ISM 240: Programming 1 Fall 2014

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ISM 240: Programming 1
Fall 2014
Instructor:
Co-Instructor:
Office:
E-Mail:
Phone:
Office Hours:
Jeffrey Wall
Hamid Nemati
392 Bryan Building
jdwall2@uncg.edu (email is the preferred method of contact)
(336) 334-4159 (I don’t have a voicemail box)
Tue & Thu from 11:00 am – 12:30 pm
And by Appointment
Catalog Description:
Introduction to the planning and creation of computer programs for solving business-related problems. Emphasis on problem
analysis and objected-oriented programming techniques. Students utilize an object oriented programming language.
Course Objectives:
Upon completion of the class, students will be able to:
1.
2.
3.
4.
5.
Plan and design solutions to business problems
Translate those solutions to computer programs
Use Visual Basic 2012 to create and modify files
Write, test, and debug Visual Basic 2012 applications that contain forms, objects, event handling, methods, decisions,
iterations, arrays, databases, and object oriented programming concepts.
Learn to use official documentation and online forums to assist with issues for assignments, exams, and projects.
Required Materials and Textbook:
In this class, we will use Visual Studio 2012 to develop programs in Visual Basic. This class will primarily use one book.
The book and other supplementary materials are available to all registered UNCG students via the Safari Texts online database
at UNCG Libraries for FREE. Go to: http://library.uncg.edu/dbs/dbs-byletter.aspx?showdbs=S
1.
2.
3.
1
Go to the UNCG Libraries
Page at library.uncg.edu
Select Databases.
Choose ‘S’ and you will see
this screen.
Search for and bookmark for yourself the following books for easy access for the entire semester.
Required Text – you can use the online version on Safari Tech Books for free or purchase a physical copy.
 Visual Basic 2012 Unleashed, Second Edition
o
Print ISBN-10: 0-672-33631-6
o
Print ISBN-13: 978-0-672-33631-7
o
Web ISBN-10: 0-13-325584-0
o
Web ISBN-13: 978-0-13-325584-3
o
http://proquest.safaribooksonline.com/book/programming/vb/9780133255843
Supplementary Texts – you can use the online versions on Safari Tech Books for free or purchase physical copies.
 http://msdn.microsoft.com – contains documentation and samples
 Sams Teach Yourself Visual Basic 2012 in 24 Hours
o
Print ISBN-10: 0-672-33629-4
o
Print ISBN-13: 978-0-672-33629-4
o
Web ISBN-10: 0-13-325574-3
o
Web ISBN-13: 978-0-13-325574-4
o
http://proquest.safaribooksonline.com/book/programming/vb/9780133255744
Instructional Methods:
This course will be delivered by mixing lectures and discussions with code-alongs, programming assignments, and a team
project. Lectures and discussions will give students a basic understanding of programming topics and a foundation for engaging
in the hands-on programming exercises. Students will have the opportunity to practice the techniques discussed in lecture by
completing programming assignments, exams, and projects. The assignments are designed as homework, but lab time will be
provided to assist students in answering questions and resolving issues. Lab sessions will not be guided by the instructor.
Students who do not complete some work before the lab session may find it difficult to complete the assignments on time. No
late assignments will be accepted.
Students are expected to learn how to find information to solve the problems they encounter in the hands-on exercises.
Knowing how to find answers is extremely important in programming. Programming languages change frequently and some
functionality becomes deprecated. Additionally, libraries and built-in classes and functions allow programmers to build on the
work of others. Programmers must be able to find the tools and libraries they need. This requires programmers to stay on top of
the latest trends and to find tools and libraries to provide the desired functionality. Thus, hands-on activities will not follow a
formal and structured lab style. This structure is to ensure that students learn how to find information and solve problems on
their own or in teams.
General Preparedness:
Students are expected to participate in class. Students are expected to be prepared for class by reading assigned materials. Each
student is responsible for all of the information and announcements that are made in class and on Blackboard. Announcements
are frequently posted to Blackboard. Poor performance in this course is directly related to poor attendance. Students are
expected to conduct themselves in a professional manner. Professionals show up for scheduled meetings prepared and on time
and participate regularly. Any student missing the first two classes without notifying the instructor will be administratively
dropped from the course.
Late Assignments:
Take-home assignments cannot be turned in late. Assignments must be completed by their assigned date and time.
Exams may only be made-up with a written, verifiable, legitimate excuse or prior written consent from the instructor.
Late team projects will be docked 10% for every day late up to 40% off unless previous written arrangements are made
with the instructor. No assignment will be accepted after the last official day of class; this does NOT include finals week.
2
Take-Home Assignments:
There will be 5 take-home assignments throughout the semester. Assignments are worth 10 points each. To accommodate for
emergency situations, the lowest assignment score will be dropped. Assignment dates are posted on the course schedule, but
adjustments may be made as necessary. Any changes to the schedule will also be posted to the Blackboard announcements
section. Not all material is covered in class. Students are expected to do the assigned readings and search for solutions
online to further develop their knowledge and complete assignments. Lab sessions will be dedicated for each assignment.
However, they are not guided lab sessions. Students who are struggling with the assignment may come to the lab for assistance.
Students are expected to complete as much of the assignment as possible before the lab session. Students who fail to work on
the assignment before lab may have difficulty completing the assignments on time.
Assignments can be completed in groups of 2-4 individuals or individually. The following stipulations exist when completing
assignments as a group. Failure to follow these stipulations will result in a 0 on the assignment. If assignments are copied
or shared without collaboration as designated below, students may be subject to additional academic penalties,
including an F in the course.
1. All group members must meet in person or via virtual communication platforms that allow for screen captures
and voice and/or video communication.
2. All group members should be involved in the programming required in the assignment.
3. Only one assignment should be turned in for the group.
4. The comments section on Blackboard must list the names of the group members.
5. If you do not actively participate in your groups, your grade may suffer on the exams and projects.
The following rubric will be applied to grade all take-home assignments:
1. Code does not compile:
2. Code compiles with errors:
3. Code compiles without error but does not run:
4. Code compiles and runs (points added or removed for functionality/design):
5. Code runs with object oriented design (points added or removed for functionality/design):
Base Grade 55%
Base Grade 65%
Base Grade 75%
Base Grade 85%
Base Grade 95%
Exams:
The two exams will be take-home practice exams. You will be asked to complete a programming objective to demonstrate the
knowledge you have acquired in the course. You will have approximately one week to complete each exam. Class will not be
held during the exam to ensure that you have ample time to complete the exams. Students are responsible for material in the
assigned readings even if not covered in class. No make-up examinations are offered unless a written, verifiable, legitimate
excuse for the absence is presented to the instructor or written arrangements are made beforehand. The exams are open-note,
open-book, and open-Internet. Communication or collaboration with any human being on the exams is strictly
FORBIDDEN and will result in academic penalties up to an F in the class.
Team Project:
Students will develop a program for a company. The company and a description of the desired program will be provided by the
instructor. However, students are encouraged to contact the instructor within the first two weeks of the semester if they have a
project that they would like students to work on. Teams will consist of 3-4 students. An assignment sheet will be posted to
Blackboard describing the details of the project. The project is worth 250 points of your final grade.
Grading:
Your final grade is determined using the following scale and assignment weights:
Points
Grade
Points
Grade
Points
Grade
Points
Grade
97-100%
A+
87-89%
B+
77-79%
C+
67-69%
D+
93-96%
A
83-86%
B
73-76%
C
63-66%
D
90-92%
A–
80-82%
B–
70-72%
C–
60-62%
D–
Below 60%
Deliverables
Points
Assignments (10 points each)
40 points
Midterm Exam
100 points
Final Exam
100 points
3
F
Team Project
250 points
Total
490 points
Ethical Issues and the Honor Code Policies:
University students are expected to conduct themselves in accordance with the highest standards of academic honesty.
Academic misconduct for which a student is subject to penalty includes all forms of cheating, such as illicit possession of
examinations or examination materials, forgery, plagiarism, etc. Although students are allowed to work with others during
activities and on team projects, students may NOT borrow, or "share" their work. Students will receive a 0 for the deliverable if
misconduct is proven. Students should read and must follow the UNCG Honor Code.
Plagiarism is defined as "presenting as one’s own work that work which is, in whole or in part, the work of another person or
persons without giving proper credit to the appropriate source." This includes submitting work done by another as one’s own
work. It is understood that what you turn in to me for a grade represents your own effort. Plagiarism will be immediately
punished with a 0 for the assignment in question. Further disciplinary action will be pursued as the instructor deems
appropriate. No credit will be received for copied work, and other academic penalties may be imposed. Teamwork does
NOT include one person completing an assignment and then sending the assignment to another student.
UNCG’s academic integrity policy can be viewed at: http://academicintegrity.uncg.edu/complete/
Bryan Faculty/Student Guidelines:
Faculty and students at UNCG have certain obligations. Please view these obligations and guidelines at:
http://www.uncg.edu/bae/faculty_student_guidelines_sp07.pdf
Disabilities:
If you have a documented disability and wish to discuss academic accommodations, please contact me as soon as possible.
Inclement Weather:
Rarely, UNCG closes for inclement weather. The radio and TV stations will have the closing notification by 6:30 am. You may
also call 334-5000 for a message related to weather closings. These messages are updated hourly.
* This syllabus is subject to change as needed *
4
Tentative Course Outline *This outline is subject to change as needed*
OOP = Object Oriented Programming
Week Of
Tuesday
Thursday
Blackboard Readings
Deliverables
Week 01
(08/18)
Syllabus.
Event-Based Programming
Introduction to the Visual Studio
IDE and Events
Intro to the IDE
Week 02
(08/25)
OOP
User Interface Objects
OOP Code-Along
(User Interface Objects)
Intro to Classes
Week 03
(09/01)
OOP
Working with Classes
Lab Time for Assignment 1
Intro to Inheritance
Assignment 1 due 09/05
at 11:59 pm
Week 04
(09/08)
OOP Code-Along
Working with Classes
Lab Time for Assignment 2
Intro to Arrays
Intro to Loops
Assignment 2 due 09/12
at 11:59 pm
Week 05
(09/15)
Arrays (vectors and matrices) and
Loops
Arrays and Loops Code-Along
Intro to Data Types
Common Operators
Week 06
(09/22)
Optional Exam Review
Lab Time for Assignment 3
No Reading!!
Week 07
(09/29)
Take-home Exam1. No Class.
(collaboration of any sort will result in academic penalties)
Week 08
(10/06)
WPF Applications/XAML
WPF Applications/XAML
Intro to WPF
Week 09
(10/13)
Spring Break! No Class!! Enjoy!
WPF Applications Code-Along
No Reading!!
Week 10
(10/20)
Database Integration
Lab Time for Assignment 4
Intro to OleDb (database)
Assignment 4 due 11/07
at 11:59 pm
Week 11
(10/27)
Database Code-Along
Lab Time for Assignment 5
No Reading!!
Assignment 5 due 11/14
at 11:59 pm
Week 12
(11/03)
Catch-up Day
Catch-up Day
No Reading!!
Week 13
(11/10)
Open Lab. Dedicated time to
work on Team Project
Open Lab. Dedicated time to work
on Team Project
No Reading!!
Week 14
(11/17)
CMV Framework
Take-home Exam2. No Class.
(collaboration of any sort will result in academic penalties)
Week 15
(11/24)
Take-home Exam2. No Class.
Thanksgiving Holiday! No Class!!
Enjoy!
Assignment 3 due 09/26
at 11:59 pm
Exam1 due 10/04
at 11:59 pm
5
No Reading!!
Exam2 due 11/25
at 10:00 pm
Finals Week
No Class.
Team Project Due 12/09
at 8:00 am
6
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