Chapter 6B – Projectile Motion A PowerPoint Presentation by Paul E. Tippens, Professor of Physics Southern Polytechnic State University © 2007 Objectives: After completing this module, you should be able to: Describe the motion of a projectile by treating horizontal and vertical components of its position and velocity. • Solve for position, velocity, or time when given initial velocity and launch angle. Projectile Motion A projectile is a particle moving near the Earth’s surface under the influence of its weight only (directed downward). W W a=g W Vertical and Horizontal Motion Simultaneously dropping yellow ball and projecting red ball horizontally. Click right to observe motion of each ball. Vertical and Horizontal Motion Simultaneously dropping a yellow ball and projecting a red ball horizontally. W W Why do they strike the ground at the same time? Once motion has begun, the downward weight is the only force on each ball. Ball Projected Horizontally and Another Dropped at Same Time: Vertical Motion is the Same for Each Ball vox 0s vx vy vx vy vy vx vy vy vy 1s 2s 3s Observe Motion of Each Ball Vertical Motion is the Same for Each Ball vox 0s 1s 2s 3s Consider Horizontal and Vertical Motion Separately: Compare Displacements and Velocities 0s vox 1 s vy 2s 3s 0s vx Horizontal velocity doesn’t change. Vertical velocity just like free fall. 1s vx vy vy 2s vx 3s Displacement Calculations for Horizontal Projection: For any constant acceleration: x vot at 1 2 For the special case of horizontal projection: ax 0; a y g voy 0; vox vo Horizontal displacement: x voxt Vertical displacement: y 12 gt 2 2 Velocity Calculations for Horizontal Projection (cont.): For any constant acceleration: v f vo at For the special case of a projectile: ax 0; a y g voy 0; vox vo Horizontal velocity: vx vox Vertical velocity: v y vo gt Example 1: A baseball is hit with a horizontal speed of 25 m/s. What is its position and velocity after 2 s? x +50 m y 25 m/s -19.6 m First find horizontal and vertical displacements: x voxt (25 m/s)(2 s) y gt (9.8 m/s )(2 s) 1 2 2 1 2 2 x = 50.0 m 2 y = -19.6 m Example 1 Cont.): What are the velocity components after 2 s? 25 m/s vx v0x = 25 m/s v0y = 0 vy Find horizontal and vertical velocity after 2 s: vx vox (25 m/s) vx = 25.0 m/s vy voy at 0 (9.8 m/s )(2 s) 2 vy = -19.6 m/s Consider Projectile at an Angle: A red ball is projected at an angle q. At the same time, a yellow ball is thrown vertically upward and a green ball rolls horizontally (no friction). vx = vox = constant vo voy q v y voy at vox a 9.8 m/s 2 Note vertical and horizontal motions of balls Displacement Calculations For General Projection: The components of displacement at time t are: x vox t axt 1 2 2 y voyt ayt 1 2 2 For projectiles: ax 0; a y g ; voy 0; vox vo Thus, the displacement components x and y for projectiles are: x voxt y voy t gt 1 2 2 Velocity Calculations For General Projection: The components of velocity at time t are: vx vox axt v y voy a y t For projectiles: ax 0; a y g ; voy 0; vox vo Thus, the velocity components vx and vy for projectiles are: vx vox constant v y voy gt Problem-Solving Strategy: 1. Resolve initial velocity vo into components: voy vo q vox vox vo cos q ; voy vo sin q 2. Find components of final position and velocity: Displacement: Velocity: vx v0 x x voxt y voy t gt 1 2 2 v y voy gt 2 Problem Strategy (Cont.): 3. The final position and velocity can be found from the components. y voy R q x R vo q vox v v v ; x y ; 2 2 x 2 2 y y tan q x tan q vy vx 4. Use correct signs - remember g is negative or positive depending on your initial choice. Example 2: A ball has an initial velocity of 160 ft/s at an angle of 30o with horizontal. Find its position and velocity after 2 s and after 4 s. voy 160 ft/s vox (160 ft/s) cos 30 139 ft/s 30o voy (160 ft/s)sin 30 80.0 ft/s vox 0 0 Since vx is constant, the horizontal displacements after 2 and 4 seconds are: x voxt (139 ft/s)(2 s) x = 277 ft x voxt (139 ft/s)(4 s) x = 554 ft Example 2: (Continued) voy 160 ft/s 30o vox 2s 277 ft 4s 554 ft Note: We know ONLY the horizontal location after 2 and 4 s. We don’t know whether it is on its way up or on its way down. x2 = 277 ft x4 = 554 ft Example 2 (Cont.): Next we find the vertical components of position after 2 s and after 4 s. g = -32 ft/s2 voy= 80 ft/s 160 ft/s y2 y4 q 0s 1s 2s 3s 4s The vertical displacement as function of time: y voyt gt (80 ft/s)t (32 ft/s )t 1 2 2 y 80t 16t 1 2 2 2 2 Observe consistent units. (Cont.) Signs of y will indicate location of displacement (above + or below – origin). g = -32 ft/s2 voy= 80 ft/s 160 ft/s 96 ft y2 16 ft q 0s 1s 2s 3s Vertical position: y2 80(2 s) 16(2 s) y2 96 ft 2 y4 16 ft y4 4s y 80t 16t 2 y4 80(4 s) 16(4 s) 2 Each above origin (+) (Cont.): Next we find horizontal and vertical components of velocity after 2 and 4 s. voy 160 ft/s vox (160 ft/s) cos 30 139 ft/s 30o voy (160 ft/s)sin 30 80.0 ft/s vox 0 0 Since vx is constant, vx = 139 ft/s at all times. Vertical velocity is same as if vertically projected: vy voy gt; At any time t: where vx 139 ft/s g 32 ft/s 2 v y voy (32 ft/s)t Example 2: (Continued) vy= 80.0 ft/s g = -32 ft/s2 v2 160 ft/s v4 q 0s At any time t: 1s 2s vx 139 ft/s 3s 4s v y voy (32 ft/s)t v y 80 ft/s (32 ft/s)(2 s) v2y = 16.0 ft/s v y 80 ft/s (32 ft/s)(4 s) v4y = -48.0 ft/s Example 2: (Continued) 2 g = -32 ft/s vy= 80.0 ft/s v2 160 ft/s Moving Up +16 ft/s Moving down -48 ft/s q 0s 1s 2s 3s v4 4s The signs of vy indicate whether motion is up (+) or down (-) at any time t. At 2 s: v2x = 139 ft/s; v2y = + 16.0 ft/s At 4 s: v4x = 139 ft/s; v4y = - 48.0 ft/s (Cont.): The displacement R2,q is found from the x2 and y2 component displacements. R x y 2 2 R2 t=2s y2 = 96 ft y tan q x q 0 s x2= 277 ft 2 s R (277 ft) (96 ft) 2 R2 = 293 ft 4s 2 96 ft tan q 277 ft q2 = 19.10 (Cont.): Similarly, displacement R4,q is found from the x4 and y4 component displacements. R x y 2 t=4s 2 R4 y4 = 64 ft q 0s x4= 554 ft R (554 ft) (64 ft) 2 R4 = 558 ft y tan q x 2 4s 64 ft tan q 554 ft q4 = 6.590 (Cont.): Now we find the velocity after 2 s from the components vx and vy. 2 v g = -32 ft/s 2 v = 80.0 ft/s oy v2x = 139 ft/s v2y = + 16.0 ft/s Moving Up +16 ft/s 160 ft/s q 0s 2s v2 (139 ft/s) (16 ft/s) 2 v2 = 140 ft/s 2 16 ft tan q 139 ft q2 = 6.560 (Cont.) Next, we find the velocity after 4 s from the components v4x and v4y. g = -32 ft/s2 voy= 80.0 ft/s v4x = 139 ft/s v4y = - 48.0 ft/s 160 ft/s q 0s v4 4s v4 (139 ft/s) (46 ft/s) 2 v4 = 146 ft/s 2 16 ft tan q 139 ft q2 = 341.70 Example 3: What are maximum height and range of a projectile if vo = 28 m/s at 300? voy 28 m/s 30o vy = 0 ymax vox vox = 24.2 m/s voy = + 14 m/s vox (28 m/s) cos 30 24.2 m/s 0 voy (28 m/s)sin 30 14 m/s 0 Maximum y-coordinate occurs when vy = 0: vy voy gt 14 m/s (9.8 m/s )t 0 2 ymax occurs when 14 – 9.8t = 0 or t = 1.43 s Example 3(Cont.): What is maximum height of the projectile if v = 28 m/s at 300? voy 28 m/s 30o vy = 0 vox ymax vox = 24.2 m/s voy = + 14 m/s Maximum y-coordinate occurs when t = 1.43 s: y voyt gt 14(1.43) (9.8)(1.43) 1 2 2 y 20 m 10 m 1 2 ymax= 10.0 m 2 Example 3(Cont.): Next, we find the range of the projectile if v = 28 m/s at 300. voy vox = 24.2 m/s voy = + 14 m/s 28 m/s 30o vox Range xr The range xr is defined as horizontal distance coinciding with the time for vertical return. The time of flight is found by setting y = 0: y voyt gt 0 1 2 2 (continued) Example 3(Cont.): First we find the time of flight tr, then the range xr. voy vox = 24.2 m/s voy = + 14 m/s 28 m/s 30o vox Range xr y voyt gt 0 1 2 voy gt 0; 1 2 2 (Divide by t) voy 2(14 m/s) t ; t 2.86 s 2 g -(-9.8 m/s ) xr = voxt = (24.2 m/s)(2.86 s); xr = 69.2 m Example 4: A ball rolls off the top of a table 1.2 m high and lands on the floor at a horizontal distance of 2 m. What was the velocity as it left the table? 1.2 m R 2m Note: x = voxt = 2 m 0 y = voyt + ½ayt2 = -1.2 m First find t from y equation: ½(-9.8)t2 = -(1.2) y gt 1.2 m 1 2 2 2(1.2) t 9.8 t = 0.495 s Example 4 (Cont.): We now use horizontal equation to find vox leaving the table top. 1.2 m R Note: x = voxt = 2 m 2m y = ½gt2 = -1.2 m Use t = 0.495 s in x equation: v ox (0.495 s) = 2 m; The ball leaves the table with a speed: voxt 2 m 2m vox 0.495 s v = 4.04 m/s Example 4 (Cont.): What will be its speed when it strikes the floor? Note: t = 0.495 s vx = vox = 4.04 m/s 1.2 m 0 vx 2m vy = vy + gt vy vy = -4.85 m/s vy = 0 + (-9.8 m/s2)(0.495 s) v (4.04 m/s) (4.85 m/s) 2 v4 = 146 ft/s 2 4.85 m tan q 4.04 m q2 = 309.80 Example 5. Find the “hang time” for the football whose initial velocity is 25 m/s, 600. vo =25 m/s 600 Initial vo: y = 0; a = -9.8 m/s2 Time of flight t vox = vo cos q voy = vo sin q Vox = (25 m/s) cos 600; vox = 12.5 m/s Voy = (25 m/s) sin 600; vox = 21.7 m/s Only vertical parameters affect hang time. y voyt at ; 0 (21.7)t (9.8)t 1 2 2 1 2 2 Example 5 (Cont.) Find the “hang time” for the football whose initial velocity is 25 m/s, 600. vo =25 m/s 600 Initial vo: y = 0; a = -9.8 m/s2 Time of flight t vox = vo cos q voy = vo sin q y voyt at ; 0 (21.7)t (9.8)t 1 2 2 4.9 t2 = 21.7 t 21.7 m/s t 4.9 m/s 2 1 2 4.9 t = 21.7 t = 4.42 s 2 Example 6. A running dog leaps with initial velocity of 11 m/s at 300. What is the range? Draw figure and find components: voy = 11 sin 300 v = 11 m/s vox = 9.53 m/s voy = 5.50 m/s q =300 vox = 11 cos 300 To find range, first find t when y = 0; a = -9.8 m/s2 y voyt at ; 0 (5.50)t (9.8)t 1 2 4.9 t2 = 5.50 t 4.9 t = 5.50 2 1 2 5.50 m/s t 2 4.9 m/s 2 t = 1.12 s Example 6 (Cont.) A dog leaps with initial velocity of 11 m/s at 300. What is the range? Range is found voy = 10 sin 310 from x-component: v = 10 m/s vx = vox = 9.53 m/s x = vxt; t = 1.12 s q =310 vox = 10 cos 310 Horizontal velocity is constant: vx = 9.53 m/s x = (9.53 m/s)(1.12 s) = 10.7 m Range: x = 10.7 m Summary for Projectiles: 1. Determine x and y components v0 vox vo cos q and voy vo sin q 2. The horizontal and vertical components of displacement at any time t are given by: x voxt y voyt gt 1 2 2 Summary (Continued): 3. The horizontal and vertical components of velocity at any time t are given by: vx vox ; v y voy gt 4. Vector displacement or velocity can then be found from the components if desired: R x y 2 2 y tan q x CONCLUSION: Chapter 6B Projectile Motion