Chapter 2 Motion Motion Want to describe bodies in motion and how they behave in time Speed vs velocity • Speed is a scalar • Velocity is a vector • examples Speed The average speed of an object is defined as the total distance traveled divided by the total time elapsed total distance Average speed total time d v t • Speed is a scalar quantity • SI units are m/s Velocity It takes time for an object to undergo a displacement The average velocity is rate at which the displacement occurs Displaceme nt Velocity average time SI units are m/s x v t Example Car travels 120 km 45° N of E in 3 hours. Conversion Factors Multiply by “1” until you get the right units • Length: in, ft, m, mile, km, light year, • Time: s, min, h, day, More on speed and velocity Motion by graphs Slope Motion with constant speed (velocity) Motion with changing velocity Average velocity Instantaneous velocity Instantaneous speed is the Mag. Of instantaneous velocity Acceleration Changing velocity (non-uniform) means an acceleration is present Acceleration is the rate of change of the velocity change in velocit y v v F I accelerati on a time taken for the change t Units are m/s² (SI), cm/s² (cgs), and ft/s² (US Cust) Acceleration Vector quantity Can be constant Will mainly study uniform acceleration Negative acceleration means the object is slowing down (when v is positive) Graphs Example Car accelerates uniformly from 0 to 60 miles/hour (East) in 6 s. Uniformly Acceleration Motion Along a line (one dimension) Simplest case Free fall A lot of examples Extend to projectile motion (2 dim) Linear Motion Summary vI vF x vt t 2 (1) (2) (3) vF vI at (4) 1 2 x vI t at 2 (5) vF2 vI2 2ax vI vF v 2 Example Car moving at 25 m/s hits the brakes & stops in a distance of 25 m 1. What was the car’s (uniform) deceleration? 2. How long did it take to stop? Example A car is moving at a constant speed of 90 km/h when it begins to pass a train moving in the opposite direction at 60 km/h. If the train is 200 m long, • How long does it take the car to pass the train? • How far did the car travel? • How far did the train travel? Free Fall All objects moving under the influence of gravity only are said to be in free fall • Free fall does not depend on the object’s original motion All objects falling near the earth’s surface fall with a constant acceleration The acceleration is called the acceleration due to gravity, and indicated by g Acceleration due to Gravity Symbolized by g g = 9.80 m/s² • When estimating, use g 10 m/s2 acc is always directed downward • toward the center of the earth Ignoring air resistance and assuming g doesn’t vary with altitude over short vertical distances, free fall is constantly accelerated motion Free Fall – an object dropped Initial velocity is zero Let up be positive Use the equations • Generally use y instead of x since vertical Acceleration is g = 9.80 m/s2 vo= 0 a=-g Free Fall – an object thrown downward a = -9.80 m/s2 Initial velocity 0 • With upward being positive, initial velocity will be negative Free Fall -- object thrown upward Initial velocity is upward, so positive The instantaneous velocity at the maximum height is zero a = - 9.80 m/s2 everywhere in the motion v=0 Thrown upward, cont. The motion may be symmetrical • Then tup = tdown • Then v = -vI The motion may not be symmetrical • Break the motion into various parts Generally up and down Free Fall (g=9.8 m/s²) (1) (2) vI vF y vt t 2 vI vF v 2 (3) vF vI gt (4) 1 2 y vI t gt 2 (5) vF2 vI2 2 gy y axis up a g Example A ball is launched straight upward with an initial speed of 20 m/s. • How long does it take to return? • How high did it go? Projectile Motion Example of motion in 2-dim An object may move in both the x and y directions simultaneously • It moves in two dimensions The form of two dimensional motion we will deal with is called projectile motion vI and 0 Projectile Motion (2-dim) Horizontal motion is independent of vertical motion Break motion into 2 separate parts • Horizontal: x component • Vertical: y component Vertical motion: free fall Horizontal motion: constant velocity Assumptions of Projectile Motion We may ignore air friction We may ignore the rotation of the earth With these assumptions, an object in projectile motion will follow a parabolic path Rules of Projectile Motion The horizontal motion (x) and vertical of motion (y) are completely independent of each other The x-direction is uniform motion • ax = 0 The y-direction is free fall • ay = -g The initial velocity can be broken down into its x- and y-components • vIx vI cos 0 vIy vI sin 0 Projectile Motion Projectile Motion at Various Initial Angles Complementary values of the initial angle result in the same range • The heights will be different The maximum range occurs at a projection angle of 45o Velocity of the Projectile The velocity of the projectile at any point of its motion is the vector sum of its x and y components at that point 2 x v v v 2 y and tan 1 vy vx • Remember to be careful about the angle’s quadrant Example A cannon fires a cannonball with an initial velocity of 200 m/s at an angle of 40° above ground. How far does the c.b. travel horizontally (range) before it hits the ground? Example A hose is held 2 m off the ground such that water shoots out horizontally & hits the ground 1.5 m away. What is the initial speed? Example What is the range of a projectile fired across level ground with a velocity of 100 m/s @ an angle of 30° above horizontal?