Consumer Sharing of Viral Video Advertisements: A Look into Message and Creative Strategy Typologies and Emotional Content Blaise Jenkins A Capstone Project Presented to The Faculty of the School of Communication In Partial Fulfillment of the Requirements for the Degree of Masters of Arts in Public Communication Supervisor: Prof. Lauren Feldman April 21, 2011 Jenkins 2 ACKNOWLEDGEMENT This Capstone would not have been possible without the guidance and the help of Professor of Public Communication, Lauren Feldman, who contributed and extended her valuable assistance in the preparation and completion of this study and the Administrators of the Faculty of American University School of Communication who have provided effort in encouraging the teaching staff to pursue professional growth. Jenkins 3 Abstract This study seeks to examine and define a division of Online Word-of-Mouth known as viral advertising. Online word-of-mouth advertising, or viral advertising, allows messages to spread throughout a social circle organically, garnering earned media for the brand and advertiser. This paper analyzes existing research and provides new qualitative research on qualities and elements of advertisements that are likely to go viral through consumer sharing. Findings suggest positive emotions and brand image play an important role in video advertisements’ virality. Success for viral video advertisements lies in branded content. This work highlights the value of considering specific creative typologies, which, if used effectively in video advertisements, may shape the outcomes of what becomes viral. Jenkins 4 TABLE OF CONTENTS INTRODUCTION…………………………………………………............. 5 LITERATURE REVIEW…………………………………………….......... 7 Defining Viral Marketing and Viral Advertising…………….......... 7 The Role of Social Media……………………………….... 10 Message and Creative Strategies for Advertisements…………..... 11 Informational vs. Transformational Advertising………..... 11 Creative Strategy Typologies ……………………………. 12 Consumer Sharing through Online Word-of Mouth……………... 14 A Theoretical Framework for Online WOM…………….. 15 Why Consumers Share Information Virally………………........... 16 The Role of Emotion…………………............................... 17 Table 1: Emotion Framework for Viral Advertisement...... 21 METHODOLOGY…………………………………………………….... 22 RESULTS…………………………………………………………........... 25 DISCUSSION…………………………………………………………..... 28 Limitations and Future Research………………………………… 32 CONCLUSION…………………………………………………………... 33 APPENDIX A: About Visible Measures……………………………........ 38 APPENDIX B: Viral Video Advertisement Chart……………………….. 39 APPENDIX C: Informational Advertisement Analysis………………….. 46 APPENDIX D: Transformational Advertisement Analysis…………….... 48 APPENDIX E: Industry and Creative Advertisement Analysis………….. 50 APPENDIX F: Emotional Content Advertisement Analysis…………....... 52 Jenkins 5 INTRODUCTION Thanks to the TV ad, which then became a YouTube hit, millions of people, women especially, now feel something for Isaiah Mustafa, and are linking his manly abs to the Old Spice brand. Created by Wieden & Kennedy Agency for Proctor and Gamble, Old Spice in 2010, the Old Spice campaign became a viral sensation on YouTube. Old Spice has created their own YouTube channel where viewers continue to watch and share “The Man Your Man Could Smell Like” advertisements. A series of videos has been created for the campaign and have become some of the most popular videos on YouTube (Parpis, 2010). The advertisement’s target audience is women and men. The ads appeal to the consumer’s ideal picture of what every man wants to be and the man every woman wants, through humor and irony. A real time social media campaign was launched by Old Spice to share and engage in conversation with consumers. Isaiah Mustafa responded to questions from Twitter and blog commentary with personalized response videos that resembled the current advertisements. The response videos received more than 40 million total views. The brand's YouTube channel has received more than 94 million views and boasts more than 120,000 subscribers (Parpis, 2010). As the Internet has grown, so has web advertising. The diffusion of high speed Internet has changed the nature of online advertising. Online advertising was once limited to such formats as banners, interstitials, and pop-ups. Via the Web, advertisers are now able to disseminate messages to audiences using high production video advertisements that were once limited to the medium of television (Golan, & Zaidner, 2008). According to Nielsen Wire (2010), “Whether watching a short clip on YouTube or an entire TV program, almost three-quarters (72%) of Internet users view videos online Jenkins 6 — amounting to 144 million people.” The door has been opened for new word-of-mouth advertising platforms in which individuals communicate about a brand, product, or service though a computer-mediated communication environment. Viral advertising refers to an advertising technique in which video advertisements are distributed from one user to another via e-mail and online social networking (Golan, & Zaidner, 2008). Unlink previous online advertising formats, viral advertisements are shared between friends and peers rather than controlled by an advertiser. Advertisements, when viral, are seen as less intrusive and are perceived more positively by consumers. The users’ willingness to share content with peers may be influenced by the content of the advertisement. Brands can use viral video in their campaign to create a buzz online and offer something exclusive to users and reach a larger audience. Nonetheless, few studies have examined how the highly creative nature of viral advertising video affects consumer behavior and drives online word-of-mouth distribution of these advertisements. Although viral marketing has garnered a great deal of attention in the trade press, little is known about the motivations, attitudes, and behaviors of consumers’ sharing intent that signify the fundamental aspect of video advertisements going viral (Phelps, Lewis, Mobilio, Perry, & Raman ,2004). This case analysis provides one of the first investigations on the creative strategy of video advertising content and its relation to consumer sharing. This paper provides an emphasis on interactive word-of-mouth advertising that is emerging among marketing practitioners. The study presented will provide knowledge for why consumers share content through online word-of-mouth and then attempt to identify and highlight the main advertising message strategy, creative strategy typologies, and emotional content in video Jenkins 7 advertisements that have successfully gone viral. Such knowledge is beneficial to better understand the very nature of this new and unique online advertising medium. This papers overall goal is to provide a better understanding of the implications of video advertisement creation for advertising practitioners interested in implementing viral efforts. Suggestions for future research relating to computer-mediated consumer-toconsumer interactions with video advertisements are presented for academic researchers. LITERATURE REVIEW This literature review examines and evaluates a number of studies, existing literature, and campaigns that get at the elements of viral advertisements that are most likely to motivate sharing. The literature contains content about the reasons why people share content, the method by which the content spreads through different means of online word of mouth communication, the content of the advertisement, reactions of the consumer that motivate sharing, and reasons why an advertisement may spread virally. Defining Viral Marketing and Viral Advertising We are living in an age when changes in communications, business models, and information technologies are reshaping almost every aspect of modern-day life. This includes how we create, consume, learn, and interact with each other. Many new digital technologies allow consumers to work in collaboration with others, connect with people who share similar goals and interests, and create and circulate media content. Throughout this process, these technologies have changed the ways that a consumer networks. (Jenkins, 2010) Jenkins (2010) studied new digital networking technologies. He suggests, Jenkins 8 “Sites like YouTube, Flickr, Second Life, and Wikipedia have made evident a set of cultural practices that have been taking root within social structures created by the most passionately engaged consumers of mass media properties. These sites and practices expand cultural influence by increasing and diversifying participation. In many ways, these practices have been encoded into the business models shaping companies of the Web 2.0, which have in turn made them far more mainstream, have increased their visibility, and have incorporated them into commercial production and marketing practices”(para. 6). Marketing and advertising practitioners have speculated about the current state of Internet advertising, how it compares to traditional media commercial advertising, and its implications for traditional marketing models and practices. Word of mouth communication has become the center of marketing campaigns. Consumers are more likely to accept messages and solve buying problems through personal and social networks, turning to word-of-mouth communication (Dichter, 1966). Consumers, more often than not, reject messages when they believe that an advertisement is more of a sales tool than information. According to Wells, Moriarty, and Burnett (2000), traditional marketing and advertising is a “paid non-personal communication from an identified sponsor using mass media to persuade or influence an audience” (p. 6). Companies are taking advantage of the possibilities of information sharing through online word-ofmouth, and joining on the bandwagon of the viral phenomenon. Viral marketing has emerged as the electronic form of word of mouth creating instantaneous buzz and involves the principle of passing on or referring news, information, or entertainment to another person. (Cruz & Fill, 2008). Viral marketing, Jenkins 9 also known as buzz marketing, has been defined as “the process of getting customers to pass along a company’s marketing message to friends, family, and colleagues” (Laudon, & Traver, 2001, p. 381). Viral marketing can also be described as “a communication and distribution concept that relies on customers to transmit digital products via electronic mail to other potential customers in their social sphere and to animate these contacts to also transmit the products” (Helm, 2000). According to Helm (2002), viral marketing is a type of advertising that is like an online version of word-of-mouth advertising. As noted by Porter and Golan (2006), there is much confusion about the definition of viral marketing as both professionals and scholars use the terms viral marketing, stealth marketing, buzz marketing and viral advertising interchangeably. Viral advertising is different than viral marketing. “While the latter refers to a comprehensive marketing strategy that may include several (viral) components, viral advertising refers to a specific online advertising practice (Golan & Zaidner, 2008 p. 961). “Essentially, viral advertising refers to an online advertising sharing method that relies on word of mouth distribution via email or social network platforms as the means of reaching target audiences” (Golan & Zaidner, 2008, p. 962). Viral Advertising comes across as natural rather than forceful. Rogers (1994) indicates that innovations diffuse better in an exchange of information than they do via direct persuasion. Therefore, viral advertising dissemination should be more effective than persuasion by an institution or organization. According to Porter and Golan (2006), viral advertising can be defined as “unpaid peer-to-peer communication of proactive content originating from an identified sponsor using the Internet to persuade or influence an audience to pass along content to others” (p. 29). Jenkins 10 The Role of Social Media Online advertisements are usually distributed through independent third party sites such as YouTube, which is known to compile viral videos. “YouTube has become the most successful Internet website providing a new generation of short video sharing service since its establishment in early 2005” (Cheng, Dale, &, Liu, 2008, p.1). While traditional advertising is non-personal, viral advertising is personal. The intent is for the advertisements to go viral organically and be distributed by online word-of-mouth communication (Porter, & Golan, 2006). According to the International Association of Business Communicators, “more than half of all Internet users have joined a social network; social networks have become the number one platform for creating and sharing content” (Young, 2009). All this has placed production of media such as images, words, video and audio in the hands of a significant fraction of consumers. It's a fundamental shift in human communication behavior toward participating and sharing. Essentially this means there is a switch from push to pull marketing. The information age has enhanced and accelerated the ability for everyday Internet users to communicate and spread the word about brands, products, experiences, and events. While digital media make sharing information and content more accessible, the motivation to share is essential for the virality of a message to take place. Thus viral success is dependent on a consumer’s willingness to share a message to others within his or her social circle (Tang, 2006). Jenkins 11 Message and Creative Strategies of Advertising Informational vs. Transformational Advertising For any form of advertisement the goal is to create a message to reach a target audience to create brand awareness and generate sales. No matter what form of advertising is being used, traditional media or Internet, having a message strategy and creative strategy is important for practitioners. Although in some previous research the two strategies have been used interchangeably; Laskey, Day, and Crask (1989); and Taylor (1999), have made distinctions between the two terms and their appeals. They suggest that the concept of "what to say" refers to the message strategy, while the creative strategy is about the method of presentation or "how to say it." Both message strategy and creative strategy can be used in an advertisement; however, it depends on whether the appeal is to focus on product attributes and benefits, or the brand image. There have been different names given to these two types of strategies. Aaker and Norris (1982) labeled the two basic advertisement types as "informational/ rational/cognitive" and "image/emotional/feeling." Similarly, Puto and Wells (1984) use the terms "informational" and "transformational." Puto and Wells (1984) suggested that “Informational advertising: provides consumers with factual (i.e., presumably verifiable), relevant brand data in a clear and logical manner such that they have greater confidence in their ability to assess the merits of buying the brand after having seen the advertisement. Transformational advertising: associates the experience of using (consuming) the advertised brand with a unique set of psychological characteristics which would not typically be associated with the brand experience to the same degree without exposure to the [advertising] Jenkins 12 However, informational and transformational categories are exhaustive, but not mutually exclusive, categories of advertisements " (p. 638). According to Kim, McMillan, Hwang (2005) “message strategy provides a broad umbrella under which many creative strategies can be executed, it would seem reasonable that informational message strategies should lead to informational-oriented creative strategies and vice versa for transformational strategies” (p.50). Creative Strategy Typologies Based off Pluto and Wells (1984) definition of informational and transformational advertising types, Laskey, Day, and Crask (1989), developed nine message typology categories. Informational strategies include: Comparative, Unique Selling Proposition, Preemptive, Hyperbole, and Generic Information. A comparative strategy compares a brand to others through images, words, or using a competing brand in the advertisement.. A unique selling proposition strategy uses a claim of a unique product attribute, a benefit is presented, or through the advertisement the brand becomes unique. In a preemptive strategy, an attribute or benefit of a product or brand is demonstrated. A hyperbole strategy will present exaggerations about a product or brand in the advertisement. Generic information is when a message can not be identified and does not focus on a specific brand (Kim, McMillan, Hwang, 2005) According Laskey et al. (1989) the four segments within the transformational strategies include: User Image, Brand Image, Use Occasion, and Generic Transformation. A user image strategy is very target and focuses on the consumers of the brand and their lifestyles. A brand image strategy focuses primarily on creating an image and personality for the brand itself. Usually, brand image conveys a brand personality. A use occasion Jenkins 13 strategy focuses on the situations when one would use the product and creates an experience between using the product in specific situations and the brand. Generic transformation like generic information is when a message can not be identified and does not focus on a specific brand (Kim & McMillan, 2005). Message strategy and creative strategy typologies are important when crafting an advertisement. Laskey et al. (1989) used these typologies to study traditional commercial advertisements. Their research found that the frequency of use of a specific strategies depended on the product category. The effectiveness of the use of these typologies has not been studied. To generate online word-of-mouth, message and creative strategies used in advertisements should allow the viewer to develop an emotional connection with brand or product. Viral advertisers are displaying creative strategies through emotional content, such as humor and surprise, making the advertisement funny enough to pass along to other online users. Often video based “advertainment,” the entertainment element of the video advertisement, provides entertaining content by using a “wow” factor making consumers want to interact with it (Porter, & Golan, 2006). Since it is difficult for consumers to avoid exposure to advertising, many people have turned to accepting it for its independent attraction and entertainment value. Thus entertainment value and originality of ads have become topics of talk (Dichter, 1966). If the ultimate goal of advertising is to form positive attitudes toward the advertisement and the brand or product, thus increasing sharing intent and the opportunity for the advertisement to become viral, according to existing research a message’s creative strategy and a positive emotional response to an ad may be the best Jenkins 14 indicator of advertising effectiveness (Goldsmith & Lafferty, 2002). “According to the Online Publishers Association, overall online video advertising represents a 67% boost for improving brand favorability. But context and relevance are critical to the success of an online video advertising campaign” (Grosso, 2008). Despite the fact that viral marketing and advertising can be a successful means of marketing communication, there is still a limited understanding to how it works and why consumers share (Dobele, Lindgreen, Beverland, Vanhamme, &Wijk, 2007). Consumer Sharing through Online Word of Mouth Emanuel Rosen, author of “The Anatomy of Buzz Revisited,” defines “buzz broadly to include word of mouth (or consumer-to-consumer communication regarding brands), plus worde of Web (online word of mouth), as well as all other interpersonal communication, including second-hand buzz and consumers visually displaying brands” (Wojnicki, 2009). Today’s online customers can exchange opinions and experiences related to companies, products and services with individuals outside of their personal communication networks. This ability to exchange opinions and experiences online is known as online word-of-mouth and has become increasingly popular in recent years (Mitchell, 2010). The electronic age has made it easier to pass along information and knowledge. The Internet enhances and accelerates the ability to stay in touch with and contact peers. The Internet creates an environment where opinions and experiences can be shared and viewed by the public. With online word-of-mouth anyone can receive and share information. It is not uncommon for information that becomes viral to be seen on Jenkins 15 other forms of media. YouTube videos that have had millions of views and have been shared between viewers will garner media attention. We participate in conversation and share experiences without any incentive. Thus, our conversations could be promoting, or marketing, a specific brand we like, service we experienced, or new product we used. These actions are to deepen social connection (Berger & Milkman, 2005, p.6). Messages, when shared with others in one’s personal social networks, are considered more credible. A theoretical understanding of how and why people share content online would greatly benefit advertisers and marketers. A Theoretical Framework for Online Word-of-Mouth The growth of online word-of-mouth opportunities can be understood through the lens of diffusion of innovation theory. The theory suggests that diffusion occurs when an innovation is communicated through certain channels among members of a social system. An innovation is an idea, practice, or object that an individual or unit of adoption perceives as new (Rogers, 1994). According to Rogers (1995), mass media channels are relatively more important for learning about an innovation, whereas interpersonal communication is especially important for persuasion. Thus, consumers communicating via e-mail and/or social networking sites may persuade more willingly than mass media advertising. Collective action theory, in particular, demonstrates the power that lies in shared group interests and the subsequent communal pursuit of a public good (Marwell & Oliver, 1993). With a medium like the Internet, the success of sharing a viral video advertisement does not take a conscious effort. Instead, viral success can be reached by Jenkins 16 the simple, unsystematic and collective act of forwarding and linking the advertisement video. Katz (1987) explanation of the two-step flow of communication can provide understanding for the active and passive roles that people take part in and explain how collective action occurs in an online environment. The framework of this theory will help to better explain how buzz is created, and how people share information online. Influences stemming from mass media first reach opinion leaders who, then, pass on what they read or hear to those of their everyday associates for whom they are influential. Opinion leaders are typically those who pick up information, are socially well connected, and are trusted and looked at by their social circles to pass on knowledge or opinions. This interpersonal influence is an important aspect of information sharing because rather than the mass media the opinion leader sharing the information is usually a trusted source (Katz, 1957). Why Consumer Share Information Virally There is an emotional side to consumer behavior that can and should not be ignored. The role of emotion in advertising also needs to be brought to attention as a motivation for consumer sharing (Hobrook & O’Shaughnessy, 1984). Emotional content has the ability to form or change a consumer’s attitude towards an advertisement. Previous research finds that people are more likely to share positive content that elicits emotion (Dobele et al., 2006). Berger and Milkman’s (2005) findings suggest that not only do people share content that contains useful information, but sharing occurs for the emotional experience. Their research shows that people share messages with emotional content to allow others to understand how they feel, obtain sensation, reduce feelings of Jenkins 17 dissonance, strengthen social connections, and enhance identity. Therefore the following sections discuss these causes in detail. The Role of Emotion Phelps, Lewis, Mobilio, Perry, and Raman (2004) conducted an important early study on online word-of-mouth, examining consumer responses and motivations to pass along e-mail. They studied the intentions for sharing e-mail and the impact attitude towards pass-along e-mails has on participation in sharing a message. Their research findings suggested that there is a correlation between attitudes towards pass-along emails and the message’s dissemination. Positive emotional content was found to be the most likely to be passes along, and is capable of changing pre existing moods. They also found that personalization of a message motivates sharing intent. Through extensive qualitative research, recommendations were made that advertisers should focus on “desires for fun, entertainment and social connections"(p. 345). In Dobele, Lindgreen, Beverland, Vanhamme, and van Wijk’s (2006) experiments of online video messages, the single most important factor of the ten viral campaigns studied was the ability of the message to capture the imaginations of the recipients. Something about the message must intrigue the recipient enough for her to believe that it would be of equal interest to others. Some people share messages as an extension or reflection of their own self-image (Welker, 2002). People like to share information so that they can seem knowledgeable. Sharing specific messages such as a kind-hearted message can indicate the type of person an individual is (Lynch, 2002). If there is going to be a sense of gratification from sharing a message or if it will Jenkins 18 be useful to the receiver, sharing is more likely to occur. Most people believe that passing along messages will help others that they send it to by generating a good feeling, making them smile, giving them information, or inspiring them. Also a message is more likely to spread if it is personalized and relevant to the receiver. The emotion of the message must associate with the brand or product, and target the right audience (Dobele et al., 2006). A message is most likely to be shared when the emotion being used is the same emotion that the subject is already experiencing. A positive message will resonate more with someone who is already in a good mood. Research shows that message with humor and surprise can change pre-existing moods. Conclusive research has shown that if the receiver feels a strong emotional attachment to the message it is likely to go viral (Lindgreen, Beverland, Vanhamme, & van Wijk, 2007). According to Phelps, Lewis, Mobilio, Perry, and Raman (2005), Messages that spark strong emotion – either humor, fear, sadness, or inspiration – seem to be those messages that are most likely to be forwarded. Very humorous jokes, frightening virus alerts or product warnings, touchingly sad stories, and particularly apt inspirational messages are those e-mails that meet even the most Infrequent Senders’ threshold for passing (p.85). Research has also suggested that humor and surprise are the two most important qualities for viral messages. Humor includes an element of surprise; and humor is the main reason users open attachments, click on a link or forward things to friends (Rugby, 2004). Surprise is when “the result of an unexpected action or occurrence, for example a product, service or attribute, is unexpected, and the result is amazement or astonishment” Jenkins 19 (Dobele et al., 2006, p.2). Since humor includes an element of surprise, if another emotion is also used with humor there is a better chance that the message will be shared. Humor also creates an escape from reality for an individual and allows one to experience and emotional response to the message, such as joy and surprise (Young, 2008). It can then be suggested that humor and surprise work well together in the sharing of messages. Previous research by Berger and Milkman (2009) on the virality and social transmission of online content provides a framework for other researchers to follow. Their research uses elements and characteristics that can be expected in current online video advertisements that have successfully gone viral. By looking at real transmission of diverse content in a naturalistic setting (the New York Times website), Berger and Milkman (2009), provide the first exploration to demonstrate characteristics of online content that are linked to virality. "Using a unique dataset of all the New York Times articles published over a three month period, the authors examine how emotion shapes virality. More positive content is more viral than negative content, but the relationship between emotion and social transmission is more complex than valence alone, and is driven in part by arousal. Content that evokes either positive (awe) or negative (anger or anxiety) emotions characterized by high arousal is more viral. Content that evokes low arousal emotion (sadness) is less viral. These results hold controlling for how surprising, interesting, or practically useful content is (all of which are positively linked to virality), as well as external drivers of attention (e.g., how prominently content was featured)" (Berger & Milkman, 2009, pg.2). Jenkins 20 The positive and negative emotional content used in this study will be applied to the current research of online video advertisements that have gone viral. The elements used in this study will be a factor in determining if these characteristics are essential for designing a successful viral advertisement. Table 1, from a study conducted by Dobele et al. (2007), provides an in-depth look at the emotions that will be used to analyze the content of the current research for online video advertisements. Because humor is a recurring element in previous research findings, it will also be included in the emotions analyzed. Overall, if viral advertisements employ the characteristics that motivate consumers to share, messages will diffuse virally though online word-of-mouth. The following section will discuss the research method to study the characteristics of video advertisements that successfully went viral. The emotion of humor and surprise are two appeals that are expected to be a common element of the video advertisements being studied. The research presented below analyzes the emotion, creative strategies, and typologies based on existing literature and research presented. Through this analysis a thread of common elements of video advertisements will be depicted to gain more knowledge on virality and consumer sharing. Table 1: Emotion Framework for Viral Advertisements Jenkins 21 Source: Dobele et al. (2007) METHODOLOGY Jenkins 22 The current study is of an exploratory nature. It represents one of the first empirical investigations of the viral advertising phenomenon. Through an analysis of online video advertisements, the study will determine which elements of online video advertisements cause people to share content. These elements will determine the commonality between advertisements that have successfully gone viral either organically or though seeded placement by the company. This study will provide a framework for advertisers to use as a guide to create advertisements that will go viral based on the nature of sharing. Important attributes of 30 social video advertisements will be examined to find out why they became viral. These social video advertisements were taken from Visible Measures, a company that “provides major brand advertisers and their agencies with an integrated view across all campaign components, including syndicated, social, and paid video placements. Our technologies reveal both how online viewers interact with video content and how that content spreads across 150+ of the top video-sharing destinations, from AOL Video, to YouTube, and virtually everywhere in between” (Visible Measures, 2011). Theses social video advertisements represent the top 30 video advertisements from March 21 through the 27 of 2011 (See Appendix B: Viral Video Advertising Chart). These video advertisements are based on True Reach data and have had the greatest cumulative reach for the specific time period. For definition and explanation of Visible Measures True Reach and Cumulative Reach methodology, see Appendix A: About Visible Measures. Jenkins 23 Based on existing literature it is expected that advertisements that have gone viral will include emotional elements of humor and/or surprise. The viral video advertisements will be examined to see what type of emotional content they contain based in the methods in Berger and Milkman (2005) and Dobele et al. (2007) studies. The positive and negative emotional content used in Berger and Milkman (2009) study are applied to the current research on online video advertising. To determine whether certain emotion is present in the video advertisements or not, the analysis will be based off of the explanation and behavior of emotions from Dobele et al. (2007) study shown in Table 1: Emotion Framework for Viral Advertisements. The elements used in these studies will be a factor in determining if these characteristics are essential for designing a successful viral advertisement. Following from the research of Aker and Norris (1982) and Lasky et al. (1982), the social video advertisements are then analyzed to determine whether they use, informational and/or transformational advertising strategies, as well as, the typologies of each that were used. For an advertisement to be categorized as informational in accordance with the definition explained in the literature, it must reflect the following characteristics: “1. Present factual, relevant information about the brand. 2. Present information which is immediately and obviously important to the potential consumer. 3. Present data which the consumer accepts as being verifiable” (Puto & Wells, 1984). The informational advertisement will be associated with the five informational creative strategies identified by Laskey, Day, and Crask (1982). For an advertisement to be categorized as transformational, it must contain the following characteristics: “1. It must make the experience of using the product richer, Jenkins 24 warmer, more exciting, and/or more enjoyable, than that obtained solely from an objective description of the advertised brand. 2. It must connect the experience of the advertisement so tightly with the experience of using the brand that consumers cannot remember the brand without recalling the experience generated by the advertisement” (Puto & Wells, 1984). The transformational advertisement will be associated with the four transformational creative strategies identified by Laskey, Day, and Crask (1982). The analysis of viral video advertisements focuses on these studies because the goal of an advertisement is to create a message that will reach the consumer. The message must first reach and engage the consumer before it can be shared. The message and creative typologies from these studies are the foundation of the advertisement. Analyzing the typologies that have been successful in the sharing of viral video advertisements will provide advertisers with an idea of what should be showcased in an advertisement (user image, brand image, comparative, etc.). Once the message and creative strategy is identified, creative elements, such as emotion are used to enhance the typologies. The analysis will also consider the fundamental elements of an individual ad such as, how the creative strategy is displayed (music, spokesperson, stunts), its industry, and any other features, such as links to social networking sites, that make an advertisement go viral. “Another point would be that the internet has the ability to engage an individual for a long period of time and can go into greater depth than other forms of advertising media. These engaging features like voting, chatting, etc., are essential for consumer engagement and thus, increasing the advertisement effectiveness” (Taylor, 2009). Jenkins 25 The ways in which marketers and advertisers take advantage of the interactive, online environment to create and/or respond to a viral ad will be considered in the analysis, such as a contest. For example advertisements from the brands, Doritos and General Electric have implemented a contest. Advertisements for Old Spice use a fullscale social media effort called crowd sourcing. “Crowdsourcing is a method that involves and uses “crowds” (i.e., large, undefined, randomly distributed, undirected, unsupervised groups of people) to performs tasks and accomplish goals” (DasGupta, 2009). For this analysis social interactive engagement used within the 30 advertisements is taken into consideration and should not be discounted. “Social-interactive engagement, involves the experiences unique to the internet, like discussion boards and socialnetworking sites. The authors concluded that online media involves a distinct form of engagement which impacts online effectiveness” (Calder, Malthouse, & Schaedel, 2009). RESULTS The current study was designed to examine the message and creative strategies of online video advertisements that have successfully gone viral. The tables shown in Appendix C through F were designed for this specific study to help organize the analysis. The tables in Appendix C and D were labeled for each message strategy informational and transformational and each creative typology with the category. The table in Appendix E was used to compare the advertisement that were both informational and transformational and the industry vs. the creative appeals used. Lastly, the table in Appendix F was used to analyze the emotional content present in each advertisement. Jenkins 26 All tables indicate simple responses, such as yes or no, to indicate the creative strategy typologies and emotional content that appeared in the advertisements. As stated previously the typologies and emotional content was determined by definitions from the existing literature. As indicated by the table in Appendix D: Transformational Advertisements, only four advertisements were not transformational; this indicates that without the advertisement what is viewed would not typically be associated with the brand. This could affect the incremental reach the advertisement would have. This means that without that specific advertisement the reach of the campaign could decrease. Almost half, 14 out of 30, of the video advertisements analyzed were both informational and transformational, (as seen in Appendix E: Industry and Creative Advertisements). There was no correlation between industry and ads that were both informational and transformational. As illustrated in Appendix C: Informational Advertisements and Appendix D: Transformational Advertisement, when looking at the creative typologies of creative strategies, it is interesting to note that three of the nine strategies were unused: comparative, generic information, and generic transformational. Of the remaining six strategies, two were consistent across all advertisements categorized as information, transformational, or both; brand image and unique selling proposition. Four creative strategies were used fairly often throughout the advertisements; preemptive, hyperbole, and user image, use occasion. The popularity of hyperbole in the video advertisements that can be seen in Appendix C: Informational Advertisement can be characterized by limited time to engage Jenkins 27 consumers and the high execution capability that the Internet now allows. To attract consumers' attention in a short period of time using hyperbole to create humor or surprise seemed to be a common thread throughout the video advertisements. Only the advertisements that were identified as humorous and informational used a hyperbole strategy. It should be noted that for most of the advertisements it was fairly consistent that if preemptive strategy was used a user image strategy was not and vice versa. Those advertisements that used a preemptive strategy were in the industry of appliance, electronics, and health and beauty. User image strategy was used in the advertisements that featured celebrity or icons, which focused primarily on the users of a brand and their lifestyles. User image strategy was also employed with advertisements that used reality such as T-Mobile, or addressed a specific audience such as Old Spice. A key finding was that none of the advertisements used a comparative strategy, comparing to other brands, however every advertisement used unique selling proposition and brand image strategy, (as seen in Appendix C and Appendix D). Advertisements that used a unique selling proposition typology presented creative ad appeals such as contest (Doritos, General Electric), or personalization (Old Spice). The main finding that transforms online video advertising is the use of brand image strategy: focusing primarily on the brand (image) itself, not the users. Usually, brand image conveys a brand personality. All of the 30 advertisements used unique creative to focus on the specific brand not just generic information or generic transformation. The importance of using a brand image strategy for consumer sharing of video advertisements will be discussed further in the next section. Jenkins 28 As previous research had indicated, online word of mouth is greater if messages have an emotional element. Scholars have suggested that humor and surprise are the two most important qualities for viral messages. Both humor and surprise are frequently named as the most positively correlated to sharing of all emotions. As illustrated in Appendix F: Emotional Content Advertisement, of the seven emotions the video advertisements were analyzed for, only three emotions were used throughout all 30 ads; surprise, joy, and humor. Findings were consistent with previous research. Fear, anger, sadness, and disgust were not used in any of the advertisements. Appendix B: Viral Video Advertisement Chart shows the creative that was used commonly in the advertisements, such as stunts, celebrity and icon, sexual content, contest, music, reality, and some use of animation. Overall all of these creative elements induce to positive emotion. The findings shed light on how to design a successful vial video advertisement and create contagious content. DISCUSSION For advertising and marketing practitioners, being found online is the ultimate goal and now with the success of things like the Old Spice commercial, the demand for viral marketing campaigns has increased. The future of advertising is no longer limited to traditional media. Video advertising is no longer limited to a 15 or 30 second television ad spot. The future of advertising is the Internet and consumers. As companies begin to take advantage of the online word of mouth phenomenon, advertising on the internet is now becoming a part of marketing campaigns. Jenkins 29 This paper defined information and transformation as two message types and their creative strategies for classifying video advertisements according to the way in which their content affects consumer sharing. The most important finding is the advertisement's ability to transform the actual experience of using the brand through a brand image and unique selling proposition strategy, which leads to virality. For viral advertisements it is no longer about the consumers decision making process, it is about building a relationship and experience with the brand as indicated by the results of this analysis. It can also be assumed that positive emotion can help support the brand image and unique selling proposition of an advertisement. After finding that brand image has been the most dominant creative strategy used in the advertisement analyzed, video advertising should focus on branding, using marketing to influence peoples’ attitudes towards, and behavior with, the brand for possible viral success. Because the Internet allows for the opportunity to reach a larger more segmented audience then ever before, putting more emphasis on the brand image itself rather then its users and their lifestyles will be more beneficial engaging any person who may come across the advertisement. With the brand image becoming the focus of video advertisements and the Internets interactive environment, advertisers and marketers can create an entire campaign around the brand itself, engaging consumers through interactivity and building relationships. Digital video advertising is one of the fastest growing segments of interactive advertising according to the October 2008 IAB Internet Advertising Revenue Report. However, marketers are still learning how to use the medium most effectively. Virality Jenkins 30 and consumer engagement with video advertisements is an effective way to spread marketing messages. A key question for practitioners might be whether an ad can go viral without a form of interactivity in the way that these three campaigns have. However, this study provides evidence that virality is possible without capitalizing on such elements of interactivity and crowd sourcing as Doritos, General Electric, and Old Spice have. Campaigns that are not using these features in viral advertisements are still seeing success in there cumulative reach. That isn’t to suggest that these elements are not beneficial in keeping a campaign growing and successful. This is an area for further research which may conclude that these elements do provide higher elaboration and brand engagement with the intended audience. Both the existing literature and in this study provide key characteristics of viral video advertisements for practitioners to keep in mind when developing a creative strategy. The ad must get beyond informational messages. Video advertisements as shown in this study should be transformational, involving consumers with the brand and enabling them to share the message. Most importantly because the Internet allows for a participatory culture, giving the consumer an interactive element, such as a contest, can be used to enhance a unique selling proposition. As previous research has found “desires for fun, entertainment and social connections"(Phelps, et al., p. 345) increase consumer sharing. Provide content that evokes the emotional aspects of joy, surprise, or humor, as such content is likely to be shared. Though the use of opinion leaders and social media, people can engage and easily share content. Jenkins 31 The underlying social marketing principles and tactics are not only limited to “The Man Your Man Could Smell Like.” The use of celebrities or icons, in video advertisements can draw in the consumer’s attention and create a personality for the brand. As shown in Appendix E: Industry and Creative Advertisements, a celebrity or icon can inspire people to become engaged with the advertisement. This finding is supported by Reiss (2010), “There are other character options that may be far more appropriate and just as engaging as humor, such as providing service, knowledge, empathy, honesty, sincerity, advocacy and the ever-utilized fanatical price-slashing or stain-removing screaming crazy. Only you can pick what's right, but the goal is to create the viral phenomenon that will make people compete for your attention” All of the viral video advertisements analyzed, featured links for sharing. Adding links on the video advertisement for social networks, such as Facebook and Twitter, will allow the ad to be shared easily and gain more exposure within those social networks. Once shared in a social network, the advertisement becomes more widely available to other consumers and increases the opportunity to be viewed and passed along. A social networking link featured in a video advertisement capitalizes on consumers’ ability to deepen their social connections. As stated in the previous literature, people share content to deepen social connections (Berger & Milkman, 2005). Personalizing the advertisement will create competition for consumers to become engaged and get involved. The use of interactivity, through contests (Doritos, General Electric) and response advertisements addressing the consumer (Old Spice) allows for personalization, as seen in the viral video advertisements studied. Consumers become more involved with the brand because they are forming a relationship and investing more Jenkins 32 time with the brand. All of theses elements if used appropriately in the video advertisement will help lead to virality. “The agency’s job is to create content so valuable and useful that consumers wouldn't want to live without it.” (Hicks, 2006) Limitations and Future Research The convenience sample of viral video advertisements analyzed in this study limits the generalization of the results. Future studies should make use of a more random sample and compare viral video advertisements that have been successful and those that have failed. The small sample size and this study’s exploratory nature suggest that further research is necessary to confirm these findings and explore the topic of viral video advertisements in greater detail. A next step in the research of viral video advertisements would be to perform quantitative research and ethnographic examinations to see how consumers interact with the viral advertisements and generate data to provide greater depth about the creative elements that cause consumer sharing leading to virality. Further research should focus on aspects of targeting, personality types, gender differences, and age related to video advertisements being shared among consumers. The findings indicate that there is a need for research not just limited to a single advertisement but a whole viral marketing campaign. Although analyzing entire viral campaigns issues were beyond the scope of this study, the development of viral marketing campaigns using tools such as social networks, calls for research in these areas. The definition of viral advertising and its effectiveness should continue to be explored, because of the constant change and advancement in technology and digital Jenkins 33 media. With the rapid technological and cultural change into a digital era, viral advertising will need to be constantly monitored and is increasingly important for the advertising and marketing industry in the near future. CONCLUSION This paper provides knowledge and research significant for advertising and marketing practitioners to produce, and more importantly, optimize their videos for the greatest chance of viral success. The criteria of viral video advertisements that were analyzed in this study were important because it was a framework of previous academic research and perspectives, and creative typologies for creating online word-of-mouth not previously explored. For consumer sharing of video advertisements companies must keep in mind that consumer sharing is now happening through social media. Without social media, viarlity would not be possible on such a large scale and in such a small amount of time. 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Newsletter of the Toronto Chapter of the International Association of Business Communicators. January-February. Jenkins 38 APPENDIX A About Visible Measures “Visible Measures provides major brand advertisers and their agencies with an integrated view across all campaign components, including syndicated, social, and paid video placements. Our technologies reveal both how online viewers interact with video content and how that content spreads across 150+ of the top video-sharing destinations, from AOL Video, to YouTube, and virtually everywhere in between” (Visible Measures, 2011). “True Reachâ„ measurement quantifies the total audience that has been exposed to a viral video campaign, no matter where the campaign videos travel online. True Reach measurement combines data from brand-driven seeded video placements with results from community-driven viral video placements - spoofs, parodies, mashups, and more. This metric is powered by our Viral Reach Database, a constantly growing analytic data repository covering more than 200 million unique videos from across over 150 different online video sharing destinations” (Visible Measures, 2011). “Sentiment analysis investigates how the audience posts comments on the campaign placements and can reveal attitudinal trends that are difficult to discern otherwise. As part of our True Reach measurement, Visible Measures collects and analyzes every comment and rating associated with the campaign. One output of this analysis is a concise snapshot of the 50 most frequently used comment terms, which can be helpful in gauging the overall emotional response for the campaign” (Visible Measures, 2011). Cumulative reach is the combined number of unique viewers that have seen at least one minute of a media program across its total playing duration. It is the actual coverage that is accumulated by an advertisement or a series of advertisements over a specified period of time” (Visible Measures, 2011). “The Social Video Campaigns Collection is a growing set of hundreds of brand-driven social video ads that appear on online video sharing destinations. Each campaign is measured on a True Reach™ basis, which includes viewership of both brand-syndicated video clips and viewer-driven social video placements. The data are compiled using the Visible Measures Viral Reach Database, a constantly growing repository of analytic data on more than 200 million internet videos across more than 150 video-sharing destinations” (Visible Measures, 2011). “Note: This analysis does not include Visible Measures’ paid-placement (i.e., overlays, pre-/mid/post-roll) performance data or video views on private sites. This collection does not include movie trailers, video-game campaigns, and TV show or media network promotions” (Visible Measures, 2011). “New placements are added to campaigns from the Viral Reach Database on a weekly basis; all campaign clips in the Database are then tracked daily. The collected data is then summarized and reported on a weekly incremental basis” (Visible Measures, 2011). Source: Visible Measures (2011) Social video campaigns, Accessed April 1, 2011 Jenkins 39 APPENDIX B Viral Video Advertising Chart CAMPAIGN INDUSTRY AGENCY BRAND CREATIVE REACH Cumulative COMMENTS Cumulative RATINGS Cumulative DISTRIBUTION Cumulative Household Products In-House blendtec Events & 158,485,668 Stunts / Humor / Product Demo 273,464 534,266 409 Beverages BETC Euro RSCG Evian Animation 51,250 126,673 1,594 Health & Beauty Wieden + Kennedy Old Spice Celebrities & 76,165,035 Icons / Humor / Sex Appeal 81,653 290,880 248 Electronics World Famous Microsoft Product Demo 51,736,195 190,826 116,181 1,791 Apparel & Accessories In-House Events & Stunts 29,835 103,388 248 Will it Blend? View Details 133,450,333 Live Young View Details Responses View Details Xbox Project Natal View Details Gymkhana Two View Details DC Shoes 49,844,477 Jenkins 40 CAMPAIGN INDUSTRY AGENCY BRAND CREATIVE Humor REACH Cumulative COMMENTS Cumulative RATINGS Cumulative DISTRIBUTION Cumulative Health & Beauty Wieden + Kennedy Old Spice 47,983,029 44,933 83,400 89 Automotive Deutsch Volkswagen Celebrities & 47,889,528 Passat Icons / Humor / Super Bowl 2011 30,963 158,181 549 Health & Beauty Wieden + Kennedy Old Spice Humor 45,247,523 55,040 152,878 93 Food Goodby Silverstein & Partners Doritos Contest / Humor 44,527,097 39,675 75,288 916 T-Mobile Events & 42,385,669 Stunts / Reality 31,479 50,873 459 Odor Blocker View Details The Force View Details The Man Your Man Could Smell Like View Details Crash The Super Bowl 2010 View Details T-Mobile Dance View Details Telecommunic Saatchi & ations Saatchi / Mediacom Jenkins 41 CAMPAIGN INDUSTRY AGENCY BRAND CREATIVE REACH Cumulative COMMENTS Cumulative RATINGS Cumulative DISTRIBUTION Cumulative Apparel & Accessories Wieden + Kennedy Nike Celebrities & 36,849,402 Icons / Humor / Musical 50,143 20,783 416 Apparel & Accessories In-House DC Shoes Celebrities & 35,707,404 Icons / Musical 28,964 34,768 183 Food Goodby Silverstein & Partners Doritos Contest / Humor / Seasonal / Super Bowl 2011 31,068,786 15,549 39,569 388 Health & Beauty Wieden + Kennedy Old Spice Humor 26,220,641 23,161 17,791 65 Write the Future View Details Gymkhana Three View Details Crash the Super Bowl 2011 View Details The Return of The Man Your Man Could Smell Like View Details Jenkins 42 CAMPAIGN INDUSTRY AGENCY BRAND CREATIVE REACH Cumulative COMMENTS Cumulative RATINGS Cumulative DISTRIBUTION Cumulative Automotive DDB Volkswagen Events & 26,124,436 Stunts / Reality 9,850 43,484 279 Food Fallon Cadbury Health & Beauty The Fun Theory View Details Humor / Musical 26,070,326 66,262 67,537 2,712 Fitzgerald+CO Durex / SuperFad Animation / Humor 25,878,058 14,556 34,771 1,307 Apparel & Accessories Wieden + Kennedy Nike Celebrities & 24,441,645 Icons / Humor 66,316 72,007 268 Financial Services Grey E*TRADE Humor 4,458 23,496 267 Eyebrow Dance View Details Get It On View Details LeBron Rise View Details 22,259,395 Jenkins 43 CAMPAIGN INDUSTRY AGENCY BRAND CREATIVE REACH Cumulative COMMENTS Cumulative RATINGS Cumulative DISTRIBUTION Cumulative E*TRADE Super Bowl 2010 View Details Apparel & Accessories Wieden + Kennedy Nike Celebrities & 22,138,695 Icons / Humor 36,828 44,569 1,164 Pepsi Celebrities & 22,084,479 Icons / Musical 12,883 19,541 224 8,224 31,970 379 Most Valuable Puppets View Details Beverages Oh Africa View Details Financial Services Grey E*TRADE Animation / Humor 21,855,113 Insurance The Martin Agency Geico Celebrities & 21,139,825 Icons / Humor 31,599 59,457 85 Health & Beauty BBH / Mindshare / Razorfish Axe Humor / 21,138,573 Product Demo 28,516 40,773 487 E*TRADE Baby View Details Really Save View Details Clean Your Balls View Details Jenkins 44 CAMPAIGN INDUSTRY AGENCY BRAND CREATIVE REACH Cumulative COMMENTS Cumulative RATINGS Cumulative DISTRIBUTION Cumulative Other MRM Worldwide Microsoft Events & Stunts 19,972,128 18,532 23,092 265 Automotive Saatchi & Saatchi Toyota Sienna Humor / Musical 19,038,812 13,676 28,272 115 Health & Beauty Jack Morton Gillette Humor 18,590,362 4,419 916 81 Electronics The Viral Factory Samsung Events & Stunts 18,358,272 16,351 51,839 234 General Electric / Howcast / YouTube Celebrities & Icons / Community & Activism / Contest 17,556,764 295,129 344,169 100 Megawoosh (Make It Possible) View Details The Sienna Family View Details Perfect Length View Details Extreme Sheep LED Art View Details Energy Jenkins 45 CAMPAIGN INDUSTRY AGENCY BRAND CREATIVE Carl's Jr Celebrities & Icons REACH Cumulative COMMENTS Cumulative RATINGS Cumulative Tag Your Green View Details Dining Initiative / Mendelsohn Zien 16,844,013 111,985 How To Eat A Burger View Details Source: Top 30 Social video campaign’s Visible Measures, Premium Collections, Cumulative reach, March 21-27, 2011 135,678 DISTRIBUTION Cumulative Jenkins 46 APPENDIX C Informational Advertisements Viral Video Ad Informational Comparative Unique Selling Proposition Preemptive Hyperbole Generic Information BlendTec NO YES YES YES NO Microsoft X box NO YES YES NO NO Old Spice Body Oder NO YES NO YES NO Volkswagen Passat NO YES YES NO NO Old Spice-The Man Your Man Could Smell Like Doritos NO YES NO YES NO NO YES NO YES NO Doritos Pug Attack NO YES NO YES NO Old Spice Return NO YES NO YES NO Durex NO YES YES YES NO Nike Basketball NO YES YES NO NO E*Trade Girlfriend NO YES YES YES NO E*Trade Singing Baby NO YES NO YES NO Gieco NO YES NO NO NO Jenkins 47 Axe NO YES YES NO NO Toyota Sienna NO YES NO YES NO Samsung NO YES YES NO NO General Electric / Howcast / YouTube Carl's Jr NO YES YES NO NO NO YES YES NO NO Jenkins 48 APPENDIX D Transformational Advertisements Viral Video Ad Transformational User Image Brand Image Use Occasion Generic Transformation BlendTec NO YES YES NO Evian NO YES NO NO Old Spice Response YES YES NO NO Microsoft X box YES YES YES YES DC Shoes YES YES YES NO Old Spice Body Oder YES YES YES NO Volkswagen Passat YES YES NO NO Old Spice-The Man Your Man Could Smell Like Doritos YES YES YES NO NO YES NO NO T-Mobile YES YES YES NO Nike Football YES YES YES NO DC Shoes YES YES NO NO Doritos Pug Attack NO YES YES NO Jenkins 49 Old Spice Return YES YES YES NO Volkswagen-The Fun Theory NO YES NO NO Cadbury YES YES NO NO Durex NO YES YES NO Nike Basketball YES YES YES NO Nike MVP NO YES NO NO Pepsi Africa YES YES YES NO Microsoft Mega Woosh NO YES NO NO Toyota Sienna YES YES YES NO Gillette NO YES YES NO Samsung NO YES YES NO General Electric / Howcast / YouTube NO YES YES NO Carl's Jr YES YES YES NO Jenkins 50 APPENDIX E Industry and Creative Advertisements Viral Video Ad Informational and Transformaional Industry Creative Unique Selling Proposition Preemptive Hyperbole User Image Brand Image Use Occasion BlendTec Appliance Events/stunts/humor/ Product demo YES YES YES NO YES YES Microsoft X box Electronic Product demo YES YES NO YES YES YES Old Spice Body Oder Health/Beauty Humor/icon YES NO YES YES YES YES Volkswagen Passat Automotive Celebrity/icon/ Humor/super bowl 2011 YES YES NO NO YES NO Old Spice-The Man Your Man Could Smell Like Health/Beauty Celebrity/icon/ Humor/sex appeal YES NO YES YES YES YES Doritos Food Contest / Humor / Seasonal / Super Bowl 2011 YES NO YES NO YES NO Doritos Pug Attack Food Contest / Humor / Seasonal / Super Bowl 2011 YES NO YES NO YES YES Jenkins 51 Old Spice Return Health/Beauty Humor YES NO YES YES YES YES Durex Health/Beauty Animation / Humor YES YES YES NO YES YES Nike Basketball Apparel/Accessories Celebrities & Icons / Humor YES YES NO YES YES YES Toyota Sienna Automotive Humor / Musical YES NO YES YES YES YES Samsung Electronics Events & Stunts YES YES NO NO YES YES General Electric / Howcast / YouTube Energy Celebrities & Icons / Community & Activism / Contest YES YES NO NO YES YES Carl's Jr Food Celebrities & Icons YES YES NO YES YES YES Jenkins 52 APPENDIX F Emotional Content Advertisements Viral + + + Video Ad Surprise Humor Joy Brand Carl's Jr Element and Behavior of Humor General Electric / Howcast / YouTube Element and Behavior of Surprise Element and Behavior of Humor Old Spice Element and Behavior of Surprise Element and Behavior of Humor Blentec Element and Behavior of Surprise Element and Behavior of Humor Evian Element and Behavior of Surprise Element and Behavior of Humor Use of babies Samsung Element and Behavior of Surprise Unaware of brand or product Element and Behavior of Humor Use of animals Gillette Element and Behavior of Surprise Element and Behavior of Humor Use sexual content Volts-wagon Element and Behavior of Humor use of children Toyota Sienna Element and Behavior of Humor Microsoft X-box E*TRADE Element and Behavior of Surprise and Awe Element and Behavior of Joy Element and Behavior of Joy Element and Behavior of Joy Element and Behavior of Sadness Anger Fear Disgust Jenkins 53 Volkswagen Element and Behavior of Surprise T-mobile Element and Behavior of Surprise Element and Behavior of Humor Element and Behavior of Joy and Fun Microsoft Mega Woosh Element and Behavior of Surprise Element and Behavior of Humor Element and Behavior of Joy and Fun Doritos Pug Attack Element and Behavior of Surprise Element and Behavior of Humor Use of Animal Old Spice Element and Behavior of Surprise Element and Behavior of Humor Durex Element and Behavior of Surprise Element and Behavior of Humor Use of Sexual Content Nike Football Element and Behavior of Surprise E*TRADE Element and Behavior of Joy and Inspiration Element and Behavior of Humor Use of babies Nike Basketball Element and Behavior of Surprise Nike Most Valuable Puppets Element and Behavior of Surprise Geico Element and Behavior of Joy Element and Behavior of Joy and Inspiration Use of celebrity Element and Behavior of Humor Use of celebrity Element and Behavior of Humor Jenkins 54