Lecture 4 H-ITT Recap PHY2053, Fall 2013, Lecture 5 Vector problem strategy ● Read problem carefully, the devil is in the details ● Draw a vector diagram of the problem, following the details ● Translate the vector diagram into vector equation ● Carefully extract quantity of interest from equation [carefully ≣ OCD on conventions – easiest place to slip] PHY2053, Fall 2013, Lecture 5 2 PHY2053, Fall 2013, Lecture 5 3 PHY2053, Fall 2013, Lecture 5 4 PHY 2053, Lecture 5: Motion in a Plane With Constant Acceleration PHY2053, Fall 2013, Lecture 5 The Superposition Principle ● Applies to regions in space in which the acceleration does not depend on the position of the object ● Motion along one axis is independent of [does not affect] the motion along any other axis ● Consequence: ● The object is moving in the x-y plane over Δt ● The final position of the object will be the same as if ● the object first moved only along the x-axis for Δt ● the object then moved only along the y-axis for Δt PHY2053, Fall 2013, Lecture 5 6 Experiment: Relative motion cart PHY2053, Fall 2013, Lecture 5 2-d Motion: Constant Acceleration • Kinematic Equations of Motion (Vector Form) Acceleration Vector (constant) Velocity Vector (function of t) Position Vector (function of t) The velocity vector and position vector are a function of the time t. r Warning! These a = a x xˆ + a y yˆ equations are only valid if the r r r acceleration is v (t ) = v0 + at constant. r r r r2 1 r (t ) = r0 + v0t + 2 at Velocity Vector at time t = 0. Position Vector at time t = 0. r v0 = v x 0 xˆ + v y 0 yˆ r r0 = x0 xˆ + y0 yˆ The components of the acceleration vector, ax and ay, are constants. The components of the velocity vector at t = 0, vx0 and vy0, are constants. The components of the position vector at t = 0, x0 and y0, are constants. R. Field 9/6/2012 University Florida PHY2053, Fallof2013, Lecture 5 PHY 2053 Page 1 8 2-d Motion: Constant Acceleration • Kinematic Equations of Motion (Component Form) ax = ay = constant v x (t ) = v x 0 + a x t 2 1 x(t ) = x0 + v x 0t + 2 a x t constant Warning! These equations are only valid if the acceleration is constant. v y (t ) = v y 0 + a y t 2 1 y (t ) = y0 + v y 0t + 2 a y t The components of the acceleration vector, ax and ay, are constants. The components of the velocity vector at t = 0, vx0 and vy0, are constants. The components of the position vector at t = 0, x0 and y0, are constants. • Ancillary Equations 2 x 2 xo 2 y 2 yo Valid at any time t v (t ) − v = 2a x ( x(t ) − x0 ) v (t ) − v = 2a y ( y (t ) − y0 ) R. Field 9/6/2012 University of Florida PHY2053, Fall 2013, PHY2053, Fall 2013, Lecture Lecture 5! 5 PHY 2053 Page 2 99! Data Analysis: Using Accelerometers To Determine Displacement PHY2053, Fall 2013, Lecture 5 The Principle ● An accelerometer sensor reports the acceleration along an axis – three accelerometers for 3D reporting ● Superposition principle for motion ● Take accelerometer readings very often [50 / second] ● Acceleration is ~ constant during such a short interval ● Along each axis [x,y,z] and for each interval, apply a 2 v = v + a t xf xi xf = xi + vxi t + t 2 ● xf , vxf for one given interval become the xi , vxi of the next interval, repeat from first to last interval PHY2053, Fall 2013, Lecture 5 11 The challenge ● Will post both raw data and CSV formatted data on eLearning page ● The accelerometer will always report Earth’s gravitational acceleration, , which needs to be subtracted ● The accelerometer will always be slightly tilted, so the gravitational acceleration will not always point in the exact z direction ● The subtraction of will have to be done in each of the three directions – “calibration” periods in data ● When you compute x(t), y(t), z(t), plot x vs y and see if you can reconstruct the trajectory of the iPod PHY2053, Fall 2013, Lecture 5 12 Practical Applications ● This general calculation principle is used: ● In accelerometer-based pedometers [FitBit, tri-axis pedometers etc.] ● Vehicle collision reconstruction: ● Airbag control systems deploy airbags based on accelerometer readings ● Accelerometer readings preceding a crash “candidate” are stored and can be read out later PHY2053, Fall 2013, Lecture 5 13 Projectile Motion PHY2053, Fall 2013, Lecture 5 Projectile Motion y-axis • Near the Surface of the Earth v0 θ In this case, ax= 0 and ay= -g, vx0 = v0cosθ θ, vy0 = v0sinθ θ, x0 = 0, y0 =h. ay = −g ax = 0 v x (t ) = v0 cos θ (constant) h x-axis v y (t ) = v0 sin θ − gt x(t ) = (v0 cos θ )t 1 2 y (t ) = h + (v0 sin θ )t − gt 2 • Maximum Height H The time, tmax, that the projective reaches its maximum height occurs when vy(tmax) = 0. Hence, t max For a fixed v0 the largest H occurs when θ = 90o! v0 sin θ = g (v0 sin θ ) H = y (t max ) = h + 2g R. Field 9/6/2012 PHY2053, Fallof2013, University FloridaLecture 5 2 PHY 2053 Page 4 15 Projectile Motion y-axis • Near the Surface of the Earth (h = 0) In this case, ax= 0 and ay= -g, vx0 = v0cosθ θ, vy0 = v0sinθ θ, x0 = 0, y0 = 0. v x (t ) = v0 cos θ x(t ) = (v0 cos θ )t v y (t ) = v0 sin θ − gt v0 θ x-axis 1 2 y (t ) = (v0 sin θ )t − gt 2 • Maximum Height H The time, tmax, that the projective reaches its maximum height occurs when vy(tmax) = 0. Hence, v0 sin θ (v0 sin θ ) 2 tmax = g H = y (t max ) = 2g • Range R (maximum horizontal distance traveled) The time, tf, that it takes the projective reach the ground occurs when y(tf) = 0. Hence, 1 2 0 = y (t f ) = (v0 sin θ )t f − gt 2 0 2 f 2v0 sin θ tf = g 2 0 2v sin θ cos θ v sin 2θ R = x(t f ) = (v0 cos θ )t f = = g g R. Field 9/6/2012 PHY2053, Fall 2013, University of Florida PHY2053, Fall 2013, Lecture Lecture 55! PHY 2053 Page 5 16 16! Example: BMG .50 Trajectory http://www.hornady.com/assets/files/ballistics/2013-Metric-Ballistics.pdf Assuming simple projectile motion, from the trajectory table positions at 100, 150 and 200 m, motion, compute: ● The bullet velocity at 150 m ● The muzzle height relative to the bullet height at 100 m PHY2053, Fall 2013, Lecture 5 17 Example: BMG .50 Trajectory http://www.hornady.com/assets/files/ballistics/2013-Metric-Ballistics.pdf Assuming simple projectile motion, from the trajectory table positions at 100, 150 and 200 m, motion, compute: ● The bullet velocity at 150 m ● The muzzle height relative to the bullet height at 100 m PHY2053, Fall 2013, Lecture 5 17 Example: BMG .50 Trajectory http://www.hornady.com/assets/files/ballistics/2013-Metric-Ballistics.pdf Assuming simple projectile motion, from the trajectory table positions at 100, 150 and 200 m, motion, compute: ● The bullet velocity at 150 m ● The muzzle height relative to the bullet height at 100 m PHY2053, Fall 2013, Lecture 5 17 Experiment: Monkey Falling Out of Tree PHY2053, Fall 2013, Lecture 5