Development of the Kinect Virtual Art Program to Physically Engage Children with Severe Impairments Laura Diment Student ID - 2071287 Supervisors: - David Hobbs – Flinders University, Adelaide - Tom Chau - PRISM Lab, Toronto 04/04/2012 1 Outline • • • • • • • • • Background Hypothesis Art Therapy Kinect - Comparing Virtual Art to Textiles Design - Kinect Virtual Art Program (KVAP) Honours Plan Current Challenges Data Analysis Summary 2 Background • Approximately 10% of the world's population have a disability1 • Many children cannot grip or manipulate paint brushes etc. • Art is vital for a child’s development2 • No commercial virtual art programs for children with disabilities Similar products: • Kinect Paint3 - requires fine motor control • Mitii4 - to increase physical engagement through exercises; does not encourage creativity 1Langtree, I & L (2011), Disability News, Information and Resources, Disabled World, http://www.disabled-world.com/ M A. (2011), The Importance of Art in a Child's Development, http://www.barnesandnoble.com/u/maryann-kohlimportance-of-art/379002442/ 3Kinect Paint (2011), http://channel9.msdn.com/coding4fun/projects/Kinect-Paint 4Helene Elass Center (2009), Mitii – Move It To Improve It, www.mitii.dk/ 2Kohl, Hypothesis The features of the KVAP can provide individuals whose participation in art activities was previously limited with a means of engaging physically and expressing themselves creatively through art. Art Therapy Used to Improve1: • Communication Skills • Problem-Solving Skills • Social Skills • Emotional Skills • Motor Skills • Self-Expression and Creativity Children with physical or cognitive impairments often cannot participate in traditional art practices. 1 Kohl, M A. (2011),The Importance of Art in a Child's Development, http://www.barnesandnoble.com/u/maryann-kohl-importance-of-art/379002442/ Kinect – Comparing Virtual Art to Textiles Textile Art Methods: • Sponge with hand strap, • Wheel chair art, • Adapted paint squirter, • Finger painting Benefits of a Virtual Program: • No mess, • No danger of consuming paint, • Computer can compensate for • Multiple cameras and an impairments infrared laser projector collect depth, movement and colour information. Kinect Virtual Art Program (KVAP) • The sensor tracks joints on the human body. • Different menus appear at different depths from the sensor. This enables a variety of effects. • Zoom allows smaller movements to be tracked while keyboard and mouse controls enable settings to be easily changed. Honours Plan – Gantt Chart Current Challenges • Recruitment - Novita Children’s Services (approval pending) • Number of participants = 15 • Age of participants = 3 to 10 years old • Ethics Application (approval pending) • Programming • Beta to full version of Microsoft SDK Design • • • • • • Requirements: Therapist/teacher’s interface - easy to use Easy for children to manipulate Versatile Focus on big reactions rather than accuracy Obvious cause and effect response Data Analysis Used to analyse levels of engagement, enjoyment and fatigue. Summary • • • • • Monitor Toronto trial Obtain and analyse Toronto pilot study results Refine program Reprogram from Beta to full version Obtain Ethics approval and Novita approval for Adelaide pilot study Thank you. Any questions? Acknowledgements: • Supervisors (Mr. David Hobbs – Flinders University, Dr. Tom Chau – PRISM Lab, Toronto) 13