Libraries Making Functions Globally Reusable (§ 4.6) 1 Review We have written a program that used functions to compute the area and circumference of an ellipse. area ab a b b a a b circumference 2 2 2 2 2 Function Prototypes (placed before main()): double ellipseArea(double length, double width); double ellipseCircumference(double length, double width); Function Definitions & Documentation (placed after main()): const double PI = 3.14159; /* Function to compute the area of an ellipse Receive: two double values length, width, representing the major axis and minor axis of an ellipse Return: the area of the ellipse -------------------------------------------------------*/ double ellipseArea(double length, double width) { double halfLength = length/2.0, halfWidth = width/2.0; } return PI * halfLength * halfWidth; 3 /* Function to compute the circumference of an ellipse Receive: two double values length, width, representing the major axis and minor axis of an ellipse Return: the circumference of the ellipse ---------------------------------------------------------*/ double ellipseCircumference(double length, double width) { double halfLength = length/2.0, halfWidth = width/2.0; return 2.0 * PI * sqrt( (halfLength * halfLength + halfWidth * halfWidth) / 2.0); } Putting these prototypes, documentation, and definitions along with main() in the same program makes it possible to reuse them at several different places in the program. However, suppose that in order to solve some other problem, a different program requires computing the area and circumference of an ellipse. 4 How can we reuse our functions in a different program? Options: • Copy-and-paste ellipseArea() and ellipseCircumference() from our previous program into the new program. • Store ellipseArea() and ellipseCircumference()in a ___________ so that programs can share them. Is there automatic updating of a program if the original functions are modified? _____ _______ We also have global reusability. 5 Libraries A library consists of three files: A _____________ file (whose name has a .h suffix) that contains shareable Header Files function __________________________________. An ________________________ file (whose name has a .cpp suffix) that contains shareable function _____________________. A ____________________ file (whose name has a .txt (or .doc) suffix) that contains documentation for the library. Source Files Resource Files In Visual C++, put all 3 and the program that uses the library in the same project. 6 Example Since we are creating a library to share functions that describe an ellipse, we might name our library ellipse, with must be • header file ellipse.h, the same • implementation file ellipse.cpp, and • documentation file ellipse.txt. Other Examples: Text: Temperature conversion Project: Metric conversion 7 Function Prototypes (placed before main()): double ellipseArea(double length, double width); double ellipseCircumference(double length, double width); Function Definitions & Documentation (placed after main()): const double PI = 3.14159; /* Function to compute the area of an ellipse Receive: two double values length, width, representing the major axis and minor axis of an ellipse Return: the area of the ellipse -------------------------------------------------------*/ double ellipseArea(double length, double width) { double halfLength = length/2.0, halfWidth = width/2.0; } •adams@calvin.edu return PI * halfLength * halfWidth; 8 Implementation file: ellipse.cpp Their _______________ are placed in ellipse.cpp: /*----- ellipse.cpp ----Library of functions for computing ellipse attributes. L. Nyhoff CS 104X Oct 12, 2009 Functions provided: ellipseArea: compute area of an ellipse ellipseCircumference: compute circumference of an ellips ------------------------------------------------------------*/ #include <cmath> #include <cassert> Put after using namespace std; using namespace std; _______________________ const double PI = 3.14159; // Could go in ellipse.h double ellipseArea(double length, double width) { ________________________________________ double halfLength = length/2.0, halfWidth = width/2.0; return PI * halfLength * halfWidth; } 9 Implementation file (cont.) double ellipseCircumference(double length, double width) { assert(length >= 0 && width >= 0); double halfLength = length/2.0, halfWidth = width/2.0; return 2.0 * PI * sqrt((pow(halfLength, 2.0) + pow(halfWidth, 2.0))/2.0); } //... plus definitions of any others we provide ... This file can be ___________________________ from any program that uses it (called a ______________________). 1 0 Documentation file: ellipse.txt Our documentation file will be a copy of the header file, with __________________________ added foradditional documentation: /*----- ellipse.cpp ----Library of functions for computing ellipse attributes. L. Nyhoff CS 104X Oct 12, 2009 Functions provided: ellipseArea: compute area of an ellipse ellipseCircumference: compute circumference of an ellips ------------------------------------------------------------*/ /*------------------------------------------------------Compute the area of an ellipse. Receive: length, width, two double values. Return: the area of the corresponding ellipse. -------------------------------------------------------*/ double ellipseArea(double length, double width); 11 Documentation file (cont.) /*------------------------------------------------------Compute the circumference of an ellipse. Receive: length, width, two double values. Return: the circumference of ellipse defined by length and width. -------------------------------------------------------*/ double ellipseCircumference(double length, double width); // ... plus prototypes and specifications // ... for any others we provide ... By storing the documentation in a separate file, we provide information on how to use the library without cluttering the other library files. But some programmers do put the documentation 12 in the header file. Program Translation Translating a program into machine language consists of two steps: 1. ________________, in which the syntax of the main program and of the implementation files of any included libraries are checked, and if no errors are found, converts them into the computer’s machine language. 2. ___________, in which any calls to functions (from main() or from other functions) are bound to the definitions of those functions. 13 Using a Library To use a library: A program must ________________________ (usually above the main function and after using namespace std;). When the ___________ (actually its preprocessor) encounters this #include directive, it must be able to find the header file so it can open it and replace the #include directive with its contents so they get compiled along with the program. In Visual C++: Put it in the project's header files When the file contains function prototypes, the effect of the #include directive is to insert those prototypes 14 into the program. In Visual C++: It must also be able to find the corresponding implementation file so it can open it, insert the contents of its header file into it, and then compile it (separately from the program). Put it in the project's source files Once these compilations are successful, the ___________ combines these compiled files into one, connecting (i.e., "linking") each function call to the compiled code of that function's definition. A failure in either stage is an error. 15 Compilation Errors A program _________________________________ ______________is given produces a compiler error. This can occur if you call a library function and neglect to #include the header file containing its prototype. You’ll be trying to use a function that has not been ______________. 16 Linking Errors A program calling a function for which the ____________________________________ produces a linker error. This can occur if a program calls a function but the linker is not told to use the library implementation file or object file containing that function’s definition. How this is done varies from platform to platform, but often involves a project file. 17 Temperature conversion example in the text Example #include <iostream> using namespace std; // cin, cout, <<, >>, ... _______________________________ // insert ellipse prototypes Put after int main() using namespace std; { cout << "Program to compute the area and circumference of " "an ellipse.\n"; cout << "Please enter its major & minor axes (meters): "; double majorAxis, minorAxis; cin >> majorAxis >> minorAxis; double area = ellipseArea(majorAxis, minorAxis); double circumference = ellipseCircumference(majorAxis, minorAxis); } cout << "\nFor an ellipse with major axis " << majorAxis << " meters and minor axis " << minorAxis << " meters\n" << "\tarea = " << area << " sq. meters\n" << "\tcircumference = " << circumference << " meters\n"; 18 ------ Build started: Project: Ellipse, Configuration: Debug Win32 ------ Compiling... ellipse.cpp driver.cpp Generating Code... Linking... Build log was saved at "file://e:\CS104\Ellipse\Ellipse\Debug\BuildLog.htm" Ellipse - 0 error(s), 0 warning(s) ---------------------- Done ---------------------Build: 1 succeeded, 0 failed, 0 skipped EXECUTION: Program to compute the area and circumference of an ellipse. Please enter its major & minor axes (meters): 2 2 For an ellipse with major axis 2 meters and minor axis 2 meters area = 3.14159 sq. meters circumference = 6.28318 meters Press any key to continue 19 Compilation creates a ____________________file (usually with a .o or .obj suffix) from a .cpp file. int main() { // ... } file.cpp C++ Compiler 00100111010 10110001001 ... 11101100100 file.obj 20 Linking Linking binds multiple ____________________ into a single ____________________________ that can be run. file1.obj file2.obj fileN.obj 00100111010 10110001001 ... 11101100100 11100101011 10010001000 ... 10101101101 01101101011 11010101001 ... 00101100100 C++ Linker 00100111010 10110001001 ... 11101100100 11100101011 10010001000 ... 10101101101 01101101011 11010101001 ... 00101100100 file.exe 21 OCD with Libraries 1. Specify the desired behavior of the program. 2. Identify the objects needed. 3. Identify the operations. a. If an operation is not predefined: •Extending C++ Write a function to perform it. b. If an operation is likely to be reusable someday: Store its function in a library and asccess it from there. 4. Organize objects and operations into an algorithm. 22