Formula Sheet – PHY 161 – Exam B Chapter 1: Introduction 4 Sphere (radius π ): Area π΄ = 4ππ 2 , Volume π = π π 3 . 3 Cylinder (radius π , height β): Area π΄ = 2ππ 2 + 2ππ β, Volume π = ππ 2 β. Density (mass π, volume π): π = π/π. Chapter 2: One-Dimensional Kinematics Definitions Change (β) is final value minus initial value: βπ₯ = π₯ − π₯0 , βπ‘ = π‘ − π‘0 , βπ£ = π£ − π£0 . Instantaneous quantities: π£ = ππ₯ ππ‘ Average quantities: π£Μ = π£ππ£π = , π= βπ₯ βπ‘ ππ£ ππ‘ = , πππ£π = π2 π₯ ππ‘ 2 βπ£ βπ‘ . . Speed (π always positive or zero): π = |π£| , π ππ£π = Acceleration due to gravity: π = −π , π = 9.8 Kinematic equations of motion If we let π = constant and π‘0 = 0, then 1 π₯ = π₯0 + π£0 π‘ + ππ‘ 2 , π£ = π£0 + ππ‘, 2 π£ 2 = π£02 + 2πβπ₯ , π£ππ£π = π£0 +π£ 2 . π π 2 π‘ππ‘ππ πππ π‘ππππ π‘ . , “g-factor”= π/π. Chapter 3: Vectors Components: ππ₯ = π cos π, ππ¦ = π sin π, π = √ππ₯2 + ππ¦2 , tan π = ππ¦ /ππ₯ . ββ, if and only if πΆπ₯ = π΄π₯ + π΅π₯ and πΆπ¦ = π΄π¦ + π΅π¦ . Addition: πΆβ = π΄β + π΅ ββ = π΄π₯ π΅π₯ + π΄π¦ π΅π¦ + π΄π§ π΅π§ = π΄π΅ cos π. Scalar (dot) product: π΄β β π΅ Vector (cross) product: ββ = (π΄π¦ π΅π§ − π΄π§ π΅π¦ )πΜ + (π΄π§ π΅π₯ − π΄π₯ π΅π§ )πΜ + (π΄π₯ π΅π¦ − π΄π¦ π΅π₯ )πΜ. π΄β × π΅ Chapter 4: Two-Dimensional Kinematics ββπ΄πΆ = π ββπ΄π΅ + π ββπ΅πΆ . Relative motion: π Uniform circular motion (speed π£, radius π , period π): 2 π = π£ ⁄π , π£ = 2ππ ⁄π . Chapter 5: Newton’s Laws, Part 1 Here πΉβ refers to the total force acting on an object, equal to the vector sum of all individual forces acting on the object: πΉβ = ββββ πΉ1 + βββββ πΉ2 + βββββ πΉ3 + β― First Law: πΉβ = 0 if and only if πβ = 0, where πβ is the object's acceleration. Second Law: πΉβ = ππβ, where π is the object's (inertial) mass, a constant. Third Law: If two objects are interacting, then πΉβ21 = −πΉβ12 . Weight: π€ = ππ, where π = 9.8π/π 2 .