Sol LeWitt WALL DRAWINGS (1928 – 2007) When programmers wish to create a computer program they must guide the computer to produce the results intended. It is the job of the programmer to convert the problem solutions by preparing step by step instructions and procedures for the computer to process. As humans we already have an understanding of how to perform tasks as our brains have compounded different knowledge systems that we have attained through a series of trial and error situations throughout our lives. The computer is like a clean slate and needs to be educated by us but in its own language and knowledge systems. For example, when asked to draw a circle, we understand what a circle is through our observations of objects that have a spherical composition and also through prior education, but the computer needs to know all the parameters of the circle, instructed by us through the use of a coded dialogue. This means that if we want the computer to draw a circle we need to instruct it as to how big the circle is, where on the screen it is to be placed and where the circle starts and finishes. When understanding this process it is clear to see that computational processes are human activities that existed well before the technological age. To understand the world through the gaze of the computer we would see the world as one enormous grid with countless possibilities perceived and authorised through a series of coordinates. The five basic procedures when implementing instructions for programming are as follows: 1. 2. 3. 4. 5. Define the problem Plan the solution Code the program Test to see if it works Document the process (Department of Computer Science and Statistics, 2015) When we start to see the computer as a platform for human generated ideas, the concept of programming becomes less complicated. One contemporary artist that understands this concept is the American conceptual artist, Sol Le Witt. Le Witt played a leading role in the Conceptual movement as he believed the ‘artist’ to be the generator of ideas (The Art Story Foundation, 2015), similar to the process of a computer programmer generating code. The Conceptual movement was a break away from the modern romantic movement of Abstract Expressionism that highlighted the artwork as the art form. Le Witt believed that the artistic ‘idea’ was art and that the creator should be able to instruct others through the use of instructions to produce the intended result. He deliberately made the instructions rather vague so that the end product was not completely controlled by the artist. By doing this, Le Witt challenged the fundamental beliefs of modern which gave authority to the artist in the production of the artwork. He also thought that the materials and processes were more important in conceptual art, and that art could exist for art’s sake. Meaning and narrative were not important. To understand how the end product is not fully controlled by the artist, here is an example of one of Sol Le Witt’s Wall Drawings: #118 “On a wall surface, any continuous stretch of wall, using a hard pencil, place fifty points at random. The points should be evenly distributed over the area of the wall. All of the points should be connected by straight lines. “ Sol Le Witt Wall Drawing #118 When we look at Le Witt’s Wall Drawings through the computational gaze, there are several contingencies presented in his instructions. ‘On a walled surface’, implies any surface, whether it be brick, painted, gip rock or mud brick. Depending on the surface of the wall the background could be different each time. ‘Place fifty points at random’, also changes the positioning of the points each time. The size of the wall would determine the spacing of the dots which would ultimately influence the shape of the final drawing. If this were a computational process the instructions would need to be fixed which would inhibit the designs possibilities. But the fact that the Wall Drawings require a group of people to execute the task, Sol Le Witt could be seen to be the ‘human’ instructing the ‘machine’ in what Bernard Stiegler refers to as Instrumentalisation (Deleflie E, 2015). Sol Le Witt dedicated forty years to his conceptual art practice with some pieces taking only a few hours but others taking weeks to complete. The instructions and procedures required to execute the tasks, practice compression by reducing the noise involved in processing the instruction set. Sol Le Witt has shifted the way we look and produce art that acknowledges modernity as each piece exists in the present fleeting moment. REFERENCES Department of Computer Science and Statistics, 2015, The Programming Process, Computer Programming, viewed 17th August 2015, www.homepage.cs.uri.edu/book/programming/programming.htm Le Witt, S 2015, Wall Drawing #118, Public Space One, image, viewed 17th August 2015, http://pszic.com/ The Art Story Foundation, 2015, Sol Le Witt, The Art Story Modern Art Insight, webpage, viewed 16th August, 2015, http://www.theartstory.org/artist-lewitt-sol.htm Deleflie, E 2015, ‘Technology and Society’, lecture, MEDA102, University of Wollongong, delivered 29th July 2015