COLLOQUIUM Introduction to the Mathematics of Computer Graphics Thursday, March 20, 2014 3:45 p.m. 204 Morgan Hall Professor Nathan Carter Bentley University Abstract: I have taught a mathematics of computer graphics course to liberal arts students many times, and am finishing a textbook on the topic for that audience. It contains interesting applications of linear algebra, vector operations, and polynomial vector functions, such as paths of animation in space and models of light and color. This talk is a tour through all topics covered in the course, but at a speed appropriate for a faculty audience. Come see new applications of mathematics you know well, as well as some mathematics you may never have seen before. For example, you will learn the mathematics underlying the software that studios such as Pixar use to render lifelike images of imaginary environments. This talk will be very visual, and include samples of student work. Department of Mathematics Refreshments will be served at 3:30 p.m.