THE HERO’S JOURNEY ELEMENTS OF THE EPIC HERO CYCLE • The main character is a hero, who is often possessed of supernatural abilities or qualities. • The hero is charged with a quest. • The hero is tested, often to prove the worthiness of himself and his quest. • The presence of numerous mythical beings, magical and helpful animals, and human helpers and companions. • The hero’s travels take him to a supernatural world, often one that normal human beings are barred from entering. • The cycle must reach a low point where the hero nearly gives up his quest or appears defeated. • A resurrection. • Restitution. Often this takes the form of the hero regaining his rightful place on the throne. HOME • A place of security, support, familiarity • Known patterns of thinking and behaving • Examples: CALL TO ADVENTURE • The “hero” is called to adventure. • He or she is chosen for a task. • Examples: THE THRESHOLD • The hero crosses from the old life to the new. • Examples: ENTERING THE WILDERNESS • Dark, lonely, dangerous • No longer has support of “home” • Many ordeals, trials • Discovers power within him or herself • Discovers who he/she was meant to be IN THE WILDERNESS… • Meets a willing “spiritual guide” • A teacher appears to help the hero find inner powers • Temptation • Endures temptations of the soul • Ordeals • Tests of strength and inner power • Atonement • Making amends with father • Transformation • Finds enlightenment/discovers inner powers RETURNS HOME • Survives ordeals • Gains self knowledge • Able to help others create a new world "Can you tell me, please, where I ought to go from here?" "That depends a great deal on where you want to go.“ Alice and the Cheshire Cat, in Alice in Wonderland by Lewis Caroll WHERE ARE YOU GOING TO FIND THE HERO’S JOURNEY? Movies Video Games Religion Mythology Television Nonfiction Real Life THE TWELVE ARCHETYPES • Innocent • Orphan • Warrior • Caregiver • Seeker • Lover • Destroyer • Creator • Ruler • Magician • Sage • Fool SO WHAT IS AN ARCHETYPE? • • • • Archetypes are patterns that can be, and are, copied. They are symbols or characters that appear again and again in myths and literature. They survive because they portray characters, conflicts and events that are timeless. They help the reader to understand the theme of the work. WHAT IS AN ARCHETYPE? • Archetypes have been present in folklore and literature for thousands of years and appear to be present in prehistoric artwork. • The use of archetypes to analyze personality was advanced by Carl Jung early in the 20th century. • The value in using archetypal characters in fiction derives from the fact that a large group of people are able to unconsciously recognize the archetype, and thus the motivations, behind the character's behavior. HEROIC ARCHETYPES • Heroic stories--deep and eternal. • Joseph Campbell, in The Hero with a Thousand Faces, identified both the archetypes of the “Hero” and the “quest” that the hero follows, in many of the folk tales and myths of the world. • This archetype and its journey are surprisingly invariant through many of the tales. Carol Pearson, in Awakening The Heroes Within expands the idea of the Hero into twelve distinct archetypes, each of which can follow the Hero Quest. CAROL PEARSON • A twelve–archetype model for the journey of individuation for individuals and organizations, described in Awakening the Heroes Within: Twelve Archetypes that Help Us Find Ourselves and Transform Our World QUEST This is the hero quest, which the archetypal character sets out on. The hero may not realize he is on such a quest until it is too late to retreat. FEAR This is the fear which is usually the motivating factor for undergoing the quest (why else would the hero need to put herself at risk?) It is also the principal danger that lurks in the shadow of the archetype. The Scream by Edvard Munch depicts someone showing signs of fear DRAGON In most quests the hero soon meets her dragon. This represents the major problem or obstacle of the quest -- the opposition that must be overcome in order for the quest to be successful. TASK This is the task that the hero must accomplish in order to succeed at the quest. Succeeding at the task is usually sufficient to overcome the dragon; however failure to do so can lead to becoming what the hero fears most -- his dark self, or shadow. YOUR JOB, SHOULD YOU CHOOSE TO ACCEPT IT, IS TO…. VIRTUE Succeeding at the quest earns the hero these rewards of self. In addition to the hand of the princess, the castle, and the gold. INNOCENT Quest: To remain in safety Fear: Being abandoned Dragon: Will deny it or seek outside rescue from it Task: To gain fidelity and discernment Virtue: Trust and optimism EXAMPLES: Brady Bunch, Forrest Gump, Bambi, Gomez Adams, Leo the Late Bloomer, The Little Mermaid, Pinocchio ORPHAN Quest: To regain safety Fear: Being exploited Dragon: Will be victimized by it Task: To process and feel pain fully Virtue: Interdependence and realism EXAMPLES: Charlie Brown, Cinderella, Dorothy in The Wizard of Oz, Huckleberry Finn, Frankenstein’s Monster, Maniac McGee, Oedipus, Harry Potter, Peter Rabbit, Dorothy WARRIOR Quest: To win Fear: Weakness Dragon: Will slay or confront it Task: To fight only for what really matters Virtue: Courage and discipline EXAMPLES: Batman, Lancelot, Ulysses, Joan of Arc, Jo in Little Women, Robin Hood, 3 Musketeers, Superman, Darth Vader CAREGIVER Quest: To help others Fear: Selfishness Dragon: Will take care of it and those it harms Task: To give without maiming self or others Virtue: Compassion and generosity EXAMPLES: Geppetto in Pinocchio, Holden Caulfield, The Giving Tree, Horton, “The Jewish Mother,” Mary Poppins, Pygmalion, Anne Sullivan, Mother Theresa,, The Velveteen Rabbit SEEKER Quest: To search for a better life Fear: Conformity Dragon: Will flee from it Task: To be true to the deeper self Virtue: Autonomy and ambition EXAMPLES: Goldilocks, Indiana Jones, Don Juan, Leo the Late Bloomer, Luke Skywalker, Pinocchio LOVER (FRIEND) Quest: To gain bliss Fear: Loss of love Dragon: Will love it Task: To follow bliss Virtue: Passion and commitment EXAMPLES: Bathsheba, Delilah, Don Juan, Don Giovani, Byron’s Don Juan, Casanova, Romeo, Robin DESTROYER Quest: To metamorphosis Fear: Annihilation Dragon: Will allow dragon to destroy oneself Task: To let go Virtue: Humility EXAMPLES: Beowulf, The Big Bad Wolf, Samson, The Terminator, Darth Vader, Lord Voldemort CREATOR Quest: To gain identity Fear: Of being illusionary Dragon: will claim it as part of oneself Task: To self-create and self-accept Virtue: Individuality and vocation EXAMPLES: Kevin Costner in Field of Dreams, Frederick, The Purple Crayon RULER Quest: To create order Fear: Of creating chaos Dragon: Will find constructive uses for it Task: To take full responsibility Virtue: Responsibility and control EXAMPLES: Aslan, King Arthur, Max in Where the Wild Things Are, Jupiter, Obi Wan Kenobi, The Lion King, Zeus MAGICIAN Quest: To transform Fear: Of assuming evil sorcery Dragon: Will transform it Task: To align self with the cosmos Virtue: Personal power EXAMPLES: Abuela, Gandalf, Genie, Hermione, Merlin, Mary Poppins, Harry Potter, Samantha in Bewitched, The three Witches in Macbeth, The Wizard of Oz SAGE Quest: To find truth Fear: Deception Dragon: To transcend it Task: To attain enlightenment Virtue: Wisdom and non-attachment EXAMPLES: The Professor in Gilligan’s Island, Jiminy Cricket, Dumbledore, The Fairy Godmother, Gandalf, Luke Skywalker, Yoda FOOL Quest: To enjoy life for its own sake Fear: Of being not alive Dragon: Will play tricks on it Task: To trust in the process of becoming Virtue: Joy and freedom EXAMPLES: Anansi the Spider, The Cat in the Hat, Coyote, Ferdinand, Forest Gump, The Hare in the Tortoise and Hare Race, Huckleberry Finn, Raven, Tom Sawyer, Sawyer on Lost, Scheherazade, The Wizard of Oz