MECE 701 Fundamentals of Mechanical Engineering MECE 701 Engineering Mechanics Mechanics of Materials MECE701 Machine Elements & Machine Design Materials Science Fundamental Concepts Idealizations: Particle: A particle has a mass but its size can be neglected. Rigid Body: A rigid body is a combination of a large number of particles in which all the particles remain at a fixed distance from one another both before and after applying a load Fundamental Concepts Concentrated Force: A concentrated force represents the effect of a loading which is assumed to act at a point on a body Newton’s Laws of Motion First Law: A particle originally at rest, or moving in a straight line with constant velocity, will remain in this state provided that the particle is not subjected to an unbalanced force. Newton’s Laws of Motion Second Law A particle acted upon by an unbalanced force F experiences an acceleration a that has the same direction as the force and a magnitude that is directly proportional to the force. F=ma Newton’s Laws of Motion Third Law The mutual forces of action and reaction between two particles are equal, opposite, and collinear. Newton’s Laws of Motion Law of Gravitational Attraction F=G(m1m2)/r2 F =force of gravitation btw two particles G =Universal constant of gravitation 66.73(10-12)m3/(kg.s2) m1,m2 =mass of each of the two particles r = distance between two particles Newton’s Laws of Motion Weight W=weight m2=mass of earth r = distance btw earth’s center and the particle g=gravitational acceleration g=Gm2/r2 W=mg Scalars and Vectors Scalar: A quantity characterized by a positive or negative number is called a scalar. (mass, volume, length) Vector: A vector is a quantity that has both a magnitude and direction. (position, force, momentum) Basic Vector Operations Multiplication and Division of a Vector by a Scalar: The product of vector A and a scalar a yields a vector having a magnitude of |aA| A 2A -1.5A Basic Vector Operations Vector Addition Resultant (R)= A+B = B+A (commutative) Parallelogram Law A Triangle Construction B R=A+B A R=A+B A A B B B R=A+B Basic Vector Operations Vector Subtraction R= A-B = A+(-B) Resolution of a Vector a A R B b Trigonometry A c Sine Law A B C sin a sin b sin c B a b Cosine Law C C A B 2 AB cos c 2 2 Cartesian Vectors Right Handed Coordinate System A=Ax+Ay+Az Cartesian Vectors Unit Vector A unit vector is a vector having a magnitude of 1. Unit vector is dimensionless. A uA A Cartesian Vectors Cartesian Unit Vectors A= Axi+Ayj+Azk Cartesian Vectors Magnitude of a Cartesian Vector A Ax Ay Az 2 2 2 Direction of a Cartesian Vector Ax cos A cos Ay A DIRECTION COSINES cos Az A Cartesian Vectors Unit vector of A Ay Ax A Az uA i j k | A| | A| | A| | A| u A cos i cos j cos k cos 2 cos 2 cos 2 1 A A cos i A cos j A cos k Cartesian Vectors Addition and Subtraction of Cartesian Vectors R=A+B=(Ax+Bx)i+(Ay+By)j+(Az+Bz)k R=A-B=(Ax-Bx)i+(Ay-By)j+(Az-Bz)k Dot Product Result is a scalar. A B AB cos Result is the magnitude of the projection vector of A on B. Dot Product Laws of Operation Commutative law: A B B A Multiplication by a scalar: a( A B) (aA) B A (aB) ( A B)a Distributive law: A ( B D) ( A B) ( A D) Cross Product The cross product of two vectors A and B yields the vector C C=AxB Magnitude: C = ABsinθ Cross Product Laws of Operation Commutative law is not valid: A B B A A B B A Multiplication by a scalar: a(AxB) = (aA)xB = Ax(aB) = (AxB)a Distributive law: Ax(B+D) = (AxB) + (AxD) Cross Product A B ( Ax i Ay j Az k ) ( Bx i B y j Bz k ) A B ( Ay Bz Az B y )i ( Ax Bz Az Bx ) j ( Ax B y Ay Bx )k Cross Product i A B Ax Bx j Ay By k Az Bz A B ( Ay Bz Az B y )i ( Ax Bz Az Bx ) j ( Ax B y Ay Bx )k