Physics 1A Lecture 3B "It is good to have an end to journey towards, but it is the journey that matters in the end." -- Ursula K. LeGuin Quiz 1 Info Date of Quiz: Jan. 23rd, in class. It will be a Scantron test covering Chapters 1, 2, and 3. A list of equations will be provided on the quiz. You are to write the version of your test on the Scantron form. You will be given a Quiz Code Number that you will be your Quiz ID for the rest of the quarter. You are expected to abide by UC Policy on Integrity of Scholarship. 2-D Variables Average acceleration is again the change in velocity over the time interval: Since Δt is a scalar and always positive, average acceleration will always point in the direction of the change of velocity. Instantaneous acceleration is again the acceleration of an object at any instant of time. Kinematics Equations The kinematics equations that we learned for one dimensional motion (when a = const) still hold when we increase to two dimensions. But the equations apply separately to each component of two dimensional motion. BIG PHYSICS CONCEPT!!!!!! Horizontal and vertical motion are independent of one another. Neither motion affects the other. Kinematics Equations This means that if there is an acceleration in the y-direction; it will not affect motion in the x-direction at all. So for motion in two dimensions you can use the following equations as long as ax and ay are constants. Kinematics Equations Note that we have subscripts now denoting variables that are in the x and y directions. Also note that time has no subscript. It is the one link between the two sets of equations. Projectile Motion An object that moves in a gravitational field, in both the x and y directions simultaneously is said to have projectile motion. With projectile motion we are assuming that air friction is negligible. An object following projectile motion will follow a parabolic path. Projectile Motion Typical Projectile Motion Problem A cannonball is shot at a given angle (30.0o) with a certain muzzle velocity (100m/s). How far from the cannon does the cannonball land? Answer First, you must define a coordinate system. Let’s choose the upward direction as positive in the y-direction, and the horizontal direction the cannonball travels as the positive x-direction. Projectile Motion Answer To handle, separate into two problems (x and y). First, break velocity into components. Projectile Motion Answer Now, use the kinematics equations separately in each direction. First, let’s try the x-direction. Let’s list the quantities we know: vox = +86.6m/s ax = 0m/s2 = constant <-- no acc. horizontally vx <-- don’t know Δx <-- finding t <-- don’t know Let’s try the third equation: Projectile Motion Answer That didn’t help us much, one equation with two unknowns. What about the other three kinematics equations for the x-direction (with ax = 0)? We should turn to the y-direction. Projectile Motion Answer Now, let’s try the y-direction. Let’s list the quantities we know: voy = +50.0m/s ay = -9.80m/s2 = constant vy <-- don’t know Δy = 0 <-- falls to same height t <-- don’t know What is the one variable we can solve for in the y-direction and place in the x-direction equations? time, t: so we are now finding time. Projectile Motion Answer Looks like it’s the third equation for us. t = 0 represents when the ball was first shot. t = 10.2 sec is the time is takes to hit the ground. Projectile Motion Answer We input this time into the x-direction equations: This is the horizontal distance travelled by the cannonball. Other typical questions asked are: How high does it go? How long is it in the air? In class Question A cannonball is shot from a cannon at an angle of 30o with respect to the horizontal. Which of the following choices is correct concerning the resulting projectile motion? A) B) C) D) E) The The The The The speed is zero at the top of its path. speed is a maximum at the top of its path. speed is a minimum at the top of its path. acceleration is zero at the top of its path. speed is 9.8 m/s at the top of its path. Projectile Motion At any point in the path of a projectile, the projectile’s velocity (magnitude) will be: And the angle it makes with the horizontal will be: Projectile Motion Checklist for handling projectile motion problems: 1) Break appropriate vectors (position, velocity, acceleration) into components (if not already). 2) Use the appropriate kinematics equations separately in the x and y directions. 3) Substitute common information to the other equations to solve for the appropriate variable. 4) If you need to transfer information between the x and y directions, most likely time is the appropriate variable. For Next Time (FNT) Finish Chapter 3 HW. Study for Quiz on Friday. Start Reading Chapter 4.