Chapter 3 - Language Design Principles Programming Languages: Principles and Practice, 2nd Ed. Kenneth C. Louden Chapter 3 Louden 1 The language design problem Language design is difficult, and success is hard to predict: – Pascal a success, Modula-2 a failure – Algol60 a success, Algol68 a failure – FORTRAN a success, PL/I a failure Conflicting advice Chapter 3 Louden 2 Efficiency The “first” goal (FORTRAN): execution efficiency. Still an important goal in some settings (C++, C). Many other criteria can be interpreted from the point of view of efficiency: – programming efficiency: writability or expressiveness (ability to express complex processes and structures) – reliability (security). – maintenance efficiency: readability. (saw Chapter 3 Louden this as a goal for first time in Cobol) 3 Other kinds of efficiency efficiency of execution (optimizable) efficiency of translation. Are there features which are extremely difficult to check at compile time (or even run time)? e.g. Alogol – prohibits assignment to dangling pointers Implementability (cost of writing translator) Chapter 3 Louden 4 Features that aid efficiency of execution Static data types allow efficient allocation and access. Manual memory management avoids overhead of “garbage collection”. Simple semantics allow for simple structure of running programs (simple environments - Chapter 8). Chapter 3 Louden 5 Note conflicts with efficiency Writability, expressiveness: no static data types (variables can hold anything, no need for type declarations). [harder to maintain] Reliability, writability, readability: automatic memory management (no need for pointers). [runs slower] Expressiveness, writability, readability: more complex semantics, allowing greater abstraction. [harder to translate] Chapter 3 Louden 6 Internal consistency of a language design: Regularity Regularity is a measure of how well a language integrates its features, so that there are no unusual restrictions, interactions, or behavior. Easy to remember. Regularity issues can often be placed in subcategories: – Generality: are constructs general enough? (Or too general?) – Orthogonality: are there strange interactions? – Uniformity: Do similar things look the same, and do different things look different? Chapter 3 Louden 7 Generality deficiencies In pascal, procedures can be passed as parameters, but no procedure variable. Pascal has no variable length arrays –length is defined as part of definition (even when parameter) Chapter 3 Louden 8 Orthogonality: independence Not context sensitive Seems similar to “generality” but more of an “odd” decision rather than a limitation. For example, if I buy a sweater, I may have the following choices: – short sleeve, long sleeve, or sleeveless – small, medium, or large – red, green, or blue Chapter 3 Louden 9 Limitations to sweater example: If it is not possible to get sleeveless sweaters, that may be a lack of generality. If any combination of any attributes can be used together, it is orthogonal. If red sweaters cannot be purchased in a small size, but other sweaters can, it is non-orthogonal Chapter 3 Louden 10 Orthogonality a relatively small set of primitive constructs can be combined in a relatively small number of ways. Every possible combination is legal. For example - in IBM assembly language there are different instructions for adding memory to register or register to register (non-orthogonal). In Vax, a single add instruction can have arbitrary operands. Closely related to simplicity - the more orthogonal, the fewer rules to remember. Chapter 3 Louden 11 For examples of non-orthogonality consider C++: – We can convert from integer to float by simply assigning a float to an integer, but not vice versa. (not a question of ability to do – generality, but of the way it is done) – Arrays are pass by reference while integers are pass by value. – A switch statement works with integers, characters, or enumerated types, but not doubles or Strings. Chapter 3 Louden 12 Regularity examples from C++ Functions are not general: there are no local functions (simplicity of environment). Declarations are not uniform: data declarations must be followed by a semicolon, function declarations must not. Lots of ways to increment – lack of uniformity (++i, i++, i = i+1) i=j and i==j look the same, but are different. Lack of uniformity Chapter 3 Louden 13 What about Java? Are function declarations non-general? – There are no functions, so a non-issue. (Well, what about static methods?) Are class declarations non-general? – No multiple inheritance (but there is a reason: complexity of environment). – Java has a good replacement: interface inheritance. Do declarations require semicolons? – Local variables do, but is that an issue? (Not really - they look like statements.) Chapter 3 Louden 14 Java regularity, continued Are some parameters references, others not? – Yes: objects are references, simple data are copies. – This is a result of the non-uniformity of data in Java, in which not every piece of data is an object. – The reason is efficiency: simple data have fast access. What is the worst non-regularity in Java? – My vote: arrays. But there are excuses. Chapter 3 Louden 15 Other design principles Simplicity: make things as simple as possible, but not simpler (Einstein). (Pascal, C) We can make things so simple that it doesn’t work well – no string handling, no reasonable I/0 Can be cumbersome to use or inefficient. Chapter 3 Louden 16 Other design principles Expressiveness: make it possible to express conceptual abstractions directly and simply. (Scheme) Helps you to think about the problem. Perl, for example, allows you to return multiple arguments: ($a,$b) = swap($a,$b); Chapter 3 Louden 17 Other design principles Extensibility: allow the programmer to extend the language in various ways. (Scheme, C++) Types, operators Security: programs cannot do unexpected damage. (Java) – discourages errors – allows errors to be discovered – type checking Chapter 3 Louden 18 Other design principles (cont.) Preciseness: having a definition that can answer programmers and implementors questions. (Most languages today, but only one has a mathematical definition: ML). If it isn’t clear, there will be differences. Example: Declaration in local scope (for loop) unknown/known after exit Example: implementation of switch statement Example: constants – expressions or not? Example: how much accuracy of float? Chapter 3 Louden 19 Other design principles (cont.) Machine-independence: should run the same on any machine. (Java- big effort) Consistent with accepted notations – easy to learn and understand for experienced programmers (Most languages today, but not Smalltalk & Perl) Restrictability: a programmer can program effectively in a subset of the full language. (C++: avoids runtime penalties) Chapter 3 Louden 20 Wikipedia moment: Syntactic sugar is a term coined by Peter J. Landin for additions to the syntax of a computer language that do not affect its expressiveness but make it "sweeter" for humans to use. Syntactic sugar gives the programmer (designer, in the case of specification computer languages) an alternative way of coding (specifying) that is more practical, either by being more succinct or more like some familiar notation. Chapter 3 Louden 21 C++ case study Thanks to Bjarne Stroustrup, C++ is not only a great success story, but also the best-documented language development effort in history: – 1997: The C++ Programming Language, 3rd Edition (Addison-Wesley). – 1994: The Design and Evolution of C++ (Addison-Wesley). – 1993: A History of C++ 1979-1991, SIGPLAN Notices 28(3). Chapter 3 Louden 22 Major C++ design goals OO features: class, inheritance Strong type checking for better compile-time debugging Efficient execution Portable Easy to implement Good interfaces with other tools Chapter 3 Louden 23 Supplemental C++ design goals C compatibility (but not an absolute goal: no gratuitous incompatibilities) Incremental development based on experience. No runtime penalty for unused features. Multiparadigm Stronger type checking than C Learnable in stages Compatibility with other languages and systems Chapter 3 Louden 24 C++ design errors Too big? – C++ programs can be hard to understand and debug – Not easy to implement – Defended by Stroustrup: multiparadigm features are worthwhile No standard library until late (and even then lacking major features) – Stroustrup agrees this has been a major problem Chapter 3 Louden 25