Glancing Collisions Glancing Collisions the total momentum of the system in each direction is conserved m1v 1ix + m2 v 2ix = m1v 1fx + m2 v 2 fx and pi = pf => pix = pfx and piy = pfy Momentum is conserved in the x direction and in the y direction Apply conservation of momentum separately to each direction Kinetic energy is conserved for glancing elastic collisions too. Remember kinetic energy is a scalar so the KE conservation equation is the same for glancing and head-on collisions. m1v 1iy + m2 v 2iy = m1v 1fy + m2 v 2 fy For the figure above: m1v1i = m1v1f cos θ + m2v2f cos φ (x-component) 0 = m1v1f sin θ - m2v2f sin φ (y-component) The Radian 1 1 1 1 m1v12i + m2 v22i = m1v12f + m2 v22 f 2 2 2 2 v1i + v1f = v2i + v2f More About Radians Comparing degrees and radians 360° = 57.3° 2π Converting from degrees to radians θ [rad ] = π 180° θ [deg rees] = 1 θ [deg rees] 57.3° θ = s r o 57.3 Angular Displacement 1 rad = The radian is a unit of angular measure The radian can be defined as the arc length s along a circle divided by the radius r Axis of rotation is the center of the disk Need a fixed reference line During time t, the reference line moves through angle θ 1 Average Angular Speed The average angular speed, ω, of a rotating rigid object is the ratio of the angular displacement to the time interval ω av = θf − θi tf − ti = Relationship Between Angular and Linear Quantities Displacements Speeds Accelerations ∆s = ∆θr vt = ω r at = α r The average angular acceleration α of an object is defined as the ratio of the change in the angular speed to the time it takes for the object to undergo the change: α av = ∆θ ∆t Average Angular Acceleration Every point on the rotating object has the same angular motion Every point on the rotating object does not have the same linear motion ωf − ωi tf − ti = ∆ω ∆t Rotational kinematic equations vt = vti + att r r r => ω = ωi + αt Similarly: ω2 = ωi2 + 2α ∆θ ∆θ = ωit + (1/2) αt2 Analogies Between Linear and Rotational Motion 2