IT452 - Lab Cover Sheet

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IT452 - Lab Cover Sheet
Last Name:
First Name:
st
4
Alpha:
th
1
Lab # (circle one):
1 2 3 4 5 6 7 8 9 10
OnTime
3
rd
Lecture period (circle one):
My files were:
2
nd
5
th
6
th
Late, at day/time______
Describe extra credit performed: ______________________________________________
1. How long did this assignment take you to complete (both inside and outside class)?
2-3 hrs
4-5 hrs
6-7 hrs
8-9 hrs
10+ hrs
2. Collaboration (people you talked to about this assignment):
3. What did you like or not like about this assignment?
4. If you couldn’t get this assignment mostly correct and complete, why not? (circle one or two)
Didn’t start soon enough
Was harder than I expected
Couldn’t understand the concepts
5. Was this assignment:
Way too easy
Too busy with other things
Couldn’t understand directions
Other _______________________
(circle one)
Little too easy
About right
Little too hard
6. Other comments? Suggestions for improving this assignment?
Way too hard
IT452 GradingSheet : Lab 5 (animation)
Instructions: Fill in your predicted score for each part in the “Pred.” column, and fill in the predicted total. The instructor will
fill in the “Actual” column. If you understand the requirements and your lab, you should be able to predict your score
accurately. Thus, the last point is based on your predicted score being close to the actual score.
Preparation
Coversheets
Validation
Documentation
Hardcopy
Quality
Possible Deductions
n/a
2 pts – coversheet and grading sheets filled in
2 pts – no errors, printout included
1 pts – few errors, or missing printout
2 pts – good comments overall, including summary
before each function
1 pts – inadequate #, or missing function summaries
0 pts – inadequate number of comments overall
Includes all required printouts in the correct order:
a.) coversheets b.) validator output c.) index.html
d.) JS files (if any). Minus 0.5 for each missing item.
Working Lab05 beta milestone on-time.
(1 pt if by end of 2nd lab period)
(a) User interaction in some form
(b) A story behind your game. 1 pt if way boring.
(c) A goal for the game. 1pt if exists but can’t achieve.
(d) Some way to lose
(e) At least 3 moving objects (1 pt for one mover)
(f) At least two different kinds of interaction events
(g) Score, updated as game plays
Default.htm has link to this lab and good, specific
instructions. What exactly to click, enter, etc. to see
that you met the requirements?
Max
-2
2
Score
Pred. Actual
---
2
2
3
2
2
2
2
3
4
1
1
-12: Moves/function basically the same as sample game
-5: Some functionality different, but sig. amount is same
(ok to reuse ideas from sample, but should be different)
TOTAL
28
1 pt – predicted score within 2 pts of actual
1
1
Creativity/difficulty (evaluated by instructor). Is the
6
n.a.
game interesting? Fun to play? Challenging to code?
FINAL TOTAL
35 n.a.
Extra credit: awarded to the best games per instructor
or class opinion
Note: scores for first 4 sections are dependent upon reasonable completion of overall requirements.
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