COMM 597F | Tongxin Sun Week 6 reading summaries. Making Friends with Jarvis Cocker: Music Culture in the Context of Web 2.0 The emergence and popularity of Web 2.0 has brought music practices into a new era with virtual musical artefacts ubiquitous. This can be seen from recent changes in chart regulations where songs no longer need to be charted in a physical version. However, this significant change in music industry does not mean the democratization of music or that music industry is losing power to mass consumers. Using a case study of Jarvis Cocker, the study illustrates how performers in the age of Web 2.0 facilitate connections among music fans. In the face of digitalization, the study employs a descriptive sociology approach which emphasizes a description of objects and facts. This approach is seemed appropriate in the digital age since data sets are largely and extensively stored and analyzed, but objects are overlooked. An approach of descriptive sociology focuses on specific objects’ life trajectories through which a larger cultural environment is understood. What is unique about the practice of a descriptive sociology in the era of Web 2.0 is that one does not need to conduct longitudinal research in order to trace an object’s life, instead, the information needed is stored and can be traced back on the Internet in a digital form. As is clarified in the article, the so called Web 2.0 put its focus on a “collective intelligence” (O’Reilly, 2005) where open participation and collaboration are stressed. As the age goes further, these practices are increasingly practiced by a variety of people in their daily routines. Accompanying with it is the time that people are able to access information from anywhere any time, and they are provided with personalized and customized content. Based on this, this study has analyzed traces of Jarvis through Wikipedia (a wikis application) and Youtube (a folksonomies application) and put forward the standpoint that how easily one can COMM 597F | Tongxin Sun research large quantities of information on these platforms. Furthermore, on his MySpace Jarvis posted many of his singles created and designed by himself. What is happening in his Jarvspace critical to be considered is that fans of him often times communicate with each other without his presence. It has been a common space for different people from around the world to be connected. Although it is highly likely that performers like Jarvis are not managing their profiles by their own but by their managing companies, what is important is that their running of the space gives people a sense of proximity in the age of Web 2.0 when everyone is participating. However, it is certainly not wise to conclude that the Web 2.0 era gives rise to a free-floating music industry as all the applications are restricted, ruled and governed by the superior powers. Q: One question I have about the author’s claim that “getting hold of data about musical movements has become easier with the emergence of open and accessible archives of information about them” is to what extent this is true. As I go to Jarvspace, the number of views of his songs is no longer as the author claimed to be. Would these numbers of views be cleared away after a period of time, perhaps 5 years or more? If this is the case, it is hardly to say that the Web 2.0 has provided easy access or provide obstacles for researchers to collect archives that they need. Cybersounds The popularity of p2p or computer-mediated communication (CMC) provides music fans and music subcultural groups with new forms of interacting. Inhabiting in the online community and communicating with others require both “cool” characteristics and the technical competency. P2p form also brings about a new form of music production where amateur musicians find their way to produce and promote their own creations. Musicians often times promote their creations in chatrooms. However, if one really wants others to download and listen to his songs, he/she COMM 597F | Tongxin Sun needs to spend time in the chatroom and participant in the conversations. Otherwise, it is unlikely that others would pay any attention. Besides ordinary conversations, online source sharing has become increasingly pervasive. People often times ask for samples in the online chatrooms, thus facilitating their composition of new songs. The exchange of samples tends to be genre specific since one can find in one chatroom a specific genre is dominating while in another chatroom the dominating genre changes. Mapping commercial intertextuality: HBO’s True Blood This study focuses on exploring transmedia storytelling and the associated political economy contexts. Mapping out the textual space or clarifying the orderings is a challenging task. From a commercial intertextuality analysis perspective transmedia storytelling products could be categorized as corporate and non-corporate production. Charlaine Harris’ bestselling novel The Southern Vampire Mysteries provides a good opportunity to create intertextual texts. Besides traditional corporate intertextual promotions such as promos in the form of audio and video on television, HBO’s True Blood adapted from The Southern Vampire Mysteries successfully utilizes social networking sites such as Facebook to practice transmedia promotion. Marketing strategies were used extensively and with more innovative elements. New websites were created to further employ the idea of intertextuality and numerous firms were joined in the promotion. Speaking about the ordering of the transmedia promotion, the boundaries between corporate and autonomous promotions are becoming increasingly blurred as the audiences are demanding more complex narratives. Plugging Back into The Matrix: The Intertextual Flow of Corporate Media Commodities The unexpected blockbuster of The Matrix gave rise to a series of marketing campaigns that followed which brought audiences a glorious transmedia experience. As a result, these COMM 597F | Tongxin Sun campaigns have opened multiple revenue streams for the film. Corporate-controlled media in the late 20th-century had moved to an integrated media system, thus had brought with it a pattern of multiple revenue streams, and had given rise to a global Hollywood phenomenon where revenue streams had expanded from domestic markets to a global market. As a result of this and the development of new technologies, intertextuality has become ubiquitous. Whenever a cultural product was produced, film, music, videogame, print and toy outlets began to expand, together constituting a conglomerate. The intertextuality of cultural products not only helps to sustain the already captured audiences by the original text, but also contributes to expand the target audiences. The expansion is more about narratives as well as outlets. The first transmedia and intertextual attempt that Wachowski brothers made for The Matrix might be their development of the movie’s Web site where narratives that supplemented the main movie plot were provided. Furthermore, The Matrix had also fully employed the versatility of DVD format and the capabilities of DVD-ROM, thus further expanded the target audiences and narratives of the movie. The DVD format not only provided audiences with something to watch, but something to interact with where they could ask questions to Wachowski brothers via a live chat box. However, the mass production of different formats of films, including DVDs, video games and music, is primarily a strategy for the film industry to gain large amounts of revenues. In order to insure this, these additional revenue sources were claimed to be must-haves in order to fully understand the story of Matrix. The Matrix, and its later sequels and various versions, have their corporate tie-ins. Corporations such as Samsung, Coca-Cola’s Powerade, Heineken, and Cadillac are all strong partners for The Matrix. These promotional partners, however, both get benefits from and make contributions to the overall intertextuality of The Matrix.