18-447: Computer Architecture Lecture 19: Main Memory Prof. Onur Mutlu Carnegie Mellon University Spring 2012, 4/2/2012 Reminder: Homeworks Homework 5 Due today Topics: Out-of-order execution, dataflow, vector processing, memory, caches 2 Number of Students Homework 4 Grades 14 12 10 8 6 4 2 0 50 60 70 80 90 100 105 Grade Average Median Max Min Max Possible Points Total number of students 83.14 83 105 51 105 47 3 Reminder: Lab Assignments Lab Assignment 5 Implementing caches and branch prediction in a high-level timing simulator of a pipelined processor Due April 6 Extra credit: Cache exploration and high performance with optimized caches 4 Total number of students Average Median Max Min Max Possible Points (w/o EC) 760 - 770 750 - 760 740 - 750 730 - 740 720 - 730 710 - 720 700 - 710 690 - 700 680 - 690 670 - 680 660 - 670 650 - 660 640 - 650 630 - 640 620 - 630 610 - 620 600 - 610 590 - 600 580 - 590 570 - 580 560 - 570 550 - 560 540 - 550 530 - 540 520 - 530 510 - 520 500 - 510 … 230 - 240 Lab 4 Grades 20 18 16 14 12 10 8 6 4 2 0 665.3 695 770 230 700 46 5 Lab 4: Correct Designs and Extra Credit Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Student Eric Brunstad Arthur Chang Alex Crichton Jason Lin Anish Phophaliya James Wahawisan Prerak Patel Greg Nazario Kee Young Lee Jonathan Loh Vikram Rajkumar Justin Wagner Daniel Jacobs Mike Mu Qiannan Zhang Andrew Tan Dennis Liang Dev Gurjar Winnie Woo Crit. Path (ns) Cycles 10.425 10.686 10.85 11.312 10.593 9.16 11.315 12.23 10.019 13.731 13.823 15.065 13.593 14.055 13.484 16.754 16.722 12.864 23.281 Execution Time (ns) Relative Execution Time 34568 360371.4 1.00 34804 371915.5 1.03 34636 375800.6 1.04 34672 392209.7 1.09 37560 397873.0 1.10 44976 411980.2 1.14 37886 428680.1 1.19 35696 436562.1 1.21 44976 450614.5 1.25 33668 462295.3 1.28 34932 482865.0 1.34 33728 508112.3 1.41 37782 513570.7 1.43 36832 517673.8 1.44 38764 522693.8 1.45 34660 580693.6 1.61 37176 621657.1 1.73 57332 737518.8 2.05 33976 790995.3 2.19 6 Lab 4 Extra Credit Rank 1 2 3 Student Crit. Path (ns) Cycles Execution Time Relative Execution Time Eric Brunstad 10.425 34568 360371.4 1.00 Arthur Chang 10.686 34804 371915.5 1.03 Alex Crichton 10.85 34636 375800.6 1.04 7 Reminder: Midterm II Next week April 11 Everything covered in the course can be on the exam You can bring in two cheat sheets (8.5x11’’) 8 Review of Last Lecture Wrap up basic caches Handling writes Sectored caches Instruction vs. data Multi-level caching issues Cache performance Multiple outstanding misses Multiple accesses per cycle Start main memory DRAM basics Interleaving Bank, rank concepts 9 Review: Interleaving Interleaving (banking) Problem: a single monolithic memory array takes long to access and does not enable multiple accesses in parallel Goal: Reduce the latency of memory array access and enable multiple accesses in parallel Idea: Divide the array into multiple banks that can be accessed independently (in the same cycle or in consecutive cycles) Each bank is smaller than the entire memory storage Accesses to different banks can be overlapped Issue: How do you map data to different banks? (i.e., how do you interleave data across banks?) 10 The DRAM Subsystem DRAM Subsystem Organization Channel DIMM Rank Chip Bank Row/Column 12 The DRAM Bank Structure 13 The DRAM Bank Structure 14 Page Mode DRAM A DRAM bank is a 2D array of cells: rows x columns A “DRAM row” is also called a “DRAM page” “Sense amplifiers” also called “row buffer” Each address is a <row,column> pair Access to a “closed row” Activate command opens row (placed into row buffer) Read/write command reads/writes column in the row buffer Precharge command closes the row and prepares the bank for next access Access to an “open row” No need for activate command 15 DRAM Bank Operation Rows Row address 0 1 Columns Row decoder Access Address: (Row 0, Column 0) (Row 0, Column 1) (Row 0, Column 85) (Row 1, Column 0) Row 01 Row Empty Column address 0 1 85 Row Buffer CONFLICT HIT ! Column mux Data 16 The DRAM Chip Consists of multiple banks (2-16 in Synchronous DRAM) Banks share command/address/data buses The chip itself has a narrow interface (4-16 bits per read) 17 128M x 8-bit DRAM Chip 18 DRAM Rank and Module Rank: Multiple chips operated together to form a wide interface All chips comprising a rank are controlled at the same time A DRAM module consists of one or more ranks Respond to a single command Share address and command buses, but provide different data E.g., DIMM (dual inline memory module) This is what you plug into your motherboard If we have chips with 8-bit interface, to read 8 bytes in a single access, use 8 chips in a DIMM 19 A 64-bit Wide DIMM (One Rank) DRAM Chip Command DRAM Chip DRAM Chip DRAM Chip DRAM Chip DRAM Chip DRAM Chip DRAM Chip Data 20 A 64-bit Wide DIMM (One Rank) Advantages: Acts like a highcapacity DRAM chip with a wide interface Flexibility: memory controller does not need to deal with individual chips Disadvantages: Granularity: Accesses cannot be smaller than the interface width 21 Multiple DIMMs Advantages: Enables even higher capacity Disadvantages: Interconnect complexity and energy consumption can be high 22 DRAM Channels 2 Independent Channels: 2 Memory Controllers (Above) 2 Dependent/Lockstep Channels: 1 Memory Controller with wide interface (Not Shown above) 23 Generalized Memory Structure 24 Generalized Memory Structure 25 The DRAM Subsystem The Top Down View DRAM Subsystem Organization Channel DIMM Rank Chip Bank Row/Column 27 The DRAM subsystem “Channel” DIMM (Dual in-line memory module) Processor Memory channel Memory channel Breaking down a DIMM DIMM (Dual in-line memory module) Side view Front of DIMM Back of DIMM Breaking down a DIMM DIMM (Dual in-line memory module) Side view Front of DIMM Rank 0: collection of 8 chips Back of DIMM Rank 1 Rank Rank 0 (Front) Rank 1 (Back) <0:63> Addr/Cmd CS <0:1> Memory channel <0:63> Data <0:63> Chip 7 ... <56:63> Chip 1 <8:15> <0:63> <0:7> Rank 0 Chip 0 Breaking down a Rank Data <0:63> Bank 0 <0:7> <0:7> <0:7> ... <0:7> <0:7> Chip 0 Breaking down a Chip Breaking down a Bank 2kB 1B (column) row 16k-1 ... Bank 0 <0:7> row 0 Row-buffer 1B 1B ... <0:7> 1B DRAM Subsystem Organization Channel DIMM Rank Chip Bank Row/Column 35 Example: Transferring a cache block Physical memory space 0xFFFF…F ... Channel 0 DIMM 0 0x40 64B cache block 0x00 Rank 0 Example: Transferring a cache block Physical memory space Chip 0 Chip 1 0xFFFF…F Rank 0 Chip 7 <56:63> <8:15> <0:7> ... ... 0x40 64B cache block 0x00 Data <0:63> Example: Transferring a cache block Physical memory space Chip 0 Chip 1 0xFFFF…F Rank 0 ... <56:63> <8:15> <0:7> ... Row 0 Col 0 0x40 64B cache block 0x00 Chip 7 Data <0:63> Example: Transferring a cache block Physical memory space Chip 0 Chip 1 Rank 0 0xFFFF…F ... <56:63> <8:15> <0:7> ... Row 0 Col 0 0x40 64B cache block 0x00 Chip 7 Data <0:63> 8B 8B Example: Transferring a cache block Physical memory space Chip 0 Chip 1 0xFFFF…F Rank 0 ... <56:63> <8:15> <0:7> ... Row 0 Col 1 0x40 64B cache block 0x00 8B Chip 7 Data <0:63> Example: Transferring a cache block Physical memory space Chip 0 Chip 1 Rank 0 0xFFFF…F ... <56:63> <8:15> <0:7> ... Row 0 Col 1 0x40 8B 0x00 Chip 7 64B cache block Data <0:63> 8B 8B Example: Transferring a cache block Physical memory space Chip 0 Chip 1 0xFFFF…F Rank 0 Chip 7 ... <56:63> <8:15> <0:7> ... Row 0 Col 1 0x40 8B 0x00 64B cache block Data <0:63> 8B A 64B cache block takes 8 I/O cycles to transfer. During the process, 8 columns are read sequentially. Latency Components: Basic DRAM Operation CPU → controller transfer time Controller latency Controller → DRAM transfer time DRAM bank latency Queuing & scheduling delay at the controller Access converted to basic commands Simple CAS if row is “open” OR RAS + CAS if array precharged OR PRE + RAS + CAS (worst case) DRAM → CPU transfer time (through controller) 43 Multiple Banks (Interleaving) and Channels Multiple banks Multiple independent channels serve the same purpose But they are even better because they have separate data buses Increased bus bandwidth Enabling more concurrency requires reducing Enable concurrent DRAM accesses Bits in address determine which bank an address resides in Bank conflicts Channel conflicts How to select/randomize bank/channel indices in address? Lower order bits have more entropy Randomizing hash functions (XOR of different address bits) 44 How Multiple Banks/Channels Help 45 Multiple Channels Advantages Increased bandwidth Multiple concurrent accesses (if independent channels) Disadvantages Higher cost than a single channel More board wires More pins (if on-chip memory controller) 46 Address Mapping (Single Channel) Single-channel system with 8-byte memory bus 2GB memory, 8 banks, 16K rows & 2K columns per bank Row interleaving Consecutive rows of memory in consecutive banks Row (14 bits) Bank (3 bits) Column (11 bits) Byte in bus (3 bits) Cache block interleaving Consecutive cache block addresses in consecutive banks 64 byte cache blocks Row (14 bits) High Column 8 bits Bank (3 bits) Low Col. Byte in bus (3 bits) 3 bits Accesses to consecutive cache blocks can be serviced in parallel How about random accesses? Strided accesses? 47 Bank Mapping Randomization DRAM controller can randomize the address mapping to banks so that bank conflicts are less likely 3 bits Column (11 bits) Byte in bus (3 bits) XOR Bank index (3 bits) 48 Address Mapping (Multiple Channels) C Row (14 bits) Row (14 bits) C Bank (3 bits) Column (11 bits) Byte in bus (3 bits) C Bank (3 bits) Column (11 bits) Byte in bus (3 bits) Column (11 bits) Byte in bus (3 bits) Row (14 bits) Bank (3 bits) C Row (14 bits) Bank (3 bits) Column (11 bits) C Byte in bus (3 bits) Where are consecutive cache blocks? Row (14 bits) High Column Bank (3 bits) Low Col. 3 bits 8 bits Row (14 bits) C High Column Bank (3 bits) Low Col. High Column C Bank (3 bits) Low Col. High Column Bank (3 bits) C High Column 8 bits Low Col. Byte in bus (3 bits) 3 bits 8 bits Row (14 bits) Byte in bus (3 bits) 3 bits 8 bits Row (14 bits) Byte in bus (3 bits) 3 bits 8 bits Row (14 bits) Byte in bus (3 bits) Bank (3 bits) Low Col. C Byte in bus (3 bits) 3 bits 49 Interaction with VirtualPhysical Mapping Operating System influences where an address maps to in DRAM Virtual Page number (52 bits) Physical Frame number (19 bits) Row (14 bits) Bank (3 bits) Page offset (12 bits) VA Page offset (12 bits) PA Column (11 bits) Byte in bus (3 bits) PA Operating system can control which bank a virtual page is mapped to. It can randomize Page<Bank,Channel> mappings Application cannot know/determine which bank it is accessing 50 DRAM Refresh (I) DRAM capacitor charge leaks over time The memory controller needs to read each row periodically to restore the charge Activate + precharge each row every N ms Typical N = 64 ms Implications on performance? -- DRAM bank unavailable while refreshed -- Long pause times: If we refresh all rows in burst, every 64ms the DRAM will be unavailable until refresh ends Burst refresh: All rows refreshed immediately after one another Distributed refresh: Each row refreshed at a different time, at regular intervals 51 DRAM Refresh (II) Distributed refresh eliminates long pause times How else we can reduce the effect of refresh on performance? Can we reduce the number of refreshes? 52 Effect of DRAM Refresh Liu et al., “RAIDR: Retention-Aware Intelligent DRAM Refresh,” ISCA 2012. 53 Retention Time of DRAM Cells Observation: DRAM cells have different data retention times Corollary: Not all rows need to be refreshed at the same frequency 54 Reducing DRAM Refresh Operations Idea: If we can identify the retention time of different rows, we can refresh each row at the frequency it really needs to be refreshed Implementation: Refresh controller bins the rows according to their minimum retention times and refreshes rows in each bin at the frequency specified for the bin e.g., a bin for 64-128ms, another for 128-256ms, … Observation: Only very few rows need to be refreshed very frequently (every 256ms) Have only a few bins low HW overhead while reducing refresh frequency for most rows by 4X Liu et al., “RAIDR: Retention-Aware Intelligent DRAM Refresh,” ISCA 2012. 55 RAIDR Mechanism Liu et al., “RAIDR: Retention-Aware Intelligent DRAM Refresh,” ISCA 2012. 56 DRAM Controller Purpose and functions Ensure correct operation of DRAM (refresh and timing) Service DRAM requests while obeying timing constraints of DRAM chips Buffer and schedule requests to improve performance Constraints: resource conflicts (bank, bus, channel), minimum write-to-read delays Translate requests to DRAM command sequences Reordering and row-buffer management Manage power consumption and thermals in DRAM Turn on/off DRAM chips, manage power modes 57 DRAM Controller Issues Where to place? In chipset + More flexibility to plug different DRAM types into the system + Less power density in the CPU chip On CPU chip + Reduced latency for main memory access + Higher bandwidth between cores and controller More information can be communicated (e.g. request’s importance in the processing core) 58 DRAM Controller (II) 59 A Modern DRAM Controller 60 DRAM Scheduling Policies (I) FCFS (first come first served) Oldest request first FR-FCFS (first ready, first come first served) 1. Row-hit first 2. Oldest first Goal: Maximize row buffer hit rate maximize DRAM throughput Actually, scheduling is done at the command level Column commands (read/write) prioritized over row commands (activate/precharge) Within each group, older commands prioritized over younger ones 61 DRAM Scheduling Policies (II) A scheduling policy is essentially a prioritization order Prioritization can be based on Request age Row buffer hit/miss status Request type (prefetch, read, write) Requestor type (load miss or store miss) Request criticality Oldest miss in the core? How many instructions in core are dependent on it? 62 Row Buffer Management Policies Open row Keep the row open after an access + Next access might need the same row row hit -- Next access might need a different row row conflict, wasted energy Closed row Close the row after an access (if no other requests already in the request buffer need the same row) + Next access might need a different row avoid a row conflict -- Next access might need the same row extra activate latency Adaptive policies Predict whether or not the next access to the bank will be to the same row 63 Open vs. Closed Row Policies Policy First access Next access Commands needed for next access Open row Row 0 Row 0 (row hit) Read Open row Row 0 Row 1 (row conflict) Precharge + Activate Row 1 + Read Closed row Row 0 Row 0 – access in request buffer (row hit) Read Closed row Row 0 Row 0 – access not Activate Row 0 + in request buffer Read + Precharge (row closed) Closed row Row 0 Row 1 (row closed) Activate Row 1 + Read + Precharge 64 Why are DRAM Controllers Difficult to Design? Need to obey DRAM timing constraints for correctness Need to keep track of many resources to prevent conflicts There are many (50+) timing constraints in DRAM tWTR: Minimum number of cycles to wait before issuing a read command after a write command is issued tRC: Minimum number of cycles between the issuing of two consecutive activate commands to the same bank … Channels, banks, ranks, data bus, address bus, row buffers Need to handle DRAM refresh Need to optimize for performance (in the presence of constraints) Reordering is not simple Predicting the future? 65 Why are DRAM Controllers Difficult to Design? From Lee et al., “DRAM-Aware Last-Level Cache Writeback: Reducing Write-Caused Interference in Memory Systems,” HPS Technical Report, April 2010. 66 DRAM Power Management DRAM chips have power modes Idea: When not accessing a chip power it down Power states Active (highest power) All banks idle Power-down Self-refresh (lowest power) State transitions incur latency during which the chip cannot be accessed 67