Beauty is an Illusion The Philosophical and Social Impact of Japanese Animation and Culture Edward Ly xxxxxxxxxxxxxxxxxxxxxx 1/25/2011 Ly 1 Edward Ly xxxxxxxxxxxxxxx xxxxxxxxxxxxxx 25 January 2011 Beauty is an Illusion: The Philosophical and Social Impact of Japanese Animation and Culture Abstract: This paper explores a sector of Japanese media more commonly called anime, by discussing the philosophical importance of anime to society, with topics such as gender, the human body, technology, and religion. The author examines a variety of anime, including Grave of the Fireflies, Fullmetal Alchemist, and Ouran High School Host Club, and explores how each one influenced not just Japanese society, but the entire world. The themes within these anime and many others have influenced viewers in both the US and Japan. This paper also responds to the criticism against anime Japanese culture, especially how fans known as the otaku are not the stereotypical loners society makes them out to be. Finally, this paper compares animated shows and films from the United States to those in Japan and exposes the flaws of other forms of media, including American animation. Reader’s Note: In this paper, Japanese names are shown in their Japanese naming system (family name then first name) instead of the American order (e.g., “Miyazaki Hayao” instead of “Hayao Miyazaki”). The family name is used to cite sources. Years in parentheses refer to the year the anime first debuted in Japan. Ly 2 In 1989, Miyazaki Tsutomu, one of the most notorious serial killers in Japan, was arrested for mutilating and raping the corpses of four young girls, a series of crimes called “The Little Girl Murders”. Police reported that he used the horror film, Flower of Flesh and Blood, as a model for his crimes. This tragic event caused a big stir in Japan, bringing fear into the eyes of every citizen in Japan and spread across the world. What is more disturbing is that the media portrayed Miyazaki’s crime as something that is repeatable, saying that Miyazaki is one of the many “hardcore otaku” out there, with an enormous amount of pornography, horror films, and adult anime in his bedroom, and all the other “hardcore otaku” like him could eventually continue this crime (Galbraith 153). While this claim is no less than farfetched, the Miyazaki Tsutomu Incident was a small part of Japan’s dark history, leaving a scar on Japanese culture and its future. Japanese society has been in total flux for decades. Ever since World War II, Japanese citizens have radically changed to cope with their losses in unique ways. Much of the early Japanese film and media, particularly anime, have depicted apocalyptic settings to give Japanese citizens a sense of identity while they rebuild their lost society. Nevertheless, that is not the only effect anime has had on Japan. Due to the Miyazaki Tsutomu Incident, the media has sparked tons of criticism on the effects of anime on its viewers. Nevertheless, despite the negativity surrounding anime and Japanese culture in general, there is more to anime than what appears on the surface. Japanese animation has proven to be a medium for ideas and creativity, encompassing every genre imaginable and incorporating unique styles of animation with philosophical themes to create works that have had great significance in society in Japan and the rest of the world. Ly 3 However, before we can discuss how anime has influenced society, what exactly is anime? To start, many people may very well have heard of at least one animated show in their lives that is Japanese in origin. Just about every kid today has heard of Pokémon one way or another, whether by watching the show, playing the games, or anything in this multi-billion dollar franchise; after all, Pokémon was the first anime to break out into the mainstream worldwide (Galbraith 187). Moreover, anime and manga (Japanese graphic novels) take up about 40 percent of the entire publication industry in Japan, which is quite impressive (Choo). This form of popular fiction in Japan is the beginning of what is commonly known as the “otaku” culture. For decades, they have been stereotyped to be defined as “the notoriously obsessive fans of manga, anime, video games, and other forms of Japanese popular culture” and who have little or no social skills, but that is a gross overstatement, which will be shown in detail later (Tsutsui 12). As figure 1 shows (on the next page), there are many subcultures that comprise the otaku culture as a whole, but anime is the basis from which the entire otaku culture is based upon. Anime deserves this spot in the industry for its visual appeal, drawing viewers in, and its philosophical themes, forcing viewers to stop and think about the world around them, both in the anime and our own as well. Because of its great significance on society, anime is the focus of Japanese pop culture from which everything else follows. While anime is too complex to be summarized succinctly, just about every anime in existence contains several key characteristics. The first apparent feature of anime is its distinctive animation style, both how it differs from the visuals of American cartoons and how it hooks viewers into the show. The earliest anime to appear in the United States such as Astro Boy (Tetsuwan Atomu, 1963) started this trend, since Astro Boy was the first anime to become just as popular as American cartoons. Astro Boy was a success in America due to character Ly 4 Figure 1 Japanese as a Foreign Language (JFL) students believe anime plays a key role in Japanese pop culture. (Fukunaga 211) merchandizing, emphasizing Japan’s ideal of the importance of characters and character development in animation (Steinberg 118). Since then, more and more anime have popped up and shown worldwide; modern shows like Pokémon, Naruto, and Dragon Ball contributed to the Japanese influence in the media even more (Choo). In addition, with all the tons of anime out there, anime encompasses every genre and audience demographic imaginable. Author Roland Kelts describes the growing phenomenon: Watch any type of anime across its many genres—giant robots, cyborg police, intergalactic romance, samurai showdowns, school baseball, teenage alienation— and you are welcome to fall in love with the genre of your choice, and pursue much further [along] its long list of titles. (116) There is something for everyone, boys and girls alike, along with numerous sub-genres that have come about from both the anime industry and the viewers themselves. With the popularity of Ly 5 anime ever increasing, it may very well become a part of the American mainstream media in the near future. However, what makes anime stand out from the rest of the media is the recurrence of deep philosophical ideas embedded within the complex plot. These ideas originate from almost every aspect of society, but there are common ideas found in just about every single anime. Susan J. Napier, professor of Japanese literature and culture at the University of Texas in Austin, classifies anime under three major modes: the apocalypse, the festival, and the elegy (32). The apocalypse is by far the most prominent mode in anime; due to the tragic events of World War II, these apocalyptic visions in anime are a response to Japan’s postwar society and the way citizens coped with the effects of war. Not only that, “given the enormous changes that Japan has experienced in the century and a half since modernization, an ‘apocalyptic identity’ might be one easily understood, perhaps even embraced, by its citizens” (250). Nevertheless, as will be explained later, many apocalyptic anime display a sense of hope despite the bleakness these settings contain. In contrast, the festival mode takes a lighter tone, often using comedic elements as a means of exploring a different kind of identity, namely female identity and gender roles (31). This “festiveness” comes from the overturning of feminine submissiveness and gender inequality in Japan by having female characters “glory in manifestations of power still denied them in the real world”; the same goes for men as well (31). This exploration of gender will be especially important in understanding the social problems Japan faces today. Finally, originating from traditional Japanese culture, the elegiac mode is perhaps the most emotional of all the modes, dealing with sorrow through loss but also celebrating love and beauty, using elements of nature as common symbols for these emotions (31). The elegiac mode is not as obvious as the other two modes and is not in the forefront as often, but it is more subtle, incorporated into numerous Ly 6 anime to exemplify the themes that the other two modes provide. All three modes of anime are not only characteristic of just about every anime in existence, but also important in the media’s response to societal norms worldwide. World War II has been a catalyst for many of the earliest anime, which often have apocalyptic settings and act as reflections on the war and its effect on Japan. Astro Boy appeared in Japan soon after the end of World War II, but two of the well-known anime films directly deal with postwar life are Barefoot Gen (Hadashi no Gen, 1983) and Grave of the Fireflies (Hotaru no Haka, 1988). Both films collectively define World War II from the victim’s viewpoint, in which the films “attempt to ‘speak for history’ in a personal voice that, through the power of vivid images of suffering, destruction, and renewal, becomes a collective voice of the Japanese people” (Napier 217-8). Using the animation medium, apocalyptic visions, and an elegiac plot to convey this form of visual narrative, the two films are not only representative of Japan’s sudden losses in every aspect of society, but also the hope that Japan will rise again, illustrating the power of anime to “convey the unconveyable” (Treat qtd. in Napier 222). Another major effect of World War II is the formation of a subcategory of science fiction known as the mecha genre, characterized by giant war robots each piloted by only one human in a futuristic setting ravaged by technology and the apocalypse of war. Notable examples include Neon Genesis Evangelion (Shin Seiki Evangerion, 1995), Ghost in the Shell (Kokaku Kidotai, 1995), and the Gundam series, but the entire mecha genre has another, more implicit role. As society becomes increasingly technological, it also becomes increasingly oppressive against femininity and humanism in a system of “patriarchal capitalism.” The mecha genre exemplifies and questions the morals of our own technological progress in the digital age, balancing femininity and the human soul with masculinity and machinery (Schaub 80). Ly 7 Recently, more and more anime pertaining to religion and the supernatural have popped up. These kinds of anime speculate and criticize utopian views in worlds that stem from their fantastical elements. However, they are often manipulated and portrayed in ways that, as each show progresses, makes them more believable as a caricature of the flaws of society. Anime in general often has a “recurrent preoccupation with the supernatural”, which also attracts viewers to this type of animation (Sorensen). These supernatural recurrences in anime can also give rise to powerful philosophical themes that have a relevance to society around the world. Alchemy, for example, is a philosophical science that has been around for several millennia, but its attempts to turn metals into gold or create the mythical Philosopher’s Stone have failed countless times. However, what possibilities would exist if alchemy had succeeded? What scientific laws still govern alchemy, and how will alchemy impact society? That is the basic premise of the widely popular series, Fullmetal Alchemist (Hagane no Renkinjutsushi, 2003). The series follows two young, talented alchemists, brothers Edward and Alphonse Elric, in a baroque-like setting ruled by alchemy. Nevertheless, this world is far from a utopia; in fact, alchemy is riddled with flaws and chaos so that this world seems to be a step away from utopian desires. The Elric brothers initially believed that alchemy is governed by the law of Equivalent Exchange, stating that to create, one must sacrifice the same amount to earn it. However, that is not always the case (see figure 2). In addition, this law can only be bypassed with the use of the Philosopher’s Stone, which the Elric brothers seek to restore their bodies after failing to resurrect their dead mother. Fig. 2. The opening scene shows the Elric brothers attempting to resurrect their dead mother, but with dire consequences; “To Challenge the Sun”; Fullmetal Alchemist; YouTube.com, 24 June 2010; Web; 23 Jan. 2011. Ly 8 The themes in Fullmetal Alchemist, however, go beyond alchemy. D.E. Wittkower, professor of philosophy at Coastal Carolina University, takes alchemy a step further and relates these themes to our capitalist system: Economics is a form of alchemy; it transforms goods into one another, and turns productive elements into gold. It dreams too of the Philosopher’s Stone—a way of escaping equivalent exchange and creating profit . . . How can you have a process that ends up with more than you started with? And the answer for economics is the same as it is in Fullmetal Alchemist: only by sacrificing human lives. (qtd. in Steiff 205-6) This ethical dilemma raises questions about how billions of humans can continue to survive on Earth. How much value do the souls of the impoverished have, if any? Is it okay to kill these people in order to not just relieve them of their suffering, but also increase the quality of the lives of everyone else? The question of whether this type of sacrifice is morally right displays modernday alchemy—economics—at work and it is essential that we answer this question in order for us, and everything on Earth, to survive. Moreover, the scientific view of the world as displayed in Fullmetal Alchemist is reminiscent of ancient Roman philosophy during the Hellenistic period, when philosophers were divided based on two basic sets of beliefs: Epicureanism and Stoicism (Baltzly). The alchemic world of Fullmetal Alchemist may very well be a depiction of the ideal Epicurean society. The Epicureans, who stemmed from philosophers such as Democritus and Epicurus, believed in a materialistic society, which alchemy tries to take advantage such as turning lead into gold (Konstan). They also believed that pleasure can be obtained through knowledge and friendship, as observed by the Elric brothers, who seek knowledge about the world around them and use that Ly 9 knowledge to seek the love of their dead mother (Konstan). In addition, whether they believed in God or not, God is certainly separate from the alchemic world, as he does not try to fix the problems that plague this society. Fullmetal Alchemist is not just about the flaws of alchemy and the laws of nature; anime has the power to make entire sets of philosophical beliefs come to life. So what, then, is the ideal Stoic society like? That answer is explored in a recent anime called Angel Beats! (2010). In contrast to the Epicureans, the Stoics believed that God runs the entire universe and that an afterlife exists for the soul (Baltzly). However, Angel Beats! tests the limits of Stoicism by asking: is God running the afterlife as well? Instead of taking place in an alternate reality from our own as in Fullmetal Alchemist, Angel Beats! takes place in the afterlife, namely a high school acting as a Purgatory for all the teenage characters who suffered early and tragic deaths. The stories of only three of the main characters, Yuri, Iwasawa, and Otonashi, are shown in great depth, but they reveal much about themselves and the afterlife that will govern their future. Slowly revealed as the show progresses, this interpretation of (or at least a part of) the afterlife shows that every soul who fulfills their wishes in this afterlife are given a second chance by being reborn in the real world. Iwasawa gets a second chance at being a musician while Otonashi is allowed to meet with Kanade, whom he fell in love with in the afterlife. The idea of a renewal or rebirth of the soul is still farfetched, however, even for the Stoics. Nevertheless, this allows the idea that fate transcends both worlds, where what one does in the real world will carry on the afterlife or vice versa. Are supernatural events occurring because of what is happening in the afterlife (assuming there is one)? While we cannot explain the supernatural for certain, speculating on the future (a common trait for countless anime) leaves viewers thinking and speculating as well. Ly 10 Nevertheless, the true brilliance within this show comes from it going beyond Stoicism by raising another question: does God even exist? A question of this magnitude does not have a definite answer, but what the anime does point out is that no ordinary human being or soul can “play God.” Near the end of the series, Yuri is given the opportunity to control the afterlife and everyone in it, but she soon laughs at the idea. After all, controlling the universe and determining the fates of countless people are too great of a responsibility for anyone to handle. However, the question whether God exists or not remains unanswered even after the series is over, and again, viewers decide for themselves what the truth may be. Angel Beats! is an example of Napier's elegiac mode at its best, with the show's deeply emotional story questioning religion and the need for God. While fantasy and religion pervade much of the anime world, perhaps the biggest aspect of anime concerns the depiction of gender and gender roles in society, especially in the genre of anime known as the shojo, or anime made predominantly for a female audience. Numerous anime, not just within the shojo genre, are set in a magical or otherworldly setting to deal with themes of love and sexuality, whether it be towards family, a significant other, or any significant relationship in one’s life. Ouran High School Host Club (2006) is one of the most well known shojo anime that explores sexuality and executes the festival mode beautifully through parody. The anime follows Fujioka Haruhi, a tomboy who stumbles upon a host club, a group of effeminate boys who flirt with girls for them to live out their fantasies. When Haruhi joins the host club in claiming that she is a boy, many comedic antics ensue, even after the host club finds out her true gender. Lacking seriousness of its own message while maintaining itself as a parody of Japanese patriarchal society, Ouran High School Host Club is an anime that is “poking fun at the tropes Ly 11 [of homosexuality] . . . which explicitly question traditional sexualities and gender roles” (Darlington). The characters themselves have helped make Ouran High School Host Club achieve widespread success and popularity; certainly, the effeminate members of the host club have a “cuteness” factor to them that draws attention to the fluidity of gender in our gendersegregated society (see figure 3). Figure 3 Can you tell whether Haruhi (bottom right) is male or female? (Darlington) This exploration of gender roles, unfortunately, may have also led to the rise of the otaku and some of the negativity behind the otaku culture. Napier points out that Negative or positive . . . the gender identity of men in contemporary Japan is as much in flux as that of women, perhaps even more so. Japanese men today are being forced out of traditional notions of masculine performance and presented with a wide range of possible identities. (121) While a high majority of the otaku fan base is male, it is important to note that, like video games, there are still numerous female otaku out there as well thanks to shojo anime, just as there are an Ly 12 increasing number of video games targeted towards girls (Bourgon 20). These fans of the anime genre have increasingly been viewed as having lower social skills because they may take on an identity that is different from what is socially accepted but do not have the confidence to rebel against the norms of society. However, the problem is not that men are being “forced” into new identities as Napier claims (in fact, they are allowed to choose to be whatever identity they want to be), but instead, the problem seems to be these new identities themselves. Indeed, changing identities can be both “exhilarating and threatening”; while the otaku are more conscious of the world around them, they are the reasons for the “current disturbances in the social fabric” relating to gender roles (Napier 121). However, those who believe that society is like a fabric, static and unchanging, are naïve in the fact that “reality is really a process, undergoing constant transformation”, like a fluid (Freire qtd. in Bartholomae 259). Not only that, gender roles are never fixed either; after all, in ancient Greece, gender roles were the exact opposite of what they are today (Bordo qtd. in Bartholomae 186). So why is it that this kind of change is still shunned instead of celebrated? Several theories have risen, but all of them deal with the current social norms plaguing Japan and the rest of the world. The first one comes from the Miyazaki Tsutomu Incident. Starting in 1988, this tragic event involved the late otaku Miyazaki in the rape and murder of four young girls. Nicknamed the “Otaku Murderer,” Miyazaki was considered by the Japanese media as “the epitome of otaku” and that other otaku will eventually follow the same path. By doing so, the media has created another social stereotype that has already been proven false, but it wants to incite fear on the masses anyway. However, Japan was a safe country at that time as the crime rate was at a record low, so it makes sense that any major crimes would certainly get great Ly 13 attention in the media (Galbraith 153). In addition, psychiatrists at the University of Tokyo concluded in 1997 that Miyazaki suffered from dissociative identity disorder and extreme schizophrenia; even though Miyazaki was still aware of his crimes, his conditions were certainly a factor that led to the incident. This is how criticism against the otaku fan base rose and how the word “otaku” has taken on a negative connotation. However, anime is not the only kind of media that is viewed in a negative light. A study done by a professor at the University of Missouri in St. Louis shows that students tend to have lower social expectations on others who watch anime, fantasy, and science fiction films (Hall 264). While Americans may view anime negatively like the Japanese, they also view fantasy and, to a lesser extent, science fiction in the same way. Americans will “resist becoming too involved in them for fear of aligning themselves with a group that would harm their social standing” (Hall 268). If that is the case, then why are there not groups for other genres of film as well? Except for documentaries, just about every film of every genre, animated or live-action, involve some element of fiction to it and is meant to engage the viewer. In addition, there is a bias in the study in that anime is a medium, which in itself encompasses just about every single genre in existence, so it is unfair for anime to be collapsed into and viewed as one broad category. It is clear that Americans view fantasy in general negatively and this reluctance towards Japan and animation contributes to the negativity of the “otaku” around the world. Another theory of why the otaku and otaku culture are viewed negatively is that otaku behavior has risen from the oppressive educational and social system in Japan. Psychologists argue that “[t]he social awkwardness and reclusive tendencies of otaku . . . [are] reactions against the pressure for conformity, emphasis on the group, and elaborate standards of decorum that characterize Japanese society” (Tsutsui 15). This “banking” education, as Brazilian educator Ly 14 Paulo Freire coins it (qtd. in Bartholomae 256), is characterized by rote memorization of fragmented facts of reality and the oppressive authority of the teacher, and usually results in careers in the natural sciences (257). The opposite of this is problem-posing education, in which “student” and “teacher” learn from each other and discuss ideas about the world and society together. Freire, who advocates for problem-posing education, claims that banking education dehumanizes students or, as in the case of the otaku, reduces their social skills and status (259). However, perhaps the Japanese banking education is not all bad. The 2009 Programme for International Student Assessment reported that numerous Asian countries, including Japan, all outscored the United States in academic and economic competitiveness (Hechinger). This suggests that many Japanese youth, including the otaku, have better chances at higher education than youth in the United States, even though some may tend to have these “reclusive tendencies” as the psychologists claim. It is still unclear what contributed to Japan’s higher success rate than America’s, whether it is banking education in Japan, anime, or a number of other factors contributing to this issue. However, as already shown, anime encourages philosophical thought and acts as a supplement to increase reasoning and learning ability, promoting problem-posing education to youth in a more oppressive Japanese society. Recently, anime has also been criticized for producing more works that are sexual, even pornographic, in nature. Anime industry chief Ashida Toyoo claims that it is because of the declining birth rate and population of the youth audience that the anime industry is slowly turning to hentai, or anime pornography, to survive (Suspended). This shift towards an older audience puts a strain on what much of the anime industry is all about, that “cuteness sells” instead of “sex sells” (Suspended). The declining birth rate has lasted for decades, but it is unclear whether the otaku have played a factor into this decline. Fujimura Masayuki, professor of Ly 15 sociology at Sophia University, cites two major factors in Japan that have directly contributed to the birth rate (see table 1), the first being the value of “two children per couple” that was established in the 1950’s (11). This occurred long before the rise of Astro Boy and anime in general, so anime was not a factor into this cultural shift. The other factor is the increase of nonmarried people, and the possibility that “unstable employment for young males and an increase in female workers form the background for later marriage and non-marriage” (11). It is unclear who is to blame for this trend. However, just as men are resisting the conventional masculine identity through anime or other means, women are increasingly deciding not to have children as “resistance to the unfriendly social policy for them to harmonize work and family life” (Huen 365). There is no evidence to claim that the social reclusiveness of the otaku leads to an increase in non-marriage. Table 1 Data shows the trends in declining birth rate and aging population in Japan (Fujimura 11) Nevertheless, are the reclusive tendencies of the otaku really a factor towards their declining reproduction? A Japanese live-action film called Train Man (Densha Otoko, 2005) says otherwise. Based on a true story, the film is about a stereotypical otaku who calls himself “Train Man” on the internet because of an incident at the beginning of the film. He saved several women on the train by intervening when a drunken man was harassing them. After saving them, he eventually goes on a date with one of them with the support of his online friends, who give Ly 16 him dating advice to continue the relationship and how to fit into Japanese society better, giving hope to all the single otaku out there. However, William Tsutsui, professor of history at the University of Kansas, claims that because of the Train Man’s shift from the otaku identity in order to further the relationship, the film suggests that “the only way a hard-core fanatic could win the girl was by abandoning childish hobbies, wearing more stylish clothes, and joining the conventional majority” (16). However, this is only a response to the phobia the aforementioned “majority” has on the otaku. Not only that, the media has had a big influence on what this majority believes in. Tsutsui explains this impact: Branded deviants by the media, and singled out as the latest and lowest stage in the postwar degeneration of Japanese youth, otaku have been publicly demonized for rejecting the collective good in favor of narrow selfish interests, refusing to shoulder the burdens of responsible adulthood in favor of childish obsessions, and choosing seclusion and perversion over a conventional life-course of career and family. (17) The media’s description of the otaku is nothing less than extreme. The Train Man has a job as a computer programmer and thus suggests that he is in fact leading a double life, being forced to hide his interests from the ridicule that would result from conventional society and its norms. This “otakuphobia” that is plaguing Japan is like homophobia that is plaguing America; both the otaku and homosexuals have to hide their true identities in order to fit into their respective societies, but they are slowly gaining the respect they deserve and the right to be a part of the majority. The negative image of the otaku has weakened since Train Man was released and the “Don’t Ask, Don’t Tell Repeal Act” in December 2010 was a significant step towards gay rights in the United States (Tsutsui 16). It seems that the majority is finally looking past the brandings Ly 17 and labels they imposed on otaku culture and is now seeing it for what it is really worth. The otaku culture as a whole exemplifies the vast creativity anime contains, through its visual appeal and deeply philosophical themes far greater than any other media worldwide. For instance, American animation is still an immensely popular industry today, regardless of the rise of anime. That is because many Americans are still dismissing anime for a number of reasons. First is the American cultural norm that animation is for children; Americans primarily view animation as “child’s play” rather than a form of art (Ansen 73). Many of the mainstream American cartoons have their own conventions and clichés, which numerous viewers recognize and believe they are required for a cartoon to be a success. As table 2 suggests, American animation focuses on young children as its primary demographic and already plenty of censoring by limiting what can be broadcast to children. Table 2 Summary of the key differences in the styles of animation of the United States and Japan (Fukunaga 213) However, American cartoons are not the only ones to blame for this norm; many Americans are oblivious to anime simply because it comes from Japan. For ordinary American viewers, it is difficult “to recognize and appreciate the original visual forms and cultural Ly 18 sensibility” of anime (Choo). Many Americans would view non-mainstream anime as “weird” because of its different visuals and its references to Japanese culture, society, and history. The Studio Ghibli film, My Neighbor Totoro (Tonari no Totoro, 1988), is an example of a family film that “introduces many Japanese cultural aspects and Japanese children’s perspectives” (Fukunaga 220). Despite portraying life in rural Japan in a relaxed manner, there is still some confusion and controversy among Americans concerning these differences in lifestyles. In particular, there is a scene where the father bathes with his two daughters, which is one aspect of Japanese daily life that Americans would see as strange. Some viewers choose to skip this small scene because of this difference between Japanese and American culture (220). This shows the reluctance in many Americans to accept, let alone understand, a foreign culture. Localization, or censorship of foreign shows to be broadcast in another country, is the biggest factor construing the acceptance of anime in Americans. There is already plenty of censoring in American cartoons, but American companies are also censoring anime that is imported into the United States. Usually, animation companies just change the voices and audio into English for Americans to view (also known as the “dubbed” versions of anime). However, sometimes there is censorship in anime in its visuals or other aspects in an attempt to make it more appealing to the American audience. Characters’ names are Americanized; characters can change ethnicity; some characters even get “sex change operations” to avoid homosexual relationships; these are only some of the numerous ways to censor anime in the United States (Sorensen). Censorship is a cause of the American market being “less tolerant of ‘alien’ cultural products, and almost all foreign cultural products must be adapted and altered to suit to local tastes” (Lunning 37). Reasons for these censors range from the purely visual to the removal of material that is considered obscene in the United States, such as homosexuality. In addition, by Ly 19 censoring the content of anime, the story and philosophical themes in them can be obscured as well, reducing their educational value as well as entertainment value, whereas American animation has very little educational value in the first place because of the immense amounts of censorship already taking place. 4Kids is one such American company that is infamous for their censorship of numerous anime, editing anime so that it could be marketed towards American children. The problem is that due to the cultural divide between Japan and the United States, they have different views on what is appropriate for their own children. The Japanese are more lenient in their content, so 4Kids censors even Pokémon to localize anime in the United States. Some of the most notable scenes include those where a stranger points a gun at the main character, Ash, and James, a recurring antagonist in the series, once put on fake breasts to mock the female lead, Misty. This illustrates the reluctance of Americans to stray outside of their comfort zone in their media. Censorship is only the beginning of 4Kids’ reputation. 4Kids has been highly criticized for obtaining licenses of and localizing anime that was not originally aimed for children, such as One Piece (1999). To add insult to injury, companies like 4Kids are making the most money in the animation business, not the Japanese creators. Kubo Masakazu, executive producer at Shogakukan, the Japanese publisher that popularized Pokémon, expresses his irritation: Usually, when you think about licensing, you’d think the person who created the original story would make the most money. But American business is designed so that people at the end, the mass retailers, make the most. Like Wal-Mart. Anything Wal-Mart says, the toy makers do. And they do it for nothing. (Kelts 190) Ly 20 It is shocking to see that the ones who created the shows we see today do not get the money they truly deserve. Kubo did not realize this was happening until recently when one of their most successful Pokémon movies “unexpectedly” did not earn them higher profits: [The creators] knew that there was money coming in, and at the time—partly because of their pride in seeing the Pokémon movie Mew2 Strikes Back become Japan’s biggest box-office success in America—they were satisfied. Until they learned how much money should have been coming in. (Kelts 190) However, even with the small profits, the movie itself shows that there is potential for anime to grow, as it is “a core competence of Japan that can successfully be globalized” (Kelts 197). American cartoons, however, do not take advantage of the animated medium, making it just a form of mindless entertainment. While South Park is a notable exception to American norms, using satire to communicate its philosophical themes, American animation in general lacks the quantity and quality of shows in terms of its plot and themes as opposed to those in amine. For every quality American show that airs, there seem to be much more popular American cartoons that drown out the few good shows and reinforce the stereotype that animation is for children. That is one reason why more Americans are turning to anime for entertainment and inspiration; no other form of media can even begin to compare to the beauty of anime and its content making a significant impact on the world. All of these findings suggest that anime has had a beneficial influence in society rather than a harmful one, and will continue to do so across the globe. Tsutsui summarizes the otaku culture’s impact: Otaku, in many ways, seem to have symbolized the fragmentation, drift, dissatisfaction, and withdrawal characteristic of Japanese society as a whole . . . Ly 21 But approaching otaku culture simply as a social pathology is to overlook its obvious creativity, dynamism, and spirit of resistance to mainstream social mores. The otaku lifestyle—wired, networked, information-driven, flexible, imaginative, narcissistic, and playful—may very well prove the prototype for twenty-firstcentury youth cultures around the world. (17-8) Ever since World War II, both Japan and the United States have undergone major changes in society. For the Japanese people, anime is a wake-up call and a response to the flaws of Japan’s oppressive society. The same can be said for Americans: “Americans who consume anime values are also responding to—and perhaps attempting to escape—the hypersexuality of their own media culture by reimagining romance as a relationship that goes beyond the purely sexual” (Newitz qtd. in Napier 212). For Americans, it is an escape from their mainstream media, whether from the flaws of American animation or from the purely sexual values of pop and hiphop music. If there is a formal definition for anime, Napier puts it nicely: Japanese animation merits serious consideration as a narrative art form, and not simply for its arresting visual style. Anime is a medium in which distinctive visual elements combine with an array of generic, thematic, and philosophical structures to produce a unique aesthetic world. Often this world is more provocative . . . and contains far more complicated story lines than would be the case in equivalent American popular cultural offerings. (10) Anime is more than just an escape from the majority; it provides an outlet from which the minority can express themselves through this art form. In the future, anime may even grow to become part of the mainstream media itself. The entire world is starting to see the media, especially animation, as art, and that is for the better. With the rising popularity and appraisal Ly 22 anime has received, Japan has been and will be the cultural center of the world, and America will soon follow their example. Ly 23 Works Cited Ansen, David. “Oh, Grow Up Already; ‘Paprika’ is a delicious animated film--for adults. Why can’t Americans stop all their Mickey Mouse stuff?” Newsweek 21 May 2007: 73. Student Resource Center - Gold. Web. 28 Apr. 2010. Baltzly, Dirk. “Stoicism.” Stanford Encyclopedia of Philosophy. Stanford University, 1996. Web. 20 Jan. 2011. Bartolomae, David, and Anthony Petrosky, eds. Ways of Reading: An Anthology for Writers. 7th ed. Boston: Bedford/St. Martin’s, 2005. Print. 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