Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC COM106 Assignment: “Examine an area of media that interests you and report on your results.” ZOMG!!! I can studiez GAMEZ for GRADEZ! Learn about player motivation and behavior Learn how important NPC romance actually is Identify patterns and models that can help improve NPC romance 1. Analyzed my own gaming behavior. 2. Asked a few other people about their gaming behavior. 3. Realized…hey, this could be a legit study! VIOLENT ROGUE EVIL ROGUE EMO EMO EXTREMIST CHASTE Yes! You might be on to something! Study it some more! Jesse Schell Cool! You go for it, girlfriend! Need help with your survey questions? No, BioWare doesn’t collect data like this. But if you happen to collect some…let us know! Jennifer Brandes Hepler Sheri Graner Ray PRO’s + + + + Easy design Easy participation Anonymous Data makes sense CON’s - Honesty-dependent Not scientific People can skip questions People can re-take survey • • • • • • 525 Respondents All gamers and/or game developers 62% female, 33% male 71% straight 57% romantically attached 85% 18-40 with a 40% majority of 18-24 FEMALE MALE What gender character do you prefer to play when you are playing a single-player RPG? Again: Respondents are 62% female, 33% male in real life. But 69% prefer to play a female! (This finding supports Nick Yee’s work.) Do you, or would you ever role play a character with a gender different to your real-life gender? Sometimes Often Never Always Again: Respondents are 62% female, 33% male in real life. Only 18% said NEVER, meaning that 82% of players are changing it up at least some of the time! Do you, or would you ever romance a different gender character than you would in real life? Often Always Sometimes Never Which romance combinations have you, do you, or would you play? Male Player, Female NPC Male Player, Male NPC Female Player, Male NPC Female Player, Female NPC “The process of appropriating another identity on the web, and more specifically, an identity involving another gender and/or race other than one's own, particularly on the internet and in video games.” ~Lisa Nakamura Let’s flip it on its head: Can Identity Tourism be a GOOD thing? Identity Tourism CAN BE a good thing that helps people’s self-awareness and tolerance. How important is romance to your overall experience in a single-player RPG? Take or Leave Somewhat Not much Not at all Very • 89% romance to see where the narrative goes. • 80% say romances add depth to their gameplay. • 76% romance for entertainment and to experience as much content as possible. • 60% HAVE had felt connection to a romance-able NPC. • 53% find NPC romance emotionally stimulating. • • • • • • • 86% 77% 71% 65% 55% 49% 32% NPC’s personality Dialogue Integration of romance into game narrative Voice/accent NPC’s back story Facial features Body type Romance is important in single-player RPGs. VIOLENT ROGUE EVIL ROGUE EMO EMO EXTREMIST CHASTE PEOPLE BOTH AVATAR PEOPLE AVATAR BOTH Use these! Dr. Jane McGonigal’s TED Talk, based on her book. Use these! Dr. Carolyn Kaufman’s work in using Jungian Archetype and the concept of the Shadow Personality in romance writing. • • • • • Chaste Childish Helpless Needy Religious Use these! Jason VandenBerghe's "5 Domains of Play" Lecture at GDC 2012 using Big 5 Theory to address player motivation. Big 5 Category Player Motivation Type of Romance Openness Novelty Unconventional characteristics with strange or funny backstories Low Openness Predictability More predictable, archetypal Conscientiousness Challenge "Hard to get" character that must be actively wooed and won Low C-Score Ease of play Damsel in distress to be saved Extravterted Stimulation Lots of fun banter Low Extraverted Low Social Engagement Aggressive NPC Agreeableness Harmony Uncomplicated romance that ends well every time Low Agreeableness Discord Neuroticism Threat Tumultuous romance such as Dark stories or bad endings Heidi’s Research Gaming Scholarship Writing Scholarship • Character development • Interactive component • Player perspective • Story construction • Ending nclusiveness (Lisa Nakamura) haracter perspective (Dr. Jane McGonigal) nterference (Dr. Carolyn Kaufman) ot using universally-hated descriptors (Heidi’s research) ratifying endings (Jason VandenBerghe) 1. People like experimenting 2. Romance is important 3. We can make tastier ICING on the content cake • • • • • • • • • • • • • • Jesse Schell / Schell Games / ETC Sheri Graner Ray / Schell Games Schell Games Co-Workers Jennifer Brandes Hepler / BioWare BioWare Social Network Brenda Garno / LootDrop Jason VandenBerghe / UbiSoft The CA’s from GDC 2012 Phyrra.com Feminists in Games Dr. Katie Cruger / Chatham University Dr. Prajna Paramita Parasher / Chatham University Alex McPhearson / Catalina Games My kids, who taught me to keep asking “why” WORKS CITED: Alexander, Phill. "He's The Kind of Girl Who Wants Matching Daggers." World of Warcraft and Philosophy. By Luke Cuddy and John Nordlinger. Chicago: Open Court, 2009. 153-64. Print. Benedetti, Winda. "Is 'World of Warcraft' the Future of Online Dating?" Ingame. Msnbc Digital Network, 2011. Web. 21 Mar. 2012. <http://www.ingame.msnbc.msn.com/technology/ingame/world-warcraft-future-onlinedating-123662>. Kaufman, Dr. Carolyn. Archetype: The Fiction Writer's Guide to Psychology. Archetype Writing, 2012. Web. 26 Mar. 2012. <http://www.archetypewriting.com/articles/articles_ck/archetypes3_anima-animus_partI.htm>. "Maslow's Hierarchy of Needs." Motivation Theory. Project Management Course, 2005. Web. 21 Mar. 2012. <http://www.abraham-maslow.com/m_motivation/Hierarchy_of_Needs.asp>. McGonigal, Jane. "Gaming Can Make a Better World." TED2010, Long Beach, CA. 18 Feb. 2012. Lecture. Nakamura, Lisa. Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002. Print. Rosenbloom, Stephanie. "It's Love at First Kill." The New York Times. The New York Times Company, 22 Apr. 2011. Web. 21 Mar. 2012. "The Attitude-Behaviour Gap: Why We Say One Thing But Do The Opposite." PsyBlog. PsyBlog, 24 Mar. 2008. Web. 23 Mar. 2012. <http://www.spring.org.uk/2008/03/attitude-behaviour-gap-why-we-say-one.php>. VandenBerghe, Jason. "The Five Domains of Play." Game Developers' Conference. Moscone Convention Center, San Francisco, CA. 7 March 2012. Lecture. Heidi McDonald @Death_Bow ~ hmcdonald@schellgames.com www.deathbow.com Thank You! Heidi McDonald @Death_Bow www.deathbow.com hmcdonald@schellgames.com