Lecture Slides 7 Introduction to Information Technology E-Business (C) 2006 Jim Janossy and Laura McFall, Information Technology Workbook Course resources PowerPoint presentations, podcasts, and web links for readings are available at www.ambriana.com > IT Workbook Print slides at 6 slides per page Homework, quizzes and final exam are based on slides, lectures, readings and podcasts Slide 7 - 2 Topics • • • • • • Definitions: e-business, value chain, B2B, B2C Internet era I, collapse, era II Marketing selling before the web, now Seven unique features of e-commerce E-commerce business models Internet irritations and dangers Slide 7 - 3 Definitions • E-business: the use of the internet and web to transact business (limited definition) • E-business: any business process empowered by an information system (broader definition) • Business processes along the whole value chain Slide 7 - 4 Definitions • Value chain: the generic value-adding activities of an organization. • Manufacturing: purchasing, production processes, packaging, sales and marketing, order processing, customer service, maintenance • Internet supports multiple parts of the value chain Slide 7 - 5 Types of E-commerce Distinct types of E-commerce B2C B2B C2C P2P Business to consumer is web sales to retail consumers. Largest market in terms of quantity of customers, but only 10% of ecommerce revenue. Slide 7 - 6 Types of E-commerce Distinct types of E-commerce B2C B2B C2C P2P In 2001, was only 1% of the revenue of the entire retail market! There is huge opportunity for growth in B2C! Slide 7 - 7 Types of E-commerce Distinct types of E-commerce B2C B2B C2C P2P Business to business is web sales between firms. Total 2001 revenue of $12 trillion but only $700 billion was on web, so LOTS of room to grow! Slide 7 - 8 Types of E-commerce Distinct types of E-commerce B2C B2B C2C P2P Types: Inter-business exchanges e-distributors service providers matchmakers infomediaries Slide 7 - 9 Types of E-commerce Distinct types of E-commerce B2C B2B C2C P2P Consumer to consumer, auctions such as e-bay.com. Consumer prepares product for sale, relies on market maker for catalog, search engine, payment handling. Slide 7 - 10 Types of E-commerce Distinct types of E-commerce B2C B2B C2C P2P Generic market maker functions: product display product discovery product payment Slide 7 - 11 Types of E-commerce Distinct types of E-commerce B2C B2B C2C P2P Peer to peer, sharing of files without a central web server, like Napster, Gnutella. May be applied to sharing of other computer resources in future. Slide 7 - 12 B2C vs. B2B • B2C: business-to-consumer 10% • B2B: business-to-business • B2C is most visible to the majority of the population but it is actually dwarfed by business-to-business transactions • B2B via the internet/web is overtaking EDI (electronic data interchange) 90% Slide 7 - 13 E-commerce • • 1994: $ 0 2000: 60 billion B2C 700 billion B2B • 1994: Internet use growing 2300% / yr • Enormous changes in firms, markets, consumer behavior • Fastest growing type of commerce Slide 7 - 14 E-commerce growth • • 1994: $ 0 2000: 60 billion B2C +420% 700 billion B2B • 2006: 250 billion B2C • 5,400 billion B2C • • 4,000,000,000 web pages exist 2003 7,000,000 web pages added daily Slide 7 - 15 E-commerce growth • 1994: $ 0 2000: 60 billion B2C • 700 billion B2B • 2006: 250 billion B2C • • • +770% 5,400 billion B2C 4,000,000,000 web pages now exist 7,000,000 web pages added daily Slide 7 - 16 Growth compared to other technologies B2C e-commerce: Radio took 38 years to achieve 30% household penetration (1920-58) Television took 17 years to achieve 30% household penetration (1946-63) Web took only 7 years to achieve 30% household penetration (1994-2001) Slide 7 - 17 Internet Era I 1995 to 2000 • Pieces of underlying technology were all in place by 1994; browsers were last piece; Mosaic triggered explosion in users • Overly-confident “cowboy” dot.coms • Lots of swashbuckling investors • Much dot.com activity in B2C area Slide 7 - 18 Internet Era I 1995 to 2000 - Why? Pattern of technological revolutions, as with electricity, telephone, radio, TV, cars 1. Explosion of entrepreneurial activity paves the way (“first mover” start-ups) 2. Retrenchment: weaker, less organized players exit while stronger take over 3. Continued exploitation by established firms Slide 7 - 19 Internet Era I II 9/11 Slide 7 - 20 Internet Era I collapse factors 1. Many tech companies profited from Y2K efforts, suffered when clients were Y2K’d 2. Telecomm industry overbuilt capacity 3. Christmas 1999 had less sales growth than expected, shows high tech is hard! 4. Valuations of dot.com’s too high, 400 x earnings (typical companies 10-15 x); many never showed ANY profit! Slide 7 - 21 Fallacy of the “first mover” notion Common idea in Era I - “first movers” can gain the market, will lose money first, then dominate; but it doesn’t work that way! Reality: being first isn’t enough. You need to have a good business plan, act on it, and need much greater financial strength to develop mature markets Slide 7 - 22 Plus… some ideas just aren’t so good! Some innovative ideas sounded good but just weren’t viable (wishful thinking) There are some things that people feel comfortable buying at a distance, and some things people buy in person Some services are handy, some are too much trouble or inconvenient online Slide 7 - 23 B2C E-commerce now… is alive and well: “...has moved into the mainstream life of established business concerns that have the market brands and financial muscle required for long-term deployment of e-commerce technologies and methods.” Slide 7 - 24 “Established companies” “Bricks and clicks” companies Existing companies with traditionallydeveloped and serviced markets, traditional products Web adds new dimension to their marketing and customer attraction/retention options “Pure play” are new Web-only companies Slide 7 - 25 To understand e-commerce... Need to understand: Relationships between e-commerce business interests technology social and legal contexts How do we: Suppliers Customers Competitors Partners locate suppliers and items order discover prices? Slide 7 - 26 To understand e-commerce... Need to understand: Relationships between e-commerce business interests technology social and legal contexts How do we: market products advertise use brands? Suppliers Customers Competitors Partners Slide 7 - 27 To understand e-commerce... Need to understand: Relationships between e-commerce business interests technology social and legal contexts How to reduce supply chain costs? How to increase production efficiency? How to tighten relationship with customers? Slide 7 - 28 To understand e-commerce... Need to understand: Payment systems Security Relationships between Marketing e-commerce B2B business interests Retail technology social and legal contexts Slide 7 - 29 To understand e-commerce... Privacy Need to understand: Intellectual property Relationships between Sovereignty e-commerce Web governance business interests Fair access Public welfare technology social and legal contexts Slide 7 - 30 Amazon.com Founding ideas: • Audience expanding (Web growth) • Less need to touch and feel books to buy them than many other items • Large source of supply (2,500 publishers) • Largest stores had only 12% of market • Major distributors stock books; no need for local inventory Slide 7 - 31 Amazon.com Founding determinations: • Market exists • Books can be sold at a distance • No one else owns the source of supply • Competition is not unified • Distributors hold inventory; few premises needed, few employees: lower cost Slide 7 - 32 Slide 7 - 33 Amazon.com Compelling factors for customers: Selection: Million titles (books, CDs, DVDs) Convenience: anytime, anywhere,simplified ordering (“1-click”) Price: discounts from regular retail price Service: order confirmation e-mails, notifications of out of stock situations, affiliate (used book) vendors Slide 7 - 34 Amazon.com performance Slide 7 - 35 Amazon.com Yet despite it’s diversification into other product lines, in 2005 sales of books, CDs and DVDs still accounted for 70% of Amazon sales! Slide 7 - 36 Information asymmetry is. . . Any disparity in relevant market information among the parties in a transaction. Slide 7 - 37 Marketing and selling before the web Information Mass marketing asymmetry Salesforce driven Consumers seen as passive targets Campaigns and brands aimed to influence consumers product perceptions and purchasing behavior Consumers trapped by geographical and social boundaries Slide 7 - 38 Information asymmetry Consumers unable to search widely for best price and quality Information about… prices costs fees …could be hidden from consumer! Slide 7 - 39 Podcast 44: Internet advantages for consumers • Search for competing products and competing vendors and prices: easier, more comprehensive “due diligence” • Can learn of other’s experiences with the products and vendors • Disintermediation: better prices because “middlemen” may be eliminated Slide 7 - 40 Podcast 45: Internet advantages for sellers • Publish larger catalog (more products) • Reach consumers all hour, everywhere • Adjust prices instantly • Disintermediation: cut costs, price more competitively • New ways to market, customize offerings Slide 7 - 41 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity Global reach Universal standards Richness Interactivity Information density Personalization / customization Slide 7 - 42 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity “Marketspace” Global reach extends everywhere, Universal standards including mobile. Shopping is 24x7 Richness and shopper costs Interactivity are reduced. Information density Personalization / customization Slide 7 - 43 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity Commerce enabled Global reach across borders Universal standards without modification Richness Interactivity Information density Personalization / customization Slide 7 - 44 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity One set of Global reach communication technology, Universal standards namely, Internet Richness TCP/IP, HTML, Interactivity browsers Information density Personalization / customization Slide 7 - 45 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity Message is not Global reach limited to text or audio; video, Universal standards audio, and text Richness all possible, with Interactivity visual cues Information density Personalization / customization Slide 7 - 46 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity Consumer is Global reach engaged in a dialog, as a coUniversal standards participant in Richness discovering Interactivity goods Information density Personalization / customization Slide 7 - 47 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity Currency, Global reach timeliness, accuracy of Universal standards information Richness increases; price Interactivity transparency Information density Personalization / customization Slide 7 - 48 Marketing and selling - now Altered by 7 unique features of e-commerce Ubiquity Messages possible Global reach to individuals not Universal standards just groups; dialog can be tailored to Richness appeal to Interactivity individuals Information density Personalization / customization Slide 7 - 49 Concurrent Era I visions Thinking of many was: Universal access Everyone would Info asymmetry reduced have a computer, web Middlemen disappear access, quickly Extraordinary profits Easy to segment market Profit from efficiencies Deconstruct traditional distribution Slide 7 - 50 Concurrent Era I visions Thinking of many was: Universal access Friction-free Info asymmetry reduced commerce, huge Middlemen disappear number of Extraordinary profits suppliers Easy to segment market Profit from efficiencies Deconstruct traditional distribution Slide 7 - 51 Concurrent Era I visions Thinking of many was: Universal access Info asymmetry reduced Disintermediation; Middlemen disappear manufacturers deal directly with Extraordinary profits consumers Easy to segment market Profit from efficiencies Deconstruct traditional distribution Slide 7 - 52 Concurrent Era I visions Thinking of many was: Universal access Lots of ways to Info asymmetry reduced profit from large new markets Middlemen disappear and marketing Extraordinary profits strategies Easy to segment market Profit from efficiencies Deconstruct traditional distribution Slide 7 - 53 Concurrent Era I visions Thinking of many was: Universal access Identify Info asymmetry reduced groups with different needs Middlemen disappear and price Extraordinary profits sensitivities Easy to segment market Profit from efficiencies Deconstruct traditional distribution Slide 7 - 54 Concurrent Era I visions Thinking of many was: Universal access Price very low Info asymmetry reduced to grab market share, enable Middlemen disappear low pricing Extraordinary profits through new Easy to segment market efficiencies Profit from efficiencies Deconstruct traditional distribution Slide 7 - 55 Concurrent Era I visions Gain visibility Thinking of many was: fast, “first Universal access movers” seek Info asymmetry reduced to replace Middlemen disappear traditional Extraordinary profits distribution Easy to segment market channels Profit from efficiencies Deconstruct traditional distribution Slide 7 - 56 Internet Era II • 2001 and onward • New technological capabilities • E-commerce learns from failures and successes of Era 1 • Predictions for the future? • The impact of wireless (WiFi) access? Slide 7 - 57 Understandings needed • Nature of electronic markets • E-commerce business models • Firm and industry value chains • Consumer behavior in e-markets • Privacy, regulation, taxation issues Slide 7 - 58 Business model • Set of planned activities designed to make a profit • Business models apply to all types of business, not just e-commerce • 8 ingredients of all business models • Business plan: document describing the business model Slide 7 - 59 Business plan All factors of the 1. Value proposition business 2. Revenue model model are 3. Market opportunity 4. Competitive environment important to document in a 5. Competitive advantage business plan 6. Market strategy 7. Organizational development 8. Management team Slide 7 - 60 Business plan Heart of model. 1. Value proposition How the product 2. Revenue model or service fulfills 3. Market opportunity the needs of 4. Competitive environment customers. 5. Competitive advantage What is unique? Why use us? 6. Market strategy 7. Organizational development 8. Management team Slide 7 - 61 Business plan How will the 1. Value proposition business earn 2. Revenue model revenue, 3. Market opportunity generate profit, 4. Competitive environment produce a return? 5. Competitive advantage 6. Market strategy 7. Organizational development 8. Management team Slide 7 - 62 Five major E-commerce revenue models Advertising model Subscription model Transaction fee model Sales model Affliliate model Site content and services draw hits. Sell advertising, banners, links. User retention is called “stickiness”. One of earliest models, now copied and diluted. Slide 7 - 63 Five major E-commerce revenue models Advertising model Subscription model Transaction fee model Sales model Affliliate model Subscription charge for content or service. Content must have high added value, not readily available elsewhere, no easy substitutes. Slide 7 - 64 Five major E-commerce revenue models Advertising model Subscription model Transaction fee model Sales model Affliliate model Fee for enabling or executing a transaction. Like Ebay.com for auction, or E-trade.com for a stock buy or sell. Slide 7 - 65 Five major E-commerce revenue models Advertising model Subscription model Transaction fee model Sales model Affliliate model Sell goods. Physical: office supplies, books, crafts, foods, anything that could be sold mail order. Electronic: product is downloaded. Services: software usage is “rented” Slide 7 - 66 Five major E-commerce revenue models Advertising model Subscription model Transaction fee model Sales model Affliliate model Referral fee or % commission for steering hits to a site. Maybe give “points” incentive to customers to shop via the site links instead of directly to sites. Slide 7 - 67 Business plan Intended 1. Value proposition marketspace. 2. Revenue model Realistic 3. Market opportunity opportunity 4. Competitive environment defined by 5. Competitive advantage revenue potential of each niche. 6. Market strategy 7. Organizational development 8. Management team Slide 7 - 68 Business plan How many 1. Value proposition competitors? 2. Revenue model How large? 3. Market opportunity Market share? 4. Competitive environment How profitable? 5. Competitive advantage Their price? 6. Market strategy 7. Organizational development 8. Management team Slide 7 - 69 Business plan Having a: 1. Value proposition superior 2. Revenue model product, 3. Market opportunity lower price, 4. Competitive environment wider market, 5. Competitive advantage branding. 6. Market strategy 7. Organizational development 8. Management team Slide 7 - 70 Business plan 1. Value proposition 2. Revenue model 3. Market opportunity 4. Competitive environment 5. Competitive advantage 6. Market strategy 7. Organizational development 8. Management team Plan that shows how you intend to enter a new market and attract customers. Partnering? Advertising? Samples? Slide 7 - 71 Business plan Plan that shows 1. Value proposition how the business 2. Revenue model is going to be 3. Market opportunity staffed as it 4. Competitive environment grows, and how 5. Competitive advantage management leads. 6. Market strategy 7. Organizational development 8. Management team Slide 7 - 72 Let’s look at these Internet business models • B2C - business to consumer • B2B -business to business • C2C - consumer to consumer • P2P - peer to peer Slide 7 - 73 B2C 1. Portal 2. E-tailer 3. Content provider 4. Transaction broker 5. Market creator 6. Service provider 7. Community provider Integrated package of content and services, also ISP. E-mail, news, chat rooms, personals, shopping. No longer a “gateway” but a destination. Slide 7 - 74 B2C 1. Portal 2. E-tailer 3. Content provider 4. Transaction broker 5. Market creator 6. Service provider 7. Community provider Online retail store. Convenience of larger selection, shop as needed at home or work, ease of searching and locating vendors. Clicks and mortar (BestBuy) or pure play (I-Tunes, Amazon) Slide 7 - 75 B2C 1. Portal 2. E-tailer 3. Content provider 4. Transaction broker 5. Market creator 6. Service provider 7. Community provider Digital news, photos, video, artwork. Almost 15% of total online sales in 2000. Revenue from subscription fee. WSJ.com, e-zines. Slide 7 - 76 B2C 1. Portal 2. E-tailer 3. Content provider 4. Transaction broker 5. Market creator 6. Service provider 7. Community provider Financial services, travel services, job placement, retail stock transactions. Web vs. phone. Convenience and currency. Revenue per transaction. Slide 7 - 77 B2C 1. Portal 2. E-tailer 3. Content provider 4. Transaction broker 5. Market creator 6. Service provider 7. Community provider eBay auctions, or reverse auctions like PriceLine.com, where buyers proactively indicate interest to buy and what they are willing to pay, negotiate, tradeoff, “deal”. Slide 7 - 78 B2C 1. Portal 2. E-tailer 3. Content provider 4. Transaction broker 5. Market creator 6. Service provider 7. Community provider Advice and consulting service, grocery shopping like PeaPod, vacation or investment planning. Subscription fees, one-time charge, or commission; micropayments (PayPal) Slide 7 - 79 B2C 1. Portal 2. E-tailer 3. Content provider 4. Transaction broker 5. Market creator 6. Service provider 7. Community provider Establish communities of people through a common interest, like parenting, gender, technology forums, like specialized chat rooms, blog sites. Slide 7 - 80 B2B 1. Marketplace / Exchange (hub) 2. E-distributor Digital marketplace, Like open air market 3. Service provider Horizontal - by product Vertical - by industry 4. Matchmaker Eg., Covisint (auto parts) 5. Infomediary Slide 7 - 81 B2B 1. Marketplace / Exchange (hub) 2. E-distributor Like an e-tailer, but the customer audience is 3. Service provider other companies who buy in quantity at 4. Matchmaker wholesale. Catalog online, orders and 5. Infomediary payment arrangements are more complex. Slide 7 - 82 B2B 1. Marketplace / Exchange (hub) 2. E-distributor 3. Service provider 4. Matchmaker 5. Infomediary Traditional Accounting, financial services, HR management, payroll outsourcing. Slide 7 - 83 B2B 1. Marketplace / Exchange (hub) Transaction broker, hooks buyers up with sellers, 3. Service provider much like a real estate broker. Find cheapest 4. Matchmaker shipper, like iShip.com, or other commodity or unique 5. Infomediary item online; Amazon used book links. 2. E-distributor Slide 7 - 84 B2B 1. Marketplace / Exchange (hub) 2. E-distributor Custodian of customer information, providing it 3. Service provider to others as requested. Now also includes firms 4. Matchmaker that gather customer data and provide it to 5. Infomediary others for marketing. Slide 7 - 85 Business models 1. B2C - business to consumer 2. B2B -business to business 3. C2C - consumer to consumer 4. P2P - peer to peer Consumer sells to consumer, facilitated by market creator like eBay.com or Half.com. Profitable. Slide 7 - 86 Business models 1. B2C - business to consumer 2. B2B -business to business 3. C2C - consumer to consumer 4. P2P - peer to peer Information sharing between consumers. Runs into legal problems when sharing things that don’t belong to you! Slide 7 - 87 Internet dangers • Con artists exploiting the gullible, innocent, or “unaware” • Real dangers of encouraging naïve users (“newbies”) to reveal too much personal information • “The world’s biggest bathroom wall.” Slide 7 - 88 Internet dangers • Blogs, “community” sites easily exploited by criminals • How is this to be prevented? Slide 7 - 89 Spam, spoofing, phishing • Spam: unsolicited advertising e-mail • Spoofing: manipulating the apparent sender’s name to make spam look like • Phishing: spam that spoofs an address of a bank or organization and asks you to “confirm” account details by entering personal information Slide 7 - 90 Opt-in, permission marketing • Opt-in: you agree to receive advertising, sales promotions, e-mails from a preferred vendor • Permission marketing: a synonym for this phenomenon • Term was coined 1997 by Seth Godin in a book of this name Slide 7 - 91 Opt-out, dangers • Opt-out: offers you a way to stop receiving more of the same • Believable from a reputable vendor, especially one you have opted-in with • Dangerous to accept the “opt out” button click on spam, since it just confirms that your address is “live”! Slide 7 - 92 Internet inequalities • “Digital Divide” is the gap between those who can participate meaningfully in the digitized world and those who are isolated from it • What are the impacts of lack of access? • What are the cultural impacts of modernization? Slide 7 - 93 Internet displacements • State governments and cities derive a portion of their revenues from sales taxes on goods sold; vendors collect and remit to state • Commerce “hides” from state taxes • As e-commerce has grown, has negatively affected sales tax revenue Slide 7 - 94 Slide 7 - 95 End Slide 7 - 96