3rd Edition: Chapter 2

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Socket programming
Goal: learn how to build client/server application that
communicate using sockets
Socket API
 introduced in BSD4.1 UNIX,
1981
 explicitly created, used, released
by apps
 client/server paradigm
 two types of transport service via
socket API:
 unreliable datagram
 reliable, byte stream-oriented
socket
a host-local,
application-created,
OS-controlled interface
(a “door”) into which
application process can
both send and
receive messages to/from
another application
process
2: Application Layer
1
Socket-programming using TCP
Socket: a door between application process and end-endtransport protocol (UCP or TCP)
TCP service: reliable transfer of bytes from one process to
another
controlled by
application
developer
controlled by
operating
system
process
process
socket
TCP with
buffers,
variables
host or
server
internet
socket
TCP with
buffers,
variables
controlled by
application
developer
controlled by
operating
system
host or
server
2: Application Layer
2
Socket programming with TCP
Client must contact server
 server process must first be
running
 server must have created socket
(door) that welcomes client’s
contact
Client contacts server by:
 creating client-local TCP socket
 specifying IP address, port
number of server process
 When client creates socket:
client TCP establishes
connection to server TCP
 When contacted by client, server
TCP creates new socket for
server process to communicate
with client
 allows server to talk with
multiple clients
 source port numbers used to
distinguish clients (more in
Chap 3)
application viewpoint
TCP provides reliable, in-order
transfer of bytes (“pipe”)
between client and server
2: Application Layer
3
Stream jargon
 A stream is a sequence of
characters that flow into or out
of a process.
 An input stream is attached to
some input source for the
process, eg, keyboard or socket.
 An output stream is attached to
an output source, eg, monitor or
socket.
2: Application Layer
4
Socket programming with TCP
keyboard
monitor
output
stream
inFromServer
2) server reads line from socket
3) server converts line to uppercase,
sends back to client
4) client reads, prints modified line
from socket (inFromServer
stream)
Client
Process
process
input
stream
outToServer
1) client reads line from standard
input (inFromUser stream) ,
sends to server via socket
(outToServer stream)
inFromUser
Example client-server app:
input
stream
client
TCP
clientSocket
socket
to network
TCP
socket
from network
2: Application Layer
5
Client/server socket interaction: TCP
Server (running on hostid)
Client
create socket,
port=x, for
incoming request:
welcomeSocket =
ServerSocket()
TCP
wait for incoming
connection request connection
connectionSocket =
welcomeSocket.accept()
read request from
connectionSocket
write reply to
connectionSocket
close
connectionSocket
setup
create socket,
connect to hostid, port=x
clientSocket =
Socket()
send request using
clientSocket
read reply from
clientSocket
close
clientSocket
2: Application Layer
6
Example: Java client (TCP)
import java.io.*;
import java.net.*;
class TCPClient {
public static void main(String argv[]) throws Exception
{
String sentence;
String modifiedSentence;
Create
input stream
Create
client socket,
connect to server
Create
output stream
attached to socket
BufferedReader inFromUser =
new BufferedReader(new InputStreamReader(System.in));
Socket clientSocket = new Socket("hostname", 6789);
DataOutputStream outToServer =
new DataOutputStream(clientSocket.getOutputStream());
2: Application Layer
7
Example: Java client (TCP), cont.
Create
input stream
attached to socket
BufferedReader inFromServer =
new BufferedReader(new
InputStreamReader(clientSocket.getInputStream()));
sentence = inFromUser.readLine();
Send line
to server
outToServer.writeBytes(sentence + '\n');
Read line
from server
modifiedSentence = inFromServer.readLine();
System.out.println("FROM SERVER: " + modifiedSentence);
clientSocket.close();
}
}
2: Application Layer
8
Example: Java server (TCP)
import java.io.*;
import java.net.*;
class TCPServer {
Create
welcoming socket
at port 6789
Wait, on welcoming
socket for contact
by client
Create input
stream, attached
to socket
public static void main(String argv[]) throws Exception
{
String clientSentence;
String capitalizedSentence;
ServerSocket welcomeSocket = new ServerSocket(6789);
while(true) {
Socket connectionSocket = welcomeSocket.accept();
BufferedReader inFromClient =
new BufferedReader(new
InputStreamReader(connectionSocket.getInputStream()));
2: Application Layer
9
Example: Java server (TCP), cont
Create output
stream, attached
to socket
DataOutputStream outToClient =
new DataOutputStream(connectionSocket.getOutputStream());
Read in line
from socket
clientSentence = inFromClient.readLine();
capitalizedSentence = clientSentence.toUpperCase() + '\n';
Write out line
to socket
outToClient.writeBytes(capitalizedSentence);
}
}
}
End of while loop,
loop back and wait for
another client connection
2: Application Layer
10
Socket programming with UDP
UDP: no “connection”
between client and server
 no handshaking
 sender explicitly attaches
IP address and port of
destination to each packet
 server must extract IP
address, port of sender
from received packet
application viewpoint
UDP provides unreliable transfer
of groups of bytes (“datagrams”)
between client and server
UDP: transmitted data may
be received out of order,
or lost
2: Application Layer
11
Client/server socket interaction: UDP
Server (running on hostid)
create socket,
port=x, for
incoming request:
serverSocket =
DatagramSocket()
read request from
serverSocket
write reply to
serverSocket
specifying client
host address,
port number
Client
create socket,
clientSocket =
DatagramSocket()
Create, address (hostid, port=x,
send datagram request
using clientSocket
read reply from
clientSocket
close
clientSocket
2: Application Layer
12
Example: Java client (UDP)
input
stream
Client
process
monitor
inFromUser
keyboard
Process
Input: receives
packet (TCP
received “byte
stream”)
UDP
packet
receivePacket
packet (TCP sent
“byte stream”)
sendPacket
Output: sends
UDP
packet
client
UDP
clientSocket
socket
to network
UDP
socket
from network
2: Application Layer
13
Example: Java client (UDP)
import java.io.*;
import java.net.*;
Create
input stream
Create
client socket
Translate
hostname to IP
address using DNS
class UDPClient {
public static void main(String args[]) throws Exception
{
BufferedReader inFromUser =
new BufferedReader(new InputStreamReader(System.in));
DatagramSocket clientSocket = new DatagramSocket();
InetAddress IPAddress = InetAddress.getByName("hostname");
byte[] sendData = new byte[1024];
byte[] receiveData = new byte[1024];
String sentence = inFromUser.readLine();
sendData = sentence.getBytes();
2: Application Layer
14
Example: Java client (UDP), cont.
Create datagram
with data-to-send,
length, IP addr, port
DatagramPacket sendPacket =
new DatagramPacket(sendData, sendData.length, IPAddress, 9876);
Send datagram
to server
clientSocket.send(sendPacket);
Read datagram
from server
clientSocket.receive(receivePacket);
DatagramPacket receivePacket =
new DatagramPacket(receiveData, receiveData.length);
String modifiedSentence =
new String(receivePacket.getData());
System.out.println("FROM SERVER:" + modifiedSentence);
clientSocket.close();
}
}
2: Application Layer
15
Example: Java server (UDP)
import java.io.*;
import java.net.*;
Create
datagram socket
at port 9876
class UDPServer {
public static void main(String args[]) throws Exception
{
DatagramSocket serverSocket = new DatagramSocket(9876);
byte[] receiveData = new byte[1024];
byte[] sendData = new byte[1024];
while(true)
{
Create space for
received datagram
Receive
datagram
DatagramPacket receivePacket =
new DatagramPacket(receiveData, receiveData.length);
serverSocket.receive(receivePacket);
2: Application Layer
16
Example: Java server (UDP), cont
String sentence = new String(receivePacket.getData());
Get IP addr
port #, of
sender
InetAddress IPAddress = receivePacket.getAddress();
int port = receivePacket.getPort();
String capitalizedSentence = sentence.toUpperCase();
sendData = capitalizedSentence.getBytes();
Create datagram
to send to client
DatagramPacket sendPacket =
new DatagramPacket(sendData, sendData.length, IPAddress,
port);
Write out
datagram
to socket
serverSocket.send(sendPacket);
}
}
}
End of while loop,
loop back and wait for
another datagram
2: Application Layer
17
UDP Sockets
 int socket(int domain, int type, int protocol);
 int bind(int sockfd, struct sockaddr *my_addr, socklen_t addrlen);
 ssize_t sendto(int s, const void *buf, size_t len, int flags, const struct
sockaddr *to, socklen_t tolen);
 ssize_t recvfrom(int s, void *buf, size_t len, int flags, struct sock-addr
*from, socklen_t *fromlen);
2: Application Layer
18
UDP Sockets
 int socket(int domain, int type, int protocol);
 socket() creates an endpoint for communication and returns a descriptor.
Domain:
PF_INET
PF_INET6
IPv4 Internet protocols
IPv6 Internet protocols
ip(7)
Type:
SOCK_STREAM: TCP Sockets
SOCK_DGRAM: UDP Sockets
Protocol:
The protocol specifies a particular protocol to be used with the
socket. Normally only a single protocol exists to support a particular
socket type within a given protocol family, in which a case protocol
can be specified as 0.
2: Application Layer
19
UDP Sockets

int bind(int sockfd, struct sockaddr *my_addr, socklen_t addrlen);

Bind() gives the socket sockfd the local address my_addr. my_addr is addrlen
bytes long.
Setting up the socket addr structure:
struct cliAddr;
cliAddr.sin_family = AF_INET;
cliAddr.sin_addr.s_addr = htonl(INADDR_ANY);
cliAddr.sin_port = htons(0);
2: Application Layer
20
UDP Sockets

ssize_t sendto(int s, const void *buf, size_t len, int flags, const
struct sockaddr *to, socklen_t tolen);

s = Socket descriptor
buf = Message to send
len = Length of message
flags = Normally 0, specifies the behavior of the socket
to = Pointer to the sockaddr structure that contains the destination (IP
and port)
• remoteAddr.sin_port
• remoteAddr.sin_addr.s_addr
tolen = Length of remoteAddr socket





2: Application Layer
21
UDP Sockets
 ssize_t recvfrom(int s, void *buf, size_t len, int flags, struct
sock-addr *from, socklen_t *fromlen);
s = Socket descriptor
buf = Pointer of buffer of which will be filled by the message.
len = The length of the buffer
flags = Normally 0, specifies the behavior of the socket
from = Pointer to the sockaddr structure that contains the
destination (IP and port)
• remoteAddr.sin_port
• remoteAddr.sin_addr.s_addr
 fromlen = Length of sockaddr struct





2: Application Layer
22
UDP Client Example
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h> /* memset() */
#include <sys/time.h> /* select() */
#include <stdlib.h>
#include <readline/readline.h>
#include <readline/history.h>
#define REMOTE_SERVER_PORT 1500 //bind to port 1500
#define MAX_MSG 100
int main(int argc, char *argv[]) {
int sd, rc, i;
struct sockaddr_in cliAddr, remoteServAddr;
struct hostent *h;
2: Application Layer
23
/* get server IP address (no check if input is IP address or DNS name */
h = gethostbyname(argv[1]);
if(h==NULL) {
printf("%s: unknown host '%s' \n", argv[0], argv[1]);
exit(1);
}
printf("%s: sending data to '%s' (IP : %s) \n", argv[0], h->h_name,
inet_ntoa(*(struct in_addr *)h->h_addr_list[0]));
remoteServAddr.sin_family = h->h_addrtype;
memcpy((char *) &remoteServAddr.sin_addr.s_addr,
h->h_addr_list[0], h->h_length);
remoteServAddr.sin_port = htons(REMOTE_SERVER_PORT);
/* socket creation */
sd = socket(AF_INET,SOCK_DGRAM,0);
if(sd<0) {
printf("%s: cannot open socket \n",argv[0]);
exit(1);
}
/* bind any port */
cliAddr.sin_family = AF_INET;
/* pick any available network interface */
cliAddr.sin_addr.s_addr = htonl(INADDR_ANY);
/* bind to any local port */
cliAddr.sin_port = htons(0);
2: Application Layer
24
rc = bind(sd, (struct sockaddr *) &cliAddr, sizeof(cliAddr));
if(rc<0) {
printf("%s: cannot bind port\n", argv[0]);
exit(1);
}
char* line;
int sent;
/* send data */
while(1){
/* Prompt user for string and send to the server */
line = readline("Enter text: ");
sent = sendto(sd, line, strlen(line)+1, 0,
(struct sockaddr *) &remoteServAddr,
sizeof(remoteServAddr));
if(sent<0) {
printf("%s: cannot send data\n",line);
close(sd);
exit(1);
}
2: Application Layer
25
char msg[MAX_MSG];
/* receive response from server */
int remoteServSize = sizeof(remoteServAddr);
rc = recvfrom(sd,msg,MAX_MSG, 0, (struct sockaddr*) &remoteServAddr,
&remoteServSize);
if(rc<0){
printf("Error occurred receiving from server\n");
exit(1);
}
printf("%s\n", msg);
}
return 1;
}
2: Application Layer
26
UDP Server Example
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdio.h>
#include <unistd.h> /* close() */
#include <string.h> /* memset() */
#include <stdlib.h>
#include <string.h>
#define LOCAL_SERVER_PORT 1500 /* Listen on port 1500 */
#define MAX_MSG 100
#define MAX_RESPONSE 1024
int main(int argc, char *argv[]) {
int sd, rc, n, cliLen;
struct sockaddr_in cliAddr, servAddr;
char msg[MAX_MSG];
/* socket creation */
sd=socket(AF_INET, SOCK_DGRAM, 0);
if(sd<0) {
printf("%s: cannot open socket \n",argv[0]);
exit(1);
}
2: Application Layer
27
/* bind local server port */
servAddr.sin_family = AF_INET;
/* Accept a connection from interface */
servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
/* Listen on Port 1500 */
servAddr.sin_port = htons(LOCAL_SERVER_PORT);
rc = bind (sd, (struct sockaddr *) &servAddr,sizeof(servAddr));
if(rc<0) {
printf("%s: cannot bind port number %d \n",
argv[0], LOCAL_SERVER_PORT);
exit(1);
}
printf("%s: waiting for data on port UDP %u\n",
argv[0],LOCAL_SERVER_PORT);
/* server infinite loop */
while(1) {
/* init buffer */
memset(msg,0x0,MAX_MSG);
/* receive message */
cliLen = sizeof(cliAddr);
n = recvfrom(sd, msg, MAX_MSG, 0,
(struct sockaddr *) &cliAddr, &cliLen);
2: Application Layer
28
if(n<0) {
printf("%s: cannot receive data \n",argv[0]);
continue;
}
/* print received message */
printf("%s: from %s:UDP%u : %s \n",
argv[0],inet_ntoa(cliAddr.sin_addr),
ntohs(cliAddr.sin_port),msg);
char response[MAX_RESPONSE];
char* responseMsg = "Received your message: ";
int len = strlen(responseMsg) + 1;
strcpy(response,responseMsg);
strncat(response,msg,MAX_RESPONSE-len);
n = sendto(sd, response, strlen(response)+1,0,(struct sockaddr*) &cliAddr, sizeof(cliAddr));
if(n<0){
printf("Error sending to client\n");
exit(1);
}
}/* end of server infinite loop */
return 0;
}
2: Application Layer
29
GDB Basics
 How to setup the environment to dump core files:
 csil% ulimit –c unlimited
 How to open a core file
 csil% gdb –q ./executable corename (the parameter –q is optional. The will prevent
GDB from printing out extra garbage when it initially loads)
 What to do when a core file is loaded up
 (gdb) bt (backtrace)
• Will show you the stack when the program crashed
 More useful to run your program with GDB.
 csil% gdb –q ./executable
• Set breakpoints: (gdb) b <line number> OR b <function name>
• Run the program: (gdb) r <commandline params>
–
–
–
–
–
The program will break when it reaches a breakpoint
Print value of a variable: (gdb) print <variable name>
Step through a function: (gdb) s
Skip to the next instruction: (gdb) n
Continue until the program exits or another breakpoint is reached:
(gdb) c
2: Application Layer
30
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