Mahboobin, 4:00 R10 VIRTUAL REALITY HEADSETS DARK SIDE Cole Partington (cbp16@pitt.edu) LIFE AS AN ENGINEER As an engineer, I am often faced with difficult problems. Many of these problems can be worked out using the knowledge gained through my education and a lot of late nights. However, some problems can’t be solved using physics and calculus, and instead must be solved by understanding ethics. These problems involving ethics are frequently the most difficult to solve. I’m forced to think of the very big picture and examine how my product will affect the world from endless angles. Currently, I’m in the middle of finding a solution to perhaps the biggest ethical dilemma I’ve encountered yet. START OF MY CAREER Three years ago I graduated from the University of Pittsburgh with a degree in Electrical Engineering. After graduating, I decided to go straight into industry and began searching for a job. At that time, my main interest was virtual reality. The virtual reality market was booming and expectations for virtual reality headsets were extremely high. Exemplifying these high expectations was Facebook’s purchase of a top virtual reality company, Oculus VR, for two billion dollars. I applied to many different companies and was extremely lucky to be offered a position at Virtureal, one of the many virtual reality startup companies in the United States. After accepting the job, I was placed on the hardware design team for their biggest project: creating a virtual reality headset. PERFECTING A PRODUCT The past three years I have spent going through the many stages of development for Virtureal’s cutting edge headset, named VR4U. At first we had to narrow down the actual purpose of VR4U, since virtual reality has many different applications. After much thought, our team decided to focus on making VR4U a virtual reality video game headset. We then spent the next year designing our first model and set up the reveal date for this prototype at E3, one of the biggest technology conferences of the year. The focus of that conference was virtual reality so our product was producing a lot of excitement. At the conference, I demonstrated and allowed others to experience our home made video game that Virtureal’s developers perfected. The game was set in the bustling streets of New York City and had the user assume the role of a taxi driver. The virtual environment was beautifully designed and really embodied the hectic nature of driving a taxi in New York City. When I demonstrated the game, University of Pittsburgh, Swanson School of Engineering 2015-11-03 simply named NYC Taxi Driver, I felt my stress levels rising like crazy and realized that’s exactly what the game developers wanted to happen. This artificial stress helped to demonstrate the overall success of the VR4U headset. All the other participants loved the game and especially loved the easy to use VR4U, making it the biggest story of the 2017 E3. A SPLIT DECISION The 2017 E3 was a huge launch for the VR4U project. Within the next couple weeks all of the major video game developers contacted Virtureal asking if we would interested in developing their upcoming games for the VR4U. Electronic Arts proposed Madden 18, 2K Games proposed NBA 2K18, and Rockstar Games proposed Grand Theft Auto 6. We dedicated a whole week to decide which games we would choose to develop. Our initial decision was that we would only choose 2 of the 3 games because our launch date was scheduled for November 2018 so as to capitalize on sales during the holiday season [2]. However, after deliberation a majority of my team decided that we had time to develop all three games [1]. I was one of the few team members that went against the majority. I didn’t think there was enough time, however all my bosses sided with the majority leaving me stuck with nothing to do with my unpopular opinion. Yet the time deadline wasn’t the only thing that worried me about the decision to develop all three games. I also worried about the idea of developing Grand Theft Auto 6. I’d played Grand Theft Auto games in the past and they are brutally violent. The player is basically allowed to do whatever they choose, whether it be hijacking cars or killing innocent civilians and police officers in a multitude of ways. The idea of making this sort of game available on virtual reality machines made me uncomfortable because over the years I’d always heard the idea that violent games made the people that play them more aggressive [3]. At the time the decision was made to develop Grand Theft Auto I didn’t know if that idea was true or not so I couldn’t argue with the decision. However, if violent video games did make people more aggressive, the adaption to a virtual reality headset would only compound this problem since virtual reality headsets are fully immersive. All the user would see, hear, and feel would be the virtual environment. So if a user kills a person in the Grand Theft Auto virtual reality game, it may feel much more lifelike. Both the time constraint and the idea of adapting a violent video game really concerned me and caused me to think about the ethical implications of each problem. CONSULTING THE CODES OF ETHICS Cole Partington This canon states that engineers “agree to improve the understanding of technology; its appropriate application, and potential consequences” [5]. This perfectly applies to my current dilemma as virtual reality headsets are a brand new technology. Since this application of virtual reality is so new not much is known about the “potential consequences” of these headsets. Based on this canon, the IEEE suggests researching the possible negative aspects of virtual reality headsets and its applications (video games) before releasing the technology to the public. In addition to consulting the many Codes of Ethics across the different professional engineering groups, I also go to other more personal sources. The National Society of Professional Engineers, sometimes called the NSPE, is a large group of professional engineers in the United States. They have a Code of Ethics that every professional engineer must be familiar with. In the preamble of the code it states, “Engineering has a direct and vital impact on the quality of life for all people” [4]. I find this statement extremely important as it shows why there is a need for a standardized Code of Ethics for all engineers. If an engineer makes one mistake it could be devastating for many people. As such, I take my job seriously and that is why I’m so concerned about the development of the Grand Theft Auto game for the VR4U. The second canon under the subject Professional Obligations declares, “Engineers shall at all times strive to serve the public interest” [4]. In my opinion, I don’t think that Grand Theft Auto game would best “serve the public’s interest”, it may even fact endanger the public if it does indeed make people more aggressive. Even with the violent nature of the game aside, the time deadline will put the game developers under a lot of pressure. This could result in a blemished final product. I’m sure it isn’t in the public’s best interest to pay sixty dollars for a poorly made game. Another part of the Code of Ethics that fits in with these same problems is the first canon. This canon says, “Engineers shall hold paramount the safety, health, and welfare of the public” [4]. In my view, keeping the public safe is the number one priority as an engineer. Under this canon, NSPE states, “If engineers’ judgement is overruled under circumstances that endanger life or property, they shall notify their employer” [4]. This point made in the Code of Ethics is extremely important as it gives me my first course of action. In addition, it made me realize that my concerns were very much rational. Going along with the time ethical problem is the first canon of the Professional Obligations subtopic of the code which states, “Engineers shall acknowledge their errors and shall not distort or alter the truth” [4]. Unfortunately, I have a feeling if the game is not completely flawless Virtureal will still release the game and advertise it as a perfect game. The NSPE’s purpose of having this Code of Ethics is to help engineers like me establish if situations are ethical or not. The Institute of Electrical and Electronics Engineers or IEEE is another group of professional engineers. This group also has a Code of Ethics that contains many similar ideas to the Code of Ethics of the NSPE. The IEEE Code of Ethics furthers my case for the ethical problems that may arise from developing Grand Theft Auto. The first canon states, an engineer must “accept responsibility in making decisions consistent with the safety, and welfare of the public” [5]. This canon is very similar to the first canon of the NSPE Code of Ethics, as both address the important topic of the safety and welfare of the public. The third canon of the IEEE code declares that an engineer should “be honest and realistic in stating claims” [5]. Realistic is the key word in this canon, as the time deadline Virtureal has set for releasing the game is very unrealistic. This canon also goes along with a similar one from the NSPE code. One canon in the IEEE that is completely unique from the NSPE code is the fifth canon. WEEKLY PHONE CALL Every Sunday evening after all the football games are over I call my parents. This is a habit I started my freshman year of college and one that I have carried with me through graduation into the start of my professional career. It is a part of my week that I really look forward to, as they always give me words of encouragement. I always have a good idea of how the conversation will go. Pretty much every conversation starts with my dad and I talking about football and how bad our favorite team is doing. Then, the talk turns to more serious subjects like how I’m doing and how my job is going. Usually I can answer those questions very positively since I’m lucky enough to have my dream job. However there have been occasions where snags in the VR4U’s development had me extremely stressed out. During those stressful times my parents are there every Sunday night to give me helpful ideas. In the past, those words of advice my parents give always seem to guide me in the right direction so I decided to see what they thought about my ethical problem. During one of my weekly calls I brought up the new plan to have a violent video developed for the VR4U. I also told them my concerns and the potential problems I foresaw with releasing the game from. Growing up I was never allowed to have violent video games so it wasn’t a surprise to me that they completely disagreed with the idea of developed Grand Theft Auto. Nonetheless, those were the exact word I wanted to hear as it reaffirmed my belief that releasing the game could prove harmful. When I asked how I should solve this problem my dad replied with his signature reply to almost everything, “just problem solve”. ANOTHER SOURCE OF INSPIRATION Another person’s opinion who I extremely value is Morihei Ueshiba. He was a 19th and 20th century philosopher and martial artist. He founded the discipline of martial arts known as Aikido, focuses on protecting both the attacker and one being attacked. Usehiba’s main statute that he lives by is that all life is important. This and his other ideas are articulated in his book titled The Art of Peace. A lot of times when I’m feeling overwhelmed with work I’ll just pick up my 2 Cole Partington copy and just read starting from a random page. One of my favorite of Ueshiba’s quotes is, “Keep the peace of the world, protect and cultivate all beings of nature” [9]. This really exemplifies the idea that all life is important and demonstrates to me that I must take some course of action against the release of Grand Theft Auto since the violence in the game can’t possibly help “keep the peace of the world”. This game also definitely wouldn’t “protect all beings”, and if anything would do the exact opposite. like greed, ethics are sometimes ignored. This is what makes problems that involve ethics so hard to find a solution. However, if stuck in an ethical dilemma, an engineer consults personal sources along with codes of ethics, the right decision can be reached. REFERENCES [1] G. Palau-Salvador et al. “Engineering Ethics in Spain: The Risky Tank”. University of Valencia. (Online Case Study). http://www.depts.ttu.edu/murdoughcenter/products/cases.ph p. [2] National Institute for Engineering Ethics. “The Leaning Tower: A Timely Dilemma”. Texas Tech University. (Online Case Study). http://www.depts.ttu.edu/murdoughcenter/products/cases.ph p. [3] Kurt Reymers. “Chicken Killers or Bandwidth Patriots? A Case Study of Ethics in Virtual Reality”. Morrisville State College. (Online Case Study). http://sociology.morrisville.edu/infospace/papers/2010-1109-TheChickenWarsOfSecondLife.pdf. [4] National Society Professional Engineers. “NSPE Code of Ethics for Engineers”. (Website). http://www.nspe.org/resources/ethics/code-ethics. [5] Institute of Electrical and Electronics Engineers. “IEEE Code of Ethics”. (Website). http://www.ieee.org/about/corporate/governance/p7-8.html. [6] Samit Sarkar. (2015, August 13). “American Psychological Association Affirms Link Between Violent Video Game and Aggression”. Polygon. (Online Article). http://www.polygon.com/2015/8/13/9149481/violent-videogames-aggression-research-review-report-apa-resolution. [7] Nick Wingfield. (2015, June 14). “Virtual Reality Headsets, Gaining Scrutiny This Week, Raise Very Real Concerns”. New York Times. (Online Article). http://www.nytimes.com/2015/06/15/business/virtualreality-headsets-raise-very-real-concerns.html?_r=0. [8] (2015). “Virtual Reality and Ethical Issues”. Virtual Reality Blog. (Online Blog). http://www.vrs.org.uk/virtualreality/ethical-issues.html. [9] Kisshomaru Ueshiba. (2013, February 1). The Spirit of Aikido. Kodansha USA. (Print book). THE DECISION After consulting and analyzing many different sources I finally decided on a course of action. I decided that my first step in solving this ethical problem would be to research the relationship between violent video games and increased aggression. After researching the topic for a week I ended up finding a lot of support for a connection between aggression and violent video games. Most supportive was the American Psychological Association’s “49 page report from the APA Task Force on Violent Media” [6]. According to the report, there “demonstrates a consistent relation between violent video game use and increases in aggressive behavior” [6]. In addition, the report starts to draw parallels between the use of violent video games and acts of criminal violence. This finding really worried me and I hoped my boss would think the same way. In order to further the significance of my research I decided to see if I could find some evidence that shows that the findings by the APA would be worsened by use of virtual reality. I found a significant link that showed that in many instances people “are transfixed by virtual space” [7]. This combined with the fact that a virtual reality will “completely occlude what’s happening around someone” could easily result in the user’s confusion between the virtual and real world [7]. Studies have been done that show that this blurring between the virtual and real world is called cyberaddiction and this along with the desensitization of people playing violent video games can severely decrease a person’s empathy [8]. After finishing my research, I told my boss and the rest of the VR4U team that I was extremely against releasing Grand Theft Auto 6. I then presented all my findings to them and left with a single question for them to ponder: would you rather make less money or have a possible murder be associated with the VR4U? ADDITIONAL SOURCES COMPLEXITY OF ETHICS The answer to this question is the central point of ethics. The correct answer to my previous question is to make less money. This option results in Virtureal keeping the safety of the public paramount which both the IEEE and NSPE codes of ethics include in one of their canons. So, this decision should be a fairly easy one to make, but because of factors Deborah and Keith Partington Morihei Ueshiaba ACKNOWLEDGEMENTS I would like to thank Matt Hoge for editing my paper and guiding me in the right direction. I’d also like to thank my 3 Cole Partington parents Deb and Keith Partington for always giving me words of advice. 4