Physics 1A Lecture 3A "Mathematics is the door and the key to the sciences.” -- Roger Bacon Falling Bodies Galileo was the first to predict that falling bodies on Earth would fall with a distance proportional to time squared (D∝t2). Galileo surmised through repeated experiment that: “at a given location on the Earth and in the absence of air resistance, all objects fall with the same uniform acceleration.” Galileo felt that earlier work neglected the effect that air friction (i.e. resistance) had on different objects. The uniform acceleration Galileo talked about was the acceleration due to gravity, g. Falling Bodies In SI units, g is generally regarded as being 9.80m/s2. g varies slightly depending on where you are on Earth, but it always points downward towards the Earth. Falling Bodies Example In the original Superman comics, Superman was unable to fly but could simply “leap tall buildings in a single bound.” Superman’s range was about one eighth of a mile (201m). What initial velocity would Superman need to reach his maximum height? Answer First, you must define a coordinate system. Let’s choose the upward direction as positive, and x = 0 where Superman starts at t = 0. Falling Bodies Answer Let’s list the quantities we know: Δx = +201m a = -9.80m/s2 = constant v=0 <-- velocity at max height vo <-- finding t <-- don’t know • Looks like it is the fourth equation for us: Answer Falling Bodies But we know that v = 0 at max height, so it becomes: This is the initial velocity that Superman needs to attain maximum height. In class Question: A tennis player on serve tosses a ball straight up. When the ball is at its maximum height, the ball’s: A) velocity is non-zero and acceleration is zero. B) velocity is zero and acceleration is non-zero. C) velocity is zero and acceleration is zero. D) velocity is non-zero and acceleration is non-zero. Vectors Vectors are quantities that have both magnitude and direction: What are some examples of vector quantities? Examples are: velocity, force, momentum. Scalars are quantities that only have magnitude: What are some examples of scalar quantities? Examples are: time, mass, energy. Vectors When handwritten the vector has an arrow over it. In a book it will be usually written in bold, as well. The magnitude of the vector is usually written either in italics or with the vector in the middle of absolute value lines. Vectors When adding two vectors: Make sure you take their directions into account. The units must be the same. You can either perform the addition geometrically or algebraically. When two vectors are added together geometrically, their vector sum is called the resultant. Vectors are added head-to-tail. Vectors It does not matter what order you add the vectors in. When adding multiple vectors, just keep repeating the process until you have included all of the vectors. Vectors When you multiply a vector by a scalar, you change its magnitude. If the scalar is negative, it flips the direction of the vector. When subtracting vectors geometrically, merely flip the vector with the negative sign in front and add. Vectors When adding vectors, it is usually better to break them up into components. This is also called resolving the vector into components. Vectors are usually resolved into perpendicular x and y components. When changing components back to a resultant vector, use the following: Vectors Once you have broken the vectors into components it becomes very easy to add like components. Consider two vectors: A and B. First break them up into components. Then add like directions (x with x, and y with y). 2-D Variables Now, as we attempt to describe 2-dimensional motion, we need to redefine our variables. Position will now be given by: Displacement will be given by: Note that position depends on where you choose the origin while displacement does not. 2-D Variables Average velocity is again the total displacement over the time interval: Since Δt is a scalar and always positive, average velocity will always point in the direction of displacement. Instantaneous velocity is again the velocity of an object at any instant of time. 2-D Variables The velocity vector will be tangent to the path of the object. For, example, consider the following motion: Note that the velocity vector is drawn at the particle’s position and not from the origin. For Next Time (FNT) Start the Homework for Chapter 3 Finish reading Chapter 3