Linked lists

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Linked Lists: Locking, LockFree, and Beyond …
Companion slides for
The Art of Multiprocessor
Programming
by Maurice Herlihy & Nir Shavit
This Lecture
• Introduce four “patterns”
– Bag of tricks …
– Methods that work more than once …
Art of Multiprocessor Programming
2
This Lecture
• Introduce four “patterns”
– Bag of tricks …
– Methods that work more than once …
• For highly-concurrent objects
– Concurrent access
– More threads, more throughput
Art of Multiprocessor Programming
3
First:
Fine-Grained Synchronization
• Instead of using a single lock …
• Split object into
– Independently-synchronized components
• Methods conflict when they access
– The same component …
– At the same time
Art of Multiprocessor Programming
4
Second:
Optimistic Synchronization
• Search without locking …
• If you find it, lock and check …
– OK: we are done
– Oops: start over
• Evaluation
– Usually cheaper than locking, but
– Mistakes are expensive
Art of Multiprocessor Programming
5
Third:
Lazy Synchronization
• Postpone hard work
• Removing components is tricky
– Logical removal
• Mark component to be deleted
– Physical removal
• Do what needs to be done
Art of Multiprocessor Programming
6
Fourth:
Lock-Free Synchronization
• Don’t use locks at all
– Use compareAndSet() & relatives …
• Advantages
– No Scheduler Assumptions/Support
• Disadvantages
– Complex
– Sometimes high overhead
Art of Multiprocessor Programming
7
Linked List
• Illustrate these patterns …
• Using a list-based Set
– Common application
– Building block for other apps
Art of Multiprocessor Programming
8
Set Interface
• Unordered collection of items
• No duplicates
• Methods
– add(x) put x in set
– remove(x) take x out of set
– contains(x) tests if x in set
Art of Multiprocessor Programming
9
List-Based Sets
public interface Set<T> {
public boolean add(T x);
public boolean remove(T x);
public boolean contains(T x);
}
Art of Multiprocessor Programming
10
List-Based Sets
public interface Set<T> {
public boolean add(T x);
public boolean remove(T x);
public boolean contains(T x);
}
Add item to set
Art of Multiprocessor Programming
11
List-Based Sets
public interface Set<T> {
public boolean add(T x);
public boolean remove(T x);
public boolean contains(Tt x);
}
Remove item from set
Art of Multiprocessor Programming
12
List-Based Sets
public interface Set<T> {
public boolean add(T x);
public boolean remove(T x);
public boolean contains(T x);
}
Is item in set?
Art of Multiprocessor Programming
13
List Node
public class Node {
public T item;
public int key;
public Node next;
}
Art of Multiprocessor Programming
14
List Node
public class Node {
public T item;
public int key;
public Node next;
}
item of interest
Art of Multiprocessor Programming
15
List Node
public class Node {
public T item;
public int key;
public Node next;
}
Usually hash code
Art of Multiprocessor Programming
16
List Node
public class Node {
public T item;
public int key;
public Node next;
}
Reference to next node
Art of Multiprocessor Programming
17
The List-Based Set
-∞
a
b
c
+∞
Sorted with Sentinel nodes
(min & max possible keys)
Art of Multiprocessor Programming
18
Reasoning about Concurrent
Objects
• Invariant
– Property that always holds
• Established because
– True when object is created
– Truth preserved by each method
• Each step of each method
Art of Multiprocessor Programming
19
Specifically …
• Invariants preserved by
– add()
– remove()
– contains()
• Most steps are trivial
– Usually one step tricky
– Often linearization point
Art of Multiprocessor Programming
20
Interference
• Invariants make sense only if
– methods considered
– are the only modifiers
Art of Multiprocessor Programming
21
Interference
• Invariants make sense only if
– methods considered
– are the only modifiers
• Language encapsulation helps
– List nodes not visible outside class
Art of Multiprocessor Programming
22
Interference
• Freedom from interference needed
even for removed nodes
– Some algorithms traverse removed
nodes
– Careful with malloc() & free()!
• Garbage collection helps here
Art of Multiprocessor Programming
23
Abstract Data Types
• Concrete representation:
a
b
• Abstract Type:
– {a, b}
Art of Multiprocessor Programming
24
Abstract Data Types
• Meaning of rep given by abstraction
map
– S(
a
b
) = {a,b}
Art of Multiprocessor Programming
25
Rep Invariant
• Which concrete values meaningful?
– Sorted?
– Duplicates?
• Rep invariant
– Characterizes legal concrete reps
– Preserved by methods
– Relied on by methods
Art of Multiprocessor Programming
26
Blame Game
• Rep invariant is a contract
• Suppose
– add() leaves behind 2 copies of x
– remove() removes only 1
• Which is incorrect?
Art of Multiprocessor Programming
27
Blame Game
• Suppose
– add() leaves behind 2 copies of x
– remove() removes only 1
• Which is incorrect?
– If rep invariant says no duplicates
• add() is incorrect
– Otherwise
• remove() is incorrect
Art of Multiprocessor Programming
28
Rep Invariant (partly)
• Sentinel nodes
– tail reachable from head
• Sorted
• No duplicates
Art of Multiprocessor Programming
29
Abstraction Map
• S(head) =
– { x | there exists a such that
• a reachable from head and
• a.item = x
–}
Art of Multiprocessor Programming
30
Sequential List Based Set
Add()
a
c
d
a
b
c
Remove()
Art of Multiprocessor Programming
31
Sequential List Based Set
Add()
a
c
d
b
c
b
Remove()
a
Art of Multiprocessor Programming
32
Course Grained Locking
a
b
Art of Multiprocessor Programming
d
33
Course Grained Locking
a
d
b
c
Art of Multiprocessor Programming
34
Course Grained Locking
a
d
b
honk!
honk!
c
Simple but hotspot + bottleneck
Art of Multiprocessor Programming
35
Coarse-Grained Locking
• Easy, same as synchronized methods
– “One lock to rule them all …”
Art of Multiprocessor Programming
36
Coarse-Grained Locking
• Easy, same as synchronized methods
– “One lock to rule them all …”
• Simple, clearly correct
– Deserves respect!
• Works poorly with contention
– Queue locks help
– But bottleneck still an issue
Art of Multiprocessor Programming
37
Fine-grained Locking
• Requires careful thought
– “Do not meddle in the affairs of wizards,
for they are subtle and quick to anger”
Art of Multiprocessor Programming
38
Fine-grained Locking
• Requires careful thought
– “Do not meddle in the affairs of wizards,
for they are subtle and quick to anger”
• Split object into pieces
– Each piece has own lock
– Methods that work on disjoint pieces
need not exclude each other
Art of Multiprocessor Programming
39
Hand-over-Hand locking
a
b
Art of Multiprocessor Programming
c
40
Hand-over-Hand locking
a
b
Art of Multiprocessor Programming
c
41
Hand-over-Hand locking
a
b
Art of Multiprocessor Programming
c
42
Hand-over-Hand locking
a
b
Art of Multiprocessor Programming
c
43
Hand-over-Hand locking
a
b
Art of Multiprocessor Programming
c
44
Removing a Node
a
b
c
d
remove(b)
Art of Multiprocessor Programming
45
Removing a Node
a
b
c
d
remove(b)
Art of Multiprocessor Programming
46
Removing a Node
a
b
c
d
remove(b)
Art of Multiprocessor Programming
47
Removing a Node
a
b
c
d
remove(b)
Art of Multiprocessor Programming
48
Removing a Node
a
b
c
d
remove(b)
Art of Multiprocessor Programming
49
Removing a Node
a
remove(b)
c
d
Why hold 2 locks?
Art of Multiprocessor Programming
50
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
51
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
52
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
53
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
54
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
55
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
56
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
57
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
58
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
59
Concurrent Removes
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
60
Uh, Oh
a
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
61
Uh, Oh
Bad news, c not removed
a
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
62
Problem
• To delete node c
– Swing node b’s next field to d
a
b
c
• Problem is,
– Someone deleting b concurrently could
direct a pointer
a
b
c
to c
Art of Multiprocessor Programming
63
Insight
• If a node is locked
– No one can delete node’s successor
• If a thread locks
– Node to be deleted
– And its predecessor
– Then it works
Art of Multiprocessor Programming
64
Hand-Over-Hand Again
a
b
c
d
remove(b)
Art of Multiprocessor Programming
65
Hand-Over-Hand Again
a
b
c
d
remove(b)
Art of Multiprocessor Programming
66
Hand-Over-Hand Again
a
b
c
d
remove(b)
Art of Multiprocessor Programming
67
Hand-Over-Hand Again
a
b
c
d
Found
it!
remove(b)
Art of Multiprocessor Programming
68
Hand-Over-Hand Again
a
b
c
d
Found
it!
remove(b)
Art of Multiprocessor Programming
69
Hand-Over-Hand Again
a
c
d
remove(b)
Art of Multiprocessor Programming
70
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
71
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
72
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
73
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
74
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
75
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
76
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
77
Removing a Node
a
b
c
d
remove(c)
remove(b)
Art of Multiprocessor Programming
78
Removing a Node
a
b
c
d
remove(c)
Must
acquire
Lock of b
Art of Multiprocessor Programming
79
Removing a Node
a
b
c
d
remove(c)
Cannot
acquire
lock of b
Art of Multiprocessor Programming
80
Removing a Node
a
b
c
d
remove(c)
Wait!
Art of Multiprocessor Programming
81
Removing a Node
a
b
d
Proceed
to
remove(b)
Art of Multiprocessor Programming
82
Removing a Node
a
b
d
remove(b)
Art of Multiprocessor Programming
83
Removing a Node
a
b
d
remove(b)
Art of Multiprocessor Programming
84
Removing a Node
a
d
remove(b)
Art of Multiprocessor Programming
85
Removing a Node
a
d
Art of Multiprocessor Programming
86
Remove method
public boolean remove(Item item) {
int key = item.hashCode();
Node pred, curr;
try {
…
} finally {
curr.unlock();
pred.unlock();
}}
Art of Multiprocessor Programming
87
Remove method
public boolean remove(Item item) {
int key = item.hashCode();
Node pred, curr;
try {
…
} finally {
curr.unlock();
pred.unlock();
}}
Key used to order node
Art of Multiprocessor Programming
88
Remove method
public boolean remove(Item item) {
int key = item.hashCode();
Node pred, curr;
try {
…
} finally {
currNode.unlock();
predNode.unlock();
}}
Predecessor and current nodes
Art of Multiprocessor Programming
89
Remove method
public boolean remove(Item item) {
int key = item.hashCode();
Node pred, curr;
try {
Make sure
…
locks released
} finally {
curr.unlock();
pred.unlock();
}}
Art of Multiprocessor Programming
90
Remove method
public boolean remove(Item item) {
int key = item.hashCode();
Node pred, curr;
try {
…
} finally {
curr.unlock();
Everything else
pred.unlock();
}}
Art of Multiprocessor Programming
91
Remove method
try {
pred = this.head;
pred.lock();
curr = pred.next;
curr.lock();
…
} finally { … }
Art of Multiprocessor Programming
92
Remove method
try {
pred = this.head;
pred.lock();
curr = pred.next;
curr.lock();
…
} finally { … }
lock pred == head
Art of Multiprocessor Programming
93
Remove method
try {
pred = this.head;
pred.lock();
curr = pred.next;
curr.lock();
…
} finally { … }
Lock current
Art of Multiprocessor Programming
94
Remove method
try {
pred = this.head;
pred.lock();
curr = pred.next;
curr.lock();
…
} finally { … }
Traversing list
Art of Multiprocessor Programming
95
Remove: searching
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
96
Remove: searching
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
Search key range
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
97
Remove: searching
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock(); At start of each loop:
pred = curr;
curr and pred locked
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
98
Remove: searching
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return
If
item false;
found, remove node
Art of Multiprocessor Programming
99
Remove: searching
Unlock predecessor
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
100
Remove: searching
Only one node locked!
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
101
Remove: searching
while (curr.key <= key) {
demote current
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
102
Remove: searching
while (curr.key <= key) {
and==
lock
new current
ifFind
(item
curr.item)
{
pred.next = curr.next;
return true;
}
pred.unlock();
pred = currNode;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
103
Remove: searching
while (curr.key <= key) {
Lock
invariant
restored {
if (item
== curr.item)
pred.next = curr.next;
return true;
}
pred.unlock();
pred = currNode;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
104
Remove: searching
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
Otherwise, not present
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
105
Why remove() is linearizable
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
•pred reachable from head
curr.lock();
•curr is pred.next
}
•So curr.item is in the set
return false;
Art of Multiprocessor Programming
107
Why remove() is linearizable
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
Linearization point if
return false;
item is present
Art of Multiprocessor Programming
108
Why remove() is linearizable
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
Node locked, so no other
return false;
thread can remove it ….
Art of Multiprocessor Programming
109
Why remove() is linearizable
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;
Item not present
curr.lock();
}
return false;
Art of Multiprocessor Programming
110
Why remove() is linearizable
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
pred.unlock();
pred = curr;
curr = curr.next;•pred reachable from head
•curr is pred.next
curr.lock();
•pred.key < key
}
•key < curr.key
return false;
Art of Multiprocessor Programming
111
Why remove() is linearizable
while (curr.key <= key) {
if (item == curr.item) {
pred.next = curr.next;
return true;
}
Linearization point
pred.unlock();
pred = curr;
curr = curr.next;
curr.lock();
}
return false;
Art of Multiprocessor Programming
112
Adding Nodes
• To add node e
– Must lock predecessor
– Must lock successor
• Neither can be deleted
– (Is successor lock actually required?)
Art of Multiprocessor Programming
113
Same Abstraction Map
• S(head) =
– { x | there exists a such that
• a reachable from head and
• a.item = x
–}
Art of Multiprocessor Programming
114
Rep Invariant
• Easy to check that
– tail always reachable from head
– Nodes sorted, no duplicates
Art of Multiprocessor Programming
115
Drawbacks
• Better than coarse-grained lock
– Threads can traverse in parallel
• Still not ideal
– Long chain of acquire/release
– Inefficient
Art of Multiprocessor Programming
116
Optimistic Synchronization
• Find nodes without locking
• Lock nodes
• Check that everything is OK
Art of Multiprocessor Programming
117
Optimistic: Traverse without
Locking
a
add(c)
b
d
e
Aha!
Art of Multiprocessor Programming
118
Optimistic: Lock and Load
a
b
d
e
add(c)
Art of Multiprocessor Programming
119
Optimistic: Lock and Load
c
a
b
d
e
add(c)
Art of Multiprocessor Programming
120
What could go wrong?
a
add(c)
b
d
e
Aha!
Art of Multiprocessor Programming
121
What could go wrong?
a
b
d
e
add(c)
Art of Multiprocessor Programming
122
What could go wrong?
a
b
d
e
remove(b
)
Art of Multiprocessor Programming
123
What could go wrong?
a
b
d
e
remove(b
)
Art of Multiprocessor Programming
124
What could go wrong?
a
b
d
e
add(c)
Art of Multiprocessor Programming
125
What could go wrong?
c
a
b
d
e
add(c)
Art of Multiprocessor Programming
126
What could go wrong?
a
add(c)
d
e
Uh-oh
Art of Multiprocessor Programming
127
Validate – Part 1
a
add(c)
b
d
e
Yes, b
still
reachable
from head
Art of Multiprocessor Programming
128
What Else Could Go Wrong?
a
add(c)
b
d
e
Aha!
Art of Multiprocessor Programming
129
What Else Coould Go Wrong?
a
b
d
e
add(b’)
add(c)
Art of Multiprocessor Programming
130
What Else Coould Go Wrong?
a
b
d
b’
e
add(b’)
add(c)
Art of Multiprocessor Programming
131
What Else Could Go Wrong?
a
add(c)
b
d
e
b’
Art of Multiprocessor Programming
132
What Else Could Go Wrong?
c
a
b
d
e
add(c)
Art of Multiprocessor Programming
133
Validate Part 2
(while holding locks)
a
add(c)
b
d
e
Yes, b
still points
to d
Art of Multiprocessor Programming
134
Optimistic: Linearization Point
a
b
d
e
c
add(c)
Art of Multiprocessor Programming
135
Same Abstraction Map
• S(head) =
– { x | there exists a such that
• a reachable from head and
• a.item = x
–}
Art of Multiprocessor Programming
136
Invariants
• Careful: we may traverse deleted
nodes
• But we establish properties by
– Validation
– After we lock target nodes
Art of Multiprocessor Programming
137
Correctness
• If
– Nodes b and c both locked
– Node b still accessible
– Node c still successor to b
• Then
– Neither will be deleted
– OK to delete and return true
Art of Multiprocessor Programming
138
Unsuccessful Remove
a
b
d
e
Aha!
remove(c)
Art of Multiprocessor Programming
139
Validate (1)
a
remove(c)
b
d
e
Yes, b still
reachable
from head
Art of Multiprocessor Programming
140
Validate (2)
a
remove(c)
b
d
e
Yes, b still
points to d
Art of Multiprocessor Programming
141
OK Computer
a
remove(c)
b
d
e
return false
Art of Multiprocessor Programming
142
Correctness
• If
– Nodes b and d both locked
– Node b still accessible
– Node d still successor to b
• Then
– Neither will be deleted
– No thread can add c after b
– OK to return false
Art of Multiprocessor Programming
143
Validation
private boolean
validate(Node pred,
Node curry) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
}
return false;
}
Art of Multiprocessor Programming
144
Validation
private boolean
validate(Node pred,
Node curr) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
} Predecessor &
return false;
current nodes
}
Art of Multiprocessor Programming
145
Validation
private boolean
validate(Node pred,
Node curr) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
}
Begin at the
return false;
}
beginning
Art of Multiprocessor Programming
146
Validation
private boolean
validate(Node pred,
Node curr) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
}
Search range of keys
return false;
}
Art of Multiprocessor Programming
147
Validation
private boolean
validate(Node pred,
Node curr) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
}
return false;
Predecessor reachable
}
Art of Multiprocessor Programming
148
Validation
private boolean
validate(Node pred,
Node curr) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
}
return false;
Is current node next?
}
Art of Multiprocessor Programming
149
Validation
private boolean
Otherwise move on
validate(Node pred,
Node curr) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
}
return false;
}
Art of Multiprocessor Programming
150
Validation
private boolean Predecessor not reachable
validate(Node pred,
Node curr) {
Node node = head;
while (node.key <= pred.key) {
if (node == pred)
return pred.next == curr;
node = node.next;
}
return false;
}
Art of Multiprocessor Programming
151
Remove: searching
public boolean remove(Item item) {
int key = item.hashCode();
retry: while (true) {
Node pred = this.head;
Node curr = pred.next;
while (curr.key <= key) {
if (item == curr.item)
break;
pred = curr;
curr = curr.next;
} …
Art of Multiprocessor Programming
152
Remove: searching
public boolean remove(Item item) {
int key = item.hashCode();
retry: while (true) {
Node pred = this.head;
Node curr = pred.next;
while (curr.key <= key) {
if (item == curr.item)
break;
pred = curr;
curr = curr.next;
} …
Search key
Art of Multiprocessor Programming
153
Remove: searching
public boolean remove(Item item) {
int key = item.hashCode();
retry: while (true) {
Node pred = this.head;
Node curr = pred.next;
while (curr.key <= key) {
if (item == curr.item)
break;
pred = curr;
curr = curr.next;
} … Retry on synchronization conflict
Art of Multiprocessor Programming
154
Remove: searching
public boolean remove(Item item) {
int key = item.hashCode();
retry: while (true) {
Node pred = this.head;
Node curr = pred.next;
while (curr.key <= key) {
if (item == curr.item)
break;
pred = curr;
curr = curr.next;
Examine
predecessor and current nodes
} …
Art of Multiprocessor Programming
155
Remove: searching
public boolean remove(Item item) {
int key = item.hashCode();
retry: while (true) {
Node pred = this.head;
Node curr = pred.next;
while (curr.key <= key) {
if (item == curr.item)
break;
pred = curr;
curr = curr.next;
Search by key
} …
Art of Multiprocessor Programming
156
Remove: searching
public boolean remove(Item item) {
int key = item.hashCode();
retry: while (true) {
Node pred = this.head;
Node curr = pred.next;
while (curr.key <= key) {
if (item == curr.item)
break;
pred = curr;
curr = curr.next;
Stop
} … if we find item
Art of Multiprocessor Programming
157
Remove: searching
public boolean remove(Item item) {
Move
int key
= along
item.hashCode();
retry: while (true) {
Node pred = this.head;
Node curr = pred.next;
while (curr.key <= key) {
if (item == curr.item)
break;
pred = curr;
curr = curr.next;
} …
Art of Multiprocessor Programming
158
On Exit from Loop
• If item is present
– curr holds item
– pred just before curr
• If item is absent
– curr has first higher key
– pred just before curr
• Assuming no synchronization problems
Art of Multiprocessor Programming
159
Remove Method
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.item == item) {
pred.next = curr.next;
return true;
} else {
return false;
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
160
Remove Method
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.item == item) {
pred.next = curr.next;
return true;
} else {
return false;
Always unlock
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
161
Remove Method
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.item == item) {
pred.next = curr.next;
return true;
} else {
return false;
Lock both nodes
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
162
Remove Method
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.item == item) {
pred.next = curr.next;
return true;
Check for synchronization
} else {
return false;
conflicts
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
163
Remove Method
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.item == item) {
pred.next = curr.next;
return true;
} else {
return false;
target found,
}}} finally {
remove node
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
164
Remove Method
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.item == item) {
pred.next = curr.next;
return true;
target not found
} else {
return false;
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
165
Optimistic List
• Limited hot-spots
– Targets of add(), remove(), contains()
– No contention on traversals
• Moreover
– Traversals are wait-free
– Food for thought …
Art of Multiprocessor Programming
166
So Far, So Good
• Much less lock acquisition/release
– Performance
– Concurrency
• Problems
– Need to traverse list twice
– contains() method acquires locks
Art of Multiprocessor Programming
167
Evaluation
• Optimistic is effective if
– cost of scanning twice without locks
is less than
– cost of scanning once with locks
• Drawback
– contains() acquires locks
– 90% of calls in many apps
Art of Multiprocessor Programming
168
Lazy List
• Like optimistic, except
– Scan once
– contains(x) never locks …
• Key insight
– Removing nodes causes trouble
– Do it “lazily”
Art of Multiprocessor Programming
169
Lazy List
• remove()
– Scans list (as before)
– Locks predecessor & current (as before)
• Logical delete
– Marks current node as removed (new!)
• Physical delete
– Redirects predecessor’s next (as before)
Art of Multiprocessor Programming
170
Lazy Removal
a
b
c
Art of Multiprocessor Programming
d
171
Lazy Removal
a
b
c
d
Present in list
Art of Multiprocessor Programming
172
Lazy Removal
a
b
c
d
Logically deleted
Art of Multiprocessor Programming
173
Lazy Removal
a
b
c
d
Physically deleted
Art of Multiprocessor Programming
174
Lazy Removal
a
b
d
Physically deleted
Art of Multiprocessor Programming
175
Lazy List
• All Methods
– Scan through locked and marked nodes
– Removing a node doesn’t slow down other
method calls …
• Must still lock pred and curr nodes.
Art of Multiprocessor Programming
176
Validation
•
•
•
•
No need to rescan list!
Check that pred is not marked
Check that curr is not marked
Check that pred points to curr
Art of Multiprocessor Programming
177
Business as Usual
a
b
c
Art of Multiprocessor Programming
178
Business as Usual
a
b
c
Art of Multiprocessor Programming
179
Business as Usual
a
b
c
Art of Multiprocessor Programming
180
Business as Usual
a
b
c
remove(b)
Art of Multiprocessor Programming
181
Business as Usual
a
b
c
a not
marked
Art of Multiprocessor Programming
182
Business as Usual
a
b
c
a still
points
to b
Art of Multiprocessor Programming
183
Business as Usual
a
b
c
Logical
delete
Art of Multiprocessor Programming
184
Business as Usual
a
b
c
physical
delete
Art of Multiprocessor Programming
185
Business as Usual
a
b
c
Art of Multiprocessor Programming
186
New Abstraction Map
• S(head) =
– { x | there exists node a such that
• a reachable from head and
• a.item = x and
• a is unmarked
–}
Art of Multiprocessor Programming
187
Invariant
• If not marked then item in the set
• and reachable from head
• and if not yet traversed it is
reachable from pred
Art of Multiprocessor Programming
188
Validation
private boolean
validate(Node pred, Node curr) {
return
!pred.marked &&
!curr.marked &&
pred.next == curr);
}
Art of Multiprocessor Programming
189
List Validate Method
private boolean
validate(Node pred, Node curr) {
return
!pred.marked &&
!curr.marked &&
pred.next == curr);
}
Predecessor not
Logically removed
Art of Multiprocessor Programming
190
List Validate Method
private boolean
validate(Node pred, Node curr) {
return
!pred.marked &&
!curr.marked &&
pred.next == curr);
}
Current not
Logically removed
Art of Multiprocessor Programming
191
List Validate Method
private boolean
validate(Node pred, Node curr) {
return
!pred.marked &&
!curr.marked &&
pred.next == curr);
}
Predecessor still
Points to current
Art of Multiprocessor Programming
192
Remove
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.key == key) {
curr.marked = true;
pred.next = curr.next;
return true;
} else {
return false;
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
193
Remove
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.key == key) {
curr.marked = true;
pred.next = curr.next;
return true;
Validate as before
} else {
return false;
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
194
Remove
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.key == key) {
curr.marked = true;
pred.next = curr.next;
return true;
} else {
return false;
Key found
}}} finally {
pred.unlock();
curr.unlock();
}}}
Art of Multiprocessor Programming
195
Remove
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.key == key) {
curr.marked = true;
pred.next = curr.next;
return true;
} else {
return false;
}}} finally {
pred.unlock(); Logical remove
curr.unlock();
}}}
Art of Multiprocessor Programming
196
Remove
try {
pred.lock(); curr.lock();
if (validate(pred,curr) {
if (curr.key == key) {
curr.marked = true;
pred.next = curr.next;
return true;
} else {
return false;
}}} finally {
pred.unlock(); physical remove
curr.unlock();
}}}
Art of Multiprocessor Programming
197
Contains
public boolean contains(Item item) {
int key = item.hashCode();
Node curr = this.head;
while (curr.key < key) {
curr = curr.next;
}
return curr.key == key && !curr.marked;
}
Art of Multiprocessor Programming
198
Contains
public boolean contains(Item item) {
int key = item.hashCode();
Node curr = this.head;
while (curr.key < key) {
curr = curr.next;
}
return curr.key == key && !curr.marked;
}
Start at the head
Art of Multiprocessor Programming
199
Contains
public boolean contains(Item item) {
int key = item.hashCode();
Node curr = this.head;
while (curr.key < key) {
curr = curr.next;
}
return curr.key == key && !curr.marked;
}
Search key range
Art of Multiprocessor Programming
200
Contains
public boolean contains(Item item) {
int key = item.hashCode();
Node curr = this.head;
while (curr.key < key) {
curr = curr.next;
}
return curr.key == key && !curr.marked;
}
Traverse without locking
(nodes may have been removed)
Art of Multiprocessor Programming
201
Contains
public boolean contains(Item item) {
int key = item.hashCode();
Node curr = this.head;
while (curr.key < key) {
curr = curr.next;
}
return curr.key == key && !curr.marked;
}
Present and undeleted?
Art of Multiprocessor Programming
202
Summary: Wait-free Contains
a 0
b 0
dc 1
0
e 0
Use Mark bit + list ordering
1. Not marked  in the set
2. Marked or missing  not in the set
Art of Multiprocessor Programming
203
Lazy List
a 0
b 0
dc 1
0
e 0
Lazy add() and remove() + Wait-free contains()
Art of Multiprocessor Programming
204
Evaluation
• Good:
–
–
–
–
contains() doesn’t lock
In fact, its wait-free!
Good because typically high % contains()
Uncontended calls don’t re-traverse
• Bad
– Contended add() and remove() calls do
re-traverse
– Traffic jam if one thread delays
Art of Multiprocessor Programming
205
Traffic Jam
• Any concurrent data structure based
on mutual exclusion has a weakness
• If one thread
– Enters critical section
– And “eats the big muffin”
• Cache miss, page fault, descheduled …
– Everyone else using that lock is stuck!
– Need to trust the scheduler….
Art of Multiprocessor Programming
206
Reminder: Lock-Free Data
Structures
• No matter what …
– Guarantees minimal progress in any
execution
– i.e. Some thread will always complete a
method call
– Even if others halt at malicious times
– Implies that implementation can’t use
locks
Art of Multiprocessor Programming
207
Lock-free Lists
• Next logical step
– Wait-free contains()
– lock-free add() and remove()
• Use only compareAndSet()
– What could go wrong?
Art of Multiprocessor Programming
208
Lock-free Lists
Logical Removal =
Set Mark Bit
a 0
b 0
Use CAS to verify pointer
is correct
Not enough!
cc 1
0
e 0
Physical
Removal
CAS pointer
Art of Multiprocessor Programming
209
Problem…
Logical Removal =
Set Mark Bit
a 0
b 0
cc 1
0
Problem:
Physical
d not added to list…
Removal
Must Prevent
CAS
manipulation of
removed node’s pointer
Art of Multiprocessor Programming
e 0
d 0
Node added
Before
Physical
Removal CAS
210
The Solution: Combine Bit and
Pointer
Logical Removal =
Set Mark Bit
a 0
b 0
e 0
cc 1
0
d 0
Physical
Removal Fail CAS: Node not
added after logical
CAS
Removal
Mark-Bit and Pointer
are CASed together
(AtomicMarkableReference)
Art of Multiprocessor Programming
211
Solution
• Use AtomicMarkableReference
• Atomically
– Swing reference and
– Update flag
• Remove in two steps
– Set mark bit in next field
– Redirect predecessor’s pointer
Art of Multiprocessor Programming
212
Marking a Node
• AtomicMarkableReference class
– Java.util.concurrent.atomic package
Reference
address
F
mark bit
Art of Multiprocessor Programming
213
Extracting Reference & Mark
Public Object get(boolean[] marked);
Art of Multiprocessor Programming
214
Extracting Reference &
Mark
Public Object get(boolean[] marked);
Returns
reference
Returns mark at
array index 0!
Art of Multiprocessor Programming
215
Extracting Reference Only
public object getReference();
Value of
reference
Art of Multiprocessor Programming
216
Extracting Mark Only
public boolean isMarked();
Value of
mark
Art of Multiprocessor Programming
217
Changing State
Public boolean compareAndSet(
Object expectedRef,
Object updateRef,
boolean expectedMark,
boolean updateMark);
Art of Multiprocessor Programming
218
Changing State
If this is the current
reference …
Public boolean compareAndSet(
Object expectedRef,
Object updateRef,
boolean expectedMark,
boolean updateMark);
And this is the
current mark …
Art of Multiprocessor Programming
219
Changing State
…then change to this
new reference …
Public boolean compareAndSet(
Object expectedRef,
Object updateRef,
boolean expectedMark,
boolean updateMark);
… and this new
mark
Art of Multiprocessor Programming
220
Changing State
public boolean attemptMark(
Object expectedRef,
boolean updateMark);
Art of Multiprocessor Programming
221
Changing State
public boolean attemptMark(
Object expectedRef,
boolean updateMark);
If this is the current
reference …
Art of Multiprocessor Programming
222
Changing State
public boolean attemptMark(
Object expectedRef,
boolean updateMark);
.. then change to
this new mark.
Art of Multiprocessor Programming
223
Removing a Node
a
bCAS
c
d
remove
c
Art of Multiprocessor Programming
224
Removing a Node
failed
a
CAS bCAS
c
d
remove
c
remove
b
Art of Multiprocessor Programming
225
Removing a Node
a
b
c
d
remove
c
remove
b
Art of Multiprocessor Programming
226
Removing a Node
a
d
remove
c
remove
b
Art of Multiprocessor Programming
227
Traversing the List
• Q: what do you do when you find a
“logically” deleted node in your path?
• A: finish the job.
– CAS the predecessor’s next field
– Proceed (repeat as needed)
Art of Multiprocessor Programming
228
Lock-Free Traversal
(only Add and Remove)
pred
curr
pred
a
CAS
curr
b
c
d
Uh-oh
Art of Multiprocessor Programming
229
The Window Class
class Window
public Node
public Node
Window(Node
this.pred
}
}
{
pred;
curr;
pred, Node curr) {
= pred; this.curr = curr;
Art of Multiprocessor Programming
230
The Window Class
class Window
public Node
public Node
Window(Node
this.pred
}
}
{
pred;
curr;
pred, Node curr) {
= pred; this.curr = curr;
A container for pred
and current values
Art of Multiprocessor Programming
231
Using the Find Method
Window window = find(head, key);
Node pred = window.pred;
curr = window.curr;
Art of Multiprocessor Programming
232
Using the Find Method
Window window = find(head, key);
Node pred = window.pred;
curr = window.curr;
Find returns window
Art of Multiprocessor Programming
233
Using the Find Method
Window window = find(head, key);
Node pred = window.pred;
curr = window.curr;
Extract pred and curr
Art of Multiprocessor Programming
234
The Find Method
Window window = find(item);
item
At some instant,
pred
curr
or …
succ
Art of Multiprocessor Programming©
Herlihy-Shavit 2007
235
The Find Method
Window window = find(item);
At some instant,
pred
curr= null
item
not in list
succ
Art of Multiprocessor Programming©
Herlihy-Shavit 2007
236
Remove
public boolean remove(T item) {
Boolean snip;
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key != key) {
return false;
} else {
Node succ = curr.next.getReference();
snip = curr.next.compareAndSet(succ, succ, false
true);
if (!snip) continue;
pred.next.compareAndSet(curr, succ, false, false);
return true;
}}}
Art of Multiprocessor Programming
237
Remove
public boolean remove(T item) {
Boolean snip;
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key != key) {
return false;
} else {
Node succ = curr.next.getReference();
snip = curr.next.compareAndSet (succ, succ, false,
true);
if (!snip) continue;
pred.next.compareAndSet(curr, succ, false, false);
return true;
Keep trying
}}}
Art of Multiprocessor Programming
238
Remove
public boolean remove(T item) {
Boolean snip;
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key != key) {
return false;
} else {
Node succ = curr.next.getReference();
snip = curr.next.compareAndSet (succ, succ, false,
true);
if (!snip) continue;
pred.next.compareAndSet(curr, succ, false, false);
return true;
Find neighbors
}}}
Art of Multiprocessor Programming
239
Remove
public boolean remove(T item) {
Boolean snip;
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key != key) {
return false;
} else {
Node succ = curr.next.getReference();
snip = curr.next.compareAndSet(succ, succ, false,
true);
if (!snip) continue;
pred.next.compareAndSet(curr, succ, false, false);
return true;
She’s not there …
}}}
Art of Multiprocessor Programming
240
Remove
public boolean remove(T item) {
Boolean Try
snip;to mark node as deleted
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key != key) {
return false;
} else {
Node succ = curr.next.getReference();
snip = curr.next.compareAndSet(succ, succ, false,
true);
if (!snip) continue;
pred.next.compareAndSet(curr, succ, false, false);
return true;
}}}
Art of Multiprocessor Programming
241
Remove
public boolean remove(T item) {
If it snip;
doesn’t
Boolean
while (true)
{
work,
just retry,
Window window = find(head, key);
if itpred
does,
job
Node
= window.pred,
curr = window.curr;
if (curr.keydone
!= key) {
essentially
return false;
} else {
Node succ = curr.next.getReference();
snip = curr.next.compareAndSet(succ, succ, false,
true);
if (!snip) continue;
pred.next.compareAndSet(curr, succ, false, false);
return true;
}}}
Art of Multiprocessor Programming
242
Remove
public boolean remove(T item) {
Boolean snip;
while (true) {
a
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key != key) {
return false;
Try
to advance reference
} else {
(if we
don’t
succeed, someone else did or will).
Node
succ
= curr.next.getReference();
snip = curr.next.compareAndSet(succ, succ, false,
true);
if (!snip) continue;
pred.next.compareAndSet(curr, succ, false, false);
return true;
}}}
Art of Multiprocessor Programming
243
Add
public boolean add(T item) {
boolean splice;
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key == key) {
return false;
} else {
Node node = new Node(item);
node.next = new AtomicMarkableRef(curr, false);
if (pred.next.compareAndSet(curr, node, false,
false)) {return true;}
}}}
Art of Multiprocessor Programming
244
Add
public boolean add(T item) {
boolean splice;
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key == key) {
return false;
} else {
Node node = new Node(item);
node.next = new AtomicMarkableRef(curr, false);
if (pred.next.compareAndSet(curr, node, false,
false)) {return true;}
}}}
Item already there.
Art of Multiprocessor Programming
245
Add
public boolean add(T item) {
boolean splice;
while (true) {
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key == key) {
return false;
} else {
Node node = new Node(item);
node.next = new AtomicMarkableRef(curr, false);
if (pred.next.compareAndSet(curr, node, false,
false)) {return true;}
}}}
create new node
Art of Multiprocessor Programming
246
Add
public boolean add(T item) {
boolean splice;
Install new node,
while (true) {
else retry loop
Window window = find(head, key);
Node pred = window.pred, curr = window.curr;
if (curr.key == key) {
return false;
} else {
Node node = new Node(item);
node.next = new AtomicMarkableRef(curr, false);
if (pred.next.compareAndSet(curr, node, false,
false)) {return true;}
}}}
Art of Multiprocessor Programming
247
Wait-free Contains
public boolean contains(T item) {
boolean marked;
int key = item.hashCode();
Node curr = this.head;
while (curr.key < key)
curr = curr.next;
Node succ = curr.next.get(marked);
return (curr.key == key && !marked[0])
}
Art of Multiprocessor Programming
248
Wait-free Contains
public boolean contains(T item) {
Only diff is that we
boolean marked;
get and check
int key = item.hashCode();
Node curr = this.head; marked
while (curr.key < key)
curr = curr.next;
Node succ = curr.next.get(marked);
return (curr.key == key && !marked[0])
}
Art of Multiprocessor Programming
249
Lock-free Find
public Window find(Node head, int key) {
Node pred = null, curr = null, succ = null;
boolean[] marked = {false}; boolean snip;
retry: while (true) {
pred = head;
curr = pred.next.getReference();
while (true) {
succ = curr.next.get(marked);
while (marked[0]) {
…
}
if (curr.key >= key)
return new Window(pred, curr);
pred = curr;
curr = succ;
}
}}
Art of Multiprocessor Programming
250
Lock-free Find
public Window find(Node head, int key) {
Node pred = null, curr = null, succ = null;
boolean[] marked = {false}; boolean snip;
retry: while (true) {
pred = head;
curr = pred.next.getReference();
If list changes
while (true) {
while
succ = curr.next.get(marked);
while (marked[0]) {
traversed,
…
start over.
}
Lock-Free
if (curr.key >= key)
because we
return new Window(pred, curr);
pred = curr;
start over only
curr = succ;
if someone else
}
}}
makes progress
Art of Multiprocessor Programming
251
Lock-free Find
public Window find(Node head, int key) {
Node pred = null,
curr looking
= null, succ
null;
Start
from= head
boolean[] marked = {false}; boolean snip;
retry: while (true) {
pred = head;
curr = pred.next.getReference();
while (true) {
succ = curr.next.get(marked);
while (marked[0]) {
…
}
if (curr.key >= key)
return new Window(pred, curr);
pred = curr;
curr = succ;
}
}}
Art of Multiprocessor Programming
252
Lock-free Find
public Window find(Node head, int key) {
Node pred = null, curr = null, succ = null;
boolean[] marked = {false}; boolean snip;
retry: while (true) { Move down the list
pred = head;
curr = pred.next.getReference();
while (true) {
succ = curr.next.get(marked);
while (marked[0]) {
…
}
if (curr.key >= key)
return new Window(pred, curr);
pred = curr;
curr = succ;
}
}}
Art of Multiprocessor Programming
253
Lock-free Find
public Window find(Node head, int key) {
Node pred = null, curr = null, succ = null;
boolean[] marked = {false}; boolean snip;
retry: while (true) {
pred = head;
curr = pred.next.getReference();
while (true) {
succ = curr.next.get(marked);
while (marked[0]) {
…
}
if (curr.key >= key)
return new Window(pred, curr);
pred = curr;
curr = Get
succ; ref to successor
}
}}
and
current deleted bit
Art of Multiprocessor Programming
254
Lock-free Find
public Window find(Node head, int key) {
Node pred = null, curr = null, succ = null;
boolean[] marked = {false}; boolean snip;
retry: while (true) {
pred = head;
curr = pred.next.getReference();
while (true) {
succ = curr.next.get(marked);
while (marked[0]) {
…
}
Try
}}
if (curr.key >= key)
return new Window(pred, curr);
pred = curr;
curr = succ;
to remove
deleted nodes in
}
path…code details soon
Art of Multiprocessor Programming
255
Lock-free Find
public Window find(Node head, int key) {
Node pred = null, curr = null, succ = null;
boolean[] marked = {false}; boolean snip;
retry: while (true) {
pred = head;
curr = pred.next.getReference();
Ifwhile
curr(true)
key that
is greater or
{
succ = return
curr.next.get(marked);
equal,
pred and curr
while (marked[0]) {
…
}
if (curr.key >= key)
return new Window(pred, curr);
pred = curr;
curr = succ;
}
}}
Art of Multiprocessor Programming
256
Lock-free Find
public Window find(Node head, int key) {
Node pred = null, curr = null, succ = null;
boolean[] marked = {false}; boolean snip;
retry: while (true) {
pred = head;
curr = pred.next.getReference();
while (true) {
succ = curr.next.get(marked);
Otherwise
advance{ window and
while (marked[0])
…
loop again
}
if (curr.key >= key)
return new Window(pred, curr);
pred = curr;
curr = succ;
}
}}
Art of Multiprocessor Programming
257
Lock-free Find
retry: while (true) {
…
while (marked[0]) {
snip = pred.next.compareAndSet(curr,
succ, false, false);
if (!snip) continue retry;
curr = succ;
succ = curr.next.get(marked);
}
…
Art of Multiprocessor Programming
258
Lock-free Find
Try to snip out node
retry: while (true) {
…
while (marked[0]) {
snip = pred.next.compareAndSet(curr,
succ, false, false);
if (!snip) continue retry;
curr = succ;
succ = curr.next.get(marked);
}
…
Art of Multiprocessor Programming
259
Lock-free Find
if predecessor’s next field
changed must retry whole
traversal
{
retry: while (true)
…
while (marked[0]) {
snip = pred.next.compareAndSet(curr,
succ, false, false);
if (!snip) continue retry;
curr = succ;
succ = curr.next.get(marked);
}
…
Art of Multiprocessor Programming
260
Lock-free Find
Otherwise move on to
check if next node deleted
retry: while (true) {
…
while (marked[0]) {
snip = pred.next.compareAndSet(curr,
succ, false, false);
if (!snip) continue retry;
curr = succ;
succ = curr.next.get(marked);
}
…
Art of Multiprocessor Programming
261
Performance
On 16 node shared memory machine
Benchmark throughput of Java List-based Set
algs. Vary % of Contains() method Calls.
Art of Multiprocessor Programming
262
High Contains Ratio
Lock-free
Lazy list
Coarse Grained
Fine Lock-coupling
Art of Multiprocessor Programming
263
Low Contains Ratio
Lock-free
Lazy list
Coarse Grained
Fine Lock-coupling
Art of Multiprocessor Programming
264
As Contains Ratio Increases
Lock-free
Lazy list
Course Grained
Fine Lock-coupling
% Contains()
Art of Multiprocessor Programming
265
Summary
•
•
•
•
Coarse-grained locking
Fine-grained locking
Optimistic synchronization
Lock-free synchronization
Art of Multiprocessor Programming
266
“To Lock or Not to Lock”
• Locking vs. Non-blocking: Extremist views
on both sides
• The answer: nobler to compromise,
combine locking and non-blocking
– Example: Lazy list combines blocking add()
and remove() and a wait-free contains()
– Remember: Blocking/non-blocking is a
property of a method
Art of Multiprocessor Programming
267
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Art of Multiprocessor Programming
268
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