Kinematics (the geometry of the motion) Basic kinematic relationships For a point dx v= = x& dt a= dv d 2 x = 2 = && x dt dt or For a rigid body dθ & ω= =θ dt a=v dv dx (From using the chain rule) α= dω d 2 θ && = 2 =θ dt dt or α=ω dω (From using dθ the chain rule) To obtain algebraic relationships separate variables and integrate. For example: Constant acceleration equations (useful for any problem with constant acceleration - such as projectile motion): a = constant α = constant 1 1 x = x0 + v0t + at2 θ = θ0 + ω 0t + αt 2 2 2 v = v0 + at ω = ω 0 + αt v 2 = v02 + 2a ( x − x0 ) ω 2 = ω 20 + 2α ( θ − θ0 ) We can also express the velocity and acceleration in various coordinate systems. This is helpful when we apply linear momentum. Rectangular components r v = v x $i + v y $j r a = a x $i + a y $j Normal and tangential components r v = ve$ t v2 r a = v&$e t + e$ n ρ Radial and transverse components ( r &$r + rθ& e$θ v = re ) ( ) r θ + 2r&θ& e$θ a = r&& − rθ& 2 e$r − r&& Other topics: Relative Motion r r r v A = v B + v A/ B r r r a A = a B + a A/ B vB vA/B vA (Vector Equations) Dependent Motion 1) Define coordinates, 2) write constraint equations, 3) differentiate Rigid Body Kinematics Translation - All point on the body have the same velocity and acceleration Fixed axis rotation (i.e. find the velocity and acceleration of any point on the rigid body) v = ωrp/o velocity: magnitude = ωr P direction = perpendicular to r rp/o O at = αrp/o acceleration: tangential component = αr normal component = ω2r P O an = ω2rp/o General plane motion (always valid for two points on the same rigid body) r r r a A = a B + a A/ B r r r r r r = a B + α × r A / B + ω × ( ω × rA / B ) r r r r = a B + α × rA / B − ω 2 rA / B (plane motion) r r r v A = v B + v A/ B r r r = v B + ω × rA / B To solve the velocity problem it is often easiest to instantaneous centers. Instantaneous center cannot be used for accelerations! Instantaneous Center (draw lines perpendicular to velocity) IC