Violent Video Games and Desensitization to Violence: An ERP Study Student Researchers: Bianca Sweeney, David Westmark, and Kue Xiong Advisors: Richard Tafalla and Michael Donnelly University of Wisconsin Stout Desensitization “Diminished p psychological y g or emotional responsiveness to a stimulus after repeated exposure to it” (Bartholow et al 2005). Brief exposure to violent video games is enough to elicit desensitization to violence (see Carnagey et al 2006). Nonviolent Condition Violent Condition Results In the post tests P300/LPP responses to negative images were lower in participants i i who h played l d the h violent i l videogame (Call of Duty 4) than in participants who played the nonviolent game (Frogger). Hypothesis P300/LPP response to violent images will be lower after playing the violent video game Call of Duty 4 compared to playing the non violent video game Frogger. Method 10 NEUTRAL 8 NEGATIVE 10 6 4 2 0 10 0 250 500 750 1000 1250 1500 ‐250 250 1750 0 250 750 1000 1250 1500 1750 Milliseconds After Exposure ‐4 ‐4 10 CALL OF DUTY (PRE) NEUTRAL NEGATIVE CALL OF DUTY (POST) NEUTRAL 8 8 NEGATIVE As hypothesized, electrophysiological responses show desensitization to violent images after playing a violent video game compared to a non-violent video game. This supports previous research on desensitization using behavioral measures as well as physiological. 6 6 Miicrovolts Microvolts 500 ‐2 Milliseconds After Exposure 4 2 4 2 0 ‐250 0 250 500 750 1000 1250 1500 1750 ‐250 0 250 500 750 1000 1250 1500 1750 ‐2 ‐2 ‐4 Pictures 10 (EEG & EOG recording) Practice 5 4 0 ‐250 250 ‐2 Discussion 6 2 0 Rest FROGGER (POST) NEGATIVE 8 10 Experimental Sequence: Session Time/Minutes -------------------------------------------------------------p 20 EEG & EOG hook up NEUTRAL FROGGER (PRE) Microvolts Microvolts Participants: 16 students, were recruited from undergraduate psychology courses to participate Procedure: Participants were randomly assigned to one of two conditions: Frogger or Call of Duty Physiological Measures: We recorded electroencephalography to look at their ERP responses (more specifically, P300/LPP). We also recorded with EOG to account for eye blink artifacts Call of Duty 4 for Xbox Frogger for PC Milliseconds After Exposure ‐4 Milliseconds After Exposure References Anderson, C. A. and Dill, K. E. (200). Video games and aggressive thoughts, feelings and behavior in the laboratory and in life. Journal of Personality and Social Psychology 78 772-790. Experiment 30 Pictures 10 (EEG & EOG recording) Questionnaires 20 Bartholow, B. D., Bushman, B. J., & Sestir, M. A. (2005). Cronic violent video game exposure and desensitization to violence: behavioral and event-related brain potential data. Journal of Experimental Social Psychology 42 532-539. Cacioppo, J. T., Crites, S. L., Gardner, W. L., & Berntson, G. G. (1994). Bioelectrical Echoes From Evaluative Categorizations: I. A late Positive Brain Potential That Varies as a Function of Trait Negativity and Extremity. Journal of Personality and Social Psychology Vol. 67. No. 1, 115-125 Ito, T. A., Larsen, J. T., Smith, N. K., & Cacioppo, J. T. (1998). Negative Information Weighs More Heavily on the Brain: The Negativity Bias in Evaluative Categorizations. Journal of Personality and Social Psychology Vol. 75, no. 4, 887-900