and

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Wisdom is not the product of schooling
but the lifelong attempt to acquire it.
- Albert Einstein
The Seeding, Evolutionary Growth, Reseeding (SER) Model
and
DODEs, Courses-as-Seeds, Meta-Design, Social Creativity, SocioTechnical Environments and Web 2.0 Technologies
Daniela Fogli, Elisa Giaccardi, and Gerhard Fischer
L3D Meeting, February 13, 2007
Daniela, Elisa, and Gerhard
1
L3D Meeting, 2/13/2008
Seeding, Evolutionary Growth, Reseeding (SER) Model
! SER model accounts for and facilitates the understanding of:
- differentiation between design time and use time
- relation to learning and contributing
- the way that these concepts/objectives depend on each other
Daniela, Elisa, and Gerhard
2
L3D Meeting, 2/13/2008
SER Model and Domain-Oriented Design Environments (DODEs)
Legend
build on
lower level
Artifact A
Artifact
Domain
Designer
modify
lower level
Artifact B
levels
Client
Environment
Developer
DODE
Evolutionary Growth
Seeding
ReSeeding
.
Multifaceted
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Daniela, Elisa, and Gerhard
3
L3D Meeting, 2/13/2008
Seeding, Evolutionary Growth, and Reseeding (SER)
! seeding
- seed a domain-specific DODE using the domain-independent, multi-faceted
architecture
- provide representations for mutual learning and understanding between the
involved stakeholders
- make the seed useful and usable enough that it is used by domain workers
! evolutionary growth
- co-evolution between individual artifacts and the DODE
- learning on demand and end-user modifiability complement each other
! reseeding
- formalize, generalize, merge, structure
- a social and technical challenge
Daniela, Elisa, and Gerhard
4
L3D Meeting, 2/13/2008
SER Model and Courses as Seeds
Courses As Finished Products
! instructionist approach: learners answer problems given to them in the course
by the instructor
! the learners are recipients of knowledge (the assumption is that the
teacher/instructional designer has all the relevant knowledge)
! this model is adequate for courses where the learners get into a new field and
therefore might have little to contribute, but it does not account for mutual
competency and symmetry of ignorance
! this practice falls within the “gift wrapping approach” (quality is solely
determined by the knowledge of the teacher and her ability to present this
knowledge effectively)
Daniela, Elisa, and Gerhard
5
L3D Meeting, 2/13/2008
Courses as Seeds
! a course considered a seed " many of the course participants are
knowledgeable people in their own working environments and the learners are
not just passive recipients of knowledge, but become (at least from time to
time) active contributors
! at the end of the course, the content of the course will be greatly enriched
through a semester-long interaction of knowledgeable people and important
and relevant information will be incorporated into the course before it is taught
the next time
! value added
- a model for learning in a knowledge society which is built upon distributed
cognition, peer-to-peer learning, articulated learners, long-tail knowledge
distribution
- a necessity for many domains/aspects of lifelong learning where communities of
practice engage in the incremental construction and evolution of knowledge
facilitated by a teacher
Daniela, Elisa, and Gerhard
6
L3D Meeting, 2/13/2008
Other Applications
! DynaSites: A Substrate Based on the SER Model — an early exploration
(Jonathan)
! Envisionment and Discovery Collaboratory " transcending Simcity as a
closed system (Hal)
! Silence of the Lands (Elisa)
! CreativeIT Wiki (Hal, Holger)
! 3D Warehouse " or more general: user-generated content (Yingdan)
! open source environments (Yunwen)
! Second Life (Mark, Bruce)
Daniela, Elisa, and Gerhard
7
L3D Meeting, 2/13/2008
SER: A Foundation for Next Generation Wikis
http://l3dswiki.cs.colorado.edu:3232/CreativeIT/
Daniela, Elisa, and Gerhard
8
L3D Meeting, 2/13/2008
3D Warehouse (http://sketchup.google.com/3dwarehouse/modelcycle?scoring=d)
Daniela, Elisa, and Gerhard
9
L3D Meeting, 2/13/2008
Theoretical / Conceptual Challenges:
! explore middle ground between empty frameworks/architectures and
complete systems
! what will motivate people to contribute? " utility = value / effort
! how can we reach the “tipping point” when the participation takes off —
when did success models (e.g.: Facebook, YouTube, Second Life, Wikipedia,
…) reach their tipping point?
! socio-technical environments — how do we seed the social infrastructure of
the SER model
! do we need to differentiate between
- creating and contributing content
- modifying and evolving the systems
Daniela, Elisa, and Gerhard
10
L3D Meeting, 2/13/2008
SER: An Opportunity to Exploit the Long-Tail Knowledge Distribution
Daniela, Elisa, and Gerhard
11
L3D Meeting, 2/13/2008
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