Computer Science and Engineering CSE 1284 Introduction to Computer Programming

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Computer Science and Engineering CSE 1284
Introduction to Computer Programming
CREDITS/CONTACT HOURS: Credits: 4, Contact Hours: 90
COORDINATOR:
Dr. T.J. Jankun-Kelly
TEXTBOOKS: Barry & Griffiths, Head First Programming, O’Reilly Media, 2009.
a. Supplemental Material: Online course material available from
http://mycourses.msstate.edu/
SPECIFIC COURSE INFORMATION:
a. Catalog Description: Three hours lecture Three hours laboratory. Introductory problem
solving and computer programming using object-oriented techniques. Theoretical and
practical aspects of programming and problem solving. Designed for CSE,CPE and SE
majors.
b. Prerequisites: MA 1313 or equivalent
c. Required/Elective:
Computer Science – Required
Software Engineering – Required
Computer Engineering – Required
SPECIFIC GOALS OF THE COURSE:
a. Specific Outcomes of Instruction:
1.To introduce principles and practice of software development using the object-oriented
programming approach.
2.To introduce develop the problem solving skills necessary to develop software
solutions to problems.
3.To develop knowledge of the data and control structures available in the object-oriented
programming paradigm and their appropriate uses.
b.
Criterion 3 Outcomes:
Note: Parenthesized list indicates the ABET EAC and CAC outcomes addressed by each
performance criteria.
1. Demonstrate the ability to use flow control language constructs appropriately to solve
a stated problem. (EAC: c, e; CAC:b,c)
2. Demonstrate the ability to use strings, lists, and dictionaries where appropriate to
represent data. (EAC: c, e; CAC: b,c)
3. Demonstrate the ability to decompose problems into functions & modules for solution.
(EAC: c, e; CAC: b, c)
4. Demonstrate the ability to pass information between functions & modules in a
program appropriately. (EAC: c, e; CAC: b,c)
5. Demonstrate the ability to use standard built-in functions to perform simple tasks.
(EAC: c, e; CAC: b,c,i )
6. Demonstrate the ability to use appropriate basic graphical user interface objects to
perform simple tasks. (EAC: c,e,k; CAC: b,c,i)
TOPICS COVERED:
Lecture
(Number of class hrs)
1. Introduction to the course
1
2. Creating and running a program, computer architecture
3
3. Program design and problem solving
2
4. Data types and operators
3
5. Input/output, formatting
3
6. Control flow and loops
3
7. Strings
1
a)String methods
b)String manipulation
8. Modules and libraries
2
9. Functions and program structure
6
a)Interactions
b)Scope
10. Lists
4
a)One dimensional lists
b)Search, sorting, other list methods
c)Multiple dimension lists
11. Dictionaries
3
12. Graphical user interfaces
3
a)GUI Widgets
b)Event handling, function callbacks
13. Exceptions
2
14. Classes, objects, and methods
6
15. Exams
3
Laboratory
(Number of lab weeks)
1.Lab orientation; basic problem solving; submission process
and grading.
1
2.Basic program structure; familiarization with use of editors,
compilers, and debuggers
1
3.Using data types, arithmetic operators, and simple input/output,
selection and repetition
1
4.Strings
2
5.Using functions for program structure
2
6.Using lists
2
7.Manipulating files
2
8.Using dictionaries
9.String formatting
10.Creating UIs
2
1
1
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