Socket Programming Socket address structure in <sys/socket.h>: struct sockaddr{ u_short sa_family; char sa_data[14]; } /* address family: AF_xxx value */ /* up to 14 bytes of protocol- */ /* specific address */ Socket Programming Socket address structure in <netinet/in.h>: (Internet family) struct in_addr{ u_long s_addr; /* 32-bit netid/hostid */ /* network byte ordered */ } Socket Programming struct sockaddr_in{ short sin_family; u_short sin_port; /* AF_INET */ /* 16-bit port number */ /* network byte ordered */ struct in_addr sin_addr; /* 32-bit netid/hostid */ /* network byte ordered */ char sin_zero[8]; /* unused */ } Socket Programming socket : specify the type of communication protocol desired (TCP, UDP etc.) #include <sys/types.h> #include <sys/socket.h> int socket(int family, int type, int protocol); family: AF_UNIX (UNIX internal protocol) AF_INET (Internet protocols) AF_NS (Xerox NS protocols) AF_IMPLINK (IMP link layer) (AF: address family) Socket Programming type: SOCK_STREAM (stream socket, TCP) SOCK_DGRAM (datagram socket, UDP) SOCK_RAW (raw socket) SOCK_SEQPACKET (sequenced packet socket) SOCK_RDM (reliably delivered message socket) (not implemented yet) protocol: typically set to 0 for most user applications The output of the system call is the socket descriptor. Socket Programming bind: assign a name to an unnamed socket #include <sys/types.h> #include <sys/socket.h> int bind(int sockfd, struct sockaddr *myaddr, int addrlen); sockfd: socket descriptor (return by*myaddr: a pointer to a protocol-specific address addrlen: the size of this address structure The output > 0 if success; otherwise, it fails. Socket Programming connect: establish a connection with a server #include <sys/types.h> #include <sys/socket.h> int connect (int sockfd, struct sockaddr *servaddr, int addrlen); same as the system call bind. The output > 0 if success; otherwise, it fails. Socket Programming listen: is used by a connection-oriented server to indicate that it is willing to receive connections #include <sys/types.h> #include <sys/socket.h> int listen (int sockfd, struct backlog); backlog: specify how many connection requests can be queued by the system while it waits for the server to execute the accept system call (default as 5). The output > 0 if success; otherwise, it fails. Socket Programming accept: take the first connection request on the queue and create another socket with the same properties as sockfd. #include <sys/types.h> #include <sys/socket.h> int accept (int sockfd, struct sockaddr *peer, int *addrlen); peer: the address of connected peer process (the client). addrlen: the size of peer. The output of the system call is the socket descriptor. Socket Programming send, sendto, recv and recvform #include <sys/types.h> #include <sys/socket.h> int send(int sockfd, char *buff, int nbytes, int flags); int sendto(int sockfd, char *buff, int nbytes, int flags, struct sockaddr *to, int addrlen); int recv(int sockfd, char *buff, int nbytes, int flags); int recvfrom(int sockfd, char *buff, int nbytes, int flags, struct sockaddr *to, int addrlen); flag: usually zero Socket Programming close: close a socket #include <sys/types.h> #include <sys/socket.h> int close (int fd); bzero: writes the specified number of null bytes to the specified destination. bzero(char *dest, int nbytes); Socket Programming htonl: convert host-to-network to long integer htons: convert host-to-network to short integer #include <sys/types.h> #include <netinet/in.h> u_long htonl(u_long hostlong); u_short htons(u_long hostshort); Socket Programming inet_addr: convert a character string in dotteddecimal notation to a 32-bit Internet address #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> unsigned long inet_addr(char *ptr); Socket Programming Server socket ( ) bind ( ) Connection-oriented Protocol Client listen ( ) accept ( ) blocks until connection from client read ( ) connection establishment data (request) socket ( ) connect ( ) write ( ) process request write ( ) data (reply) read ( ) Socket Programming Server socket ( ) Connectionless Protocol bind ( ) Client recvfrom ( ) blocks until data received from a client socket ( ) bind ( ) data (request) sendto ( ) process request sendto ( ) data (reply) recvfrom ( ) Socket Programming int tcp_serv() /* server program: setup a TCP connection */ { int sockfd, newsockfd, clilen; struct sockaddr_in cli_addr, serv_addr; if ((sockfd = socket (AF_INET, SOCK_STREAM, 0)) < 0) err_dump(“server: can't open stream socket”); bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = htonl(INADDR_ANY); /* INADDR_ANY: any Internet interface on the system */ Socket Programming serv_addr.sin_port = htons(SERV_TCP_PORT); if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) err_dump(“server: can't bind local address”); listen(socfd, 5); clilen = sizeof(cli_addr); if ((newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen)) < 0) err_dump(“server: accept error”); } Socket Programming int tcp_client() /* client program: setup a TCP connection */ { int sockfd, newsockfd, clilen; struct sockaddr_in serv_addr; bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = inet_addr(SERV_HOST_ADDR); serv_addr.sin_port = htons(SERV_TCP_PORT); Socket Programming if ((sockfd = socket (AF_INET, SOCK_STREAM, 0)) < 0) err_sys(“client: can't open stream socket”); if (connect(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) err_sys(“client: can't bind local address”); /* do the transmission */ close(sockfd); } Socket Programming tcp_send(s_act, msg_ptr, msg_len) /* ipc_send: send data message “msg” within stream domain */ int s_act; /* actual socket descriptor of connection */ char *msg_ptr; /* pointer to data msg unit */ int msg_len; /* length of data msg unit */ { int cc = 0, rc; cc = send(s_act, msg_ptr, msg_len, 0); /*UNIX system call */ if (cc == -1) {perror("send: ! "); rc = cc; } /* error report */ else rc = OK (=1); return (rc); } Socket Programming tcp_receive(s_act, buf_ptr, buf_len) /* receive data within UNIX*/ int s_act; /* socket descriptor of ipc connection */ union u_du *buf_ptr; /* pointer to message buffer */ int *buf_len; /* length of message buffer */ { int cc, rc; cc = recv(s_act, buf_ptr, *buf_len, 0); /* UNIX syst call */ if (cc == -1) { perror("recv: "); rc = cc; } else {*buf_len = cc; rc = OK (= 1); } return (rc); } Socket Programming int udp_serv() /* server program: setup a UDP connection */ { int sockfd, newsockfd, clilen; struct sockaddr_in cli_addr, serv_addr; if ((sockfd = socket (AF_INET, SOCK_DGRAM, 0)) < 0) err_dump(“server: can't open datagram socket”); bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = htonl(INADDR_ANY); /* INADDR_ANY: any Internet interface on the system */ Socket Programming serv_addr.sin_port = htons(SERV_UDP_PORT); if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) err_dump(“server: can't bind local address”); /* do the transmission */ } Socket Programming int udp_client() /* client program: setup a UDP connection */ { int sockfd, newsockfd, clilen; struct sockaddr_in cli_addr, serv_addr; bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = inet_addr(SERV_HOST_ADDR); serv_addr.sin_port = htons(SERV_UDP_PORT); if ((sockfd = socket (AF_INET, SOCK_DGRAM, 0)) < 0) err_dump(“client: can't open datagram socket”); Socket Programming bzero((char *) &cli_addr, sizeof(cli_addr)); cli_addr.sin_family = AF_INET; cli_addr.sin_addr.s_addr = htonl(INADDR_ANY); cli_addr.sin_port = htons(0); if (bind(sockfd, (struct sockaddr *) &cli_addr, sizeof(cli_addr)) < 0) err_dump(“client: can't bind local address”); /* do the transmission */ close(sockfd); } Socket Programming udp_send( msg_ptr, msg_len, addr_ptr, addr_len ) char *msg_ptr; /* pointer to message */ int msg_len; /* length of message */ struct sockaddr_in *addr_ptr; /* socket address */ int addr_len; /* length of socket address */ { int cc; addr_ptr.sin_addr.s_addr = htonl(st_addr); /*convert address*/ cc = sendto(s_udp, msg_ptr, msg_len, 0 addr_ptr, addr_len ); if (cc == -1) {perror("sendto: "); return(cc);} else return(OK); } Socket Programming udp_receive(msg_ptr, msg_len, addr_ptr, addr_len) char *msg_ptr; /* pointer to message “msg” */ int msg_len; /* length of message */ struct sockaddr_in *addr_ptr; /* socket address */ int addr_len; /* length of socket address */ { int cc; cc = recvfrom(s_udp, msg_ptr, *msg_len, 0, addr_ptr, addr_len ); if (cc == -1) {perror("recvfrom: "); return(cc); } else return(OK); } Thread Programming (Try the program) #define _REENTRANT #include <stdio.h> #include <thread.h> #define NUM_THREADS 12 void *change_global_data(void *); /* for thr_create() */ main(int argc,char * argv[]) { int i=0; for (i=0; i< NUM_THREADS; i++) { thr_create(NULL, 0, change_global_data, NULL, 0, NULL); } while ((thr_join(NULL, NULL, NULL) == 0)); } void * change_global_data(void *null) { static mutex_t Global_mutex; static int Global_data = 0; mutex_lock(&Global_mutex); Global_data++; sleep(1); printf("%d is global data\n",Global_data); mutex_unlock(&Global_mutex); return NULL; } Use online help to find out the information about thread programming. Try: man mutex man thr_create man thr_join …...