ACCESSING THE LONG TAIL FOR LEARNING: CALL FOR AN ECOLOGICAL & DEVELOPMENTAL PERSPECTIVE Brigid Barron School of Education at Stanford, CA 94305 CSCL • Rhodes, Greece June 9th, 2009 QUESTIONS 1. How are long tail niches for learning resources accessed? 2. What equity issues do we need to consider? 3. What are the implications for CSCL research & design? BROADER RESEARCH CONTEXT • “Leadership in innovation is essential to U. S. prosperity and security. In a global, knowledge-driven economy, technological innovation, the transformation of new knowledge into products, processes, and services, is critical to competitiveness, long-term productivity growth, and the generation of wealth. U. S. leadership in technological innovation seems certain to be seriously eroded unless current trends are reversed.” – NSF-commissioned NAE report (2004): "Assessing the capacity of the U.S. engineering research enterprise" (http://tinyurl.com/35u3ep) WHAT’S NEEDED - 21ST CENTURY EXPERTISE …Strong skills in English, mathematics, technology and science, as well as literature, history, and the arts will be essential for many; beyond this, candidates will have to be comfortable with ideas and abstractions, good at both analysis and synthesis, creative and innovative, self-disciplined and well organized, able to learn very quickly and work well as a member of a team and have the flexibility to adapt quickly to frequent changes in the labor market as the shifts in the economy become ever faster and more dramatic.” TECHNOLOGICAL FLUENCY NATIONAL RESEARCH COUNCIL, 1999 “While no term is perfect, the term fluency captures best for the committee connotations of the ability to reformulate knowledge, express oneself creatively and appropriately, and to produce and generate information (rather than simply comprehend it). It entails a process of lifelong learning in which individuals continually apply what they know to adapt to change and acquire more knowledge to be more effective at applying technology to their work and personal lives.” BROADER DRIVING QUESTIONS What practices support the development of sustained engagement in computing based production activities? How do interests ebb and flow, evolve, and diversify? What goals for creation do we see and how are these intentions supported, recruited, taken up (or not)? WORKING FRAMEWORK Learning Ecology Framework Teachers, mentors, peers Accessed set of contexts, comprised of configurations of activities, material resources, and relationships that are found in co-located physical or virtual spaces that provide opportunities for learning. Online experts, guides (Source: B. Barron, 2004; 2006) •Unit of analysis is person and multiple life spaces • A learning ecology is dynamic •Subject to interventions • Activities, ideas are more or less boundary crossing •Influences: Lewin, Bronfenbrenner, Cole, Engeström, Lave, Greeno, Rogoff, Saxe, Vygotsky) Parents of friends, peers Parents, siblings, relatives Coordinators, club members BROADENING OUR EMPIRICAL SCOPE FOR INVESTIGATING LEARNING 1) From shorter to longer scales of time 2) From single to multiple settings 3) From a knowledge-centered focus to a knowledge + interest + meaning + affect + practices + learning relationships focus STRATEGIES FOR RESEARCH Longitudinal designs, retrospective & prospective, design experiments and found settings Sampling of more and less intentionally designed ecologies that support production Sampling of communities that vary in technical immersion and knowledge network Fieldwork, case studies, quantitative comparisons CASE IDENTIFICATION & INTERVIEWS Experience Survey High level of prior experience? Learning Ecology Interview Sustain project on their own time? Case selection Parent Interview Artifact Based Interview SELF REPORT PRIOR EXPERIENCE How often have you done the following 16 computer related activities? never • • • • • • • • once or twice 3 to 6 times Multimedia Produced a publication Created a website with program Created website with HTML Published a website Made an animation Made a digital movie Used CAD to make a model • • • • • • • • more than 6 times Built a robot Made a database Created a game Created music Did a simulation Created a piece of art Started discussion group Written programming code AJ Caleb Robotics, Grow with me kit, consultant; Science Fair design project ••• online course,job with company, robotics club ••• 8 years Layla Marybeth Stephanie Elizabet Alex h Craig Web hosting business, Chat-bot business: ••• online programming courses, books, robotics club ••• 7 years of activity Robotics, web design work, DVD business ••• Summer camp, school courses, online course, church ••• 5 years of activity Playing Halo; spaceship animations using Flash, digital art ••• 2 courses ••• 6 years of activity Photoshop art, games, movies, scripts•••webdesign class••• 5 years of activity Programming, music videos, short movies, blogs ••• Web design, programming, video classes 1.5 years of activity Robotics, digital art, blogs, video editing ••• Web design class, programming class, girl-tech club ••• 2 years of activity Blog, learning C++, graphics design tool POV-Ray ••• programming class, online learning community••• 1 year of activity CASE 1: LAYLA learners National Competitive Math Community 2 learning partners 4 guides ArtOfProblemSolving.com Community Mother Ms. W, web & programming Uncle school takes industrial tech school demands regular use of computer makes math team at school school takes web design 1a takes programming 1a 1st computer experience w/ music software 2 3 4 5 6 7 8 plays Yahoo games (actual age unknown) 9 starts AOPS. com blog joins ArtOf ProblemSolving. com math forum learns touch typing takes AOPS. com courses takes online C++ tutorial 10 11 home home Layla community community Mr. B, IT teacher learns POD Ray 12 13 Google and other web sites resources used ArtOfProblemSolving.com • At the time of the interview, Layla was a 13 year old middle school student attending the seventh grade in a public school in California • She lives with her father an engineer, her mother in the legal field, and her younger brother. • She shares the family computer located in the home office. 14 o In grade 6 Layla joined the math team, as a result of dropping by her school’s math club. It’s made me more interested in math than before I went on the site, just everybody talking about and panicking about whether they qualified for the next contest, that made me want to, that made me feel excited with them and stuff. • Her mother helped her find an online community the “Art of problem solving.com) National Competitive Math Community • Within ArtOfProblemSolving.com Community Mother Ms. W, web & programming Uncle Mr. B, IT teacher community takes industrial tech makes math team at school school school demands regular use of computer takes web design 1a takes programming 1a 7 8 plays Yahoo games learns touch typing (actual age unknown) 9 takes AOPS. com courses takes online C++ tutorial 10 11 home 1st computer experience w/ music software starts AOPS. com blog joins ArtOf ProblemSolving. com math forum learns POD Ray 12 Google and other web sites 13 14 this online site she got to know other members, started a blog, deepened her commitment to mathematics and developed an interest in programming. • She found a free tutorial on the Internet about C++ for an introduction • At school she enrolled in programming , industrial technology, and web design. ArtOfProblemSolving.com • Within her online community she starts a blog, takes courses, and is introduced to POD Ray, a 3 D graphics program. LAYLA’S PARTING THOUGHT ON LEARNING ONLINE learners National Competitive Math Community 2 learning partners 4 guides ArtOfProblemSolving.com Community Mother Ms. W, web & programming Uncle school takes industrial tech school demands regular use of computer makes math team at school school takes web design 1a takes programming 1a 1st computer experience w/ music software 2 3 4 5 6 7 8 plays Yahoo games (actual age unknown) 9 starts AOPS. com blog joins ArtOf ProblemSolving. com math forum learns touch typing takes AOPS. com courses takes online C++ tutorial 10 11 home home Layla community community Mr. B, IT teacher learns POD Ray 12 13 Google and other web sites resources used ArtOfProblemSolving.com Um, well it’s like not organized like school or anything is, and it depends on how lucky you are. Yeah, how much you learn depends on how lucky you are to be around when somebody’s talking about something you want to learn about. It’s not like a specific class on X topic. It’s like a lot of different topics, so you learn a wide range of stuff I guess. 14 INSIGHTS ILLUSTRATED BY LAYLA’S LEARNING STORY 1) Latent interest sparked by the casual exploration of a math club, formal testing led to her join the team. 2) An online community (identified with the help of her mother) deepened her exploration, commitment and identity as a mathematical competitor. 3) Informal interaction with the online community led to a new interest in computer programming, identification of a tutorial online, and eventually the pursuit of courses in school. 4) While she recognizes value in this online community she also notes the “luck” involved in learning through lurking. CASE EXAMPLE 2: CALEB learners Teachers 8 learning partners 2 guides Mr. B, IT teacher 2 peers Dad Founder of Claritex is mom’s old boss Robotics team members Adult NASA friends Ms. Y, robotics coach community Dad’s friend from MIT CTO of Claritex Systems, working on tracking devices Contributed to SourceForge, online open source forum ! C++ summer camp at local university Attends robotics trade show, makes friends w/ company owners Visits friends at NASA, “helps” them with things Robot is displayed at Tech Museum (exact age unknown) school home Uses speech recog. software to play games 2 3 Plays w/ Knex building kits, Brio train sets Uses library of educ. software from Dad’s job (exact age unknown) (exact age unknown) 4 5 Started robotics club, acted as coach Tinkers with some of Dad’s old PDAs Plays with Lego MindStorms and hacks firmware Builds models from kits, incl. robots w/ simple behaviors 6 7 8 9 home Dad builds Caleb a computer Helps out when teachers have technical problems school Won 6th grade science fair by improving design of commercial tech kits Takes industrial tech., builds three-seater electric car, “does about 20” mph community Caleb Head of Charmed Systems Begins designing GrowWithMe robot, tool for learning tech. skills 10 11 12 13 14 • Caleb was an 8th grader attending the same school as Layla. • He was an only child, father a programmer – mother also in the tech business • Multiple computers at home: “Do you want me to count?” • He was considered an expert at school, at home, and was employed in a computing company Teachers Mr. B, IT teacher 2 peers Head of Charmed Systems Founder of Claritex is mom’s old boss •At age 6 Caleb began building analog models with his father. Next they bought simple kits online like HyperPeppy and more complex kits from Robotix all designed to create artifacts with movable parts, motors, and sensors that responded to sound and contact. Robotics team members Adult NASA friends Ms. Y, robotics coach Dad’s friend from MIT Attends robotics trade show, makes friends w/ company owners Visits friends at NASA, “helps” them with things Robot is displayed at Tech Museum (exact age unknown) 4 Uses library of educ. software from Dad’s job (exact age unknown) 5 Started robotics club, acted as coach Tinkers with some of Dad’s old PDAs Plays with Lego MindStorms and hacks firmware Builds models from kits, incl. robots w/ simple behaviors 6 7 8 9 home s w/ Knex building s, Brio train sets xact age unknown) Helps out when teachers have technical problems school Won 6th grade science fair by improving design of commercial tech kits Takes industrial tech., builds three-seater electric car, “does about 20” mph community CTO of Claritex Systems, working on tracking devices Contributed to SourceForge, online open source forum ! C++ summer camp at local university Begins designing GrowWithMe robot, tool for learning tech. skills 10 11 12 13 14 • At age 9 they played with LEGO MindStorms– he used Internet resources to learn how to reprogram it. • When Caleb developed more interest in making his own creations, his father taught him C and Basic programming languages and he took a course at a camp. • At 11 he started a grow with me robotics kit to teach computing to his peers. http://www.roboticsandthings.com] and K’NEX [http://www.knex.com], • He worked for the company of a neighbor ON technical teams. •At 12 He helped mentor his school’s robotics team. • Participates in SourceForge , N online community which claims to be the world’s largest development and download repository of open source code. CALEB’S THOUGHTS ON LEARNING learners Teachers 8 learning partners 2 guides Mr. B, IT teacher 2 peers Dad Founder of Claritex is mom’s old boss Robotics team members Adult NASA friends Ms. Y, robotics coach community Dad’s friend from MIT CTO of Claritex Systems, working on tracking devices Contributed to SourceForge, online open source forum ! C++ summer camp at local university Attends robotics trade show, makes friends w/ company owners Visits friends at NASA, “helps” them with things Robot is displayed at Tech Museum (exact age unknown) school home Uses speech recog. software to play games 2 3 Plays w/ Knex building kits, Brio train sets Uses library of educ. software from Dad’s job (exact age unknown) (exact age unknown) 4 5 Started robotics club, acted as coach Tinkers with some of Dad’s old PDAs Plays with Lego MindStorms and hacks firmware Builds models from kits, incl. robots w/ simple behaviors 6 7 8 9 home Dad builds Caleb a computer Helps out when teachers have technical problems school Won 6th grade science fair by improving design of commercial tech kits Takes industrial tech., builds three-seater electric car, “does about 20” mph community Caleb Head of Charmed Systems Begins designing GrowWithMe robot, tool for learning tech. skills 10 11 12 13 I get information from wherever I can. If it’s not from a book, then I go to the Internet. If it’s not on the Internet, I ask someone. If I can’t find someone to ask, then I…systematically go down the list until I’ve found what I need. Where it comes from is insignificant. For me. 14 INSIGHTS ILLUSTRATED BY CALEB’S LEARNING STORY 1) Interests in building analog and computational objects nurtured early and often by his father. 2) Although his father was a major learning partner his broader social learning network included teachers as school, and neighbors who were experts in computing. He read extensively online, magazine, and sometimes text books. 3) Because of this unique environment at home he quickly surpassed school/camp offerings of formal courses and felt he learned most from classes where he could explore his own directions. 4) In addition to becoming more expert through informal activities he was being positioned, socialized, and recognized as a contributor to innovation and had relatively sophisticated perspectives on computing field. SUMMARY & CONCLUSIONS Both Layla and Caleb benefited from the long-tail of learning resources. However, their access to these resources were the result of the support of a network of learning partners looking out for the interests and well being of these learners, over time and setting. Their unique learning outcomes need to be understood as the result of the assembling and coordination of resources, learning relationships. Though these two learners seemed to develop an awareness of how to find resources when needed, the development of such resourcefulness can’t be assumed. COMMON PATTERNS ARISING FROM OUR BROADER SET OF CASES --> CONJECTURES 1. Interest led learners to choose, create, and seek out learning opportunities. 2. Interest driven activities were likely to be boundary crossing, that is move across settings of home, school, work, community, and online. 3. As learning opportunities expanded they increasingly became connected to a sense of present and possible future selves. 4. Learning opportunities dynamically developed, for example expertise was often taken up by others which resulted in new learning opportunities. NEXT STEPS FOR LONGTAIL LEARNING RESEARCH Equity issues, how does one become resourceful? Learning brokers, what can we learn about who they are, what they do, and how we can nurture more of them in informal and formal organizations. The CSCL community can contribute to the design of research based resources and mechanisms ACKNOWLEDGEMENTS www.iremix.org youthlab.stanford.edu This work has been made possible by: a grant from the National Science Foundation (to support the LIFE Science of Learning Center. a grant from the John D. and Catherine T. Macarthur Foundation to Brigid Barron (PI) and Kimberley Gomez (Co-PI). I also would like to acknowledge all members of the research team within Stanford’s youthLAB group: Caitlin Martin, Lori Takeuchi, Rachel Fithian, and Colin Schatz. We also thank the teachers, students, and parents who contributed their time. THANK YOU PAPERS ON REQUEST Barron (2006). Interest and self-sustained learning as catalysts of development. Human Development, 37. Barron, Martin, Takeuchi, & Fithian (to appear). Parents as Learning Partners in the development of technological fluency development. International Journal of Learning and New Media. Youthlab@stanford.edu