Finance24, South 03-30-07 Guns v gamers A NOVEL new approach to the old cash-for-guns policy was adopted this week in Mexico City's barrio of Tepito. New mayor Marcelo Ebrard instituted a new policy whereby a gun-holder can exchange a gun for, wait for it, a brand new computer or Xbox. Yes, a high caliber gun (think machine gun) will now legally net you a computer. This new computer will come with pre-installed software donated by Microsoft. Those who only have a handgun to exchange will be given an Xbox, likewise donated. The organisers say that 100 computers are ready for the first wave of the program. Each of the computers is worth 8 500 Mexican pesos, approximately R5 600. The program, launched this Tuesday, is part of the greater fight against drug related violence in Mexico City. "This area is a symbol of crime," says police spokesperson Ricardo Olayo. On the first day Olayo said that 17 guns were exchanged, including 12 from Tepito residents. Why isn't South Africa doing this? There are two thoughts that come to mind when considering this policy, and specifically it's potential impact on South Africa if implemented here. The second thought is that such a policy would not get the same donation from Microsoft. Last month the cabinet adopted the Free and Open Source Software (FOSS) strategy. All new software developed for or by the government will be based on open standards and government will itself migrate current software to FOSS. Government departments, including the police, will incorporate FOSS in their planning henceforth. So don't expect spurned Microsoft to provide gaming platforms for a similar initiative any time soon. The first thought of course is that a South African criminal with a gun, in want of an Xbox, have other ways of getting one. 'Guns don't kill people, gamers do' This approach may also be counter-productive, if a book released by Iowa State University's Dr Craig Anderson this week is any ndication. "Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy" delves into the correlation between violent video games and aggressive behavior among children. It cites three studies to confirm this link. One study was conducted via survey on 189 high school students. It found that those who played more violent video games developed more hostile personalities, were less forgiving, considered violent behaviour to be normal, and behaved more aggressively. Another study was conducted on 430 children in grades three to five. This study found that children who played violent games more often were aggressive both physically and verbally later on in the school year. This remains a controversial topic. Sociologist Karen Sternheimer notes that while a lot of folks tend to hold video games responsible for the violent youth, they tend to ignore that as videogame play has skyrocketed, youth violence has plummeted. In the ten years since Doom's release - the game often blamed for the infamous Columbine High School shooting - American juvenile homicide arrest rates fell 77%. This all goes to show that most probably technology is not the cause or the cure for society's ills. Mexico City's experiment, though cool to all us techheads, will probably have to be substituted for something more meaningful. And until we get a local rampage of pacman players I doubt we'll convincingly convict games as a cause for a violent society.