Issues/Bugs of the week: ● Two issues this week, both due to relevant read/write access settings not being correct: ● Sakai Bonus Problem W1/Q5 did not display the formula to be evaluated: (hidden resource files are inaccessible, not just hidden) ● Lecture 3 is now posted on the web (write access to the directory has been corrected) UF PHY2053, Lecture 3: Motion in One Dimension 1 Sakai problem W1/Q5 UF PHY2053, Lecture 3: Motion in One Dimension 2 Sakai problem W1/Q5 UF PHY2053, Lecture 3: Motion in One Dimension 3 Sakai problem W1/Q5 . g n i n r a e L e n i . t d o e n x i s f i e t i b f i w o w n o n d l k u e o h m s t s e i l e Th s a e l P UF PHY2053, Lecture 3: Motion in One Dimension 4 PHY2053, Fall 2013 Lecture 3: Motion in One Dimension UF PHY2053, Lecture 3: Motion in One Dimension 5 Clicker Question #1 (5 min) “Half the distance” UF PHY2053, Lecture 3: Motion in One Dimension 6 Clicker Question #1a (5 min) A car is driving from city A to city B. It drives the first half of the distance at a constant velocity of 15 m/s, and then drives the second half of the distance at a constant velocity of 30 m/s. What is the average velocity of the car for this trip? A. 17.5 m/s B. 20.0 m/s ✔ C. 22.5 m/s D. This is not the correct answer E. 27.5 m/s UF PHY2053, Lecture 3: Motion in One Dimension 7 The distance between cities is not specified. We can define it to be a value “d”, and the final answer should not depend on “d”. The total driving time (Δt) consists of two segments. We can denote them as Δt1 and Δt2, such that Δt = Δt1 + Δt2. The average velocity is: vavg d = = t d t1 + t2 We need to compute Δt1 and Δt2. Δt1 is the time it took to drive half the distance (d/2) at 15 m/s: Δt1 d/2 15 m/s = → t1 d . Similarly, t1 = 2 ⇥ 15 m/s Then, the total driving time Δt = Δt1 + Δt2 is: t= t1 + d t2 = 2 ⇥ 30 m/s d d 2d + d 3d d t2 = + = = = 30 m/s 60 m/s 60 m/s 60 m/s 20 m/s and the avg. velocity vavg d = = t UF PHY2053, Lecture 3: Motion in One Dimension d 1 d 20 m/s d ⇥ 20 m/s = = 20 m/s d⇥1 8 The Inverse Problem: From Velocity to Position UF PHY2053, Lecture 3: Motion in One Dimension 9 Computing positions from velocity distributions • vx = 5 m/s • for 2 seconds (6s – 4s) • Change in position: • Δx = 2s × 5m/s = 10 m • Notice: if vx were negative, this would indicate movement in the negative direction UF PHY2053, Lecture 3: Motion in One Dimension 10 A more complex distribution.. • Nontrivial shape • How would we compute the change in position? • Start from a rough approximation.. UF PHY2053, Lecture 3: Motion in One Dimension 11 A more complex distribution.. • Rough approximation: assume that the velocity is constant in increments of one second. • From t = 2s to t = 3s, velocity ~ 4 m/s, distance traveled ~ 4 m. UF PHY2053, Lecture 3: Motion in One Dimension 12 A more complex distribution.. • Rough approximation: assume that the velocity is constant in increments of one second. • From t=2s to t=3s, velocity ~ 4 m/s, distance traveled ~ 4 m. • Do this for the entire time range of motion; sometimes undershoot, sometimes overshoot UF PHY2053, Lecture 3: Motion in One Dimension 13 A more complex distribution.. • Improve approximation: assume that the velocity is constant in increments of one half second. • Better description of change of position, more precise calculation UF PHY2053, Lecture 3: Motion in One Dimension 14 A more complex distribution.. • Improve approximation: assume that the velocity is constant in increments of one half second. • Better description of change of position, more precise calculation • Computation with increments of a quarter second would be better; • Can continue to infinity.. UF PHY2053, Lecture 3: Motion in One Dimension 15 A more complex distribution.. • Can continue to infinity.. • At which point we find that the distance traveled equals the area under the graph of velocity vs. time Δx UF PHY2053, Lecture 3: Motion in One Dimension 16 Clicker Problem #2 [3 min] Average Velocity from Velocity vs. Time Graph UF PHY2053, Lecture 3: Motion in One Dimension 17 vx [m/s] Clicker Problem #2a [2 min] • For the velocity distribution on the left, the average velocity from t = 2s to t = 8 s is: 10 9 8 7 6 5 4 3 2 1 0 0 1 2 3 4 5 6 7 8 9 10 A. Not the answer B. 6.0 m/s C. 5.5 m/s D. 5.0 m/s E. 4.0 m/s ✔ t [s] UF PHY2053, Lecture 3: Motion in One Dimension 18 UF PHY2053, Lecture 3: Motion in One Dimension 19 Acceleration UF PHY2053, Lecture 3: Motion in One Dimension 20 Average and Instantaneous Acceleration • the rate of change of velocity has physical relevance • By analogy with velocity, define average acceleration: Δvx aav,x ≡ Δt = vxf − vxi tf − ti • and instantaneous acceleration: Δvx vxf - vxi = lim ax ≡ lim t →t Δt tf - ti Δt→0 f UF PHY2053, Lecture 3: Motion in One Dimension i 21 Graphical Representation B A UF PHY2053, Lecture 3: Motion in One Dimension • By analogy with velocity in the graph of position vs. time: • Average acceleration between A and B is the slope of the blue line connecting them • Instantaneous acceleration is the slope of the tangent at the point of interest (A) 22 Graphical Representation • By analogy with velocity in the graph of position vs. time: B Graphs of Velocity vs. Time be particularly • will Average acceleration useful and interesting: between A and B is the From the area under the graph slopeobtain of theΔx blue line From the slope of the chord obtain avg. accel. connecting them A From the slope of the tangent, inst. accel. • Instantaneous acceleration is the slope of the tangent at the point of interest (A) UF PHY2053, Lecture 3: Motion in One Dimension 23 Motion along a line with constant acceleration UF PHY2053, Lecture 3: Motion in One Dimension 24 Graphical representation • Special case: slope of the velocity vs. time graph is constant! • Take advantage of this and derive some practical formulas • First, the obvious one: vx = vf x UF PHY2053, Lecture 3: Motion in One Dimension vix = ax t 25 Position vs. Time for Const. Accel. • Reminder: Change in position is the area under the velocity graph • Triangular area: 1 vx ⇥ t= 2 • Rectangular area: vix 1 2 ax ( t) 2 t • Total area = Rectangle + Triangle for constant ax: x = vix UF PHY2053, Lecture 3: Motion in One Dimension t+ 1 2 ax ( t) 2 26 Velocity Changes ↔ Displacement From: vx = vf x Follows: Use in: vix = ax t= x = vix t vx ax t+ 1 2 ax ( t) to obtain: for constant ax: 2 vf x UF PHY2053, Lecture 3: Motion in One Dimension 2 vix = 2 ax ( x) 2 27 2 The full math: in x = vix x = vix x= x= (vf x t+ vix ) ax vix (vf x x= x= Use + vix ) ax 2 vix vf x 2 2 vix 2ax + 2 vix vf x vf2 x vf2 x 2ax 2 vix UF PHY2053, Lecture 3: Motion in One Dimension + vx t= 1 2 1 2 ax ax ( t) ax + ✓ vf x ◆2 vix )2 2 ax 2 2 vf x vix + vix 2 vix vf x vf2 x vix ax (vf x vf2 x 2ax 2 2 ax 2 + vix 2 2 vix + 2 vix = 2 ax ( x)2 28 Example Problem: A Mustang GT500 goes from 0 to 60 mph in 4.1 seconds. What is the average acceleration over this period? The stopping distance from 60 mph has been measured to be 120 ft. Assuming constant deceleration, find its magnitude. [all answers should be computed in m/s2] UF PHY2053, Lecture 3: Motion in One Dimension 29 Free Fall UF PHY2053, Lecture 3: Motion in One Dimension 30 Free Fall • Special case of motion with constant acceleration, acceleration of Earth’s gravitational field g= 9.80 m/s2 • Important: as much as possible try to keep a fixed convention about what is the positive y direction • Recommend: positive y is “up”. UF PHY2053, Lecture 3: Motion in One Dimension 31 Free Fall Height after 1, 2, 3 .. s • Acceleration of Earth’s gravitational field g = 9.80 m/s2 • Recall x = vix + 1 2 ax ( t) 2 • Let us consider viy = 0, yi=0: start from standing still at origin t 1s 2s 3s 4s y – ½gs2 – 2gs2 – 4.5gs2 – 8gs2 y/y(1s) 1 4 9 16 UF PHY2053, Lecture 3: Motion in One Dimension 32 Summary • Graph of velocity vs. time: very useful in describing the motion of an object • Average Acceleration Slope of the chord • Instantaneous Acceleration Slope of the tangent • Distance traveled Area under graph • Motion with constant acceleration: • Distance traveled during Δt: 1 x = vix + • Velocity change over a traversed distance (“stopping distance”): 2 vf x 2 vix 2 ax ( t) = 2ax 2 x • Free fall: special case of constant acceleration: g = 9.81 m/s2 [convention: in the negative y direction] UF PHY2053, Lecture 3: Motion in One Dimension 33