Performance Goals Problem Definition Needs Analysis Objectives Analysis Needs Analysis Obj Analysis Alt Generation Modeling Analysis 11 Conclusions Scenario Building Coastal Choke Point Passage Defense of Island Nation TRANSIT MAIN LAND MAIN LAND MAIN LAND TRANSIT TRANSIT MAIN LAND TRANSIT Needs Analysis ISLAND Obj Analysis Alt Generation Modeling Analysis 12 Conclusions Scenario: Theater Logistics Diego Garcia Guam Pearl Needs Analysis Obj Analysis Alt Generation Modeling Analysis 13 Conclusions Specific Geographic Littoral ASW Scenario Used for geographical scenario planning and simulation Bass Strait water space between Australia and Tasmania Needs Analysis Obj Analysis Alt Generation Modeling Analysis 14 Conclusions Littoral ASW Scenario: Area of Responsibility (AOR) Defense of island nation Air and maritime superiority not established 3 enemy port facilities 2 enemy AIP submarines in each 2 enemy AIP submarines unlocated Needs Analysis Obj Analysis Alt Generation Modeling Analysis 15 Conclusions Systems Engineering Analysis Littoral Undersea Warfare in 2025 16 SEA-8 Defined Alternatives Littoral Action Group (LAG) DD(X), LCS, SSN, MH-60 Total Ship Systems Engineering (TSSE) – Sea TENTACLE Host ship, UUV, USV, UAV, Stationary Bottom Sensors Tripwire UUV, Rapidly Deployable Stationary Bottom Sensors War of Machines UUV, Recharging Stations Floating Sensors Needs Analysis Obj Analysis Alt Generation Modeling Analysis 17 Conclusions Littoral Action Group Assets and Timeline 2 SSNs 1 DD(X) 3 LCS’s 5 MH-60Rs 2 on DD(X) 1 per LCS 5th Day SSNs 6th Day DD(X) LCS’s MH-60Rs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Needs Analysis Obj Analysis Alt Generation Modeling Analysis 18 Conclusions TSSE Sea TENTACLE Assets and Timeline 3 TSSE Sea TENTACLE Ships 144 Large UUVs 144 UUV Sleds 864 Light Weight UUVs 2304 Man-Portable Deployed Bottom Sensors 6th Day 3 TSSE Ships 10th Day Sea TENTACLE Deployment Complete 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Needs Analysis Obj Analysis Alt Generation Modeling Analysis 19 Conclusions Tripwire Assets and Timeline Stationary Bottom Netted Sensors 50 deployed outside each of the 3 harbors Sustainable through 30-day scenario UUV 5 deployed outside each of the 3 harbors 80 hr battery duration 24th Hour 36th Hour 150 Bottom Sensors 15 UUV’s 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Needs Analysis Obj Analysis Alt Generation Modeling Analysis 20 Conclusions War of Machines Assets and Timeline 80 Heavy Weight Vehicles (HWV) UUVs 71 HWV UUVs air-deployed 3 HWV UUVs outside each Red Harbors 12 Recharging stations 8 – 26 Hours 6th Day 80 UUV’s Recharging Stations 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Needs Analysis Obj Analysis Alt Generation Modeling Analysis 21 Conclusions Floating Sensors Operational View 1 (OV-1) Assets (100x200 NM box) 17,000 Floating Sensors, reseeded daily for 30 days were required Deployment 1,800 B-52 sorties or 3,000 B-2 sorties Needs Analysis Obj Analysis Alt Generation Modeling Analysis 22 Conclusions High-level Model Development Reliability discrete event simulation models Logistics analytical Monthly Mean Sound Speed Profiles fomodels r 40 00S 146 06E 0 Summer nteres for 40 00S 146 06E -10 Monthly Mean Sound Speed WiProfil 0 -40 -50 -50 -60 C4ISR analytical models Obj Analysis -60 -70 -70 0.8 Probability 0.7 Probability 1 0.6 Tripwire Probability of Detection 0.5 0.4 0.9 0.3 0.8 0.2 0.7 0.1 0.6 0 0 100 200 300 0.5 400 500 600 700 Db Time Steps (Hrs) 0.4 0.3 OUTPUT DATA 0.2 80 0.1 0 0 100 200 300 400 500 600 700 Time Steps (Hrs) 100 150(46)- 120 140 Monthly Mean Sound Speed Profiles for 40 00S 146 06E 200(61)- 0 Sensors physics based models5 10 12 14 10 250(76)-80 6 8 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 SoundSound Speed (m/s + 1500) Speed (m/s) -80 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 Sound SpeedModeling (m/s) Alt Generation Summer nteres for 40 00S 146 06E -10 Monthly Mean Sound Speed WiProfil 0 0(0)- Summer Winter -10 -20 50(15)- -20 -30 Depth (m) (m) Depth War of Machines -40 1 0.9 Db -30 -40 -40 -50 -50 -60 -60 Depth in ft (m) TSSE Alternative Depth in ft (m) Tripwire Alternative Tripwire Probability of Detection OVERALL SYSTEM 50(15)PERFORMANCE -20 -30 High-level -30 100(30)Entity Based Model Depth (m) (m) Depth Alternative Needs Analysis Summer Winter -10 -20 Alternative LAG 0(0)- 80 100(30)- 100 150(46)- 120 140 200(61)- -70 -70 250(76)-80 6 8 10 12 14 5 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 SoundSound Speed (m/s + 1500) Speed (m/s) -80 15 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 Sound Speed (m/s) 10 15 Range in kYds 20 20 25 30 25 30 Range in kYds Analysis 23 Conclusions Alternatives’ Strengths/Weaknesses Average Probability ofDetect Detection of any Red Submarine Time to INITIAL of Red Submarines by Blue Assets per Time Step 1.01 0.9 LAG Tripwire and and Sea TENTACLE WOM do achieve not achieve 80% 80% Pd byPd until more 130 hours than 230 hours 0.7 0.60.6 Probability Probability 0.80.8 0.5 War of Machines 0.40.4 Tripwire Warning-time sensitive performance 0.3 0.20.2 Littoral Action Group Sea TENTACLE 0.1 00 00 50 100 100 150 200 200 250 300 300 350 400 400 450 500 500 550 600 600 650 700 700 Time Steps (Hrs) War of Machines Alternative Needs Analysis Obj Analysis Time (hours) LAG Alternative Tripwire Alternative Alt Generation Modeling TSSE Alternative Analysis 24 Conclusions Alternatives’ Strengths/Weaknesses Probability of Detection of All Red Submarines by Blue Assets Time to Detect EACH of 8 Red Submarines per Time Step Quick rise once 1.01 Blue starts detecting Red 0.9 Never reaches 100% 0.7 0.60.6 Probability Probability 0.80.8 0.5 0.40.4 War of Machines 0.3 Tripwire 0.20.2 Littoral Action Group 0.1 00 00 Sea TENTACLE 50 100 100 150 200 200 250 300 300 350 400 400 450 500 500 550 600 600 650 700 700 Time Steps (Hrs) War of Machines Alternative Needs Analysis Obj Analysis Time (hours) LAG Alternative Tripwire Alternative Alt Generation Modeling TSSE Alternative Analysis 25 Conclusions Tracking Ability Snapshot Probability of Blue Blue Assets Ability Snapshotof ofthe the Probability of Assets Ability to to Track Sensitivity to Required Continuous Track any one by 10 10Days DaysininTime TimeSteps Steps Track any oneRed RedSubmarine Submarine by Time within First 10 Days 1.0Probability Ability to Track Probability of Alternative's 1.00 1.00 0.90 0.90 Probability 0.80.80 0.80 0.70 0.70 0.60.60 0.60 0.50 0.50 0.40.40 0.40 War of Machines 0.30 0.30 0.20.20 0.20 0.10 0.10 0- Tripwire is also insensitive, but lacks recharge capability War of Machines is insensitive to required track time due to invasive mobile platforms Sea TENTACLE is Tripwire sensitive to required track Littoral Action Group time due to its immobile Sea TENTACLE sensors 0.00 0.00 66 Needs Analysis LAG shows a high probability of lost track due to the 12 18 24 30 36 42 48 54 12 18 24 30 36 42 48 54 standoff ranges of Tracking Time Required 6 Minute Intervals Required 1:Continuous Track Time4: LAG (minutes) manned platforms Tripwire 2: TSSE 4: LAG 3: War of Machines Obj Analysis Alt Generation Modeling Analysis 26 Conclusions Systems Engineering Analysis Littoral Undersea Warfare in 2025 27 ASW Results, Insights and Recommendations NO PERFECT SYSTEM Scenario variables were the key factors Each alternative studied had weaknesses Differences between alternatives were significant “Best” solution might be a tailored mix Needs Analysis Obj Analysis Alt Generation Modeling Analysis 28 Conclusions ASW Results, Insights and Recommendations REACTION TIME Enemy submarines are vulnerable in restricted waterways Enemy timelines are unpredictable Quick reaction systems hedge uncertainty Strategic air least sensitive to enemy initiative Needs Analysis Obj Analysis Alt Generation Modeling Analysis 29 Conclusions ASW Results, Insights and Recommendations PRESENCE Pervasive persistence is the goal Traditional methods Non-traditional methods Needs Analysis Obj Analysis Alt Generation Modeling Analysis 30 Conclusions ASW Results, Insights and Recommendations KILL-CHAIN TIMELINE (KCT) TRADEOFFS Traditional methods require short KCTs Non-traditional methods afford longer KCTs Standoff weapons systems more easily used if longer KCT are allowed Needs Analysis Obj Analysis Alt Generation Modeling Analysis 31 Conclusions ASW Results, Insights and Recommendations UNDERSEA JOINT ENGAGEMENT ZONE (UJEZ) Cooperative mix of assets unlocks future ASW force capabilities Future ASW forces may require the establishment of the UJEZ Low false positive and low fratricide rates are required Needs Analysis Obj Analysis Alt Generation Modeling Analysis 32 Conclusions ASW Results, Insights and Recommendations RECOMMENDATIONS Research Follow on study Development Needs Analysis UUVs Rapidly deployable sensing grids Common undersea picture Autonomous recharge/replenishment systems Obj Analysis Alt Generation Modeling Analysis 33 Conclusions ASW Results, Insights and Recommendations RECOMMENDATIONS Tactics Strategic air JSOW like systems to deliver ASW assets Doctrine Evolution from waterspace management and PMI to UJEZ Needs Analysis Obj Analysis Alt Generation Modeling Analysis 34 Conclusions Systems Engineering Analysis Littoral Undersea Warfare in 2025 35