1. Leisure experiences, whether occurring in simulated, virtual or

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1. Leisure experiences, whether occurring in simulated, virtual or real, authentic or
nonauthentic settings, have come to be seen not only as important but, perhaps,
as the primary outcomes of leisure and recreational behavior.
2. Many researchers believe that to understand the impact of leisure on health,
well-being, and other domains of daily life, they not only need to be able to assess
what people do in their leisure but also how they construe and feel about what
they do.
3. The social psychology of leisure had its beginnings in part due to the attempts of
researchers to translate philosophical and speculative ideas about the special
nature of leisure experiences and states into constructs that could be studied by
social science.
4. The three approaches are similar in that leisure is viewed to be most profitably
understood by assessing the psychological state or experience of the participant.
5. The definitional approach focuses on the criteria used by participants in judging or
construing activities, settings, or experiences to be leisure.
6. The post-hoc satisfaction approach deals with the satisfactions associated with the
experience based on the extent to which the needs and expectations of the
participants are met by involvement in an activity, setting, or by the experience
itself.
7. locus of control theory attempts to explain how people differ in their beliefs about
how much freedom and control they have in their lives, and the impact these
differences have on their behavior.
8. The most direct research approach to study the subjective dimension of leisure is
to measure the quality or texture of what people experience during leisure.
9. psychologically oriented leisure researchers proposed that leisure be defined as
an experience that results from recreation engagements.
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