Mid-term Review

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Mid-term Exam Review

Slides

Innovation Management (ISMT 302)

Time & Venue: 17 Oct 2006, 13:30 to 14:50 @ Room 4333

ONE A4 paper cheat sheet is allowed

In en v tio n s

Id ea s

Logical Structure of the Course

Innovation

Core Competences:

Assessment & Investment

Adaptive

Execution Opportunity

Register

Innovation and the

Entrepreneurial

Mindset

2

Market Entrance &

Competitive Strategy

Market-side

The Entrepreneurial

Frame

2

Market-side

Potential Market

Opportunities & Filling the Opportunity Register

3-6

Production-side

Matching

Competences &

Opportunities

7&8

Entry Strategy

Market Entry &

Adaptive Execution

9-11

Classes of Things

You have Learned

 Concepts : Things you need to know before you think about innovating. These include:

Knowledge about previous successful and unsuccessful innovators (people and companies)

Theories and frameworks

Facts

All of these underlie and motivate your activities .

 Activities and Tasks : Things you (as an entrepreneur or intrepreneur) need to do in developing innovative products. These occur on both sides of the equation:

Innovation = Invention + Commercialization

Activities can either ‘Invent’ or they can ‘Commercialize’

 Tools : Used to make decisions about ‘Inventing’ or ‘Commercializing’

 These are the tangible mental exercises, models, spreadsheets, documentation, etc. that support innovation activities and tasks.

Fundamentals

Definition: ‘Innovation’

An ‘Innovation’ is:

Invention + Commercialization

 Freeman, The Economics of Industrial Innovation

A new way of doing things that is commercialized

 Porter

 The new knowledge in an innovation can be either

Technological, or

Market related

Elements of

Product

Innovation

New Product:

Low cost

Improved qualities

New qualities

Competences and

Assets

New

Technological knowledge

New Market

Knowledge

The Purpose of a Business is to Create a Customer

-- Peter Drucker

 Even if you create marvelous inventions

Your customers won’t care

 Unless that is exactly what they need

 Business customers are especially impatient

 With any product that doesn’t help them gain competitive advantage

 Yet your firm wants to build products that take advantage

 Of their Core Competences

What makes each of these companies

Innovative?

Go od

News

Bad N ews

In ve st

Invention Generation

Do n' t In ve st

Good

Ne ws

Ba d N ew s

The opportunity register ( OR ) should be seen as a repository of ideas that can be pulled up at any time.

If a particular idea isn ’ t working, you have the option to switch to another OR Entry (i.e., another innovation)

You can actually plan these milestones in advance

Hedging your bets

By running many innovation projects

Simultaneously, or

Sequentially

Sources of Innovation

How innovation arises

Functional:

Innovations arise from thinking about the functional relationships between groups and individuals e.g., customer or manufacturer

Attribute Maps and Quizzing help identify Innovations arising functional relationships

 Circumstantial:

Innovations arise from thinking about the circumstances in which a product

(innovation) will be encountered e.g., a cooking innovation when it is consumed in a restaurant

Consumption Chain Analysis helps identify circumstantial Innovations

 Where innovations arise

Internal R&D

External Markets (Customers)

Competitors & related industries

University, government & private labs

Other nations / regions

The last two sources are strongly influenced by society and governments

Sources of Innovation

1.

2.

3.

4.

5.

Internal R&D

External Markets (Customers)

Competitors & related industries

University, government & private labs

Other nations / regions

 The last two sources are strongly influenced by society and governments

‘Complementarity of several sources may amplify and accelerate innovation

Innovation at the National level

 Success in societies which:

 operate, manage and build instruments of production create, adapt and master new technologies

 impart expertise and knowledge to the young choose people for jobs by competence and relative merit promote and demote on basis of performance encourage initiative, competition and emulation let people to enjoy and employ the fruits of their labor, enterprise and creativity

 Success where government does the following:

 encourage saving and investment enforce rights of contract

 secure rights of personal liberty against tyranny and crime provide stable government, though not necessarily democratic provide responsive government provide no rents or favors for government position have governments that are moderate, efficient and ungreedy

Science & Technology

What are they? How are they related?

Influence / feedback

Verbally

Encoded

Information

Science

Verbally Encoded

Information

*publications

*patents

Verbally

Encoded

Information

Technology

Influence / feedback

Physically & Verbally Encoded

Information

*products & services

*documentatiom

*publications

*patents

Complementarity

What other products are needed to complete your Commercialization?

Most economically significant modern products have little value on their own

They require complementary products from many firms to be of value

Petroleum has little use without internal combustion engines

Or Cars without Roads (US Road costs are around $5-10 per gallon of gasoline)

 Or Electricity without Electric

Motors

Or iPods without MP3s

… you get the idea

What are your ‘Killer Apps’?

The complements that sell your product

Complementary Assets

Free or Unimportant Tightly held

Profit is Difficult

Holder of complementary assets

Inventor

Inventory or party with bargaining power

High

Low

Imitability

Life cycle of an Innovation Development

Determines Optimal Market Entry Strategy

Fluid phase

 Mainly lab based or custom applications of technology

Transitional phase

 Standardization of components, and consumer-producer interaction lead to dominant design

Specific phase

 Products built around the dominant design proliferate; innovation is incremental

State of Evolution of Tech

Era of Ferment Era of Incremental Change

High Uncertainty

High influence of nontechnical factors

Medium Uncertainty

High influence of nontechnical factors

Little Uncertainty

Low influence of nontechnical factors

Near Certainty

Nontechnical factors may be ignored

High

Complexity

Low

Sustainability

(and what kinds of corporate assets or services generate value)

Different Industries; Different Rates of Change

Mainly Tangible Assets

DCF &Traditional

Past is indicator of Future

Property,Mortgages,

Mining & Extractive

Industries

Commodity

Manufacturing

(e.g., paper)

Branded-Luxury

Merchandise

Utilities &

Voice Telephony

Local Services

(e.g., Legal,

Government)

Mainly Knowledge-Intangible Assets

Complex

Manufacturing

(e.g., cars, chips)

Retailing,

Education &

Pure R&D

Data Telephony,

Global Network

Services (e.g.,shipping)

Financial Dynamics is Necessary

Future is Volatile

Insurance,

Electronic Markets

& Risk Management

Software,

Videogames,

Cinema, Music,

News

Sustainability

S-Curve

(Foster and others)

Eras of incremental change terminate with a ‘discontinuity’

We look for limits on the technology’s life cycle using knowledge of the technology's physical limits

E.g., Moore’s Law will run out on current platforms at 2013

Advance of a technology is a function of development effort

Physical Limit Communication Bottlenecks

Multi-processor

Speed of Light

Effort

Single-processor

Effort on Supercomputing

Key to Generating Profits:

Low-cost or Differentiated Products

 Firms do this through their unique value configuration

 (i.e., value chain, value network, value shop, profit chain)

 To create Low-cost / Differentiated Products a firm needs:

 Plants, equipment, patents, scientists, brand name recognition, geographic location, client relations, distribution channels, trade secrets

 i.e., Assets, Competences and Knowledge

Technological Characteristics that Promote Innovation

 (Henderson-Clark) Products are made  up of components (even services)

 There exist two kinds of relevant knowledge

Component

Architectural

(Abernathy-Clark) Two kinds of knowledge underpin an innovation

 Technological

Market

Incumbents Fail when they Fail to “Get” one or the other type of Knowledge

Architectural Knowledge

Preserved Destroyed

Incremental Architectural

Modular Radical

Preserved

Component Knowldge

Destroyed

Technical Capabilities

Preserved Destroyed

Regular Revolutionary

Niche Architectural

Preserved

Market Capabilities

Destroyed

Market-Technology Interplay:

Effect on the Profitability of Inventions

 Two factors are instrumental to profiting from an innovation

Imitability and

Complementary Assets

Complementary Assets

Free or Unimportant Tightly held

Profit is Difficult

Holder of complementary assets

High

Imitability

Inventor

Inventory or party with bargaining power

Low

Complementarity

What other products are needed to complete your Commercialization?

What are your ‘Killer Apps’?

Who are your ‘Co-opetitors’ and what essential assets do they control?

 Most economically significant modern products have little value on their own

 They require complementary products from many firms to be of value

 Petroleum has little use without internal combustion engines

Or Cars without Roads (US Road costs are around $5-10 per gallon of gasoline)

Or Electricity without Electric Motors

Or iPods without MP3s

… you get the idea

What sort of people are Innovators?

Idea Generators

 Can sift through large quantities of technological and market data to identify

‘innovations’

Gatekeepers & Boundary Spanners

 Conduits for knowledge from other firms and labs

Champions (Entrepreneurs, Evangelists)

 Sell the innovation to the firm

Sponsors (Coach, Mentor)

 Senior level manager who provides behind the scenes support, access to resources, and protection from political foes

Project Managers

 Planners with discipline; one-stop decision making shop

Market side innovation

Innovation

In en tio

Id ea

Opportunity

Register

Adaptive

Execution

Core Competences:

Assessment & Investment

Market Entrance &

Competitive Strategy

What is Innovation? Chapter 1

Framing the Challenge: Business Needs and Models Chapter 2

Blockbuster Innovations

Redifferentiating & Resegmentinb

Chapter 3

Chapter 4

Techniques: Quizzing, Attribute Maps and Consumption Chain Analysis

Practicums: False Faces

Slice and Dice

Think Bubbles

The Opportunity ‘Register’

Concept: Always keep an inventory of possible opportunities so that you are unlikely to run out of ideas for making the next competitive move or capturing the next prospect for growth

 Fields:

1.

2.

3.

4.

5.

Business concept

Relevant trends

Key industry data

Obstacles and barriers

Company position

6.

7.

8.

9.

Competition and Substitutes

Sources for your information

What type of opportunity is this?

Timing of proposed actions

• Commercialization

Defines your market

Who is the target customer for the company’s product (age, income, medical history, and other demographics)

Support this with Attribute Maps and Consumption

Chains

What will differentiate your innovation from competitors’ in the customer’s minds?

Quizzing

 Detailed look at target customer usage and decision making regarding your product

Looks at the customers “stream of consciousness”

 Through a series of questions

Looks for ideas to Change the Customer’s Experience (i.e., redifferentiate your product)

 Remember: Experience is dynamic

 So are the questions in quizzing

 Over a time period prior to the first time customer is exposed to the product

 To a time well after the customer has stopped using it

Quizzing

Who?

… is with customers while hey use the product

How much influence do they have

 If we could arrange it, who would we want the customer to be with …

What?

… Do our customers experience when the use the product

… needs provoked our offering

What else? … might customers have on their minds

When? … do our customers use this ..

Where? … are our customers when they use this

How? … do customers learn to use the product ..

Summarize your Quizzing by the

Attributes of the Innovation that are important to the Customer

This provides a heuristic for ‘Functional Innovation’ (Eric von Hippel)

Basic Discriminator Energizer

Positive Nonnegotiable Differentiator Exciter

Negative Tolerable Dissatisfier Enrager

Neutral So What?

Parallel

Awareness of need

Consumption Chain

Analysis

Selection

Search

Order and purchase

Delivery

Service

Repairs and

Returns

Final disposal

Use

Payment

Storage and trasport

Installation and Assembly

Financing

Receipt

Function of Consumption Chain

Analysis

A complement to quizzing …

 And (perhaps) quizzing done from a different (more graphical) perspective

Consumption Chain Analysis

 Works from the premise that

 opportunities for redifferentiation lurk at every step and decision that your customers take

 From the time they first become aware of their need for your product or service

 To the time thy finally dispose of the remnants of the used up product

Rather than ‘stream of consciousness’

 It is time-sequential

Consumption Chain Analysis

A complement to quizzing …

 And (perhaps) quizzing done from a different (more graphical) perspective

Consumption Chain Analysis

 Works from the premise that

 opportunities for redifferentiation lurk at every step and decision that your customers take

From the time they first become aware of their need for your product or service

 To the time thy finally dispose of the remnants of the used up product

Rather than ‘stream of consciousness’

It is time-sequential

It provides a Heuristic for ‘Circumstantial Innovation’ (Eric von Hippel)

Every Link in the Consumption

Chain has its Own Attribute Map

 The Attribute Map compares your product to those of others

Basic Discriminator Energizer

Positive Nonnegotiable Differentiator Exciter

Negative Tolerable Dissatisfier Enrager

Neutral So What?

Parallel

What To Do with the

Opportunity Register

When Competences start to matter

Assuming you’ve been religiously adding to your

Opportunity Register

You should by this time have a lot of different ideas for new and marketable products

Then the question becomes:

Which projects should you take on; emphasize; continue?

The answer depends on your competences

This is the point where Demand and Supply side of

Innovation Meet

Business Models Matter

 Telling a good story

 Part of selling your strategy / investment

Tying Narrative to Numbers

 Strategy becomes less philosophy

 More performance and outcome

When business models don’t work

It’s because the fail either

The ‘Narrative’ test

Or the ‘Story’ test

Business Models Matter

A business model is not strategy

Factory

It doesn’t describe external forces:

Competition

Environment

Labor Work

 Scaling

R&D

It only depicts the systems that will be put into place to achieve a strategic objective

D esi g n s

N ee ds

Customer

Relationship

Management

M ar ke tin g

Customers

 A good model is not enough

 The boxes on the value map need to be understood in depth

 In order to develop a good strategy

Framing the Challenge

Targets and Goals

 If I were to do something in the next 3-5 years

 That I, my boss and my company’s investors would regard as a major win

 What would this performance record have to look like?

 If I were to do something in the next 3-5 years

 That my customers would regard as a major (disruptive) innovation

 How would I change their lives?

 How would my relation with customers affect my performance?

Projections Goals

Innovation Year +1

200 220.00

+ 2

242.00

+ 3

266.20

+4

292.82

+ 5

322.10

+ 6

354.31 10% annual increase Profits

Return on Sales

Return on Assets

Assets

New asset investment at current utilization

Sales

New Sales

10%

15%

2000

10%

15%

1333 1466.667 1613.333 1774.667 1952.133 2147.347 2362.081

133.67

2200

200.00

10%

15%

280.33

2420

420.00

10%

15%

441.67

2662

662.00

10%

15%

619.13

2928.2

928.20

10%

15%

814.35

10%

15%

3221.02 3543.122

1221.02

1029.08

1543.12

Framing the Challenge: Strategy

Drivers

E.g., Lucent’s Performance Targets

Sales from 1% growth to the high teens

R&D from 8% to 11% if Sales

Reduce SGA from 27% to 19%

Reduce tax rate 4% points

Lift

ROA from 0% to 1%

Entrepreneurial

Activity

Drives

Performance

(customers, investors, etc.)

New Life from Old

Competences

Redifferentiating and resegmenting

Redifferentiating Products

The Dialectic

 Innovation involves a dialectic:

On the one-side are arguments about what the customer wants (demand-side)

Remember that the customer doesn’t care about us or our products

 We have to make them care

On the other-side are arguments about what we can do

(supply-side)

These are determined by our core competences

Which are to some extent determined by Mission and

Vision statements, and our Business Models

Resegmenting and Reconfiguring

 Resegmenting

 Focusing on and better serving existing market segment

 Reconfiguring

Completely changing the existing basis for segmentations

By reconfiguring existing value maps

 Or introducing entirely new kinds of solutions

Reconfiguring your Market

 Reconfiguration is about

 Breaking down the Barriers (technological, regulatory or organizational)

 That set limits on the Attributes you can offer

 Or on the way that Consumption Chains can be configured

It builds on your insights from the Consumption Chain

Analysis and Attribute Map

Looking to remove the Limitations imposed by your existing

Core Competences

How to Resegment

 Resegmentation addresses the Dynamics of Customer Usage of a Product

 It builds on your insights from the Consumption Chain Analysis and Attribute Map

 Looking for new Segments to market to

 Observe behavior

 To Uncover existing Customer’s Needs

To find new Customer Groups within your existing customers

Keep them from moving to competitors’ products

Market-side Practicums

Prac·ti·cum (prăk-tĭ-kəm)

Topic

Business Needs:

Framing the

Challenge

Building Blockbuster

Innovations

Redifferentiating

Products: New

Technology or New

Uses

Practicum

False Faces ( perceptual reversals )

Slice and Dice (Attribute Maps pp. 24-35)

Think Bubbles (Quizzing to understand the customers’ experiential context pp. 50-56)

False Faces:

An Escape from Looking at Problems in the Traditional Way

 BLUEPRINT  Which line is longer, AB or CD?

State your challenge.

List your assumptions.

Challenge your fundamental assumptions.

Reverse each assumption. Write down the opposite of each one.

Record differing viewpoints that might prove useful to you.

Ask yourself how to accomplish each reversal. List as many useful viewpoints and ideas as you can.

 Link the nine dots below with no more than three straight lines which will cross through all nine dots, without lifting your pencil

(think outside the box)

Slice and Dice

 Which figure is the widest?

BLUEPRINT

1. State your challenge.

2. Analyze the challenge and list as many attributes as you can.

?

3. Take each attribute, one at a time, and try thinking of ways to change or improve it. Ask "How else can this be accomplished?" and "Why does this have to be this way?"

4. Strive to make your thinking both fluent and flexible.

Consider the bicycle:

Frame.

Handlebars.

Pedals.

Brakes.

Tires.

Chain.

Drive sprocket.

Improved attributes:

Lightweight frames made out of new materials.

Racing handlebars replacing traditional handlebars.

Pedals with straps and grips.

Hand brakes replacing axle brakes.

Lightweight, solid tires replacing inflatable ones.

Chains with clamps to make changing them easier.

Sprockets that provided ten gears.

Think Bubbles: an aid to Quizzing

Mind mapping is an idea generator. It does not supply raw material, so your map may show areas where you need to collect more information

Mind Maps to Recognize the Potential of an Innovation share five basic characteristics:

1.Organization. Mapping presents information organized in the way you think it. It displays the way your mind works, complete with patterns and interrelationships, and has an amazing capacity to convey precise information, no matter how crudely drawn.

2 . Key words. Ignore all irrelevant words and phrases and concentrate only on expressing the essentials, and what associations these "essences" excite in your mind.

3.Association. Make connections, links, and relationships between seemingly isolated and unconnected pieces of information. These connections open the door to more possibilities. You can feel free to make any association you wish, without worrying whether or not others will understand you.

4.Clustering. The map's organization comes close to the way your mind clusters concepts, making the mapped information more accessible to the brain. Once your ideas are clustered, try to adopt the viewpoint of a critic seeing the ideas for the first time. This allows you to test your associations, spot missing information, and pinpoint areas where you need more and better ideas..

5.Conscious involvement. Making the map requires you to concentrate on your challenge, which helps get information about it transfered from short-term to long-term memory. In addition, continuous conscious involvement allows you to group and regroup concepts, encouraging comparisons. Moving think bubbles around into new juxtapositions often provokes new ideas.

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