S206E057 – Spring 2016 S206E057 -- Lecture 7, 5/18/2016, Rhino 3D --- Complex Modeling Copyright ©2016, Chiu-Shui Chan. All Rights Reserved. This tutorial will be on the use of multiple tools to create complex surfaces and objects. Rhino is designed to create complex surfaces and objects. Working on individual objects is not too difficult. However, when the object you are trying to create is composed of many different surfaces that together make up a single object, things can get more difficult. This tutorial demonstrates how to use various tools to create a complex form. This is by no means the only way to create this form. What is important, however, is how we use the various tools interchangeably to allow us to create the forms we want to make instead of the software dictating the forms for us. The Bird Example: In this example we are going to create a freeform bird shape that has a blended wing/body design. I am going to start with the wing and work all the way to the body introducing new tools along the way. Rail Sweeps: Rail sweeps create surfaces and objects using one or more curves and points and one or two pathways called Rails. An object is then created by moving the curve(s) over the rails generating the object. I am going to use the “two rail sweep” to create the bird’s wing. It had been used in Lecture 5 on creating the motor cycle. Step one: Curve tools Define the leading edge and trailing edge of the wing using your curve tools. These will be the rails in the rail sweep. (Note: In Rhino you can construct a profile like this with a series of separate curves and then join the curve segments together to create a complex curve using the Join Tool. Yet, don’t join the leading and trailing edges.) Step two: Define the profile of the wing. These are the curves in the rail sweep. I have placed a point at the end. You can sweep a curve to a point to create an edge. The Curve of section and a Point for the 2 rail sweep. If it is necessary, we could use “Insertknot” to select the curve and add more control point to the curve. (Note: Using the Curve Drawing Toolbar > Join Tool, join the 2 Curves defining the wing section into 1 curve. I also rotate the wing section profile 90 degrees to the horizon.) Page 1 (5/1/2016) Arch534 – Spring 2015 Select Surface>Sweep 2 Rails. At the command Prompt, “Select First Rail”, click on the leading edge of the wing. At the Prompt “Select Second Rail”, Select the Trailing Edge. At the prompt “Select cross section curves”, Click on the wing curve and the point > Hit Return. You will get a Preview Arrow indicating the direction each curve will be spun. Drag seam point to adjust. You could click on the point and move it to the right place to see fit. If you have more than one of these curves, make sure they are all going in the same direction. If they are not, you can flip a curve’s direction using the Flip option in the command prompt. Other-wise, hit Return, and the following box will appear. Rhino gives you the opportunity to adjust the surface’s parameters. Do Not Simplify: This will construct the surface directly on the curves. This is important to use if this surface is to line up with another surface. Rebuild With Control Points. You can rebuild a surface dictating the number of control points the surface uses in constructing itself. This gives you a cleaner surface, but the finished surface will deviate from the original curve. Choose Rebuild with and select 20 control points. Then click Preview to view the surface. Then Click OK. The following surface is constructed. Page 2 (5/1/2016) S206E057 – Spring 2016 Generating new geometry from existing geometry: When we are creating complex forms that contain many surfaces, we will often extract geometry and curves from geometry that has already been created. Rhino has a whole suite of tools to allow us to do this. The most commonly used is the Duplicate Curves. Select Curves menu > Curve From Objects > Duplicate Edge. Select the Edge of the wing and Hit return to create a new curve. Note: We could have used the curve we used to create the wing, but since we rebuild the surface it would not be exact, so it is better to create a new curve, which will be placed on current layer. Then, select Surface menu > Extrude Curve > Straight Once this tool is activated, the curve will extrude into the surface. Drag the surface out to a desired distance, and click to set the extrusion. We could use direction to define the extrusion direction. Page 3 (5/1/2016) Arch534 – Spring 2015 Blend Surface: You can merge two surface edges into one surface using a variety of tools. They all work the same, but depending on the application they will have different results. These are the Fillet Surface, Blend Surface, Match Surface, and Merge two untrimmed surfaces. These tools are all located in the Surface Tools Pallet. I am going to show the blend surface. I have moved the extruded wing, and rotated it at an angle, and moved it out away. This is done with the move and rotate tools under the transform menu or use the gumball. Click on the Surface menu > Blend Surface Tool. At the prompts, click on the first edge, then the second. The direction arrows appear. Make sure they are both pointing in the same direction. If not, you can flip the arrows. When set, click Enter. The following blended surface options will appear. Check on Preview, and adjust the sliders for each profile if needed. See how the surface updates. Click OK when set. Page 4 (5/1/2016) S206E057 – Spring 2016 The blended surface Second click First click Creating the body of the bird: Third click We are going to create a very simple body by creating an ellipse shape. Fourth click Click on the Solid Ellipsoid tool The Ellipsolid tool is created by clicking in the center in plan, then the radius length, then the second radius length, followed by the height in the front view. Then adjust the position of the bird’s body before filleting the joints between the wing and the body. Created body Page 5 (5/1/2016) Arch534 – Spring 2015 Blending the Wing into the Body: After Creating the Body, move it into the wing, so the two surfaces overlap. To blend the Wing into the body, we are going to use the Fillet Surfaces tool. The fillet surfaces tool allows you to sweep a radius around the intersection of two surfaces. Select Surface > Fillet Surfaces. At the Command Prompt, click on the two surfaces to fillet. Note: you can adjust the size of the radius to be filleted. In the Fillet options, click Radius Type in a new Radius amount, click Enter. Larger number will allow a larger size of fillet angle. Try 3, it will generate good results. Carefully click on the two surfaces to Fillet, and a filleted surface will be created. Page 6 (5/1/2016) S206E057 – Spring 2016 Mirroring the Wings to match: The final step is to mirror the wings of the Bird, so they match. Click Transform > Mirror At the Mirror Prompt, select all the parts of the wing to be mirrored, and hit Enter. Then, in the top view, click on the two ends of the birds body. You will see the wings copied and mirrored. Select the wing parts to mirror Snap to the end points of the Bird Body. The mirrored wing Page 7 (5/1/2016) Arch534 – Spring 2015 Analyzing the model: Rhino allows you to map images on the surface this allows you to see the smoothness of the model and to help “gage” the curvature of the surface. To do this click: Analyze>Surface>Environment Map. At the prompt, select the entire surfaces to map, and click Enter. The Analysis controls allow you to adjust the image settings etc. In the Environment Map Options dialog box, select a bitmap file to use for mapping. This method will visually evaluate surface smoothness using an image bitmap reflected in the surface. The Blend with object render color function will blend the bitmap with the render color of the object, which lets you simulate different materials with the environment map. Page 8 (5/1/2016) S206E057 – Spring 2016 Export to Maya: To export objects to Maya, select the objects you want to export, and click File, Export Selected. In the Export Selected Objects box, click on the Iges file type, and give the object a name. Click Save to save the object. Remember to specify a location. An IGES type window will appear. Select Default as the iges type, and hit OK. Do not choose the Maya type, it no longer is valid in the latest Maya version. Open Maya, and select File > Import Page 9 (5/1/2016) Arch534 – Spring 2015 An imported model Export to 3D Studio Max: To export objects to 3D Studio Max, select the objects you want to export, and click File, Export Selected. In the Export Selected Objects box, click on the 3D Studio file type, and give the object a name. Click Save to save the object. Remember to specify a location. If you are saving a 3D Studio File, it will prompt you for a Mesh Polygon amount. Slide the slider to the “Fewer Polygons” Side and click on the preview button to view the mesh density of your object. Click OK when done. Sequences of modeling are recorded in the following images for reference. Page 10 (5/1/2016) S206E057 – Spring 2016 Leading edge Trailing edge and a point Wing profile Rotate3d to rotate the profile Curves > Curve From Objects > Duplicate Edge Surface > Extrude Curve > Straight Move and rotate the extrusion portion. Surface > Blend Surface Solid > Solid Ellipsoid to create the body Adjust the position of the wing on the body Page 11 (5/1/2016) Arch534 – Spring 2015 Surface > Fillet Surfaces, with radius of 3. Transform > Mirror Shade mode. Analyze > Surface > Environment Map Export to 3DS Max for rendering. Page 12 (5/1/2016)