60 59 58 57

advertisement
60
Close Project
59
Air Quality
Problems
49
Commissioning
48
Claims
Review
Warranties
50
57
Equipment
Doesn’t Fit
51
Change
Orders
Install
Equipment
38
Insufficient
Funding
Plan
Maintenance
Punch List
Weather
Delay
Coordinate
Work
36
25
26
Manage
Expectations
Scope Creep
23
Avoid Solesource Items
13
Maintain
Budget
14
No Time
12
Insufficient
Funding
Postpone
Start
41
42
Provide
Access
32
31
Bid
SEPA Issues
Construction
28
Invite
Bidders
29
30
Obtain
Permits
Mitigations
15
16
Expensive
O&M
DAHP Issues
10
9
3
Communicate
With DES
4
Legislature
Runs Late
17
18
Clearly
Stakeholders
Define Scope Unavailable
Stakeholder
Understaffed
Input
2
Permit Issues
21
20
19
Track
Unanticipated
Stakeholder
Extra
Obligations &
SEPA Review
Input
Services
Expenditures
Start Design
DAHP
Review
43
22
11
1
Receive
Allocation
27
Preapplication
Meeting
Schedule
Slide
24
34
Bid Protest
54
44
Change
Orders
33
Pay
Retainage
DOR & LNI
Releases
Resolve
Conflict
40
55
53
As-builts
45
39
Notice To
Proceed
35 Get
No Bidders Construction
Allocation
56
52
47
46
Communicate
Substantial
With
Completion
Contractor
37
Contingency
Pool
58
8
Select
Architect or
Engineer
5
7
Sufficient
Staff
6
Self-perform Understaffed
Snakes and Ladders for Project Scheduling
This game originated in India to convey traditional Hindu and Jain philosophies.
More generally it has been used as a tool for teaching the effects of good and
bad decisions. Building on this great tradition we have developed a version for
teaching about the activities necessary to complete a project, including
predecessor and successor activities and those things that may lead to faster or
slower completion.
How to determine when a player takes their turn:
1. Each player choses an avatar to represent themselves on the game board
and places it on the first square in the lower left hand corner.
2. Each player rolls the dice once and the highest scoring roll will make the first
move. If there is a tie, those players re-roll until a single highest scoring
player is identified.
3. After each player completes their turn the dice is passed to the player’s right
and the next player takes their turn.
How to play the game:
1. The player rolls the dice and then advances their avatar the specified
number of spaces.
a. If the move ends at the base of a ladder, the player’s avatar moves up
the ladder.
b. If the move ends at a snakes head, the player’s avatar moves down to
the snakes tail.
c. If the six is rolled, after moving the same player rolls again.
2. The play continues until an avatar lands on the last space signifying a
completed project.
a. If a player rolls the dice such that their avatar would move beyond the
last space on the board, they do not move.
How to win the game:
After each table has a player who has completed a project, the player who
correctly answers a challenging question posed by the moderator wins.
Download