Introduction to the Universal Design Guidelines www.nisenet.org Section Overview Participant Goals 1. Understand how the guidelines were developed and continue to develop. 2. Understand and apply the three main concepts. 3. Understand how to use the planning tools. How were the UD Guidelines developed? • The guidelines were developed through a design charrette held at the Museum of Science, Boston on December 6 and 7, 2007, on behalf of NISE Net • (Note: A design charrette is an intensive effort to develop a new or innovative design that takes place over a short period of time. It involves people from a variety of backgrounds and expertise) • This charrettee included 4 experts from the field of UD who have disabilities and 20 museum professionals from a variety of organizations UD Guidelines: A Working Document • The UD Guidelines are a working document. • The guidelines are expected to change as we develop and test more programs that reflect principals of UD. • The guidelines should not be considered exhaustive. • While they provide many ways to design a program, every program and situation is different. Three Main Concepts Three main ideas that emerged that can be used by museum educators to frame their thinking while developing and implementing inclusive museum programs. 1. Repeat and reinforce main ideas 2. Multiple entry points / ways of engagement 3. Physical and sensory access The Three Main Concepts 1. Repeat and reinforce main ideas 2. Multiple entry points / ways of engagement 3. Physical and sensory access Repeat and Reinforce Main Ideas • Why? • Considerations: • Developing a Program • Designing Props & Materials • Delivering your Presentation UD Program Concept 1: Repeat and Reinforce Main Ideas Why repeat and reinforce main ideas? • Learners have difference preferences for receiving information: • Audial • Tactile • Visual • Helpful for those with different attention spans or short-term memory. • Can relate to a disability or context of the situation UD Program Concept 1: Repeat and Reinforce Main Ideas Considerations for Developing a Program • Explicitly state and focus on the main idea. • Break down the program into distinct pieces. • Be explicit about this breakdown Lets look at a few slides from the Snowflakes: Nano at its Coolest program UD Program Concept 1: Repeat and Reinforce Main Ideas What do you know about snow? Outline • When does it snow? • Why do snowflakes have six sides? • Is every snowflake different? When does it snow? It snows when… • It’s cold (below freezing) • It’s cloudy (water vapor in the air) Review • When does it snow? – Cold, cloudy conditions • Why do snowflakes have six sides? – Molecular structure of ice crystals • Is every snowflake different? – Temperature and humidity Developing a Program • Video: Tiny Solutions to Our Big Energy Problem oVideo • Presenter identifies her main ideas in the form of questions. UD Program Concept 1: Repeat and Reinforce Main Ideas Designing Props and Materials • All information (visual, aural, and tactile) should support one another. • Have hands-on elements that can be passed around to reinforce main ideas. UD Program Concept 1: Repeat and Reinforce Main Ideas Designing Props and Materials • Video: Intro to nano cart demo • Video • Presenter passes around tactile elements. • There is also an accompanying PowerPoint presentation that breaks down nano into 3 things, small, different, and useful. UD Program Concept 1: Repeat and Reinforce Main Ideas Delivering your Presentation • Repeat key ideas. • Use images and text for emphasis. • Check in with the audience along the way. • Next level: Offer opportunities to preview materials before the program. UD Program Concept 1: Repeat and Reinforce Main Ideas Repeat and Reinforce Wrap Up • Learners have different preferences for receiving information: • Audial • Tactile • Visual • Helpful for those with different attention spans or short-term memory. • Can relate to a disability or context of the situation UD Program Concept 1: Repeat and Reinforce Main Ideas Questions? UD Program Concept 1: Repeat and Reinforce Main Ideas The Three Main Concepts 1. Repeat and reinforce main ideas 2. Multiple entry points / ways of engagement 3. Physical and sensory access Multiple Ways of Engagement • Why? • Considerations: • Developing a Program • Delivering your Presentation UD Program Concept 2: Multiple Entry Points/Ways of Engagement Why make multiple entry points and multiple ways of engagement available? • Different levels of content knowledge and personal experiences • Gives a wide range of visitors an avenue for understanding • Multiple examples provide visitors ways to connect to the content UD Program Concept 2: Multiple Entry Points/Ways of Engagement Developing a program • Connect to a range of prior experiences • Make it fun and engaging for all learners • Consider multiple analogies for the same idea • Use examples and non-examples • Build multiple layers into the program UD Program Concept 2: Multiple Entry Points/Ways of Engagement Developing a program Developing a program • Video: Intro to Nano • Video • Presenter uses multiple examples and analogies for explaining what “nano” means UD Program Concept 2: Multiple Entry Points/Ways of Engagement Delivering your Presentation • Find ways to engage audience members in the program • Ask questions during the program • Have volunteers help with portions of your presentation UD Program Concept 2: Multiple Entry Points/Ways of Engagement Multiple Entry Point and Engagement Wrap Up • Different levels of content knowledge and personal experiences • Gives a wide range of visitors an avenue for understanding • Multiple examples provide visitors ways to connect to the content UD Program Concept 2: Multiple Entry Points/Ways of Engagement Questions? UD Program Concept 2: Multiple Entry Points/Ways of Engagement The Three Main Concepts 1. Repeat and reinforce main ideas 2. Multiple entry points / ways of engagement 3. Physical and sensory access Physical and Sensory Access • Why? • Considerations: • Props & Materials • Set Up & Prep • Delivering your Presentation UD Programs Concept 3: Physical and sensory access Why provide physical and sensory access? • People are diverse in their abilities: • How they can navigate an area • How much they can hear & see • How much they can sit or stand UD Programs Concept 3: Physical and sensory access Designing Props and Materials • Large and high-contrast text and images • Caption video • Use color • Tactile models • Next level: Provide handouts UD Programs Concept 3: Physical and sensory access Designing Props and Materials Large and highcontrast text and images • Exploring Size: Powers of Ten Game UD Programs Concept 3: Physical and sensory access Designing Props and Materials Tactile Models • Exploring Products – Nano Sand activity UD Programs Concept 3: Physical and sensory access Set Up and Prep • Good visibility of presenter’s face • Good visibility of materials on cart • Don’t block your slides / demos • Next level: Consider available seating • Next level: ASL interpreter UD Programs Concept 3: Physical and sensory access Set Up and Prep Video: Intro to Nano – Alka-Seltzer demo • Video • Presenter makes sure the participants do not block the reaction of the demo UD Programs Concept 3: Physical and sensory access Delivering your Presentation • • • • Announce accessibility options Encourage all learners to participate Include pauses for processing ideas Provide auditory descriptions UD Programs Concept 3: Physical and sensory access Delivering your Presentation Use auditory descriptions of models and images • Video • Presenter shows the model of the tumor while explaining what it looks like UD Programs Concept 3: Physical and sensory access Questions? UD Programs Concept 3: Physical and sensory access UD Planning Tools • Content Maps • Planning Pyramid • UD Program critique form UD Planning Tools Content Maps • Help visitors to follow along with presentations • Aid memory for visitors who are receiving all of their information aurally • Places new vocabulary in context UD Planning Tools: Content Maps UD Planning Tools: Content Maps UD Planning Tools: Content Maps UD Planning Tools: Content Maps Planning Pyramids • Outline the main ideas you think everyone should know by the end of the program • Lists related concepts that a smaller portion of the audience may come away with • Helps to ensure that younger visitors, visitors with developmental disabilities, and content novice will learn as well as visitors who are already familiar with the content UD Planning Tools: Planning Pyramids UD Planning Tools: Planning Pyramid UD Program Critique Form • This form is intended to help museum educators compare their programs to the universal design guidelines • Use this as a starting point for assessing the inclusiveness of your program UD Planning Tools: Program Critique Form Universal Design Guidelines Repeat and reinforce main ideas and concepts ☐ Explicitly state overarching main idea and supporting concepts visually and aurally. ☐ Present a content map (outline) visually and aurally. ☐ Actively engage visitors with the content visually, aurally, and tactilely. ☐ Deliver one core concept at a time. ☐ Repeat core concepts frequently during the program. ☐ Punctuate the delivery of key ideas by presenting them visually, aurally, and tactilely. ☐ Check in with the audience along the way. ☐ Provide handouts that summarize main ideas and concepts with text and images. Comments Universal Design Guidelines Comments Provide multiple entry points and multiple ways of engagement ☐ Enable learners to enter at different places and take away different messages. ☐ Actively engage audience members in the program. ☐ Ask questions that encourage visitors to relate the content to their everyday life. ☐ Connect the content to a range of prior experiences and everyday life examples. ☐ Use multiple analogies to represent the same idea. ☐ Provide examples and non-examples. ☐ Engage more than one sense with delivering jokes and special effects. Universal Design Guidelines Comments Provide physical and sensory access to all aspects of the program ☐ Provide good visibility of the presenter's face. ☐ Position the presenter so that he/she does not block the presentation. ☐ Speak slowly and provide extra time for people to process important ideas. ☐ Provide auditory descriptions of models and images. ☐ Make announcements that inform visitors of available accessibility options. ☐ Position materials so the can be viewed by visitors of a range of heights. ☐ Place all elements of the program (presenter, props, and presentation) in a well-lit area. ☐ Use high-contrast demonstration materials and models that can be seen at a distance. ☐ Provide tactile models that are easy to handle and manipulate. ☐ Use color and/or tactile designs to impart meaning on models and images. ☐ Use large, high contrast, easy-to-read text and images for all graphics. ☐ Caption video presentations. UD Planning Tools Wrap Up • Content Map • Help visitors to follow along with presentations • Aid memory for visitors who are receiving all of their information aurally • Places new vocabulary in context • Planning Pyramid • • • Outline the main ideas you think everyone should know by the end of the program Lists related concepts that a smaller portion of the audience may come away with Helps to ensure that younger visitors, visitors with developmental disabilities, and content novice will learn as well as visitors who are already familiar with the content • UD Critique Form • • This form is intended to help museum educators compare their programs to the universal design guidelines Use this as a starting point for assessing the inclusiveness of your program UD Planning Tools Applying the Tools • To reinforce the information we are going to apply the UD program critique form while watching the Museum of Science, Boston's Lightning Show Lightning Show • Groups of 3 people will work together to complete the program critique form while watching the show • After the show we will regroup to discuss the strengths and weaknesses of the stage program as they relate to UD