GAMES AND EMERGING MEDIA MISSION: The Games and Emerging Media Program provides a strong theoretical and practical understanding of game design and developments, as well as the cultural, historical, ethical, and social aspects of games and emerging media. The program fosters innovation, creativity, and design thinking, as well as writing, research, and public presentation skills. The Games and Emerging Media program emphasizes the real-world application of design principles, theories, and skills, and encourages students to pursue experiences beyond the classroom, through internships, conferences, and lab work, such as with the Play Innovation Lab. The program prepares students for a variety of careers, such as in the fields of games, interactive media, web production, user experience design, and software development. The Games and Emerging Media program offers both a major and a minor. In the major, students choose between two concentrations: (1) Design, Writing, and Culture, and (2) Technical Development and Programming. Students begin with a shared interdisciplinary foundation and then concentrate in the technical aspects of game development, or the design and cultural aspects of games and emerging media. Within each concertation there is additional flexibility. All students collaborate during their final year and work in teams to develop a portfolio of games and media. Effective Date: August 31, 2015 SUMMARY OF REQUIREMENTS FOR A BACHELOR OF ARTS IN GAMES & EMERGING MEDIA: CONCENTRATION IN TECHNICAL DEVELOPMENT AND PROGRAMMING Note: A minimum of 90 credits in Liberal Arts is required. 1.0 Foundation Courses in Games & Emerging Media CMPT 120L Intro Programming CMPT 220L Software Development I CMPT 221L Software Development II CMPT 230L Software System & Analysis CMPT 414L Game Design & Prog I GAME 101L Intro to Games GAME 301N Business of Games GAME 480N Game Studio GAME 481N Capping MDIA 103L Digital Toolbox 4 cr 4 cr 4 cr 4 cr 4 cr 3 cr 3 cr 3 cr 3 cr 3 cr 35 cr 1.1 1.2 Colloquium/Practicum Options Select any three of the following to total 3 credits CRDV 100N Employment Practicum GAME 201L Colloguium in Games GAME 202N Lab Practicum in Games (GAME 201L and GAME 202N can be taken 3 times) 1 cr 1 cr 1 cr 3 cr Elective Group Options for Technical Development and Programming Select one from: CMPT 306N Data Communication & Networks CMPT 308L Data Management 4 cr 4 cr Select three from: CMPT 330L System Design CMPT 404L Artificial Intelligence CMPT 415L Game Design & Programming II CMPT 435L Algorithms GAME 401N Human Computer Interaction 4 cr 3 cr 4 cr 3 cr 4 cr 4 cr 10 - 12 cr Electives chosen from: (If 10 Credits are taken from "Select Three" above, 9 credits must be taken here) MDIA 101L Introduction to Media Studies MDIA 110L Intro to Design MDIA 201L Writing for Media MDIA 203L Video Production MDIA 210L Interactive Media I MDIA 302N Editing MDIA 304N Audio Production 7-9 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr MDIA 310L Interactive II MDIA 311L Media Theory and Methods MDIA 312L Online Culture MDIA 313L Storytelling Across Media MDIA 314L Game Design I MDIA 316L Ethics and Gaming MDIA 320L History of Electronic Media MDIA 410L Game Design II MDIA 411L Topics in Interactive Media MDIA 430L Modeling and Animation MDIA 431L/ART 431L 3D Modeling and Visualization MDIA 432L/ART 432L 3D Animation GAME 401N Human Computer Interaction 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 4 cr Credit Requirements in Games & Emerging Media 2.0 61 cr Course Requirements in Related Fields MATH 205L Discrete Math PHYS 211L General Physics I 4 cr 3 cr Credit Requirement in Related Fields 7 cr Total Credit Requirement for a Major in Games & Emerging Media 68 cr 3.0 Core/Liberal Studies Requirements 3.1 FOUNDATION FYS 101 First Year Seminar ENG 120 Writing for College 4 cr 3 cr 7 cr 3.2 DISTRIBUTION Breadth PHIL 101 Philosophical Perspectives Ethics, Applied Ethics, or Religious Studies Fine Arts History Literature Mathematics Natural Science Social Science 3 cr 3 cr 3 cr 3 cr 3 cr 0 cr 0 cr 3 cr (fulfilled by major field req.) (fulfilled by major field req.) 18 cr Pathway* Courses addressing an interdisciplinary topic. 12 cr Total Core/Liberal Studies Requirement 37 cr 4.0 15 cr Electives Total Credit Requirement for Graduation 120 cr * Breadth and Pathway courses may overlap, but all students must take a total of 36 distribution credits (including related field requirements). Students majoring in Breadth areas may apply a maximum of 6 credits to their distribution total. If applicable to a Pathway, 3 credits may come from disciplines outside of Core Breadth areas. Although foreign language and culture courses are not required within the Core, some courses in these fields may be used to fulfill distribution requirements. See the Core/LS Program website for a detailed list of all courses that satisfy distribution requirements. SUMMARY OF REQUIREMENTS FOR A BACHELOR OF ARTS IN GAMES & EMERGING MEDIA: CONCENTRATION DESIGN, WRITING, AND CULTURE Note: A minimum of 90 credits in Liberal Arts is required. 1.0 Foundation Courses in Games & Emerging Media CMPT 120L Intro Programming GAME 101L Intro to Games GAME 301L Business of Games GAME 480L Game Studio GAME 481L Capping MDIA 103L Digital Toolbox MDIA 201L Writing for Media MDIA 210L Interactive Media I MDIA 314L Concepts in Game Design MDIA 316L Ethics and Games 4 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 31 cr 1.1 1.2 Colloquium/Practicum Options Select any three of the following to total 3 credits CRDV 100N Employment Practicum GAME 201L Colloguium in Games GAME 202N Lab Practicum in Games (GAME 201L and GAME 202N can be taken 3 times) Elective Group Options for Technical Development and Programming Select six from: MDIA 101L Introduction to Media Studies MDIA 110L Intro to Design MDIA 203L Video Production MDIA 302N Editing MDIA 304N Audio Production MDIA 310L Interactive II MDIA 311L Media Theory and Methods MDIA 312L Online Culture MDIA 313L Storytelling Across Media MDIA 320L History of Electronic Media MDIA 410L Game Design II MDIA 411L Topics in Interactive Media MDIA 430L Modeling and Animation MDIA 431L/ART 431L 3D Modeling and Visualization MDIA 432L/ART 432L 3D Animation GAME 401N Human Computer Interatction 1 cr 1 cr 1 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 3 cr 4 cr 16-18 cr Electives chosen from: (If 16 credits are taken from "Select Six" above, 16 credits must be taken here) CMPT 220L Software Development I CMPT 221L Software Development II CMPT 230L Software System & Analysis CMPT 306N Data Communication & Networks CMPT 308L Data Management CMPT 330L System Design CMPT 404L Artificial Intelligence CMPT 414L Game Design & Programming I CMPT 415L Game Design & Programming II CMPT 435L Algorithms CMPT 460L Decision Support & Business Intelligence Systems GAME 401N Human Computer Interaction MATH 205L Discrete Math PHYS 211L General PhysicsI 4 cr 4 cr 4 cr 4 cr 4 cr 4 cr 3 cr 4 cr 4 cr 3 cr 4 cr 4 cr 4 cr 3 cr 15 - 16 cr Total Credit Requirement for a Major in Games & Emerging Media 68 cr 3.0 Core/Liberal Studies Requirements 3.1 FOUNDATION FYS 101 First Year Seminar ENG 120 Writing for College 4 cr 3 cr 7 cr 3.2 DISTRIBUTION Breadth PHIL 101 Philosophical Perspectives Ethics, Applied Ethics, or Religious Studies Fine Arts History Literature Mathematics Natural Science Social Science Pathway* Courses addressing an interdisciplinary topic. 3 cr 3 cr 3 cr 3 cr 3 cr 0 - 3 cr 0 - 3 cr 3 cr (fulfilled by major field req.) (fulfilled by major field req.) 18- 24 cr 12 cr Total Core/Liberal Studies Requirement 37 - 43 cr 4.0 9 - 15 cr Electives Total Credit Requirement for Graduation 120 cr * Breadth and Pathway courses may overlap, but all students must take a total of 36 distribution credits (including related field requirements). Students majoring in Breadth areas may apply a maximum of 6 credits to their distribution total. If applicable to a Pathway, 3 credits may come from disciplines outside of Core Breadth areas. Although foreign language and culture courses are not required within the Core, some courses in these fields may be used to fulfill distribution requirements. See the Core/LS Program website for a detailed list of all courses that satisfy distribution requirements.