History of Blood Spatter 1894 – Pitoroski wrote the earliest reference to blood spatter 1939 – Balthazard first researcher to analyze the meaning of spatter pattern 1955 – blood spatter evidence used in the Sam Shepard case, helping to exonerate him 1971 – Dr. Herbert McDonnell used bloodspatter analysis as tool in forensic examination Blood Spatter Lecture Blood splatter analysis the examination of the shapes, locations, and distribution patterns of bloodstains, in order to provide an interpretation of the physical events which gave rise to their origin • Why does a drop of blood have a curved surface when it lands on a flat surface instead of spreading out flat? • Why doesn’t it separate in the air before it hits the ground? https://www.youtube.com/watch?v=HVT3Y3_gHGg • Gravity: pulls it to ground – Droplet becomes longer than wide • Cohesion: blood mixture is attracted to similar blood mixtures and sticks together, not separates, as it falls – Causes droplet to stay together • Adhesion: attractive forces of two different objects – starts as teardrop because of adhesion • Surface Tension: the elastic like property of the surface of the liquid that makes it tend to contract, caused by the forces of attraction between the molecules of the liquid. – Formation of a sphere Passive Blood Stains Passive Bloodstains are drops created or formed by the force of gravity acting alone. Types: drips, drops, pools, and clots Transfer Bloodstains A transfer bloodstain is created when a wet, bloody surface comes in contact with a secondary surface. Types: smear, wipe, smudges Projected Blood Stains Projected bloodstains are created when an exposed blood source is subjected to an action or force, greater than the force of gravity. Types of Projected Blood Stains Arterial Spurt Cast-off Stains Impact Slatter Blood Loss History • • Blood may be dripped out, sprayed from an artery, oozed out through a large wound, or flung off a weapon raised to strike another blow. In the 1930s, Scottish pathologist John Glaister classified blood splashes into six distinct types Six Patterns Blood can be classified: 1. Passive Fall - Blood falling directly to floor at 90-degree angle will produce circular drops, with secondary satellites being more produced if surface hits is textured 2. Arterial spurts or gushes – typically found on walls or ceilings caused by pumping action of the heart 3. Splashes – shaped like exclamation points. – Shape and position of spatter pattern can help locate the position of the victim at the time of the attack 4. Smears – left by bleeding victim depositing blood as he or she touches or brushes against a wall or furniture – transfers 5. Trails – can be left by bleeding victim depositing blood as he or she moves from one location to another. – Can be round, smeared, appear as spurts 6. Pools – form around victim who is bleeding heavily and remains in one place. – If victim is moved to another location, there may be droplets or smearing connecting the first location with a second IMPACT of blood droplets • Flat surface – edge of blood drop appears smooth and circular – Glass, marble • Porous surface – edge of drop of blood may form small spikes (extensions) or satellites – Spikes – attached to make droplet – Satellites – not attached to main droplet HEIGHT of blood droplets • The higher the droplet falls, the more blood satellite spatter occurs • The stain diameter will be larger as well VELOCITY /FORCE of blood droplets • Velocity = meters per second (m/sec) • Blood produced from which would travel faster – hammer or gunshot? • High Velocity Impact • greater than 50 m/sec • fine-mist or spraying spatter patter • Size of Droplets = less than 1 millimeter • Injury examples: gunshot, chainsaws, wood chippers, etc. • Medium Velocity Impact • Blood moves between 5 and 50 m/sec • Size of Droplets depends on angel of impact (long, thin; 1- 4 mm) • Injury examples: blunt force trauma; beating, stabbing, baseball bats, bricks, hammers, etc. • Low Velocity Impact • Dripping blood (gravity), cast-off a weapon • Dripping blood often falls at 90 angle • Round blood stain; larger than 4 mm usually • If object is moving, elliptical blood stains where direction can be determined DIRECTIONALITY of blood • Shape provides clues to direction from which blood originated – Circular drop (width = length) • Fell straight down (gravity) • Typical of dripping or low-velocity wound (passive) – Elongated drop (width < length) • Possible to determine direction blood was traveling • Tail points in direction blood drop Angle of Impact the acute angle formed between the direction of the blood drop and the plane of the surface it strikes. = SIN-1 (W / L) W = Width of blood drop L = Length of blood drop Finding AOI LENGTH = 5.9cm WIDTH = 2.6cm SOLUTION: AOI = -1 SIN W/L AOI = SIN-1 2.6/5.9 AOI = -1 SIN (.44) AOI = 26.2° Point of Convergence • 2D view of the location of the source • can be determined if there are at least two drops of blood spatter. • Lines of Convergence – found by drawing straight lines down the long axis of blood spatter and noting where they intersect Point of origin: helps us determine whether the victim was lying, standing, kneeling, etc. when they were assaulted lies at a point in space above the point of convergence. Must use stains on flat surfaces (walls, ceilings, floors, etc.) Not quite exact (basketball-size area) 2-D image (convergence) + angle of impact = 3-D image (point of origin). 1. Find distance from each blood stain along its central axis to the POC (distance = y) 2. Then take the TAN of the degrees AOI. 3. Third, multiply the TAN of the AOI by the distance. 4. Measure that distance from the floor up the perpendicular axis and you will arrive at the Point of Origin (PO) FORMULA: PO = TAN (AOI) X y Finding PO DISTANCE FROM BLOODSTAIN (to POC): 90cm AOI (calculated from AOI formula): 26.2° SOLUTION: PO = TAN (26.2) x 90 PO = .492 x 90 = 44.29 cm What can the blood spatter tell us??? •The position of the victim and the attacker each time blood was let •The movements of the victim and the attacker •The class of weapon used, i.e. firearm, blunt or sharp instrument •The number of blows struck