Archetypes & the Archetypal Journey Definition Original models, images, characters, or patterns that recur throughout literature consistently enough to be considered a universal concept or situation Background: Leading Researchers Joseph Campbell Mythologist Author of “The Hero with a Thousand Faces” Myths from all over the world seem to be built from the same ‘elementary ideas’ Demonstrates that all stories are expressions of the same story-pattern, which he named the "Hero's Journey" or the "monomyth" Background: Leading Researchers Carl Jung Swiss Psychiatrist Defined the ‘elementary ideas’ as archetypes the building blocks not only of the unconscious mind, but of a collective unconscious In other words, Jung believed that everyone in the world is born with the same basic subconscious model of what a "hero" is or a "quest," and that's why people who don't even speak the same language can enjoy the same stories Background: Function of Mythology Identifies four functions of mythology (Campbell) to instill in us a sense of awe, humility, and respect at the wonder of the universe to provide an understanding of the world according to the knowledge of the time to support the social order through rites and rituals or to provide individuals with moral justifications to challenge the existing state of things to guide the individual through the psychological crises of life Background: Function of Mythology Citizens learn what is good and praiseworthy and what is not; what is beautiful and valuable and what is not; what is true and right and what is not These understandings are the bedrock upon which societies, religions, and individual lives are built Joseph Campbell’s Heroic Journey Stage 1: Birth Somehow unusual due to linage or circumstances in upbringing Stage 2: Call to Adventure Is lured or goes willingly away due to some noble cause Stage 3: Crossing the Threshold Enters lands unknown Joseph Campbell’s Heroic Journey Stage 4: Helpers Other humans, animals, or creatures assist the hero Stage 5: Magical Aid Receives or finds a special weapon Stage 6: Tests Is challenged by various enemies or hostile surroundings, and gains strength and wisdom Joseph Campbell’s Heroic Journey Stage 7: Supreme Ordeal Ultimate test of wit and courage that threatens the hero’s life Stage 8: Return Home Stage 9: Gift to the World Brings some reward to help in the life thereafter Common Archetypes Colors Black- darkness, mystery, the unknown, death, evil White- light, purity, innocence, timelessness Seasons Spring- rebirth Summer- life Fall- death/ dying Winter- without life/ death Locations Garden- paradise, innocence, unspoiled beauty Desert- lack of spiritual life, death, hopelessness Common Archetypes Symbols Serpent- evil, corruption, sensuality, destruction Tree- growth, symbol of immortality Sun Rising sun- birth, creation, enlightenment Setting sun- death Characters Hero Often the heart of a story is not the obstacles he faces, but the new wisdom he acquires, from a mentor, a lover, or even from the villain. The hero can be an innocent, a wanderer, a martyr, a warrior, a vengeful destroyer, a ruler, or a fool. But the essence of the hero is the sacrifice he makes to achieve his goal. Common Archetypes Characters Mentor The mentor is a character who aids or trains the hero The essence of the mentor is the wise old man or woman The other major role of the mentor is to equip the hero by giving him/ her a gift or gifts which are important in the quest Threshold Guardian The threshold guardian is the first obstacle to the hero in his journey The threshold is the gateway to the new world the hero must enter to change and grow The role of the threshold guardian is to test the hero's mettle and worthiness to begin the story's journey and to show that the journey will not be easy The hero will encounter the guardian early in the story, usually right after the start of the quest Common Archetypes Characters Herald The role of the herald is to announce the challenge which begins the hero on his journey The herald is the person or piece of information which upsets the sleepy equilibrium in which the hero has lived and starts the adventure The herald need not be a person. It can be an event or force: the start of a war, a drought or famine, or even an ad in a newspaper Shapeshifter The shapeshifter changes role or personality, often in significant ways, and is hard to understand The shapeshifter's alliances and loyalty are uncertain, and the sincerity of his claims is often questionable The shapeshifter is often a person of the opposite sex, often the hero's romantic interest. The hero often assumes the role of shapeshifter to get past an obstacle Common Archetypes Characters Shadow The Shadow archetype is a negative figure, representing things we don't like and would like to eliminate The shadow often takes the form of the antagonist in a story Trickster The Trickster is a clown, a mischief maker. He provides the comedy relief that a story often needs to offset heavy dramatic tension The trickster can be an ally or companion of the hero, or may work for the villain In some instances the trickster may even be the hero or villain In any role, the trickster usually represents the force of cunning, and is pitted against opponents who are stronger or more powerful.